CURRENT SPAWNINFO STRUCT
Code: Select all
typedef struct _SPAWNINFO {
/*0x000*/ BYTE Unknown0x000;
/*0x001*/ CHAR Name[64];
/*0x041*/ BYTE Unknown0x041[7];
/*0x048*/ FLOAT SpeedZ;
/*0x04c*/ FLOAT Heading;
/*0x050*/ FLOAT X;
/*0x054*/ FLOAT SpeedX; //Unsure about this one, it's definately a directional speed.
/*0x058*/ FLOAT Y;
/*0x05c*/ FLOAT Z;
/*0x060*/ FLOAT Unknown0x060;
/*0x064*/ FLOAT SpeedRun; // Confirmed
/*0x068*/ FLOAT SpeedY;
/*0x06c*/ BYTE Unknown0x06c[4];
/*0x070*/ FLOAT SpeedHeading;
/*0x074*/ FLOAT CameraAngle; //128=up, -128=down
/*0x078*/ BYTE Unknown0x078[12];
/*0x084*/ PACTORINFO pActorInfo;
/*0x088*/ BYTE Unknown0x088[5];
[b]/*0x08d*/ BYTE NPC; //0=PC or 1=NPC[/b]
/*0x08e*/ BYTE Unknown0x08e;
/*0x08f*/ BYTE LFG;
/*0x090*/ BYTE Unknown0x090[76];
/*0x0dc*/ DWORD Zone;
/*0x0e0*/ DWORD Unknown0x0e0; // Pointer of some sort?
/*0x0e4*/ struct _SPAWNINFO *pNext;
/*0x0e8*/ PCHARINFO pCharInfo;
/*0x0ec*/ BYTE Unknown0x0ec[4];
/*0x0f0*/ struct _SPAWNINFO *pPrev;
/*0x0f4*/ DWORD Unknown0x0f4;
/*0x0f8*/ CHAR Lastname[32];
/*0x118*/ BYTE Unknown0x118[8];
/*0x120*/ FLOAT Unknownf0x120;
/*0x124*/ FLOAT Unknownf0x124; // Possible ModelHeightOffset
/*0x128*/ FLOAT Unknownf0x128; // Possible CameraHeightOffset
/*0x12c*/ FLOAT Unknownf0x12c;
/*0x130*/ FLOAT Unknownf0x130;
/*0x134*/ BYTE Type;
/*0x135*/ BYTE Light;
/*0x136*/ BYTE Unknown0x136[2];
/*0x138*/ DWORD Unknown0x138; // **
/*0x13c*/ BYTE Level;
/*0x13d*/ BYTE Unknown0x13d;
/*0x13e*/ BYTE Gender; // ??
/*0x13f*/ BYTE Unknown0x13f;
/*0x140*/ BYTE HideMode; //1=hidden 2=invis? 3=invis versus undead 4=invis v animals
/*0x141*/ BYTE StandState;
/*0x142*/ BYTE Class;
/*0x143*/ BYTE Unknown0x143;
/*0x144*/ BYTE Unknown0x144;
/*0x145*/ BYTE Unknown0x145;
/*0x146*/ BYTE GM;
/*0x147*/ BYTE Unknown0x147; //Fluxuates
/*0x148*/ DWORD SpawnID;
/*0x14c*/ DWORD MasterID;
/*0x150*/ DWORD Race;
/*0x154*/ DWORD Anon;
/*0x158*/ DWORD AARank;
/*0x15c*/ DWORD AFK;
/*0x160*/ DWORD VisType;
/*0x164*/ DWORD HPCurrent;
/*0x168*/ BYTE Unknown0x168[8];
/*0x170*/ DWORD Deity; // ?
/*0x174*/ DWORD HPMax;
/*0x178*/ DWORD GuildID;
/*0x17c*/ BYTE Unknown0x17c[23];
[b]/*0x193*/ BYTE Linkdead;[/b]
/*0x194*/ BYTE Unknown0x194[6];
} SPAWNINFO, *PSPAWNINFO;
MY MODIFIED SPAWNINFO STRUCT:
Code: Select all
typedef struct _SPAWNINFO {
/*0x000*/ BYTE Unknown0x000;
/*0x001*/ CHAR Name[64];
/*0x041*/ BYTE Unknown0x041[7];
/*0x048*/ FLOAT SpeedZ;
/*0x04c*/ FLOAT Heading;
/*0x050*/ FLOAT X;
/*0x054*/ FLOAT SpeedX; //Unsure about this one, it's definately a directional speed.
/*0x058*/ FLOAT Y;
/*0x05c*/ FLOAT Z;
/*0x060*/ FLOAT Unknown0x060;
/*0x064*/ FLOAT SpeedRun; // Confirmed
/*0x068*/ FLOAT SpeedY;
/*0x06c*/ BYTE Unknown0x06c[4];
/*0x070*/ FLOAT SpeedHeading;
/*0x074*/ FLOAT CameraAngle; //128=up, -128=down
/*0x078*/ BYTE Unknown0x078[12];
/*0x084*/ PACTORINFO pActorInfo;
/*0x088*/ BYTE Unknown0x088[5];
[b]/*0x08d*/ BYTE Linkdead;[/b]
/*0x08e*/ BYTE Unknown0x08e;
/*0x08f*/ BYTE LFG;
/*0x090*/ BYTE Unknown0x090[76];
/*0x0dc*/ DWORD Zone;
/*0x0e0*/ DWORD Unknown0x0e0; // Pointer of some sort?
/*0x0e4*/ struct _SPAWNINFO *pNext;
/*0x0e8*/ PCHARINFO pCharInfo;
/*0x0ec*/ BYTE Unknown0x0ec[4];
/*0x0f0*/ struct _SPAWNINFO *pPrev;
/*0x0f4*/ DWORD Unknown0x0f4;
/*0x0f8*/ CHAR Lastname[32];
/*0x118*/ BYTE Unknown0x118[8];
/*0x120*/ FLOAT Unknownf0x120;
/*0x124*/ FLOAT Unknownf0x124; // Possible ModelHeightOffset
/*0x128*/ FLOAT Unknownf0x128; // Possible CameraHeightOffset
/*0x12c*/ FLOAT Unknownf0x12c;
/*0x130*/ FLOAT Unknownf0x130;
/*0x134*/ BYTE Type;
/*0x135*/ BYTE Light;
/*0x136*/ BYTE Unknown0x136[2];
/*0x138*/ DWORD Unknown0x138; // **
/*0x13c*/ BYTE Level;
/*0x13d*/ BYTE Unknown0x13d;
/*0x13e*/ BYTE Gender; // ??
/*0x13f*/ BYTE Unknown0x13f;
/*0x140*/ BYTE HideMode; //1=hidden 2=invis? 3=invis versus undead 4=invis v animals
/*0x141*/ BYTE StandState;
/*0x142*/ BYTE Class;
/*0x143*/ BYTE Unknown0x143;
/*0x144*/ BYTE Unknown0x144;
/*0x145*/ BYTE Unknown0x145;
/*0x146*/ BYTE GM;
/*0x147*/ BYTE Unknown0x147; //Fluxuates
/*0x148*/ DWORD SpawnID;
/*0x14c*/ DWORD MasterID;
/*0x150*/ DWORD Race;
/*0x154*/ DWORD Anon;
/*0x158*/ DWORD AARank;
/*0x15c*/ DWORD AFK;
/*0x160*/ DWORD VisType;
/*0x164*/ DWORD HPCurrent;
/*0x168*/ BYTE Unknown0x168[8];
/*0x170*/ DWORD Deity; // ?
/*0x174*/ DWORD HPMax;
/*0x178*/ DWORD GuildID;
/*0x17c*/ BYTE Unknown0x17c[23];
[b]/*0x193*/ BYTE Unknown0x193;[/b]
/*0x194*/ BYTE Unknown0x194[6];
} SPAWNINFO, *PSPAWNINFO;
and:
CURRENT SPAWNINFO IN EXTS2.CPP
Code: Select all
dprintf("\n\n\n");
KPs(Name);
KPf(SpeedZ);
KPf(Heading);
KPf(X);
KPf(SpeedRun);
KPf(Y);
KPf(Z);
KPf(SpeedHeading);
KPf(SpeedX);
KPf(SpeedY);
[b]KP(Unknown108);[/b]
KPf(CameraAngle);
KP(pActorInfo);
[b]KP(NPC);[/b]
KP(LFG);
KP(Zone);
KP(pNext);
KP(pCharInfo);
KP(pPrev);
KPs(Lastname);
KP(Type);
KP(Light);
KP(Level);
KP(Gender);
KP(HideMode);
KP(StandState);
KP(Class);
KP(GM);
KP(SpawnID);
KP(Race);
KP(Anon);
KP(AARank);
KP(AFK);
KP(VisType);
KP(HPCurrent);
KP(Deity);
KP(HPMax);
KP(GuildID);
KP(Linkdead);
}
MY EXTS2.CPP SPAWNINFO
Code: Select all
dprintf("\n\n\n");
KPs(Name);
KPf(SpeedZ);
KPf(Heading);
KPf(X);
KPf(SpeedRun);
KPf(Y);
KPf(Z);
KPf(SpeedHeading);
KPf(SpeedX);
KPf(SpeedY);
[b]KP(Unknown0x06c);[/b]
KPf(CameraAngle);
KP(pActorInfo);
KP(LFG);
KP(Zone);
KP(pNext);
KP(pCharInfo);
KP(pPrev);
KPs(Lastname);
KP(Type);
KP(Light);
KP(Level);
KP(Gender);
KP(HideMode);
KP(StandState);
KP(Class);
KP(GM);
KP(SpawnID);
KP(Race);
KP(Anon);
KP(AARank);
KP(AFK);
KP(VisType);
KP(HPCurrent);
KP(Deity);
KP(HPMax);
KP(GuildID);
KP(Linkdead);
}

