Post your completed (working) macros here. Only for macros using MQ2Data syntax!
Moderator: MacroQuest Developers
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A_Druid_00
- Macro Maker Extraordinaire
- Posts: 2378
- Joined: Tue Jul 13, 2004 12:45 pm
- Location: Rolling on the Lawn Farting
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by A_Druid_00 » Tue May 10, 2005 2:54 pm
That's the one I hacked up. It still had some issues where it would hang up and stop attacking for some reason unknown to me. I never bothered debugging it though, I just restarted the mac when it started to weird out.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]
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gohan4
- a ghoul

- Posts: 85
- Joined: Sat Dec 18, 2004 11:36 am
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by gohan4 » Wed May 18, 2005 5:20 am
Don't have time atm to look through all the posts to this mac.. But, would this work for Zerkers?> or does anyone know of one?
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JimJohnson
- a grimling bloodguard

- Posts: 1299
- Joined: Sat Oct 11, 2003 6:00 am
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by JimJohnson » Wed May 18, 2005 10:57 am
it would be very easy to modify for a zerker
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papanuget
- a lesser mummy

- Posts: 33
- Joined: Sat Mar 05, 2005 1:22 pm
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by papanuget » Sat May 21, 2005 6:36 pm
since patch I get the message
No such 'Character" member "Swimming'
rh.mac@344 (Main): /squelch /stick $(closeness)% behind mpause ${if|${Me.Swimming),uw,]}
any ideas?
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Snowbanx
- a lesser mummy

- Posts: 31
- Joined: Sun Feb 22, 2004 4:56 am
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by Snowbanx » Sat May 21, 2005 7:47 pm
I am in the same boat, but not that line, mine is line 363 and 428 about no such char swimming, =/
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Quicksilver
- a lesser mummy

- Posts: 48
- Joined: Fri Feb 25, 2005 4:21 am
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by Quicksilver » Sun May 22, 2005 2:39 am
Seems like they took out ${Me.Swimming} and changed it to ${Me.Underwater}. To fix it just go to the Rh.mac, open with Notepad, hit ctrl + f and search for ${Me.Swimming} where it says that in the macro change it to ${Me.Underwater} should work the same way. Will stop the warning spam.
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papanuget
- a lesser mummy

- Posts: 33
- Joined: Sat Mar 05, 2005 1:22 pm
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by papanuget » Sun May 22, 2005 5:38 am
Tried that and all it did was change Me.Swimming spam to Me.Underwater
Gunna check to see if anything else was changed.
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Quicksilver
- a lesser mummy

- Posts: 48
- Joined: Fri Feb 25, 2005 4:21 am
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by Quicksilver » Sun May 22, 2005 7:07 am
I probly should have put in.. Download the zip from the 22nd(The newest one). Recomplie then do that to RH and it should work. The 21st Version I dont think has Swimming or Underwater in it at all, could be wrong on that tho.
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Merlin
- a lesser mummy

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by Merlin » Sun May 22, 2005 1:03 pm
that fixed one problem, the 2nd problem is
/varset failed, variable 'dynclose' not found
bh.mac@229(Main):/if (${Ini[RHSettings.ini,General,DynamicCloseness].NotEqual[NULL]}) /varset dynclose ${Ini[RHSettings.ini,General,DynamicCloseness]}
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mmatt_y2k
- decaying skeleton

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- Joined: Fri Dec 31, 2004 10:44 am
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by mmatt_y2k » Tue May 24, 2005 1:51 pm
I have found that the dynamic closeness is not working with moveutils..So I went and changed where it says /stick ${dyncloseness} or w/e that variable is to just /stick 13 and /stick behind 13. It works great and I don't get any errors $$.
You could also just add a variable like ${StickCloseness} and make it /stick ${StickCloseness} and add a sub to change the variable when you give it a command.
EDIT: Changed the /stick # from 15 to 13 as A_Druid_00 says it does work better.
Last edited by
mmatt_y2k on Wed May 25, 2005 2:34 pm, edited 1 time in total.
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A_Druid_00
- Macro Maker Extraordinaire
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- Joined: Tue Jul 13, 2004 12:45 pm
- Location: Rolling on the Lawn Farting
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by A_Druid_00 » Tue May 24, 2005 1:55 pm
I always went with /stick 13 for XPing. Some smaller mobs put you out of melee range at 15.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]
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Diamondmine
- a lesser mummy

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- Joined: Mon Aug 23, 2004 3:14 pm
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by Diamondmine » Thu May 26, 2005 11:12 pm
I have been using this macro for quite sometime. I have been using the one off the first page and everything still functions fine.
with all the changes and things is there new code updating that everyone has been changing - maybe someone should post a debugged version. It would solve many of the problems that people are having.
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skyler
- a snow griffon

- Posts: 311
- Joined: Wed May 11, 2005 9:22 am
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by skyler » Fri May 27, 2005 12:52 am
Diamondmine wrote:I have been using this macro for quite sometime. I have been using the one off the first page and everything still functions fine.
with all the changes and things is there new code updating that everyone has been changing - maybe someone should post a debugged version. It would solve many of the problems that people are having.
I don't understand how anyone is having any problems with this. I've been using it, unchanged/original, and just been updating the mq. Haven't had a single problem after updating the mq.
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fearless
- Not a Psychic
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- Joined: Wed Mar 10, 2004 3:52 pm
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by fearless » Fri May 27, 2005 10:31 am
A_Druid_00 wrote:I always went with /stick 13 for XPing. Some smaller mobs put you out of melee range at 15.
Code: Select all
/stick loose ${Math.Calc[${Target.MaxRangeTo}-2]}
oO
Reading . . . it's not just for me.
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]
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A_Druid_00
- Macro Maker Extraordinaire
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- Joined: Tue Jul 13, 2004 12:45 pm
- Location: Rolling on the Lawn Farting
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by A_Druid_00 » Fri May 27, 2005 10:58 am
You da man!
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]