Search found 26 matches

by tonio
Mon Jul 05, 2004 6:59 pm
Forum: MQ2::Help
Topic: trying to figure out a AA ability #
Replies: 7
Views: 2370

Or just do ${AltAbility[Eldritch Rune].ID} =)
by tonio
Thu Jun 17, 2004 8:22 pm
Forum: MQ2::Bug Reports
Topic: Crashing
Replies: 9
Views: 3165

I know this isn't what you asked, but I figured it might help... check out the "MoveUtils" plugin in the Plugins section. It adds a "/stick" command which might be useful to you, and I just verified it's working with current mq2 zipfile.
by tonio
Sat Jun 12, 2004 4:34 am
Forum: MQ2::General
Topic: I finally did it.
Replies: 7
Views: 3480

But guildly drama is what makes the game FUN!

/cackle madly
by tonio
Wed May 26, 2004 12:02 am
Forum: MQ2::General
Topic: RTFM?
Replies: 4
Views: 1515

RTFM = Read The F'ing Manual

Manual = file called "readme.chm" in your MacroQuest2 folder (not the "Release" folder, but the toplevel folder).
by tonio
Fri May 21, 2004 1:35 am
Forum: MQ2::General
Topic: Macro Help
Replies: 20
Views: 4166

I studied other macros and RTFM.

(Ok, so I posted a lot of inane questions on the plugins forum, but that was regarding plugins, not normal mq usage or macro authoring.)
by tonio
Sun May 16, 2004 6:08 pm
Forum: MQ2::Bug Reports
Topic: GetPet()
Replies: 2
Views: 896

Yeah that's basically the code in the GetPet() function, except the function receives OwnerID as an agument, so needs to call GetSpawnByID() first to get the owner spawn...

Anyway, I'm a dumbass, just noticed "#if 0 / #endif" surrounding the code where GetPet() gets defined... silly me. =)
by tonio
Sun May 16, 2004 4:24 pm
Forum: MQ2::Bug Reports
Topic: GetPet()
Replies: 2
Views: 896

GetPet()

With latest ( May 14 2004 19:23:36 ) release, I can't use the "GetPet()" function anymore in plugins... getting: error LNK2019: unresolved external symbol __imp__GetPet referenced in function _OnIncomingChat when trying to build. MQ2Plugin.h (which is being included) includes MQ2Main.h, wh...
by tonio
Wed May 05, 2004 4:17 am
Forum: MQ2::Bug Reports
Topic: ${Me.Buff...}
Replies: 1
Views: 543

${Me.Buff...}

Given values over 15 (e.g. ${Me.Buff[16]} it will give bard songs, but not the ones that are currently playing (at least not reliably). Currently, with my bard, I have only 1 buff up (Aura of Reverence) and one bard song up (Song of Sustenance). MQ claims my 16th buff is Warsong of the Vah Shir and ...
by tonio
Wed May 05, 2004 3:54 am
Forum: MQ2::General
Topic: How to Donate to the Macroquest developers!
Replies: 228
Views: 160198

I just donated 3kpp and a zerker fungi.

Do I get l33t ax3ss?
by tonio
Tue May 04, 2004 7:58 pm
Forum: MQ2::Bug Reports
Topic: ${Target.MaxRangeTo} with door targetted
Replies: 3
Views: 1017

I take that back... doors' type shows up as NPC...

Gonna use State, which shows up at UNKNOWN... anybody know whether PCs or NPCs (real ones, not doors!) ever return an UNKNOWN state?
by tonio
Tue May 04, 2004 2:12 pm
Forum: MQ2::Bug Reports
Topic: ${Target.MaxRangeTo} with door targetted
Replies: 3
Views: 1017

No, not in my UI, still haven't gotten around to using fun custom UIs... ran into it while working on my /stick plugin... tried to /stick on a door. =)

Worked around it by checking spawn type and only calling get_melee_range() if spawn type was PC or NPC.
by tonio
Tue May 04, 2004 1:52 pm
Forum: MQ2::Bug Reports
Topic: ${Target.MaxRangeTo} with door targetted
Replies: 3
Views: 1017

${Target.MaxRangeTo} with door targetted

/doortarget /echo ${Target.MaxRangeTo} Causes a crash to desktop. Debug output: First-chance exception at 0x00451e3d in eqgame.exe: 0xC0000005: Access violation reading location 0x00000000. Call Stack: eqgame.exe!00451e3d() MQ2Main.dll!MQ2SpawnType::GetMember(MQ2Internal::_MQ2VarPtr VarPtr={...}, c...
by tonio
Tue May 04, 2004 2:41 am
Forum: MQ2::Bug Reports
Topic: Skill[name].SkillCapPost50
Replies: 1
Views: 589

Skill[name].SkillCapPost50

I'm getting wrong results with that. As a bard I'm getting: ${Skill[pick lock].SkillCapPost50} -> 210 ${Skill[dodge].SkillCapPost50} -> 210 ${Skill[disarm traps].SkillCapPost50} -> 200 ${Skill[hide].SkillCapPost50} -> 200 ${Skill[throwing].SkillCapPost50} -> 250 throwing Those look more like rogue s...
by tonio
Tue May 04, 2004 1:22 am
Forum: MQ2::General
Topic: Rumour
Replies: 22
Views: 6058

Just thought up another two... /pet guard here, run 500+ units away, click your pet's health bar in the pet window. Get someone with Group ToT, have someone in group target a mob, run 500+ units away from mob, click on player's health bar in group window, click on mob's health bar in ToT window. I'l...
by tonio
Tue May 04, 2004 1:16 am
Forum: MQ2::General
Topic: Rumour
Replies: 22
Views: 6058

You target a mob, run across the zone, then hit your "toggle self target / mob" key twice... you just targetted a mob from way more than 500 units away, in a totally "legal" manner. Or the "toggle between two targets" key. Or cast Eye of Zomm, run till it's about to end...