Rogue Helper v6.0 [Complete Rogue Macro] (Updated: 10-26-04)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

A_Druid_00
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Post by A_Druid_00 » Tue May 10, 2005 2:54 pm

That's the one I hacked up. It still had some issues where it would hang up and stop attacking for some reason unknown to me. I never bothered debugging it though, I just restarted the mac when it started to weird out.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

gohan4
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Post by gohan4 » Wed May 18, 2005 5:20 am

Don't have time atm to look through all the posts to this mac.. But, would this work for Zerkers?> or does anyone know of one?

JimJohnson
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Post by JimJohnson » Wed May 18, 2005 10:57 am

it would be very easy to modify for a zerker

papanuget
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Post by papanuget » Sat May 21, 2005 6:36 pm

since patch I get the message


No such 'Character" member "Swimming'
rh.mac@344 (Main): /squelch /stick $(closeness)% behind mpause ${if|${Me.Swimming),uw,]}



any ideas?

Snowbanx
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Post by Snowbanx » Sat May 21, 2005 7:47 pm

I am in the same boat, but not that line, mine is line 363 and 428 about no such char swimming, =/

Quicksilver
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Post by Quicksilver » Sun May 22, 2005 2:39 am

Seems like they took out ${Me.Swimming} and changed it to ${Me.Underwater}. To fix it just go to the Rh.mac, open with Notepad, hit ctrl + f and search for ${Me.Swimming} where it says that in the macro change it to ${Me.Underwater} should work the same way. Will stop the warning spam.

papanuget
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Post by papanuget » Sun May 22, 2005 5:38 am

Tried that and all it did was change Me.Swimming spam to Me.Underwater


Gunna check to see if anything else was changed.

Quicksilver
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Post by Quicksilver » Sun May 22, 2005 7:07 am

I probly should have put in.. Download the zip from the 22nd(The newest one). Recomplie then do that to RH and it should work. The 21st Version I dont think has Swimming or Underwater in it at all, could be wrong on that tho.

Merlin
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Post by Merlin » Sun May 22, 2005 1:03 pm

that fixed one problem, the 2nd problem is

/varset failed, variable 'dynclose' not found
bh.mac@229(Main):/if (${Ini[RHSettings.ini,General,DynamicCloseness].NotEqual[NULL]}) /varset dynclose ${Ini[RHSettings.ini,General,DynamicCloseness]}

mmatt_y2k
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Post by mmatt_y2k » Tue May 24, 2005 1:51 pm

I have found that the dynamic closeness is not working with moveutils..So I went and changed where it says /stick ${dyncloseness} or w/e that variable is to just /stick 13 and /stick behind 13. It works great and I don't get any errors $$.
You could also just add a variable like ${StickCloseness} and make it /stick ${StickCloseness} and add a sub to change the variable when you give it a command.

EDIT: Changed the /stick # from 15 to 13 as A_Druid_00 says it does work better.
Last edited by mmatt_y2k on Wed May 25, 2005 2:34 pm, edited 1 time in total.

A_Druid_00
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Post by A_Druid_00 » Tue May 24, 2005 1:55 pm

I always went with /stick 13 for XPing. Some smaller mobs put you out of melee range at 15.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

Diamondmine
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Post by Diamondmine » Thu May 26, 2005 11:12 pm

I have been using this macro for quite sometime. I have been using the one off the first page and everything still functions fine.

with all the changes and things is there new code updating that everyone has been changing - maybe someone should post a debugged version. It would solve many of the problems that people are having.

skyler
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Post by skyler » Fri May 27, 2005 12:52 am

Diamondmine wrote:I have been using this macro for quite sometime. I have been using the one off the first page and everything still functions fine.

with all the changes and things is there new code updating that everyone has been changing - maybe someone should post a debugged version. It would solve many of the problems that people are having.
I don't understand how anyone is having any problems with this. I've been using it, unchanged/original, and just been updating the mq. Haven't had a single problem after updating the mq.

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fearless
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Post by fearless » Fri May 27, 2005 10:31 am

A_Druid_00 wrote:I always went with /stick 13 for XPing. Some smaller mobs put you out of melee range at 15.

Code: Select all

/stick loose ${Math.Calc[${Target.MaxRangeTo}-2]}
oO
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A_Druid_00
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Post by A_Druid_00 » Fri May 27, 2005 10:58 am

You da man!
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]