Hey all, I'm new to MacroQuest but not to programming so I am beginning by making a bit of an elaborate macro.
Basically what I am doing is making a macro to get my smith through some of those tiresome levels of clicking to make bits and such. Before deciding to take this route, I was a bit afraid I would be banned, but since I will be monitoring the computer at all times I figure it wont be too much of a problem. This is more to save my wrist than it is easy street. I picked up a macro script for that and it worked well, but like any other programmer I was unsatisfied because it worked and was simple :)
I decided to implement the ability to go to vendors to buy/sell materials using a walking macro and a sell/buy macro. Now the fun begins.
Problem #1:
Is it possible to call a macro inside of another macro, or do I have to extract from one macro and make it into a sub? After using the combine macro, I want to be able to walk to a merchant using another macro, and then sell using yet another macro. Independantly all these macros are working perfectly, but I do not know how to execute a macro from within a macro.
Problem #2:
I have been using the BlueSky/Jalapeno walking macro http://macroquest2.com/phpBB2/viewtopic.php?t=4385 It works wonders, except after walkpath.mac is executed, my character is looking directly up, leaving him unable to view a merchant since the line of sight is wrong. I have fiddled around with Page Down, but it leaves him looking at the ground. How do I center the line of sight to the center, or better yet, directly at a NPC?
Problem #3:
Doors, my arch rival. Simple enough, how do I go about opening one? Once again, the line of sight problem comes into play as my character is always looking directly up after walkpath.mac is executed. After the character is looking at the door, how can I make him click the door? This one is not too much of a problem as I am about to figure it out, but any help is appreciated.
Thanks guys, as soon as I get this to my liking I will post it. So far I am very happy with it, and I believe once things are through I will be able to make a smithing from 0-250 macro. I think eventually I will implement a bank feature where the character takes out money from the bank to fund his smithing. If I can implement this and there are enough funds in the bank I believe I will be able to make the mastering smithing macro.




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