Frequncy UI - I Like turtles

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

Nightcat
decaying skeleton
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Posts: 1
Joined: Sat Jan 03, 2004 12:17 pm

Post by Nightcat » Sat Jan 03, 2004 12:20 pm

If there are still people having problems loading this UI (I just installed it myself about 5 minutes ago) as it keeps reverting to the default UI the solution might be fairly simple.

Anyway this worked for me: make sure that in your UI directory there are NO spaces in the dir name.

The default dir was "infinite MQ style" and when loading the ui it kept reverting to the default. After renaming it to "infiniteMQstyle" (just removing the spaces in the dirname) it loaded just fine.

Hope this works for all of you who had trouble loading this.

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Bad Karma
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Post by Bad Karma » Sat Jan 03, 2004 8:24 pm

I renamed it when I installed it to a 2-letter name. Never had this problem.

I would like to see it display times on buffs in hh:mm:ss format, rather than mmm:ss format. I got it somewhere, but can't find where I put it. lol

Lane
a hill giant
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Post by Lane » Sun Jan 04, 2004 9:48 pm

I would like to see it display times on buffs in hh:mm:ss format, rather than mmm:ss format
You really can't do the math? Really, if you have a buff that's going to be on for over an hour does it really matter if you tell right away how long it's going to be on?

You really looked for where to change it? This took me maybe 75 seconds, and that included downloading the file because I don't use it.

Try looking for this:
<TooltipReference>$char(buff,0,durationsecs)</TooltipReference>

-Lane

Larz Tallica
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Joined: Sun Jan 04, 2004 4:55 pm

unknown label

Post by Larz Tallica » Mon Jan 05, 2004 6:29 am

Im really not smart enough to use macroquest, would probably launch nuclear warheads all over the place if I tried so Ill refrain. I do like the UI but i have "unknown label" in my buff slots and some of the windows. Any idea how I can fix this? And youre all welcome for me not blowing up the world with macroquest.

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FreQuency
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Post by FreQuency » Mon Jan 05, 2004 10:23 am

Larz the unknown labels are b/c you don't have MQ running if y ou would like the original infiniti head over to eqinterface and search there

NewB6987
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Post by NewB6987 » Mon Jan 05, 2004 10:55 am

FreQuency, I love this UI. One thing though. Atk values are getting truncated. When i have 1407 ATK it says I have 140. Freaked me out for a little bit. This is on the original player window, that I just downloaded about 4 hours ago. I am new to XML, but I will take a look and see if I can figure out what the problem is. I know there is room since the value above ATK is AC and i have about the same ac as atk.

MultiWebberNL
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Post by MultiWebberNL » Mon Jan 05, 2004 2:00 pm

Find:

Code: Select all

 <Label item="Player_ATKNum">
    <TextColor>
      <B>255</B>
      <G>255</G>
      <R>255</R>
    </TextColor>
    <EQType>23</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>76</X>
      <Y>21</Y>
    </Location>
    [b]<Size>
      <CX>[u]24[/u]</CX>
      <CY>14</CY>
    </Size>[/b]
    <Text>1888</Text>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>true</AlignRight>
    <AlignLeft>false</AlignLeft>
  </Label>
And modify it to:

Code: Select all

<Label item="Player_ATKNum">
    <TextColor>
      <B>255</B>
      <G>255</G>
      <R>255</R>
    </TextColor>
    <EQType>23</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>76</X>
      <Y>21</Y>
    </Location>
    [b]<Size>
      <CX>[u]40[/u]</CX>
      <CY>14</CY>
    </Size>[/b]    <Text>1888</Text>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>true</AlignRight>
    <AlignLeft>false</AlignLeft>
  </Label>

Kracken
orc pawn
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Request

Post by Kracken » Mon Jan 05, 2004 7:46 pm

Love the skin - are you going to add combat abilities window? It would be great if you could add icons and durations.

Also, could you change the 'unknown' or 'default' windows to moveable and closeable

Tks you rock.

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Bad Karma
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Post by Bad Karma » Mon Jan 05, 2004 8:18 pm

Lane wrote:You really can't do the math? Really, if you have a buff that's going to be on for over an hour does it really matter if you tell right away how long it's going to be on?

You really looked for where to change it? This took me maybe 75 seconds, and that included downloading the file because I don't use it.

Try looking for this:
<TooltipReference>$char(buff,0,durationsecs)</TooltipReference>

-Lane
Nonono...Wasn't clear in my message... I had the code saved to my system, but can't find where I saved it to. Was just wondering if someone could paste it here so I (and others) would have an obvious place to grab it.

NewB6987
a lesser mummy
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Posts: 51
Joined: Tue Dec 30, 2003 1:02 pm

Post by NewB6987 » Tue Jan 06, 2004 11:18 am

Thanks, MultiWebberNL


Worked like a charm. No to figure out how to get it to accept a diferent Container UI. Liked my bags with my 8 quick change slots at the top of them.

Kracken
orc pawn
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Posts: 24
Joined: Sat Dec 20, 2003 3:01 pm

Flame

Post by Kracken » Tue Jan 06, 2004 12:31 pm

I have to flame myself for not reading through the other 10 posts that requested the chat window be moveable and closeable. DOH. Also, I found where to do this by 'looking' (what a concept)

file: EQUI_ChatWindow.xml

change these lines
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
to
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>

Also have created a combat abilities mod that looks great with your skin. I don't have a place to upload. I could send it to you in an email.

NewB6987
a lesser mummy
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Post by NewB6987 » Tue Jan 06, 2004 12:44 pm

2 questions.

First, And I think it is an easyone. Can i adjust the scrollbar down to 1 pixle width. I know when you remove it compleatly you loose your scrool wheel on your mouse, and that is about the only way I ever scroll any more.

#2 IS there a way to changet the containers in this UI?? ever type I tried made me CTDT. I couldn't even force the default to load ( container ).

What I want to do is add this container mod.
http://www.eqinterface.com/sdownload/fi ... s=&id=2264

Thanks again for the great work, and for the answers to my questions.

MultiWebberNL
orc pawn
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Posts: 11
Joined: Sun Dec 21, 2003 10:41 am

Post by MultiWebberNL » Tue Jan 06, 2004 5:23 pm

This works for me in Infinity,with infinity style containers + 8 quick equip slots.

EQUI_Container.xml

Code: Select all

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
	<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
	<WindowDrawTemplate item="WDT_New">
		<Background>new_bg.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>its 
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha
				><R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
			</HSBTemplate>
			<CloseBox>
				<Normal>A_CloseBtnNormal</Normal>
				<Pressed>A_CloseBtnPressed</Pressed>
				<Flyby>A_CloseBtnFlyby</Flyby>
				<Disabled>A_CloseBtnDisabled</Disabled>
				<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
			</CloseBox>
			<MinimizeBox>
				<Normal>A_MinimizeBtnNormal</Normal>
				<Pressed>A_MinimizeBtnPressed</Pressed>
				<Flyby>A_MinimizeBtnFlyby</Flyby>
				<Disabled>A_MinimizeBtnDisabled</Disabled>
				<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
			</MinimizeBox>
			<TileBox>
				<Normal>A_TileBtnNormal</Normal>
				<Pressed>A_TileBtnPressed</Pressed>
				<Flyby>A_TileBtnFlyby</Flyby>
				<Disabled>A_TileBtnDisabled</Disabled>
				<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
			</TileBox>
			<Border>
				<TopLeft>A_RoundedFrameTopLeft</TopLeft>
				<Top>A_RoundedFrameTop</Top>
				<TopRight>A_RoundedFrameTopRight</TopRight>
				<RightTop>A_RoundedFrameRightTop</RightTop>
				<Right>A_RoundedFrameRight</Right>
				<RightBottom>A_RoundedFrameRightBottom</RightBottom>
				<BottomRight>A_RoundedFrameBottomRight</BottomRight>
				<Bottom>A_RoundedFrameBottom</Bottom>
				<BottomLeft>A_RoundedFrameBottomLeft</BottomLeft>
				<LeftTop>A_RoundedFrameLeftTop</LeftTop>
				<Left>A_RoundedFrameLeft</Left>
				<LeftBottom>A_RoundedFrameLeftBottom</LeftBottom>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Border>
			<Titlebar>
				<Right>A_RoundedFrameTitleRight</Right>
				<Left>A_RoundedFrameTitleLeft</Left>
				<Middle>A_RoundedFrameTitleMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Titlebar>
	</WindowDrawTemplate>
	<Label item ="Container_Label">
		<ScreenID>Container_Label</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>2</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>88</CX>
			<CY>32</CY>
		</Size>
		<Text>Container Name Here</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>false</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
<!-- -->
	<InvSlot item = "ContainerPri">
		<ScreenID>ContainerPri</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>58</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>20</CY>
		</Size>
		<Background>A_InvPrimary</Background>
		<EQType>13</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>

	<InvSlot item = "ContainerSec">
		<ScreenID>ContainerSec</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>26</X>
			<Y>58</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>20</CY>
		</Size>
		<Background>A_InvSecondary</Background>
		<EQType>14</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>

	<InvSlot item = "ContainerRng">
		<ScreenID>ContainerRng</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>58</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>20</CY>
		</Size>
		<Background>A_InvRange</Background>
		<EQType>11</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>

	<InvSlot item = "ContainerAmm">
		<ScreenID>ContainerAmm</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>66</X>
			<Y>58</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>20</CY>
		</Size>
		<Background>A_InvAmmo</Background>
		<EQType>21</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>





	<InvSlot item = "ContainerNeck">
		<ScreenID>ContainerNeck</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>20</CY>
		</Size>
		<Background>A_InvNeck</Background>
		<EQType>5</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>

-	<InvSlot item = "ContainerChest">
		<ScreenID>ContainerHead</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>26</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>20</CY>
		</Size>
		<Background>A_InvChest</Background>
		<EQType>17</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>

-	<InvSlot item = "ContainerEar">
		<ScreenID>ContainerWrist</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>20</CY>
		</Size>
		<Background>A_InvEar</Background>
		<EQType>1</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>

	<InvSlot item = "ContainerFinger">
		<ScreenID>ContainerFinger</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>66</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>20</CY>
		</Size>
		<Background>A_InvRing</Background>
		<EQType>15</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>




<!-- -->

	<InvSlot item = "ContainerSlot1">
		<ScreenID>ContainerSlot1</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>30</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot2">
		<ScreenID>ContainerSlot2</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>31</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot3">
		<ScreenID>ContainerSlot3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>32</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot4">
		<ScreenID>ContainerSlot4</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>33</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot5">
		<ScreenID>ContainerSlot5</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>164</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>34</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot6">
		<ScreenID>ContainerSlot6</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>164</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>35</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot7">
		<ScreenID>ContainerSlot7</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>204</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>36</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot8">
		<ScreenID>ContainerSlot8</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>204</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>37</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot9">
		<ScreenID>ContainerSlot9</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>244</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>38</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot10">
		<ScreenID>ContainerSlot10</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>244</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>39</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<Button item = "Container_Combine">
		<ScreenID>Container_Combine</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>16</X>
			<Y>288</Y>
		</Location>
		<Size>
			<CX>60</CX>
			<CY>20</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Combine</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_SmallBtnNormal</Normal>
			<Pressed>A_SmallBtnPressed</Pressed>
			<Flyby>A_SmallBtnFlyby</Flyby>
			<Disabled>A_SmallBtnDisabled</Disabled>
			<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Button item = "Container_DoneButton">
		<ScreenID>DoneButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>21</X>
			<Y>316</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Done</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>
  <Screen item="ContainerWindow">
    <!--<ScreenID/>-->
    <!--<Font/>-->
    <RelativePosition>false</RelativePosition>
    <Location>
      <X>350</X>
      <Y>100</Y>
    </Location>
    <Size>
      <CX>96</CX>
      <CY>380</CY>
    </Size>
    <Text>Container</Text>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <TooltipReference>Container</TooltipReference>
    <DrawTemplate>WDT_New</DrawTemplate>
    <Style_Titlebar>false</Style_Titlebar>
    <Style_Closebox>false</Style_Closebox>
    <Style_Minimizebox>false</Style_Minimizebox>
    <Style_Border>true</Style_Border>
    <Style_Sizable>false</Style_Sizable>
	<Pieces>Container_Label</Pieces>
	<Pieces>ContainerPri</Pieces>
	<Pieces>ContainerSec</Pieces>
	<Pieces>ContainerAmm</Pieces>
	<Pieces>ContainerRng</Pieces>
	<Pieces>ContainerFinger</Pieces>
	<Pieces>ContainerChest</Pieces>
	<Pieces>ContainerEar</Pieces>
	<Pieces>ContainerNeck</Pieces>
	<Pieces>ContainerSlot1</Pieces>
	<Pieces>ContainerSlot2</Pieces>
	<Pieces>ContainerSlot3</Pieces>
	<Pieces>ContainerSlot4</Pieces>
	<Pieces>ContainerSlot5</Pieces>
	<Pieces>ContainerSlot6</Pieces>
	<Pieces>ContainerSlot7</Pieces>
	<Pieces>ContainerSlot8</Pieces>
	<Pieces>ContainerSlot9</Pieces>
	<Pieces>ContainerSlot10</Pieces>
	<Pieces>Container_Combine</Pieces>
	<Pieces>Container_DoneButton</Pieces>
    <RightAnchorOffset>3</RightAnchorOffset>
  </Screen>
</XML>

NewB6987
a lesser mummy
a lesser mummy
Posts: 51
Joined: Tue Dec 30, 2003 1:02 pm

Post by NewB6987 » Thu Jan 08, 2004 5:14 am

Thanks for posting that also. Works great. I realy need to learn XML. I have lots of Ideas, and no whay to express them. Guess its time to go get a book.

Lane
a hill giant
a hill giant
Posts: 201
Joined: Fri Dec 06, 2002 11:57 am

Post by Lane » Thu Jan 08, 2004 1:24 pm

You were scaring me Bad Karma. :)

-Lane