Anybody Still getting incorrect client for 111909

A forum for reporting bugs NOT related to custom plugins.

Moderator: MacroQuest Developers

altizar
decaying skeleton
decaying skeleton
Posts: 4
Joined: Thu Nov 19, 2009 6:40 pm

Anybody Still getting incorrect client for 111909

Post by altizar » Thu Nov 19, 2009 6:52 pm

Anybody else still getting the Incorrect Client message after recompiling the 111909 release?

dragonbutt
a ghoul
a ghoul
Posts: 119
Joined: Mon Sep 15, 2008 12:54 am

Post by dragonbutt » Thu Nov 19, 2009 6:53 pm

Yep

dewey2461
Contributing Member
Contributing Member
Posts: 1759
Joined: Sun Apr 17, 2005 1:53 am

Post by dewey2461 » Thu Nov 19, 2009 6:56 pm

date for the eqgame.h says Nov 10 2009.

Looks like the wrong files included with the zip

User avatar
ieatacid
Developer
Developer
Posts: 2727
Joined: Wed Sep 03, 2003 7:44 pm

Post by ieatacid » Thu Nov 19, 2009 7:08 pm

I didn't commit the changes to CVS before putting up a new zip. Fixed now.

altizar
decaying skeleton
decaying skeleton
Posts: 4
Joined: Thu Nov 19, 2009 6:40 pm

Post by altizar » Thu Nov 19, 2009 7:15 pm

Threw up 4 errors.

Error 1 error C2065: 'NPCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4522 MQ2Main
Error 2 error C2065: 'PCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4525 MQ2Main
Error 3 error C2065: 'NPCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4657 MQ2Main
Error 4 error C2065: 'PCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4659 MQ2Main

mungobungo
orc pawn
orc pawn
Posts: 12
Joined: Thu Jul 31, 2008 11:01 pm

Post by mungobungo » Thu Nov 19, 2009 7:16 pm

Aye , compiling is failing

dewey2461
Contributing Member
Contributing Member
Posts: 1759
Joined: Sun Apr 17, 2005 1:53 am

Post by dewey2461 » Thu Nov 19, 2009 7:20 pm

Definitely a problem with the avatar. Fix the avatar and the code will follow.

User avatar
ieatacid
Developer
Developer
Posts: 2727
Joined: Wed Sep 03, 2003 7:44 pm

Post by ieatacid » Thu Nov 19, 2009 7:20 pm

Version b.

russeadg
a lesser mummy
a lesser mummy
Posts: 76
Joined: Sat Apr 29, 2006 6:35 pm

Post by russeadg » Thu Nov 19, 2009 7:24 pm

Still seem to be getting those 4 compile errors in version b. Anyone else?

Botologist
a lesser mummy
a lesser mummy
Posts: 35
Joined: Fri Apr 27, 2007 9:07 am

Post by Botologist » Thu Nov 19, 2009 7:27 pm

Yes, I am still getting the same 4 error messages also

Firehopper
a lesser mummy
a lesser mummy
Posts: 34
Joined: Sat Nov 05, 2005 6:45 pm

Post by Firehopper » Thu Nov 19, 2009 7:28 pm

same here file date is 11/18/09 for mq2utilities.cpp

altizar
decaying skeleton
decaying skeleton
Posts: 4
Joined: Thu Nov 19, 2009 6:40 pm

Post by altizar » Thu Nov 19, 2009 7:29 pm

I did a self fix.

replaced
pSearchSpawn->SpawnType = NPCCORPSE;
pSearchSpawn->SpawnType = PCCORPSE;

with
pSearchSpawn->SpawnType = CORPSE;

and it's working fine for me now while I wait for the real debug release :)

altizar
decaying skeleton
decaying skeleton
Posts: 4
Joined: Thu Nov 19, 2009 6:40 pm

Post by altizar » Thu Nov 19, 2009 7:32 pm

Oh and commented out the if statement for the first two error causers

dewey2461
Contributing Member
Contributing Member
Posts: 1759
Joined: Sun Apr 17, 2005 1:53 am

Post by dewey2461 » Thu Nov 19, 2009 7:33 pm

In MQ2Internal.h 2nd enum has NPC and PCCORPSE enum, add these.

Code: Select all


    enum eSpawnType
    {
        NONE=0,
        PC,
        MOUNT,
        PET,
        NPC,
        CORPSE,
        TRIGGER,
        TRAP,
        TIMER,
        UNTARGETABLE,
        CHEST,
        ITEM,
        AURA,
        OBJECT,
        BANNER,
        CAMPFIRE,
        MERCENARY,
        FLYER,
        NPCCORPSE=2000,
        PCCORPSE
    };


dascott
orc pawn
orc pawn
Posts: 16
Joined: Wed Jun 21, 2006 5:06 pm

Post by dascott » Thu Nov 19, 2009 7:40 pm

Third time's the charm? Heh