Non-functioning combine macros

Help section from before the user variable changes that broke all macros

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GD
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Non-functioning combine macros

Post by GD » Mon Aug 11, 2003 9:47 am

OK, i've been out of the loop a long time, and just recently got my hands on MQ again, fully up to date, etc.

My problem is no matter what I do that interacts with containers or the UI, it moves the mouse to 0,0 on the screen.

For example, if I do a /finditem "The Scent of Marr", it goes to the upper left corner and has nothing on the cursor.

I get the following in the debug log:
FindItem - Looking inside pack 0: 'Bag of the Tinkerers'
FindItem - Found 'The Scent of Marr' in slot 1 of 'Bag of the Tinkerers' (primary slot 0)
Moved mouse to: 0,0
If I do a /click right inv 7, it moves the cursor to the upper left, and gives me the following in the debug log:
Moved mouse to: 0,0
I've tried it with my custom UI as well as with the default UI, and I always get the same results.

Do I just have a messed up build, or am I not doing something correctly?
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Shin Noir
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Post by Shin Noir » Mon Aug 11, 2003 10:14 am

This is just a fart in the wind (guess) about the solution to your problem, I haven't personally tried this but I recall reading somewhere to try to have all bags the macro will interact with OPEN before starting the macro. Then don't move the bags it at all after execution.

<shrugs> Hope it helps

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Clone39
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Post by Clone39 » Mon Aug 11, 2003 10:22 am

Shin Noir is right. before starting the macro, open your bags and place them so that none of them touches one each other, including your inventory. Then close them all and re-open them. They should be all at the same place you put them and now start the macro.

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Post by wassup » Mon Aug 11, 2003 10:53 am

You also have to insure that you use the default Container in your UI. Custom UI's don't work so well right now.

MacroFiend
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Maybe EQMule and I can ...

Post by MacroFiend » Mon Aug 11, 2003 12:04 pm

troll through the code and find a way to detect if the bag is open as part of the /finditem code and, if closed, open the bag before completing the routine.

I'm sure I can find it in time but EQMule is usually faster ;)

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Clone39
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Post by Clone39 » Mon Aug 11, 2003 12:45 pm

Wassup wrote:You also have to insure that you use the default Container in your UI. Custom UI's don't work so well right now.
Strange, i never had any trouble with the new UI and i do use some VERY strange custom UI. For packs, inv and combine i never had any trouble. I always make sure that none of my windows overlap each other maybe that is why i never had trouble.

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GD
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Post by GD » Mon Aug 11, 2003 3:22 pm

OK, i've done that, and now when I use the /finditem command, EQ just bombs on me, even tried getting the latest offsets again.
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Post by ap50 » Mon Aug 11, 2003 5:02 pm

locations.ini at a guess is the problem.. or lack of.
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GD
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Post by GD » Mon Aug 11, 2003 11:33 pm

I've got that too, all 45k of it, even pulled it out of the latest release just to make sure.
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Post by GD » Wed Aug 13, 2003 12:35 am

Well, turns out I have a version from 5-25, and i don't think the click was working correctly then, which is why my clicks don't work :(
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Post by dont_know_at_all » Wed Aug 13, 2003 12:37 am

You have to compile after nearly every patch. SoE is on a mission to make our lives miserable by changes the structures around every release.