Rename the Title to .three-p-o wrote:My chatboxes have a small sliver of their titles showing at the top. how can I disable this?
Also which window is the one in the top left right below the compass?
Moderator: MacroQuest Developers
Rename the Title to .three-p-o wrote:My chatboxes have a small sliver of their titles showing at the top. how can I disable this?
Also which window is the one in the top left right below the compass?

Its my Hud many people are asking for it so here it issmarttowers wrote:I just installed this UI first ever UI i've installed, just wondering how you get the alt ability ready stuff to display on screen? And what file you change to make it be the alt abiliities you want to display.
Code: Select all
[Elements]
CursorItemName=7,-5,-25,255,255,255,${If[${Cursor.ID},${Cursor},]}
Night =3,190,0,255,255,000,${If[${GameTime.Night},Night Time,]}
Night1=3,190,0,255,255,000,${If[!${GameTime.Night},Day Time,]}
Raid =3,190,10,255,000,000,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]} ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]}
GroupLeader =3,190,20,180,180,180,Group Leader : ${Group.Leader.Name}
GroupMember1 =3,190,30,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]}
GroupMember2 =3,190,40,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]}
GroupMember3 =3,190,50,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]}
GroupMember4 =3,190,60,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]}
GroupMember5 =3,190,70,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]}
LDoNPoints=3,190,100,255,255,255,LDoN Points - ${Int[${Me.LDoNPoints}]}
TributePoints=3,190,110,255,255,255,Tribute - ${Me.CurrentFavor}
Trib=3,190,120,255,255,255,TRIB ACTIVE =
TribGrnON=3,265,120,0,255,0,${If[${Me.TributeActive},[ ON ],]}
TribRedOFF=3,265,120,255,0,0,${If[!${Me.TributeActive},[ OFF ],]}
Spawn1=3,190,130,255,255,000,${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
Spawn2=3,190,140,255,255,000,${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
Spawn3=3,190,150,255,255,000,${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
Spawn4=3,190,160,255,255,000,${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
AA=3,190,180,255,255,255,~~~~~~ Alt Ability ~~~~~~
MGBAA=3,190,190,255,255,000,Mass Group Buff - - - -
MGBready=3,305,190,000,255,000,${If[!${Me.AltAbilityTimer[Mass Group Buff]},Ready,]}
MGBnotready=3,305,190,255,000,000,${If[${Me.AltAbilityTimer[Mass Group Buff]},Ready in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]}
LOTDAAtext=3,190,200,255,234,008,Lesson of the Devoted
LOTDgreenreadytext=3,305,200,000,255,000,${If[!${Me.AltAbilityTimer[Lesson of the Devoted]},Ready,]}
LOTDRednotready=3,305,200,255,000,000,${If[${Me.AltAbilityTimer[Lesson of the Devoted]},Ready in ${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]}
IOTFAAtext=3,190,210,255,234,008,Infusion of the Faithful
IOTFgreenreadytext=3,305,210,000,255,000,${If[!${Me.AltAbilityTimer[Infusion of the Faithful]},Ready,]}
IOTFRednotready=3,305,210,255,000,000,${If[${Me.AltAbilityTimer[Infusion of the Faithful]},Ready in ${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]}
Time=3,190,240,255,255,255,Real Time: ${Time.Time12}
GTime=3,190,250,255,255,255,Game Time: ${GameTime.Time12}
Speed=3,190,260,255,255,255,Speed: ${Me.Speed}
AttackSpeed=3,190,270,255,255,255,AttackSpeed: ${Me.AttackSpeed}
DamageShield=3,290,270,255,234,008,DMG ABS: ${Me.Dar}
Macro=3,190,280,000,255,000,Macro =
Macro1=3,235,280,255,255,000,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
Tell=3,190,290,255,255,255,LastTell:
Tell1=3,235,290,255,000,255,${MacroQuest.LastTell}
SpellCast=3,190,300,255,255,000,${If[${Me.Casting.ID}>0,${Me.Casting} <<<${Target.CleanName}>>>,]}
[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=offCode: Select all
<FrameTemplate item="FT_BlankTabBorder">
<TopLeft>A_ChatBlank</TopLeft>
<Top>A_ChatBlank</Top>
<TopRight>A_ChatBlank</TopRight>
<RightTop>A_ChatBlank</RightTop>
<Right>A_ChatBlank</Right>
<RightBottom>A_ChatBlank</RightBottom>
<LeftTop>A_ChatBlank</LeftTop>
<Left>A_ChatBlank</Left>
<LeftBottom>A_ChatBlank</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</FrameTemplate>
<FrameTemplate item="FT_BlankPageBorder">
<TopLeft>A_ChatBlank</TopLeft>
<Top>A_ChatBlank</Top>
<TopRight>A_ChatBlank</TopRight>
<RightTop>A_ChatBlank</RightTop>
<Right>A_ChatBlank</Right>
<RightBottom>A_ChatBlank</RightBottom>
<BottomRight>A_ChatBlank</BottomRight>
<Bottom>A_ChatBlank</Bottom>
<BottomLeft>A_ChatBlank</BottomLeft>
<LeftTop>A_ChatBlank</LeftTop>
<Left>A_ChatBlank</Left>
<LeftBottom>A_ChatBlank</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</FrameTemplate>might be one of those layout change setups againHarden wrote:Both of the Downloads will not load, and revert to the default UI, dunno if it's me or something else. I made sure to fully delete the old ones before loading the new one.

... ya kinda did...di28889 wrote:I fixed themefudd wrote:buff windows are still broken tho...