This might have been brought up before, but i thought i'd rehash the topic =)
Is there a way to calculate within, say, 3-4 hits what a mobs max damage per hit is going to be?
I was thinking that you could set up a scale of damage based on several factors... level, class, type of mob (giant/dragon/efreeti etc.)
Using that scale, you could make a little heal/attack macro that would only attack when you could outheal the damage you're taking. It would heal you up until you can take a hit or three while attacking, then repeat, or if the mob misses a few hits, then you could have a bot deal damage intelligently.
Heal/heal/nuke/attack, repeat macros don't seem to work all that well... but someone out there prolly has it all set up anyway.
This would only work when soloing, prolly best for SK's. Lots of little applications for something like this =)

