Freq di28889 UI / and infiniti_blue_di28889 *10-09-13* FIXed

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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di28889
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Post by di28889 » Fri Oct 17, 2008 2:30 pm

three-p-o wrote:My chatboxes have a small sliver of their titles showing at the top. how can I disable this?
Also which window is the one in the top left right below the compass?
Rename the Title to .
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smarttowers
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Post by smarttowers » Fri Oct 17, 2008 6:26 pm

I just installed this UI first ever UI i've installed, just wondering how you get the alt ability ready stuff to display on screen? And what file you change to make it be the alt abiliities you want to display.

di28889
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Post by di28889 » Sat Oct 18, 2008 2:54 am

smarttowers wrote:I just installed this UI first ever UI i've installed, just wondering how you get the alt ability ready stuff to display on screen? And what file you change to make it be the alt abiliities you want to display.
Its my Hud many people are asking for it so here it is

MQ2HUD.ini

Code: Select all

[Elements] 
CursorItemName=7,-5,-25,255,255,255,${If[${Cursor.ID},${Cursor},]}

Night =3,190,0,255,255,000,${If[${GameTime.Night},Night Time,]}
Night1=3,190,0,255,255,000,${If[!${GameTime.Night},Day Time,]}

Raid =3,190,10,255,000,000,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}    ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]} 

GroupLeader =3,190,20,180,180,180,Group Leader : ${Group.Leader.Name} 
GroupMember1 =3,190,30,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]} 
GroupMember2 =3,190,40,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]} 
GroupMember3 =3,190,50,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]} 
GroupMember4 =3,190,60,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]} 
GroupMember5 =3,190,70,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]} 

LDoNPoints=3,190,100,255,255,255,LDoN Points - ${Int[${Me.LDoNPoints}]}
TributePoints=3,190,110,255,255,255,Tribute - ${Me.CurrentFavor}
Trib=3,190,120,255,255,255,TRIB ACTIVE = 
TribGrnON=3,265,120,0,255,0,${If[${Me.TributeActive},[ ON ],]} 
TribRedOFF=3,265,120,255,0,0,${If[!${Me.TributeActive},[ OFF ],]}


Spawn1=3,190,130,255,255,000,${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]} 
Spawn2=3,190,140,255,255,000,${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]} 
Spawn3=3,190,150,255,255,000,${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]} 
Spawn4=3,190,160,255,255,000,${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]} 

AA=3,190,180,255,255,255,~~~~~~ Alt Ability ~~~~~~
MGBAA=3,190,190,255,255,000,Mass Group Buff - - - - 
MGBready=3,305,190,000,255,000,${If[!${Me.AltAbilityTimer[Mass Group Buff]},Ready,]} 
MGBnotready=3,305,190,255,000,000,${If[${Me.AltAbilityTimer[Mass Group Buff]},Ready in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]}

LOTDAAtext=3,190,200,255,234,008,Lesson of the Devoted 
LOTDgreenreadytext=3,305,200,000,255,000,${If[!${Me.AltAbilityTimer[Lesson of the Devoted]},Ready,]}
LOTDRednotready=3,305,200,255,000,000,${If[${Me.AltAbilityTimer[Lesson of the Devoted]},Ready in ${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]} 

IOTFAAtext=3,190,210,255,234,008,Infusion of the Faithful
IOTFgreenreadytext=3,305,210,000,255,000,${If[!${Me.AltAbilityTimer[Infusion of the Faithful]},Ready,]} 
IOTFRednotready=3,305,210,255,000,000,${If[${Me.AltAbilityTimer[Infusion of the Faithful]},Ready in ${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]}

Time=3,190,240,255,255,255,Real Time: ${Time.Time12}
GTime=3,190,250,255,255,255,Game Time: ${GameTime.Time12}
Speed=3,190,260,255,255,255,Speed: ${Me.Speed} 
AttackSpeed=3,190,270,255,255,255,AttackSpeed: ${Me.AttackSpeed}
DamageShield=3,290,270,255,234,008,DMG ABS: ${Me.Dar}
Macro=3,190,280,000,255,000,Macro =
Macro1=3,235,280,255,255,000,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
Tell=3,190,290,255,255,255,LastTell:
Tell1=3,235,290,255,000,255,${MacroQuest.LastTell}
SpellCast=3,190,300,255,255,000,${If[${Me.Casting.ID}>0,${Me.Casting} <<<${Target.CleanName}>>>,]}
[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off
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mq2user77
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Post by mq2user77 » Tue Oct 21, 2008 12:57 pm

Changes with today's patch:

EQUI_OptionsWindow.xml
EQUI_GroupWindow.xml
EQUI_ConfirmationDialog.xml

banderas
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Post by banderas » Wed Oct 22, 2008 1:15 am

how can i resive my buff window plz? can i force it to display only the icon of buffs withouth the text name of the buff? if i need to knwo what name and time left on it i can move the mouse over it.

unless its locked form sony?

same with about bard aura window

Jalest
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Post by Jalest » Mon Dec 08, 2008 1:05 pm

I tried to figure it out on my own. The new expansion gear icons are not loading.

I copy pasted the missing *.tga into eq_animation.xml . To no avail.

How do i fix this?

mq2user77
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Post by mq2user77 » Tue Dec 09, 2008 11:52 am

New changes today broke this again. :(

kaos
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Post by kaos » Tue Dec 09, 2008 12:53 pm

Open EQUI_Templates.XML and add this at the end, after </WindowDrawTemplate> and before </XML>
Still gives an Error, but is functional none the less.

Code: Select all

<FrameTemplate item="FT_BlankTabBorder">
<TopLeft>A_ChatBlank</TopLeft>
<Top>A_ChatBlank</Top>
<TopRight>A_ChatBlank</TopRight>
<RightTop>A_ChatBlank</RightTop>
<Right>A_ChatBlank</Right>
<RightBottom>A_ChatBlank</RightBottom>
<LeftTop>A_ChatBlank</LeftTop>
<Left>A_ChatBlank</Left>
<LeftBottom>A_ChatBlank</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</FrameTemplate>
<FrameTemplate item="FT_BlankPageBorder">
<TopLeft>A_ChatBlank</TopLeft>
<Top>A_ChatBlank</Top>
<TopRight>A_ChatBlank</TopRight>
<RightTop>A_ChatBlank</RightTop>
<Right>A_ChatBlank</Right>
<RightBottom>A_ChatBlank</RightBottom>
<BottomRight>A_ChatBlank</BottomRight>
<Bottom>A_ChatBlank</Bottom>
<BottomLeft>A_ChatBlank</BottomLeft>
<LeftTop>A_ChatBlank</LeftTop>
<Left>A_ChatBlank</Left>
<LeftBottom>A_ChatBlank</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</FrameTemplate>

mq2user77
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Post by mq2user77 » Tue Dec 09, 2008 1:49 pm

Thanks, that got it functioning again.

efudd
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Post by efudd » Tue Dec 09, 2008 6:38 pm

buff windows are still broken tho...

di28889
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Post by di28889 » Tue Dec 09, 2008 6:50 pm

efudd wrote:buff windows are still broken tho...
I fixed them :roll:
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Harden
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Post by Harden » Tue Dec 09, 2008 6:57 pm

Both of the Downloads will not load, and revert to the default UI, dunno if it's me or something else. I made sure to fully delete the old ones before loading the new one.
-Harden
I wanna be a Macro Writer when I grow up!

di28889
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Post by di28889 » Tue Dec 09, 2008 7:01 pm

Harden wrote:Both of the Downloads will not load, and revert to the default UI, dunno if it's me or something else. I made sure to fully delete the old ones before loading the new one.
might be one of those layout change setups again

they both work on all 7 boxes for me
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RageATM0998
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Post by RageATM0998 » Tue Dec 09, 2008 7:04 pm

How do I stop the Player window from flashing when I have attack on?

efudd
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Post by efudd » Tue Dec 09, 2008 7:04 pm

di28889 wrote:
efudd wrote:buff windows are still broken tho...
I fixed them :roll:
... ya kinda did...

add <Style_Tooltip>false</Style_Tooltip> to each SDBW_BuffxLabel section to enable clicking off of buffs in ShortDurationBuffWindow.xml... also needs to happen in the main buff window.

If you don't, you can't click off any buffs there...


-jbl
Last edited by efudd on Tue Dec 09, 2008 7:39 pm, edited 2 times in total.