Moderator: MacroQuest Developers
You really can't do the math? Really, if you have a buff that's going to be on for over an hour does it really matter if you tell right away how long it's going to be on?I would like to see it display times on buffs in hh:mm:ss format, rather than mmm:ss format


Code: Select all
<Label item="Player_ATKNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>23</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>76</X>
<Y>21</Y>
</Location>
[b]<Size>
<CX>[u]24[/u]</CX>
<CY>14</CY>
</Size>[/b]
<Text>1888</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>Code: Select all
<Label item="Player_ATKNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>23</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>76</X>
<Y>21</Y>
</Location>
[b]<Size>
<CX>[u]40[/u]</CX>
<CY>14</CY>
</Size>[/b] <Text>1888</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>Nonono...Wasn't clear in my message... I had the code saved to my system, but can't find where I saved it to. Was just wondering if someone could paste it here so I (and others) would have an obvious place to grab it.Lane wrote:You really can't do the math? Really, if you have a buff that's going to be on for over an hour does it really matter if you tell right away how long it's going to be on?
You really looked for where to change it? This took me maybe 75 seconds, and that included downloading the file because I don't use it.
Try looking for this:
<TooltipReference>$char(buff,0,durationsecs)</TooltipReference>
-Lane

Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<WindowDrawTemplate item="WDT_New">
<Background>new_bg.tga</Background>
<VSBTemplate>
<UpButton>
<Normal>A_VSBUpNormal</Normal>
<Pressed>A_VSBUpPressed</Pressed>
<Flyby>A_VSBUpFlyby</Flyby>
<Disabled>A_VSBUpDisabled</Disabled>
<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_VSBDownNormal</Normal>
<Pressed>A_VSBDownPressed</Pressed>
<Flyby>A_VSBDownFlyby</Flyby>
<Disabled>A_VSBDownDisabled</Disabled>
<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Top>A_VSBThumbTop</Top>
<Bottom>A_VSBThumbBottom</Bottom>
<Middle>A_VSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</VSBTemplate>its
<HSBTemplate>
<UpButton>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Right>A_HSBThumbRight</Right>
<Left>A_HSBThumbLeft</Left>
<Middle>A_HSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha
><R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</HSBTemplate>
<CloseBox>
<Normal>A_CloseBtnNormal</Normal>
<Pressed>A_CloseBtnPressed</Pressed>
<Flyby>A_CloseBtnFlyby</Flyby>
<Disabled>A_CloseBtnDisabled</Disabled>
<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
</CloseBox>
<MinimizeBox>
<Normal>A_MinimizeBtnNormal</Normal>
<Pressed>A_MinimizeBtnPressed</Pressed>
<Flyby>A_MinimizeBtnFlyby</Flyby>
<Disabled>A_MinimizeBtnDisabled</Disabled>
<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
</MinimizeBox>
<TileBox>
<Normal>A_TileBtnNormal</Normal>
<Pressed>A_TileBtnPressed</Pressed>
<Flyby>A_TileBtnFlyby</Flyby>
<Disabled>A_TileBtnDisabled</Disabled>
<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
</TileBox>
<Border>
<TopLeft>A_RoundedFrameTopLeft</TopLeft>
<Top>A_RoundedFrameTop</Top>
<TopRight>A_RoundedFrameTopRight</TopRight>
<RightTop>A_RoundedFrameRightTop</RightTop>
<Right>A_RoundedFrameRight</Right>
<RightBottom>A_RoundedFrameRightBottom</RightBottom>
<BottomRight>A_RoundedFrameBottomRight</BottomRight>
<Bottom>A_RoundedFrameBottom</Bottom>
<BottomLeft>A_RoundedFrameBottomLeft</BottomLeft>
<LeftTop>A_RoundedFrameLeftTop</LeftTop>
<Left>A_RoundedFrameLeft</Left>
<LeftBottom>A_RoundedFrameLeftBottom</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Border>
<Titlebar>
<Right>A_RoundedFrameTitleRight</Right>
<Left>A_RoundedFrameTitleLeft</Left>
<Middle>A_RoundedFrameTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
<Label item ="Container_Label">
<ScreenID>Container_Label</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>4</Y>
</Location>
<Size>
<CX>88</CX>
<CY>32</CY>
</Size>
<Text>Container Name Here</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<!-- -->
<InvSlot item = "ContainerPri">
<ScreenID>ContainerPri</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>58</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_InvPrimary</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item = "ContainerSec">
<ScreenID>ContainerSec</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>26</X>
<Y>58</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_InvSecondary</Background>
<EQType>14</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item = "ContainerRng">
<ScreenID>ContainerRng</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>58</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_InvRange</Background>
<EQType>11</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item = "ContainerAmm">
<ScreenID>ContainerAmm</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>66</X>
<Y>58</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_InvAmmo</Background>
<EQType>21</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item = "ContainerNeck">
<ScreenID>ContainerNeck</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>38</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_InvNeck</Background>
<EQType>5</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
- <InvSlot item = "ContainerChest">
<ScreenID>ContainerHead</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>26</X>
<Y>38</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_InvChest</Background>
<EQType>17</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
- <InvSlot item = "ContainerEar">
<ScreenID>ContainerWrist</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>38</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_InvEar</Background>
<EQType>1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item = "ContainerFinger">
<ScreenID>ContainerFinger</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>66</X>
<Y>38</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Background>A_InvRing</Background>
<EQType>15</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- -->
<InvSlot item = "ContainerSlot1">
<ScreenID>ContainerSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>84</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>30</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot2">
<ScreenID>ContainerSlot2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>84</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>31</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot3">
<ScreenID>ContainerSlot3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>124</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>32</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot4">
<ScreenID>ContainerSlot4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>124</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>33</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot5">
<ScreenID>ContainerSlot5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>164</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>34</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot6">
<ScreenID>ContainerSlot6</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>164</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>35</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot7">
<ScreenID>ContainerSlot7</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>204</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>36</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot8">
<ScreenID>ContainerSlot8</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>204</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>37</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot9">
<ScreenID>ContainerSlot9</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>244</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>38</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<InvSlot item = "ContainerSlot10">
<ScreenID>ContainerSlot10</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>46</X>
<Y>244</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>39</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
</InvSlot>
<Button item = "Container_Combine">
<ScreenID>Container_Combine</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>16</X>
<Y>288</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Combine</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "Container_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>316</Y>
</Location>
<Size>
<CX>50</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Screen item="ContainerWindow">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>350</X>
<Y>100</Y>
</Location>
<Size>
<CX>96</CX>
<CY>380</CY>
</Size>
<Text>Container</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Container</TooltipReference>
<DrawTemplate>WDT_New</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Container_Label</Pieces>
<Pieces>ContainerPri</Pieces>
<Pieces>ContainerSec</Pieces>
<Pieces>ContainerAmm</Pieces>
<Pieces>ContainerRng</Pieces>
<Pieces>ContainerFinger</Pieces>
<Pieces>ContainerChest</Pieces>
<Pieces>ContainerEar</Pieces>
<Pieces>ContainerNeck</Pieces>
<Pieces>ContainerSlot1</Pieces>
<Pieces>ContainerSlot2</Pieces>
<Pieces>ContainerSlot3</Pieces>
<Pieces>ContainerSlot4</Pieces>
<Pieces>ContainerSlot5</Pieces>
<Pieces>ContainerSlot6</Pieces>
<Pieces>ContainerSlot7</Pieces>
<Pieces>ContainerSlot8</Pieces>
<Pieces>ContainerSlot9</Pieces>
<Pieces>ContainerSlot10</Pieces>
<Pieces>Container_Combine</Pieces>
<Pieces>Container_DoneButton</Pieces>
<RightAnchorOffset>3</RightAnchorOffset>
</Screen>
</XML>