Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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fathersin
- a hill giant

- Posts: 161
- Joined: Thu Jul 06, 2006 7:40 am
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by fathersin » Tue Dec 09, 2008 7:07 pm
nm all is good thanks alot raid time no mq and no ui I was having heart pulpatations.
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efudd
- a lesser mummy

- Posts: 50
- Joined: Sun Jan 04, 2004 8:00 pm
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by efudd » Wed Dec 10, 2008 2:12 am
hahah.. try to open bags and move them around. can't. :/
... edit ...
yah, can move them around, just not on the text label by default... have to grab the edges of the window now.
Last edited by
efudd on Thu Dec 11, 2008 6:54 pm, edited 1 time in total.
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Tinydru
- a hill giant

- Posts: 185
- Joined: Wed Sep 21, 2005 8:36 am
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by Tinydru » Wed Dec 10, 2008 7:07 am
The map window defaults to a black background - the result of this is that I am often unable to see many lines, etc. on my maps (downloaded from MapFiend).
How do other people deal with this (are you doing something to your maps to change all of the line colors, etc.)? Or - how do I go about changing the background color of the map (I don't see any bottons for this purpose and right-clicking on the window does not give me the normal window control menu (background, alpha, etc.).
Thanks for any help,
Tiny
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Tinydru
- a hill giant

- Posts: 185
- Joined: Wed Sep 21, 2005 8:36 am
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by Tinydru » Wed Dec 10, 2008 9:03 am
By the way eFudd - that fix worked great for the buff and short buff windows. For those non-Devs out there (which I am sorely one of...), here is an example of the spot in XML file where you add eFudds line:
Code: Select all
<Label item="SDBW_Buff0">
<ScreenID>SDBW_Buff0Label</ScreenID>
[color=red]<Style_Tooltip>false</Style_Tooltip>[/color]
<EQType>600</EQType>
There are a bunch of spots to add it in both files (e.g. SDBW_Buff0Label to SDBW_Buff14Label).
Just look for the same things in the EQUI_BuffWindow.xml file (make certain that you edit the right BuffWindow file as there are three to choose from (depends on what you use in game).
-Tiny
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mq2user77
- a hill giant

- Posts: 160
- Joined: Thu Dec 16, 2004 11:31 am
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Contact:
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by mq2user77 » Wed Dec 10, 2008 10:16 am
MQ2 version crashing to desktop, non-MQ2 version working fine.
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ieatacid
- Developer

- Posts: 2727
- Joined: Wed Sep 03, 2003 7:44 pm
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by ieatacid » Wed Dec 10, 2008 3:58 pm
Tinydru wrote:The map window defaults to a black background - the result of this is that I am often unable to see many lines, etc. on my maps (downloaded from MapFiend).
How do other people deal with this (are you doing something to your maps to change all of the line colors, etc.)? Or - how do I go about changing the background color of the map (I don't see any bottons for this purpose and right-clicking on the window does not give me the normal window control menu (background, alpha, etc.).
Thanks for any help,
Tiny
If you have a means of running perl scripts (via Cygwin, ActivePerl, Linux) there are several scripts
in this ShowEQ thread for converting black lines to white.
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Polecat
- decaying skeleton

- Posts: 6
- Joined: Mon Apr 18, 2005 9:15 pm
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by Polecat » Wed Dec 10, 2008 4:02 pm
I downloaded a parchment background for my map from
www.eqinterface.com which I place in the appropriate UI folder. Changes your map background to a nice parchment paper appearance. Makes everything easily readable.
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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Wed Dec 10, 2008 7:18 pm
Tinydru wrote:The map window defaults to a black background - the result of this is that I am often unable to see many lines, etc. on my maps (downloaded from MapFiend).
How do other people deal with this (are you doing something to your maps to change all of the line colors, etc.)? Or - how do I go about changing the background color of the map (I don't see any bottons for this purpose and right-clicking on the window does not give me the normal window control menu (background, alpha, etc.).
Thanks for any help,
Tiny
Remove the Texture then you will be fine, That were instructions by me a Long time ago. with the old Thread.
This UI is designed for 1280x1024 is the screen res
More changes, added Clicky's to Hot-button1, page 1 Inventory/weps, page 2 is clicky's/gear.
Put saves back on Hot-button1
To change the color on the map you get rid of the texture and change the tint
To move the Chat and buff window you drag the sides, you move all 4 sides
For those that are about to [url=http://www.di28889.com/posting.swf]POST[/url] a new topic befor USING SEARCH
http://www.di28889.com/posting.swf
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kaos
- orc pawn

- Posts: 12
- Joined: Mon Sep 20, 2004 9:29 pm
- Location: Florida
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by kaos » Wed Dec 10, 2008 7:32 pm
Anyone nice enough to upload their fixed version?
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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Wed Dec 10, 2008 8:30 pm
kaos wrote:Anyone nice enough to upload their fixed version?
Whats Wrong with my download on the page 1?
For those that are about to [url=http://www.di28889.com/posting.swf]POST[/url] a new topic befor USING SEARCH
http://www.di28889.com/posting.swf
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three-p-o
- a grimling bloodguard

- Posts: 600
- Joined: Sun Nov 03, 2002 5:59 pm
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by three-p-o » Wed Dec 10, 2008 9:03 pm
di28889 wrote:kaos wrote:Anyone nice enough to upload their fixed version?
Whats Wrong with my download on the page 1?
Yesterday when I downloaded
Code: Select all
Style_Tooltip>false</Style_Tooltip>
was not in.
HAve you fixed the other reported bugs?
I havent played mor than an hour since this patch but it was working for me after I made the change above.
Slovotsky's Law # 146. Power corrupts. Absolute power is kind of neat.
"When i open the dll files expecting to just copy their code to the cpp file is all garbage and not code. Is the procedure for adding dll plugins different?" -- fujitsu
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di28889
- a hill giant

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- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Wed Dec 10, 2008 9:11 pm
three-p-o wrote:di28889 wrote:kaos wrote:Anyone nice enough to upload their fixed version?
Whats Wrong with my download on the page 1?
Yesterday when I downloaded
Code: Select all
Style_Tooltip>false</Style_Tooltip>
was not in.
HAve you fixed the other reported bugs?
I havent played mor than an hour since this patch but it was working for me after I made the change above.
ya they all fixed yesterday since about 9pm PST
For those that are about to [url=http://www.di28889.com/posting.swf]POST[/url] a new topic befor USING SEARCH
http://www.di28889.com/posting.swf
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mq2user77
- a hill giant

- Posts: 160
- Joined: Thu Dec 16, 2004 11:31 am
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Contact:
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by mq2user77 » Wed Dec 10, 2008 9:33 pm
The non-mq2 version is working fine for me, but the mq2 version posted on page 1 CTD's every time. Is there a way to tell which file it is causing it? I'll be happy to tell you if so.
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mq2user77
- a hill giant

- Posts: 160
- Joined: Thu Dec 16, 2004 11:31 am
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Contact:
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by mq2user77 » Sun Dec 14, 2008 1:36 pm
Either I'm the only one using the mq2 version or I'm the only one that's CTD with it.. anyone?
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three-p-o
- a grimling bloodguard

- Posts: 600
- Joined: Sun Nov 03, 2002 5:59 pm
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by three-p-o » Sun Dec 14, 2008 4:00 pm
You are the only one CTD.
Redownload it. There were fixes... If that does not help do a full scan on your machine.
Slovotsky's Law # 146. Power corrupts. Absolute power is kind of neat.
"When i open the dll files expecting to just copy their code to the cpp file is all garbage and not code. Is the procedure for adding dll plugins different?" -- fujitsu