Post
by Mattaeus » Wed Oct 23, 2002 6:04 pm
Well first of like in any group the "DM" Has to comand respest. He/She should be well versed in the game (and thats ALOT of reading), as well in the players.
Start of simlpe and small, make sure the player make there characters from scratch (bringing in an old charater usualy couses problems unless there are willing to strip it of all they have, including exp). And of couse to be there to over see the character creation.
Lay down the rules, nothing harsh just simlpe rules. You can start by designating what each person will do at the table.
-Map maker.
-die roller (this is a big one that I stick by...anything importent that needs to be roled for that you think the players should feal thay have some contoll over should be rolled by them, BUT to reduce confution only have one person do all the rolling for the sesion).
-Group speeker (Just like in EQ have a designated leader that does all the major disitions...the group talks to him/her, they talk to you. It can get confusing haveing 6people yelling at you what they want to do).
-Remeber the DM is in control of the eviroment and tells the players how there actions change and react with the enviroment around them (You are after all the story teller) Dont let the players manipulate the storyboard beond your control.
-Make it fun! even a Kolbod at 1st lvl can be a challeng to charaters if played right and always make them feel (unlike some games that will not be mentioned) that they are acomplishing something in the game. When a player gets bored and frustrated they find new ways and creative ways of being destructive in a gaming inviroment including losing all intrest and leaving.
-Keep everyone at the table bussy, Map maker, Die roller, Speaker, Manservent, the guy that sits next to the DM making all the soundefects while telling him/her who wounderfull they are and what a great person they have become.......
Wow am I realy that long winded??