Freq di28889 UI / and infiniti_blue_di28889 *10-09-13* FIXed

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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di28889
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Freq di28889 UI / and infiniti_blue_di28889 *10-09-13* FIXed

Post by di28889 » Wed Oct 08, 2008 2:13 am

Added Emu Server for Underfoot

******Updated 10-09-13******
EQUI_Animations.xml
EQUI_Templates.xml
EQUI_AAWindow.xml
EQUI_Inventory.xml
EQUI_MerchantWnd.xml
EQUI_ItemDisplay.xml
EQUI_BigBankWnd.xml

I did a fast update (Let me know if anything is miss aligned)

PM me if there is anything not working, Remember I don't play anymore so I may not be-able to fix things that are Gold member status or the last 2 expansions.




******Updated 04-21-13******
EQUI_Animations.xml
EQUI_Templates.xml
EQUI_Inventory.xml
and some others

PM me if there is anything not working, Remember I don't play anymore so I may not be-able to fix things that are Gold member status.



******Updated 12-12-12******
Updated 12-1-12
EQUI_Animations.xml

need to still do (But it works) I don't have the Latest expansion – Rain of Fear!
EQUI_GroupWindow.xml
EQUI_PlayerWindow.xml
EQUI_TargetWindow.xml



******Updated 12-1-12******
EQUI_Animations.xml
EQUI_ExtendedTargetWindow.xml

******Updated 3-16-12******
EQUI_Animations.xml
EQUI_Templates.xml
EQUI_MapViewWnd.xml
and some others that I don't remember


******Updated 12-14-11******
EQUI_Templates.xml

******Updated 11-27-11******
TXMoonglo noticed that on the hotbars the background was not being used as it was before so I fixed it
******Updated 11-20-11******
Thanks to Beimeith most of the Updates done by him
I updated the EQUI_HotButtonWnd.xml, EQUI_BuffWindow.xml, EQUI_PlayerWindow.xml

EQUI_Animations.xml
EQUI_Inventory.xml
EQUI_Templates.xml

Let me know if anyone has issues, PM me or I will not know (I just did a fast update did not do any major test Only using a trial EQ account to see what I did. Took longer then it should of 2 hours, my main monitor Died as I started.

Attached SC button to the EQ button
EQUI_EQMainWnd.xml (small size icon's)
EQUI_EQMainWnd_Dubble_Size.xml (Rename to EQUI_EQMainWnd.xml to dubble the Icon size)

******Updated 07-20-11******
EQUI_Animations.xml
EQUI_Templates.xml
EQUI_MapViewWnd.xml

******Updated 06-29-11******
EQUI_Animations.xml added Dragitems 97
Beimeith's EQUI_Container.xml (Thanks) (Updated to support new 32 slot containers)

Attached SC button to the EQ button
EQUI_EQMainWnd.xml (small size icon's)
EQUI_EQMainWnd_Dubble_Size.xml (Rename to EQUI_EQMainWnd.xml to dubble the Icon size)

******Updated 05-26-11******
I incorporated Beimeith EQUI_Container.xml (Thanks)
the Old bag is EQUI_Container_Sizeable.xml

the Vertical Layout Box setup that I had used before doe's not work anymore so had to make the background solid on all points EQUI_Inventory.xml
******Updated 05-25-11******
EQUI_Animations.xml
EQUI_Templates.xml
EQUI_Inventory.xml

I have it fixed but my Vertical Layout Box setup does not work, that is how I had a background on the IW_AltCurrPage and IW_EIPage (Evolution page) that is causing the crash

Edit : Uploading Temp fix, Will try to get the background later

******Updated 05-14-11******
EQUI_Animations.xml

******Updated 02-13-11******
EQUI_Animations.xml
EQUI_Templates.xml

******Updated 10-12-10******
Fixed for the House of Thule (let me know if the Inventory window is a bit out space on the bottom of the bags, I canceled all my accounts a few months ago, and did not buy the new expansion) this game and Expansions just cost too much for me with the economy right now.

EQUI_Animations.xml
EQUI_BigBankWnd.xml
EQUI_Container.xml
EQUI_ExtendedTargetWindow.xml
EQUI_HotButtonWnd.xml
EQUI_Inventory.xml
EQUI_MerchantWnd.xml
EQUI_PlayerWindow.xml
EQUI_Templates.xml

******Updated for 09-14-10 patch******
Fixed for the Patch
Fixed EQUI_Animations.xml -> Added Dragitems 81
Fixed EQUI_Inventory.xml - > Added Loyalty Tokens stuff
Fixed EQUI_MerchantWnd.xml - > Fixed the Lore stuff

******Updated for 07-14-10 patch******
Fixed for the Patch
Added custom vertical Potion window with Tribute timers (if you don't like it just delete EQUI_PotionBeltWnd.xml for the UI folder ) it does default up high, don't know why but if you can't see the Potion window use default to drag the Window low on the screen and then back to my UI and it shows up

******Updated for 03-10-10 patch******
Fixed EQUI_Animations.xml -> Added Dragitems 79
Fixed EQUI_Inventory.xml - > Added Stats Page (Let me know if there are any Items that are not Fitting, Tried to Keep it as small of a foot print as possible

The error that you will see is even in the default from last patch Sony has still not added the changes to MerchantWnd.xml MW_Recover_Button, MW_ItemListRecovery, MW_PurchasePage, MW_RecoveryPage, MW_MerchantSubwindows

******Updated for 12-15-09 patch******
Updated for Underfoot
Fixed EQUI_Animations.xml
Fixed EQUI_Templates.xml
Added Custom EQUI_ExtendedTargetWindow.xml

******Updated for 12-09-09 patch******
Updated for Underfoot

******Updated for 11-11-09 patch******
Added the Achievement stuff to EQUI_Animations.xml
and the EQUI_Templates.xml
Also removed Spell 11, 12 from View till Underfoot release

******Updated for 9-15-09 patch********
Added Dragitems 75-76

******Updated for 8-13-09 patch********
Added Dragitems 71-74

******Updated for 6-10-09 patch********
Change
Sony added an extra 5 buff slots
EQUI_Animations.xml
EQUI_BuffWindow.xml
EQUI_ShortDurationBuffWindow.xml
EQUI_PetInfoWindow.xml
Added Dragitems 69
Added Dragitems 70
===============================================
EQUI_PetInfoWindow.xml
the pet window is sizable, there is a 1 pixel high area at the top to drag the whole window, I made it sizable so you can hide unused buttons(Drag of the bottom), the buffs are to the right and that is sizable(Drag of the rigtht)
thanks efudd for the Help on the Buff windows :::FIXED:::

Freq_di28889.zip CLICK ME
NonMQUI

Emu Servers Underfoot
Emu_Freq_di28889.zip
Emu_NonMQUI


enjoy

This UI is designed for 1280x1024 is the screen res

To change the color on the map you get rid of the texture and change the tint

To move the Chat and buff window you drag the sides, you move all 4 sides and there is a 1 pixel high spot at the top to move

Image
The Extended Target Window
Image
Inventory Stat Page
Image
Last edited by di28889 on Thu Oct 10, 2013 3:37 am, edited 54 times in total.
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di28889
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Post by di28889 » Wed Oct 08, 2008 2:15 am

reserve
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mq2user77
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Post by mq2user77 » Wed Oct 08, 2008 9:13 am

I think I just had a pee shiver.

You rock, thanks!

mamba666
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Flashing Player Information Window

Post by mamba666 » Wed Oct 08, 2008 5:15 pm

Awesome job on update this UI so quickly! :D You so rock!

Any chance you could get the Player Information Window to flash while a player is attacking, as it used to do? (for those of us who like to play without combat music on) :lol:

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three-p-o
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Re: Flashing Player Information Window

Post by three-p-o » Wed Oct 08, 2008 5:28 pm

mamba666 wrote:Awesome job on update this UI so quickly! :D You so rock!

Any chance you could get the Player Information Window to flash while a player is attacking, as it used to do? (for those of us who like to play without combat music on) :lol:
If you read the bug thread on the EQ forums, you would know this is a bug affecting all UI's even the default.
Slovotsky's Law # 146. Power corrupts. Absolute power is kind of neat.

"When i open the dll files expecting to just copy their code to the cpp file is all garbage and not code. Is the procedure for adding dll plugins different?" -- fujitsu

mamba666
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Combat Bug

Post by mamba666 » Wed Oct 08, 2008 7:00 pm

Ok, thanks, Three-p-o. :smile:

fathersin
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Post by fathersin » Wed Oct 08, 2008 8:00 pm

awsome I <3 you di28889

ZootSoot
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Post by ZootSoot » Wed Oct 08, 2008 11:46 pm

All of the following needs to be there for attack indicator: (resize to your content)

Code: Select all

	<TextureInfo item="AttackIndicator.tga">
		<Size>
			<CX>128</CX>
			<CY>32</CY>
		</Size>
	</TextureInfo>
	<Ui2DAnimation item="A_AttackIndicatorTop">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>112</CX>
				<CY>2</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicatorBottom">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>0</X>
				<Y>29</Y>
			</Location>
			<Size>
				<CX>112</CX>
				<CY>3</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicatorLeft">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>0</X>
				<Y>2</Y>
			</Location>
			<Size>
				<CX>3</CX>
				<CY>27</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicatorRight">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>111</X>
				<Y>3</Y>
			</Location>
			<Size>
				<CX>1</CX>
				<CY>26</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_AttackIndicatorFill">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>4</X>
				<Y>4</Y>
			</Location>
			<Size>
				<CX>104</CX>
				<CY>24</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimTop">
		<ScreenID>A_AttackIndicatorAnimTop</ScreenID>
		<Animation>A_AttackIndicatorTop</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>0</TopAnchorOffset>
		<BottomAnchorOffset>3</BottomAnchorOffset>
		<LeftAnchorOffset>0</LeftAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</StaticAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimBottom">
		<ScreenID>A_AttackIndicatorAnimBottom</ScreenID>
		<Animation>A_AttackIndicatorBottom</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>28</TopAnchorOffset>
		<BottomAnchorOffset>32</BottomAnchorOffset>
		<LeftAnchorOffset>0</LeftAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</StaticAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimLeft">
		<ScreenID>A_AttackIndicatorAnimLeft</ScreenID>
		<Animation>A_AttackIndicatorLeft</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>3</TopAnchorOffset>
		<BottomAnchorOffset>28</BottomAnchorOffset>
		<LeftAnchorOffset>0</LeftAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>		
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
	</StaticAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimRight">
		<ScreenID>A_AttackIndicatorAnimRight</ScreenID>
		<Animation>A_AttackIndicatorRight</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>3</TopAnchorOffset>
		<BottomAnchorOffset>28</BottomAnchorOffset>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</StaticAnimation>
	<StaticAnimation item="A_AttackIndicatorAnimFill">
		<ScreenID>A_AttackIndicatorAnimFill</ScreenID>
		<Animation>A_AttackIndicatorFill</Animation>
		<AutoDraw>false</AutoDraw>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<TopAnchorOffset>3</TopAnchorOffset>
		<RightAnchorOffset>5</RightAnchorOffset>
		<BottomAnchorOffset>28</BottomAnchorOffset>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<RightAnchorToLeft>false</RightAnchorToLeft>
	</StaticAnimation>
and at the bottom

Code: Select all

		<Pieces>A_AttackIndicatorAnimTop</Pieces>
		<Pieces>A_AttackIndicatorAnimBottom</Pieces>
		<Pieces>A_AttackIndicatorAnimLeft</Pieces>
		<Pieces>A_AttackIndicatorAnimRight</Pieces>
		<Pieces>A_AttackIndicatorAnimFill</Pieces>
At least, that's what I had to do to get mine to work.

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three-p-o
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Re: Flashing Player Information Window

Post by three-p-o » Thu Oct 09, 2008 11:47 am

three-p-o wrote:If you read the bug thread on the EQ forums, you would know this is a bug affecting all UI's even the default.
Ok, correcting myself here.
The flashing player window has been removed and replaced with a flashing around the player name in the default UI, or so I am reading on eqinterface.
Apparently you can manitulate this functionality to return it to the old way but manipulating the XML file for your player window and adding/modifying the following items.

Code: Select all

A_AttackIndicatorAnimTop
A_AttackIndicatorAnimBottom
A_AttackIndicatorAnimLeft
A_AttackIndicatorAnimRight
A_AttackIndicatorAnimFill
Might take some trial and error but you should be able to get the flashing to once again go around your player window. Or you could wait for your UI coder to add it for you.

Edit: LOL Didn't see the post above this one until after I posted. Funny we are 12 hours and 1 min apart in post times.
Slovotsky's Law # 146. Power corrupts. Absolute power is kind of neat.

"When i open the dll files expecting to just copy their code to the cpp file is all garbage and not code. Is the procedure for adding dll plugins different?" -- fujitsu

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Post by banderas » Thu Oct 16, 2008 2:13 pm

this UI is SO NICEEEE

i have been moving 3 files from Krust UI to this UI

i cant give up these 3 files

EQUI_BuffWindow.xml i like it small on my laptop
EQUI_CastSpellWnd.xml i like it small on my laptop
and specialy EQUI_MapViewWnd.xml i like it small on my laptop plus it has show all bags in small links when i open reg map it cover all the screen on my laptop lol

sorry i am noob in UI stuff but is there a way to have similareties way of them on this UI?

thakns alot for this great UI

di28889
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Post by di28889 » Thu Oct 16, 2008 9:13 pm

banderas wrote:this UI is SO NICEEEE

i have been moving 3 files from Krust UI to this UI

i cant give up these 3 files

EQUI_BuffWindow.xml i like it small on my laptop
EQUI_CastSpellWnd.xml i like it small on my laptop
and specialy EQUI_MapViewWnd.xml i like it small on my laptop plus it has show all bags in small links when i open reg map it cover all the screen on my laptop lol

sorry i am noob in UI stuff but is there a way to have similareties way of them on this UI?

thakns alot for this great UI
I will take a look at them and see what I can do for you.
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Post by Shanoir » Fri Oct 17, 2008 5:30 am

Hello !

Is there a way to write the target's name (in target window) with the consider's color (red, yellow, white, cyan, grey) of the mob ?
I tried but i failed doing this :(
Thanks

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three-p-o
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Post by three-p-o » Fri Oct 17, 2008 8:01 am

My chatboxes have a small sliver of their titles showing at the top. how can I disable this?
Also which window is the one in the top left right below the compass?
Slovotsky's Law # 146. Power corrupts. Absolute power is kind of neat.

"When i open the dll files expecting to just copy their code to the cpp file is all garbage and not code. Is the procedure for adding dll plugins different?" -- fujitsu

mq2user77
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Post by mq2user77 » Fri Oct 17, 2008 12:27 pm

That's the disciplines window.

di28889
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Post by di28889 » Fri Oct 17, 2008 2:29 pm

Shanoir wrote:Hello !

Is there a way to write the target's name (in target window) with the consider's color (red, yellow, white, cyan, grey) of the mob ?
I tried but i failed doing this :(
Thanks
If you look at the pic up top that is how it is now.

lvl 57 mob (Kromzek Scout) Cyan color box
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