Tradeskill component names

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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Mimatas
a hill giant
a hill giant
Posts: 262
Joined: Wed Mar 10, 2004 4:22 pm

Tradeskill component names

Post by Mimatas » Thu Jul 29, 2004 11:14 pm

I've spent some time searching around the forums and I can't seem to find this... I did find a nice post by Lax about how to get access to just bout every other item in the recipe list.. but what I want to do is get the name of the item in each of the slots in the new tradeskill window. The help file says to use

${Window[TradeskillWnd].Child[RecipeList].List[1]}

But a post I found elsewhere leads me to believe that this will give me the first recipe in the recipe list. On top of that, attempts to /echo it always return null.

Unfortunately, I can't seem to find the post containing the list of children to the tradeskill window. All I'm trying to do is get the name of each of the components for the selected recipe. Any help is greatly appreciated.

Synndic
orc pawn
orc pawn
Posts: 28
Joined: Sat Aug 09, 2003 9:51 am

Post by Synndic » Fri Jul 30, 2004 3:42 am

The child names for the window are the same as those used in the XML file for the window. Well so far they have been for me :).

If your looking at browsing what is the actual item involved in the recipe you will need these childs

${Window[TradeskillWnd].Child[COMBW_RequiredIcon0].Text}
${Window[TradeskillWnd].Child[COMBW_RequiredIcon1].Text}
.
.
.
${Window[TradeskillWnd].Child[COMBW_RequiredIcon9].Text}


Although I'm not sure whether the "Text" item will return the right value
not in game atm to test it.

Hope that provided some help and was in the correct direction :)

Mimatas
a hill giant
a hill giant
Posts: 262
Joined: Wed Mar 10, 2004 4:22 pm

Post by Mimatas » Sun Aug 01, 2004 11:03 pm

the text item does contain a value (/echoing what you said doesn't return null) but it's unfortunately empty... so I still dont' get the name.

Any other ideas?

Mimatas
a hill giant
a hill giant
Posts: 262
Joined: Wed Mar 10, 2004 4:22 pm

Post by Mimatas » Mon Aug 02, 2004 7:50 pm


Synndic
orc pawn
orc pawn
Posts: 28
Joined: Sat Aug 09, 2003 9:51 am

Post by Synndic » Mon Aug 02, 2004 9:24 pm

Yep, sorry about the text thing. I just typed it out without many references. Should have guessed that EQ wouldn't actually fill the text item. I see the Tooltip thing gives you what you need.

Glad to see you got your solution.