Hud.ini for every class (Screenshot included).

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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htw
a grimling bloodguard
a grimling bloodguard
Posts: 512
Joined: Wed Feb 18, 2004 8:30 pm
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Post by htw » Wed Jun 22, 2005 5:49 am

I believe he was referring to the AA listing per those classes. They are all enchanter AAs, even for shm, wiz, etc.

Since those are incorrect, it seems to me that one would surmise you made a mistake and cut/pasted enc hud.ini for a few other classes also (shm, mag, etc.), OR you posted what you had, but it was incorrect. In either case, you should either edit the posts and put correct class .ini for the affected classes, or delete them, as they aren't really class specific huds for those classes.

I bet that's clear as mud. LOL, been up WAY too long, calling it a night I do believe. :-)

htw

Akio
orc pawn
orc pawn
Posts: 19
Joined: Tue Jun 14, 2005 4:54 pm

Post by Akio » Wed Jun 22, 2005 10:31 pm

Ah, I see- Problem being I am by no means a coder- This was a sloppy copy/paste job- I'll work on it, unless somone else wants to PM me the code(credit given, of course)

masto
decaying skeleton
decaying skeleton
Posts: 4
Joined: Tue Jun 21, 2005 10:49 am
Location: Bristlebane

Post by masto » Thu Jun 23, 2005 5:36 am

I think I got them somewhere. let me check when I get home.
And yes, the bindinfo spams the hell out of the mq2 window, I just did as described above.

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Wed Jul 27, 2005 2:27 am

Also has ${String} :(
Will post an updated version for, at least Sk

anonymoose
orc pawn
orc pawn
Posts: 19
Joined: Wed Aug 06, 2003 3:20 pm

Post by anonymoose » Wed Jul 27, 2005 9:10 am

Sometime this weekend I'll post an updated version that works with Cr4zyb4rd's mq2hud. It will only take a couple copy / pastes to make it work with regular hud.

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Wed Jul 27, 2005 10:59 am

Code: Select all

[shadowknight]
// This is designed with a MQ2'itized UI in mind!
                                            
//Time
TimeText=3,5,40,255,234,8,Current Time:
Time=3,150,40,255,234,8,${Time.Time12}
     
//Date
Datetext=3,5,55,255,234,8,Todays Date Is:
Date=3,150,55,255,234,8,${Time.Date}
     
//Play Time This Session
Played=3,5,70,255,234,8,Playtime:
Played2=3,150,70,0,255,255,${Math.Calc[${MacroQuest.Running}/60000/60]} hours

//Line Break
LineBreak=3,5,85,70,255,8,----------------------------------------------

//Running Macro
Macro=3,5,100,255,255,0,Current Macro:                ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}

//Line Break
LineBreak2=3,5,115,70,255,8,----------------------------------------------
     
//Last Tell
LastTellText=3,5,130,255,234,8,Last Tell From:
LastTellName=3,150,130,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}

//Line Break
LineBreak3=3,5,145,70,255,8,----------------------------------------------
     
//GM
GMInd1=3,5,160,255,234,8,${If[${Spawn[gm].ID},GM,]}
GMInd2=3,5,160,255,234,8,${If[${Spawn[gm].ID},,GM Check:]}
GMInd3=3,150,160,255,25,0,${If[${Spawn[gm].ID},GM is in zone,]}
GMInd4=3,150,160,25,255,0,${If[${Spawn[gm].ID},,None In Zone]}

//Line Break
LineBreak4=3,5,190,70,255,8,----------------------------------------------

//Runspeed
Speed=3,5,205,255,234,8,Runspeed:         
Speed2=3,150,205,255,234,8,${Int[${Me.Speed}]}
    
//DamageShield Left
DamageShieldText=3,5,220,255,234,8,Dmg Abs. Left:
DamageShield=3,150,220,220,234,8,${Me.Dar}
     
//AttackSpeed
AttackSpeedText=3,5,235,255,234,8,Attack Speed:
AttackSpeed=3,150,235,255,234,8,${Math.Calc[${Me.AttackSpeed}-100]}% haste

//Line Break
LineBreak5=3,5,250,70,255,8,---------------AA Abilities--------------------

//Improved Harm Touch
ImprovedHarmTouchText=3,5,265,255,234,8,Improved Harm Touch:
ImprovedHarmTouchReadyText=3,150,265,0,255,0,${If[${Me.AltAbilityReady[Improved Harm Touch]},Ready,]}
ImprovedHarmTouchNotReady=3,150,265,255,0,0,${If[!${Me.AltAbilityReady[Improved Harm Touch]},${Me.AltAbilityTimer[Improved Harm Touch].TimeHMS},]}
ImprovedHarmTouchNA=3,150,265,0,0,255,${If[${Me.AltAbility["Improved Harm Touch"]},,Not Available]}

//LeechTouch
LeechTouchtext=3,5,280,255,234,8,Leech Touch:
LeechTouchReadytext=3,150,280,0,255,0,${If[${Me.AltAbilityReady[Leech Touch]},Ready,]}
LeechTouchTouchNotReady=3,150,280,255,0,0,${If[!${Me.AltAbilityReady[Leech Touch]},${Me.AltAbilityTimer[Leech Touch].TimeHMS},]}
LeechTouchNA=3,150,280,0,0,255,${If[${Me.AltAbility["Leech Touch"]},,Not Available]}

//Death Peace
DeathPeaceText= 3,5,295,255,234,8,Death Peace:
DeathPeaceReadyText=3,150,295,0,255,0,${If[${Me.AltAbilityReady[Death Peace]},Ready,]}
DeathPeaceNotReady=3,150,295,255,0,0,${If[!${Me.AltAbilityReady[Death Peace]},${Me.AltAbilityTimer[Death Peace].TimeHMS},]}
DeathPeaceNA=3,150,295,0,0,255,${If[${Me.AltAbility["Death Peace"]},,Not Available]}

//Origin
Origintext=3,5,310,255,234,8,Origin:
OriginReadyText=3,150,310,0,255,0,${If[${Me.AltAbilityReady[Origin]},Ready,]}
OriginNotReady=3,150,310,255,0,0,${If[!${Me.AltAbilityReady[Origin]},${Me.AltAbilityTimer[Origin].TimeHMS},]}
OriginNA=3,150,310,0,0,255,${If[${Me.AltAbility["Origin"]},,Not Available]}

//Line Break
LineBreak6=3,5,325,70,255,8,-------------Veteran AA Abilities------------

//Lesson of the Devoted
LessonOfTheDevotedText=3,5,340,255,234,8,Lesson of the Devoted:
LessonoftheDevotedReadyText=3,150,340,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
LessonoftheDevotedNotReady=3,150,340,255,0,0,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]}

//Infusion of the Faithful
InfusionoftheFaithfulText=3,5,355,255,234,8,Infusion of the Faithful:
InfusionoftheFaithfulReadyText=3,150,355,0,255,0,${If[${Me.AltAbilityReady[Infusion of the Faithful]},Ready,]}
InfusionoftheFaithfulNotReady=3,150,355,255,0,0,${If[!${Me.AltAbilityReady[Infusion of the Faithful]},${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]}

//Chaotic Jester
ChaoticJesterText=3,5,370,255,234,8,Chaotic Jester:
ChaoticJesterReadyText=3,150,370,0,255,0,${If[${Me.AltAbilityReady[Chaotic Jester]},Ready,]}
ChaoticJesterNotReady=3,150,370,255,0,0,${If[!${Me.AltAbilityReady[Chaotic Jester]},${Me.AltAbilityTimer[Chaotic Jester].TimeHMS},]}

//Expedient Recovery
ExpedientRecoveryText=3,5,385,255,234,8,Expedient Recovery:
ExpedientRecoveryReadyText=3,150,385,0,255,0,${If[${Me.AltAbilityReady[Expedient Recovery]},Ready,]}
ExpedientRecoveryNotReady=3,150,385,255,0,0,${If[!${Me.AltAbilityReady[Expedient Recovery]},${Me.AltAbilityTimer[Expedient Recovery].TimeHMS},]}

//Steadfast Servant
SteadfastServantText=3,5,400,255,234,8,Steadfast Servant:
SteadfastServantReadyText=3,150,400,0,255,0,${If[${Me.AltAbilityReady[Steadfast Servant]},Ready,]}
SteadfastServantNotReady=3,150,400,255,0,0,${If[!${Me.AltAbilityReady[Steadfast Servant]},${Me.AltAbilityTimer[Steadfast Servant].TimeHMS},]}

//Staunch Recovery
StaunchRecoveryText=3,5,415,255,234,8,Staunch Recovery:
StaunchRecoveryReadyText=3,150,415,0,255,0,${If[${Me.AltAbilityReady[Staunch Recovery]},Ready,]}
StaunchRecoveryNotReady=3,150,415,255,0,0,${If[!${Me.AltAbilityReady[Staunch Recovery]},${Me.AltAbilityTimer[Staunch Recovery].TimeHMS},]}

//Intensity of the Resolute
IntensityoftheResolutetext=3,5,430,255,234,8,Intensity of the Resolute:
IntensityoftheResoluteReadyText=3,150,430,0,255,0,${If[${Me.AltAbilityReady[Intensity of the Resolute]},Ready,]}
IntensityoftheResoluteNotReady=3,150,430,255,0,0,${If[!${Me.AltAbilityReady[Intensity of the Resolute]},${Me.AltAbilityTimer[Intensity of the Resolute].TimeHMS},]}

Last edited by Lord_Vyper on Wed Jul 27, 2005 1:17 pm, edited 1 time in total.

crazyfoo
orc pawn
orc pawn
Posts: 11
Joined: Sat Jul 17, 2004 11:19 am

Post by crazyfoo » Wed Jul 27, 2005 1:00 pm

Thanks for posting this, Lord Vyper. I see one small mistake in here:

Code: Select all

//Lesson of the Devoted
LessonOfTheDevotedText=3,5,340,255,234,8,Lesson of the Devoted:
LessonoftheDevotedReadyText=3,150,340,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
LessonoftheDevotedNotReady=3,150,340,255,0,0,${If[!${Me.AltAbilityReady[]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]} 
In the LessonoftheDevotedNotReady line you have a [] instead of [Lesson of the Devoted]

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Wed Jul 27, 2005 1:17 pm

fixed

SiatX
orc pawn
orc pawn
Posts: 27
Joined: Thu May 06, 2004 6:14 am

Post by SiatX » Sat Jul 30, 2005 10:45 pm

This is what I use on cleric, took first parts from vyper's SK hud which i allso use. Not the prettiest but works.

Code: Select all

[cleric]
 
//Date 
Datetext=3,5,55,255,234,8,Todays Date Is: 
Date=3,150,55,255,234,8,${Time.Date} 
      
//Play Time This Session 
Played=3,5,70,255,234,8,Playtime: 
Played2=3,150,70,0,255,255,${Math.Calc[${MacroQuest.Running}/60000/60]} hours 

//Line Break 
LineBreak=3,5,85,70,255,8,---------------------------------------------- 

//Running Macro 
Macro=3,5,100,255,255,0,Current Macro:                ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]} 

//Line Break 
LineBreak2=3,5,115,70,255,8,---------------------------------------------- 
      
//Last Tell 
LastTellText=3,5,130,255,234,8,Last Tell From: 
LastTellName=3,150,130,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]} 

//Line Break 
LineBreak3=3,5,145,70,255,8,---------------------------------------------- 
      
//GM 
GMInd1=3,5,160,255,234,8,${If[${Spawn[gm].ID},GM,]} 
GMInd2=3,5,160,255,234,8,${If[${Spawn[gm].ID},,GM Check:]} 
GMInd3=3,150,160,255,25,0,${If[${Spawn[gm].ID},GM is in zone,]} 
GMInd4=3,150,160,25,255,0,${If[${Spawn[gm].ID},,None In Zone]} 

//Line Break 
LineBreak4=3,5,190,70,255,8,---------------------------------------------- 

//Runspeed 
Speed=3,5,205,255,234,8,Runspeed:          
Speed2=3,150,205,255,234,8,${Int[${Me.Speed}]} 
    
//DamageShield Left 
DamageShieldText=3,5,220,255,234,8,Dmg Abs. Left: 
DamageShield=3,150,220,220,234,8,${Me.Dar} 
      
//AttackSpeed 
AttackSpeedText=3,5,235,255,234,8,Attack Speed: 
AttackSpeed=3,150,235,255,234,8,${Math.Calc[${Me.AttackSpeed}-100]}% haste 


     //XP 
     XPText=3,5,245,255,234,8,XP 
     XP=3,120,245,255,234,8,${Me.PctExp} 

     //AAXP 
     AAXPText=3,5,255,255,234,8,AAXP 
     AAXP=3,120,255,255,234,8,${Me.PctAAExp} 

     //Group Leader XP 
     GLXPText=3,5,265,255,234,8,GLXP 
     GLXP=3,120,265,255,234,8,${Me.GroupLeaderExp} 

     //Raid Leader XP 
     RLXPText=3,5,275,255,234,8,RLXP 
     RLXP=3,120,275,255,234,8,${Me.RaidLeaderExp}



//Line Break 
LineBreak5=3,5,285,70,255,8,---------------AA Abilities-------------------- 
      

//MGB 
MGBtext=3,5,300,255,234,8,Mass Group Buff 
MGBreadytext=3,120,300,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},Ready,]} 
MGBnotready=3,120,300,255,0,0,${If[${Me.AltAbilityReady[Mass Group Buff]},${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]} 


//Divine Resurrection 
DivineResurrectiontext=3,5,310,255,234,8,Divine Resurrection 
DivineResurrectionready=3,120,310,0,255,0,${If[${Me.AltAbilityReady[Divine Resurrection]},Ready,]} 
DivineResurrectionnotready=3,120,310,255,0,0,${If[${Me.AltAbilityReady[Divine Resurrection]},${Me.AltAbilityTimer[Divine Resurrection].TimeHMS}]} 


//Celestial Regeneration 
CelestialRegenerationtext=3,5,320,255,234,8,Celestial Regeneration  
CelestialRegenerationready=3,120,320,0,255,0,${If[${Me.AltAbilityReady[Celestial Regeneration]},Ready,]} 
CelestialRegenerationnotready=3,120,320,255,0,0,${If[${Me.AltAbilityReady[Celestial Regeneration]},${Me.AltAbilityTimer[Celestial Regeneration].TimeHMS}]} 


//Bestow Divine Aura  
BestowDivineAuratext=3,5,330,255,234,8,Bestow Divine Aura 
BestowDivineAurareadytext=3,120,330,0,255,0,${If[${Me.AltAbilityReady[Bestow Divine Aura]},Ready,]} 
BestowDivineAuranotready=3,120,330,255,0,0,${If[${Me.AltAbilityReady[Bestow Divine Aura]},${Me.AltAbilityTimer[Bestow Divine Aura].TimeHMS}]} 


//Turn Undead 
TurnUndeadtext=3,5,340,255,234,8,Turn Undead 
TurnUndeadready=3,120,340,0,255,0,${If[${Me.AltAbilityReady[Turn Undead]},Ready,]}
TurnUndeadnotready=3,120,340,255,0,0,${If[${Me.AltAbilityReady[Turn Undead]},${Me.AltAbilityTimer[Turn Undead].TimeHMS}]} 


//Origin 
Origintext=3,5,350,255,234,8,Origin 
Originreadytext=3,120,350,0,255,0,${If[${Me.AltAbilityReady[Origin]},Ready,]}
Originnotready=3,120,350,255,0,0,${If[${Me.AltAbilityReady[Origin]},${Me.AltAbilityTimer[Origin].TimeHMS}]} 


//Purify Soul 
PurifySoultext=3,5,360,255,234,8,Purify Soul 
PurifySoulreadytext=3,120,360,0,255,0,${If[${Me.AltAbilityReady[Purify Soul]},Ready,]} 
PurifySoulnotready=3,120,360,255,0,0,${If[${Me.AltAbilityReady[Purify Soul]},${Me.AltAbilityTimer[Purify Soul].TimeHMS}]} 

//Radiant Cure 
RadiantCuretext=3,5,370,255,234,8,Radiant Cure 
RadiantCureready=3,120,370,0,255,0,${If[${Me.AltAbilityReady[Radiant Cure]},Ready,]} 
RadiantCurenotready=3,120,370,255,0,0,${If[${Me.AltAbilityReady[Radiant Cure]},${Me.AltAbilityTimer[Radiant Cure].TimeHMS}]} 

//Divine Arbitration 
DivineArbitrationtext=3,5,380,255,234,8,Divine Arbitration 
DivineArbitrationready=3,120,380,0,255,0,${If[${Me.AltAbilityReady[Divine Arbitration]},Ready,]} 
DivineArbitrationnotready=3,120,380,255,0,0,${If[${Me.AltAbilityReady[Divine Arbitration]},${Me.AltAbilityTimer[Divine Arbitration].TimeHMS}]}  

//Celestial Renewal 
CelestialRenewaltext=3,5,390,255,234,8,Celestial Renewal 
CelestialRenewalready=3,120,390,0,255,0,${If[${Me.AltAbilityReady[Celestial Renewal]},Ready,]}
CelestialRenewalnotready=3,120,390,255,0,0,${If[${Me.AltAbilityReady[Celestial Renewal]},${Me.AltAbilityTimer[Celestial Renewal].TimeHMS}]} 

//Divine Avatar 
DivineAvatartext=3,5,400,255,234,8,Divine Avatar 
DivineAvatarready=3,120,400,0,255,0,${If[${Me.AltAbilityReady[Divine Avatar]},Ready,]} 
DivineAvatarnotready=3,120,400,255,0,0,${If[${Me.AltAbilityReady[Divine Avatar]},${Me.AltAbilityTimer[Divine Avatar].TimeHMS}]} 

//Exquisite Benediction 
ExquisiteBenedictiontext=3,5,410,255,234,8,Exquisite Benediction 
ExquisiteBenedictionready=3,120,410,0,255,0,${If[${Me.AltAbilityReady[Exquisite Benediction]},Ready,]}
ExquisiteBenedictionnotready=3,120,410,255,0,0,${If[${Me.AltAbilityReady[Exquisite Benediction]},${Me.AltAbilityTimer[Exquisite Benediction].TimeHMS}]} 

//Resplendent Cure 
ResplendentCuretext=3,5,420,255,234,8,Resplendent Cure 
ResplendentCureready=3,120,420,0,255,0,${If[${Me.AltAbilityReady[Resplendent Cure]},Ready,]} 
ResplendentCurenotready=3,120,420,255,0,0,${If[${Me.AltAbilityReady[Resplendent Cure]},${Me.AltAbilityTimer[Resplendent Cure].TimeHMS}]} 

//Celestial Hammer 
CelestialHammertext=3,5,430,255,234,8,Celestial Hammer 
CelestialHammerready=3,120,430,0,255,0,${If[${Me.AltAbilityReady[Celestial Hammer]},Ready,]}
CelestialHammernotready=3,120,430,255,0,0,${If[${Me.AltAbilityReady[Celestial Hammer]},${Me.AltAbilityTimer[Celestial Hammer].TimeHMS}]} 

//Divine Retribution 
DivineRetributiontext=3,5,440,255,234,8,Divine Retribution 
DivineRetributionready=3,120,440,0,255,0,${If[${Me.AltAbilityReady[Divine Retribution]},Ready,]} 
DivineRetributionnotready=3,120,440,255,0,0,${If[${Me.AltAbilityReady[Divine Retribution]},${Me.AltAbilityTimer[Divine Retribution].TimeHMS}]} 

//Celestial Rejuvenation 
CelestialRejuvenationtext=3,5,450,255,234,8,Celestial Rejuvenation 
CelestialRejuvenationready=3,120,450,0,255,0,${If[${Me.AltAbilityReady[Celestial Rejuvenation]},Ready,]} 
CelestialRejuvenationnotready=3,120,450,255,0,0,${If[${Me.AltAbilityReady[Celestial Rejuvenation]},${Me.AltAbilityTimer[Celestial Rejuvenation].TimeHMS}]} 
  
//Fervent Benediction 
FerventBenedictiontext=3,5,460,255,234,8,Fervent Benediction 
FerventBenedictionready=3,120,460,0,255,0,${If[${Me.AltAbilityReady[Fervent Benediction]},Ready,]}
FerventBenedictionnotready=3,120,460,255,0,0,${If[${Me.AltAbilityReady[Fervent Benediction]},${Me.AltAbilityTimer[Fervent Benediction].TimeHMS}]} 

//Sanctuary 
Sanctuarytext=3,5,470,255,234,8,Sanctuary 
Sanctuaryready=3,120,470,0,255,0,${If[${Me.AltAbilityReady[Sanctuary]},Ready,]}
Sanctuarynotready=3,120,470,255,0,0,${If[${Me.AltAbilityReady[Sanctuary]},${Me.AltAbilityTimer[Sanctuary].TimeHMS}]} 

 
      


//TargetInfo 
     TargetInfoAreaText=3,5,485,255,234,8,*****Target Info***** 
     TargetName=3,5,495,255,234,8,         ${If[${Target.CleanName.NotEqual["NULL"]},${Target.CleanName},]} 
     TargetLevel=3,5,505,255,234,8,${Target.Level} ${Target.Class} 
TargetGuildstatus=3,5,515,255,234,8,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}  ${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]} 
Runspeed=3,5,525,255,234,8,RunSpeed is ${Target.Speed} MPH 
     TargetLocation=3,5,535,255,234,8,Y/ ${Target.Y} X/ ${Target.X} Z/ ${Target.Z} 

CursorItem=7,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Sun Jul 31, 2005 1:33 am

Better cleric HUD (changes AA names/timers based on which you have, e.g. if you have the first celestial, it'll display that, if 2nd, it'll display that.)
And, yes, those are horribly long single line if statements!

Code: Select all

[cleric]
// This is designed with a MQ2'itized UI in mind!
                                            
//Time
TimeText=3,5,40,255,234,8,Current Time:
Time=3,150,40,255,234,8,${Time.Time12}
     
//Date
Datetext=3,5,55,255,234,8,Todays Date Is:
Date=3,150,55,255,234,8,${Time.Date}
     
//Play Time This Session
Played=3,5,70,255,234,8,Playtime:
Played2=3,150,70,0,255,255,${Math.Calc[${MacroQuest.Running}/60000/60]} hours

//Line Break
LineBreak=3,5,85,70,255,8,----------------------------------------------

//Running Macro
Macro=3,5,100,255,255,0,Current Macro:                ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}

//Line Break
LineBreak2=3,5,115,70,255,8,----------------------------------------------
     
//Last Tell
LastTellText=3,5,130,255,234,8,Last Tell From:
LastTellName=3,150,130,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}

//Line Break
LineBreak3=3,5,145,70,255,8,----------------------------------------------
     
//GM
GMInd1=3,5,160,255,234,8,${If[${Spawn[gm].ID},GM,]}
GMInd2=3,5,160,255,234,8,${If[${Spawn[gm].ID},,GM Check:]}
GMInd3=3,150,160,255,25,0,${If[${Spawn[gm].ID},GM is in zone,]}
GMInd4=3,150,160,25,255,0,${If[${Spawn[gm].ID},,None In Zone]}

//Line Break
LineBreak4=3,5,175,70,255,8,----------------------------------------------

//Runspeed
Speed=3,5,190,255,234,8,Runspeed:         
Speed2=3,150,190,255,234,8,${Int[${Me.Speed}]}
    
//DamageShield Left
DamageShieldText=3,5,205,255,234,8,Dmg Abs. Left:
DamageShield=3,150,205,220,234,8,${Me.Dar}


//Line Break
LineBreak5=3,5,220,70,255,8,---------------AA Abilities--------------------

//Divine Arbitration
DivArbText=3,5,235,255,234,8,Divine Arbitration:
DivArbReadyText=3,150,235,0,255,0,${If[${Me.AltAbilityReady[Divine Arbitration]},Ready,]}
DivArbNotReady=3,150,235,255,0,0,${If[!${Me.AltAbilityReady[Divine Arbitration]},${Me.AltAbilityTimer[Divine Arbitration].TimeHMS},]}
DivArbNA=3,150,235,255,0,0,${If[${Me.AltAbility[Divine Arbitration]},,N/A]}



//Celestial
CelestialText=3,5,250,255,234,8,${If[${Me.AltAbility[Celestial Rejuvenation]},Celestial Rejuvenation:,${If[${Me.AltAbility[Celestial Renewal]},Celestial Renewal:,${If[${Me.AltAbility[Celestial Regeneration]},Celestial Regeneration:,Celestial:]}]}]}
CelestialReadyText=3,150,250,255,0,0,${If[${Me.AltAbilityReady[Celestial Rejuvenation]},Ready:,${If[${Me.AltAbilityReady[Celestial Renewal]},Ready,${If[${Me.AltAbilityReady[Celestial Regeneration]},Ready,]}]}]}
CelestialNotReady=3,150,250,255,0,0,${If[!${Me.AltAbilityReady[Celestial Rejuvenation]},${Me.AltAbilityTimer[Celestial Rejuvenation].TimeHMS},${If[!${Me.AltAbilityReady[Celestial Renewal]},${Me.AltAbilityTimer[Celestial Renewal].TimeHMS},${If[!${Me.AltAbilityReady[Celestial Regeneration]},${Me.AltAbilityTimer[Celestial Regeneration].TimeHMS},]}]}]}
CelestialNA=3,150,250,255,0,0,${If[${Me.AltAbility[Celestial Rejuvenation]},,${If[${Me.AltAbility[Celestial Renewal]},,${If[${Me.AltAbility[Celestial Regeneration]},,N/A]}]}]}

//Cure
CureText=3,5,265,255,234,8,${If[${Me.AltAbility[Resplendant Cure]},Resplendant Cure:,${If[${Me.AltAbility[Radiant Cure]},Radiant Cure:,Cure:]}]}
CureReadyText=3,150,265,255,0,0,${If[${Me.AltAbilityReady[Resplendant Cure]},Ready,${If[${Me.AltAbilityReady[Radiant Cure]},Ready,]}]}
CureNotReady=3,150,265,255,0,0,${If[!${Me.AltAbilityReady[Resplendant Cure]},${Me.AltAbilityTimer[Resplendant Cure].TimeHMS},${If[!${Me.AltAbilityReady[Radiant Cure]},${Me.AltAbilityTimer[Radiant Cure].TimeHMS},]}]}
CureNA=3,150,265,255,0,0,${If[${Me.AltAbility[Resplendant Cure]},,${If[${Me.AltAbility[Radiant Cure]},,N/A]}]}

//Purify Soul
PurifySoulText=3,5,280,255,234,8,Purify Soul:
PurifySoulReadyText=3,150,280,0,255,0,${If[${Me.AltAbilityReady[Purify Soul]},Ready,]}
PurifySoulNotReady=3,150,280,255,0,0,${If[!${Me.AltAbilityReady[Purify Soul]},${Me.AltAbilityTimer[Purify Soul].TimeHMS},]}
PurifySoulNA=3,150,280,255,0,0,${If[${Me.AltAbility[Purify Soul]},,N/A]}

//Mass Group Buff
MassGroupBuffText=3,5,295,255,234,8,Mass Group Buff:
MassGroupBuffReadyText=3,150,295,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},Ready,]}
MassGroupBuffReady=3,150,295,255,0,0,${If[!${Me.AltAbilityReady[Mass Group Buff]},${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]}
MassGroupBuffNA=3,150,295,255,0,0,${If[${Me.AltAbility[Mass Group Buff]},,N/A]}

//Divine Resurrection
DivineRezText=3,5,310,255,234,8,Divine Resurrection:
DivineRezReadytext=3,150,310,0,255,0,${If[${Me.AltAbilityReady[Divine Resurrection]},Ready,]}
DivineRezNotReady=3,150,310,255,0,0,${If[!${Me.AltAbilityReady[Divine Resurrection]},${Me.AltAbilityTimer[Divine Resurrection].TimeHMS},]}
DivineRezNA=3,150,310,255,0,0,${If[${Me.AltAbility[Divine Resurrection]},,N/A]}

//Bestow Divine Aura
BDAText=3,5,325,255,234,8,Bestow Divine Aura:
BDAReadyText=3,150,325,0,255,0,${If[${Me.AltAbilityReady[Bestow Divine Aura]},Ready,]}
BDANotReady=3,150,325,255,0,0,${If[!${Me.AltAbilityReady[Bestow Divine Aura]},${Me.AltAbilityTimer[Bestow Divine Aura].TimeHMS},]}
BDANA=3,150,325,255,0,0,${If[${Me.AltAbility[Bestow Divine Aura]},,N/A]}

//Turn Undead
TurnUndeadText=3,5,340,255,234,8,Turn Undead:
TurnUndeadReadyText=3,150,340,0,255,0,${If[${Me.AltAbilityReady[Turn Undead]},Ready,]}
TurnUndeadNotReady=3,150,340,255,0,0,${If[!${Me.AltAbilityReady[Turn Undead]},${Me.AltAbilityTimer[Turn Undead].TimeHMS},]}
TurnUndeadNA=3,150,340,255,0,0,${If[${Me.AltAbility[Turn Undead]},,N/A]}

//Sanctuary
SanctuaryText=3,5,355,255,234,8,Sanctuary:
SanctuaryReadyText=3,150,355,0,255,0,${If[${Me.AltAbilityReady[Sanctuary]},Ready,]}
SanctuaryNotReady=3,150,355,255,0,0,${If[!${Me.AltAbilityReady[Sanctuary]},${Me.AltAbilityTimer[Sanctuary].TimeHMS},]}
SanctuaryNA=3,150,355,255,0,0,${If[${Me.AltAbility[Sanctuary]},,N/A]}

//Innate IvU
InnateIvUText=3,5,370,255,234,8,Innate IvU:
InnateIvUReadyText=3,150,370,0,255,0,${If[${Me.AltAbilityReady[Innate Invis to Undead]},Ready,]}
InnateIvUNotReady=3,150,370,255,0,0,${If[!${Me.AltAbilityReady[Innate Invis to Undead]},${Me.AltAbilityTimer[Innate Invis to Undead].TimeHMS},]}
InnateIvUNA=3,150,370,255,0,0,${If[${Me.AltAbility[Innate Invis to Undead]},,N/A]}


//Divine Retribution
DivineRetributionText=3,5,385,255,234,8,Divine Retribution:
DivineRetributionReadyText=3,150,385,255,234,8,${If[${Me.AltAbilityReady[Divine Retribution]},Ready,]}
DivineRetributionNotReady=3,150,385,255,234,8,${If[!${Me.AltAbilityReady[Divine Retribution]},${Me.AltAbilityTimer[Divine Retribution].TimeHMS},]}
DivineRetributionNA=3,150,385,255,0,0,${If[${Me.AltAbility[Divine Retribution]},,N/A]}

//Benediction
BenedictionText=3,5,400,255,234,8,${If[${Me.AltAbility[Fervent Benediction]},Fervent Benediction:,${If[${Me.AltAbility[Exquisite Benediction]},Exquisite Benediction:,Benediction:]}]}
BenedictionReadyText=3,150,400,255,234,8,${If[${Me.AltAbilityReady[Fervent Benediction]},Ready,${If[${Me.AltAbilityReady[Exquisite Benediction]},Ready,]}]}
BenedictionNotReady=3,150,400,255,234,8,${If[!${Me.AltAbilityReady[Fervent Benediction]},${Me.AltAbilityTimer[Fervent Benediction].TimeHMS},${If[${Me.AltAbilityReady[Exquisite Benediction]},${Me.AltAbilityTimer[Exquisite Benediction].TimeHMS},]}]}
BenedictionNA=3,150,400,255,0,0,${If[${Me.AltAbility[Fervent Benediction]},,${If[${Me.AltAbility[Exquisite Benediction]},,N/A]}]}

//Divine Avatar
DivineAvatarText=3,5,415,255,234,8,Divine Avatar:
DivineAvatarReadyText=3,150,415,0,255,0,${If[${Me.AltAbilityReady[Divine Avatar]},Ready,]}
DivineAvatarNotReady=3,150,415,255,0,0,${If[!${Me.AltAbilityReady[Divine Avatar]},${Me.AltAbilityTimer[Divine Avatar].TimeHMS},]}
DivineAvatarNA=3,150,415,255,0,0,${If[${Me.AltAbility[Divine Avatar]},,N/A]}


//Hammer
HammerText=3,5,430,255,234,8,Celestial Hammer:
HammerReadyText=3,150,430,255,234,8,${If[${Me.AltAbility[Celestial Hammer]},Ready,]}
HammerNotReady=3,150,430,255,234,8,${If[!${Me.AltAbilityReady[Celestial Hammer]},${Me.AltAbilityTimer[Celestial Hammer].TimeHMS},]}
HammerNA=3,150,430,255,0,0,${If[${Me.AltAbility[Celestial Hammer]},,N/A]}

//Line Break
LineBreak6=3,5,445,70,255,8,-------------Veteran AA Abilities------------

//Lesson of the Devoted
LessonOfTheDevotedText=3,5,460,255,234,8,Lesson of the Devoted:
LessonoftheDevotedReadyText=3,150,460,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]}
LessonoftheDevotedNotReady=3,150,460,255,0,0,${If[!${Me.AltAbilityReady[]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]}

//Infusion of the Faithful
InfusionoftheFaithfulText=3,5,475,255,234,8,Infusion of the Faithful:
InfusionoftheFaithfulReadyText=3,150,475,0,255,0,${If[${Me.AltAbilityReady[Infusion of the Faithful]},Ready,]}
InfusionoftheFaithfulNotReady=3,150,475,255,0,0,${If[!${Me.AltAbilityReady[Infusion of the Faithful]},${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]}

//Chaotic Jester
ChaoticJesterText=3,5,490,255,234,8,Chaotic Jester:
ChaoticJesterReadyText=3,150,490,0,255,0,${If[${Me.AltAbilityReady[Chaotic Jester]},Ready,]}
ChaoticJesterNotReady=3,150,490,255,0,0,${If[!${Me.AltAbilityReady[Chaotic Jester]},${Me.AltAbilityTimer[Chaotic Jester].TimeHMS},]}

//Expedient Recovery
ExpedientRecoveryText=3,5,505,255,234,8,Expedient Recovery:
ExpedientRecoveryReadyText=3,150,505,0,255,0,${If[${Me.AltAbilityReady[Expedient Recovery]},Ready,]}
ExpedientRecoveryNotReady=3,150,505,255,0,0,${If[!${Me.AltAbilityReady[Expedient Recovery]},${Me.AltAbilityTimer[Expedient Recovery].TimeHMS},]}

//Steadfast Servant
SteadfastServantText=3,5,520,255,234,8,Steadfast Servant:
SteadfastServantReadyText=3,150,520,0,255,0,${If[${Me.AltAbilityReady[Steadfast Servant]},Ready,]}
SteadfastServantNotReady=3,150,520,255,0,0,${If[!${Me.AltAbilityReady[Steadfast Servant]},${Me.AltAbilityTimer[Steadfast Servant].TimeHMS},]}

//Staunch Recovery
StaunchRecoveryText=3,5,535,255,234,8,Staunch Recovery:
StaunchRecoveryReadyText=3,150,535,0,255,0,${If[${Me.AltAbilityReady[Staunch Recovery]},Ready,]}
StaunchRecoveryNotReady=3,150,535,255,0,0,${If[!${Me.AltAbilityReady[Staunch Recovery]},${Me.AltAbilityTimer[Staunch Recovery].TimeHMS},]}

//Intensity of the Resolute
IntensityoftheResolutetext=3,5,550,255,234,8,Intensity of the Resolute:
IntensityoftheResoluteReadyText=3,150,550,0,255,0,${If[${Me.AltAbilityReady[Intensity of the Resolute]},Ready,]}
IntensityoftheResoluteNotReady=3,150,550,255,0,0,${If[!${Me.AltAbilityReady[Intensity of the Resolute]},${Me.AltAbilityTimer[Intensity of the Resolute].TimeHMS},]}


DuckN'Run
orc pawn
orc pawn
Posts: 21
Joined: Fri Mar 04, 2005 5:29 pm
Contact:

Akio's Druid HUD

Post by DuckN'Run » Sun Aug 28, 2005 12:34 am

I love the look of this and am trying to use it but I am getting the "misuse of top string" message again and I cannot for the life of me find a scrap of a newer hud that has the fix in it. I have searched the forums <yes I used to search page tyvm> but for the past 3 days I have been unable to find one yet. anyone feel up to helping me out on this one?

Oh yeah I also have tried all of the ones posted in the last 3months just to see if they would work, but so far no dice.

One of these days I will learn how to read Alien

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Sun Aug 28, 2005 1:33 pm

All the HUDs I've posted work currently (looks at the couple posts above)

DuckN'Run, post a link to the HUD you're trying to use, and I'll see if I can fix it for you.

DuckN'Run
orc pawn
orc pawn
Posts: 21
Joined: Fri Mar 04, 2005 5:29 pm
Contact:

Post by DuckN'Run » Sun Aug 28, 2005 2:10 pm

Ok I got it from page 2, and its doing some major spamming now that wont stop unless you completely /unload and reopen mq, then the spam goes away <if you have the f11 off,lol> I am by no means a coder, here is what I copy/pasted into my MQhUD file <the one in release with a cog on it>
I had intended on once spam was gone taking out some of the aa's. Can't I just highlite and delete those sections without having to make changes anywhere else?


Akio wrote:Druid

Code: Select all


[druid]
                                             
     //Time
     Time=3,5,85,255,234,8,The Time Is 
     Time2=3,120,85,255,234,8,${Time.Time12}
     
     //Date
     Datetext=3,5,95,255,234,8,Todays Date Is
     Date=3,120,95,255,234,8,${Time.Date}
     
     //Play Time This Session
     Played=3,5,105,255,234,8,Yove been Playing for 
     Played2=3,120,105,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m      /${Math.Calc[${MacroQuest.Running}/60000/60]}h

     //Running Macro
     Macro=3,5,115,255,255,0,Macro Running ?                     ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]} 
     
     //Last Tell
     LastTellText=3,5,125,255,234,8,Last Tell From 
LastTellName=3,120,125,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
      
     //GM 
     GMInd1=3,5,135,255,234,8,${If[${Spawn[gm].ID},GM,]} 
     GMInd2=3,5,135,255,234,8,${If[${Spawn[gm].ID},,GM]} 
     GMInd3=3,120,135,255,25,0,${If[${Spawn[gm].ID},GM is in zone,]} 
     GMInd4=3,120,135,25,255,0,${If[${Spawn[gm].ID},,None In Zone]}

     //Character Name
     CharacterName=3,20,175,255,234,8,${Me} ${If[${Me.Surname.NotEqual["NULL"]},${Me.Surname},]}

     //Runspeed
     Speed=3,5,185,255,234,8,Your RunSpeed Is         ${Int[${Me.Speed}]} 
     
     //Your Location It is displayed as if you did /loc  Y=North/South  X=East/West
     LocationText=3,5,195,255,234,8,Your Loc. is
     Locationyxz=3,120,195,255,234,8,Y/ ${Me.Y} X/ ${Me.X} Z/ ${Me.Z}

     ZoneShortName=3,5,205,255,234,8,ZoneShortName
     ZoneText=3,120,205,25,255,0,${Zone.ShortName}

     //Bindpointinfo
     BindPointText=3,5,215,255,234,8,Bound In 
     BindPoint=3,120,215,255,234,8,${Me.Bound}
     
     //DamageShield Left
      DamageShieldText=3,5,225,255,234,8,Dmg Abs. Left 
      DamageShield=3,120,225,255,234,8,${Me.Dar}
     
     //AttackSpeed
     AttackSpeedText=3,5,235,255,234,8,AttackSpeed 
     AttackSpeed=3,120,235,255,234,8,${Me.AttackSpeed}

     //XP
     XPText=3,5,245,255,234,8,XP 
     XP=3,120,245,255,234,8,${Me.PctExp}

     //AAXP
     AAXPText=3,5,255,255,234,8,AAXP 
     AAXP=3,120,255,255,234,8,${Me.PctAAExp}

     //Group Leader XP
     GLXPText=3,5,265,255,234,8,GLXP 
     GLXP=3,120,265,255,234,8,${Me.GroupLeaderExp}

     //Raid Leader XP
     RLXPText=3,5,275,255,234,8,RLXP 
     RLXP=3,120,275,255,234,8,${Me.RaidLeaderExp}

//Boon of the Forest
BoonoftheForesttext=3,5,285,255,234,8,Boon of the Forest
BoonoftheForestready=3,120,285,0,255,0,${If[${String[${Me.AltAbilityReady[Boon of the Forest]}].Equal["TRUE"]},Ready,]} 
BoonoftheForestnotready=3,120,285,255,0,0,${If[${String[${Me.AltAbilityReady[Boon of the Forest]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Boon of the Forest].TimeHMS}]}      

//MGB
MGBtext=3,5,295,255,234,8,Mass Group Buff
MGBreadytext=3,120,295,0,255,0,${If[${String[${Me.AltAbilityReady[Mass Group Buff]}].Equal["TRUE"]},Ready,]} 
MGBnotready=3,120,295,255,0,0,${If[${String[${Me.AltAbilityReady[Mass Group Buff]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]} 


//DireCharm
DireCharmtext=3,5,305,255,234,8,Dire Charm 
DireCharmready=3,120,305,0,255,0,${If[${String[${Me.AltAbilityReady[Dire Charm]}].Equal["TRUE"]},Ready,]} 
DireCharmnotready=3,120,305,255,0,0,${If[${String[${Me.AltAbilityReady[Dire Charm]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Dire Charm].TimeHMS}]} 


//Natures Boon
NaturesBoontext=3,5,315,255,234,8,Natures Boon  
Natures Boonready=3,120,315,0,255,0,${If[${String[${Me.AltAbilityReady[Nature's Boon]}].Equal["TRUE"]},Ready,]} 
Natures Boonnotready=3,120,315,255,0,0,${If[${String[${Me.AltAbilityReady[Nature's Boon]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Nature's Boon].TimeHMS}]} 


//Exodus
Exodustext=3,5,325,255,234,8,Exodus
Exodusreadytext=3,120,325,0,255,0,${If[${String[${Me.AltAbilityReady[Exodus]}].Equal["TRUE"]},Ready,]} 
Exodusnotready=3,120,325,255,0,0,${If[${String[${Me.AltAbilityReady[Exodus]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Exodus].TimeHMS}]} 


//Innate Camouflage
InnateCamouflagetext=3,5,335,255,234,8,Innate Camouflage
InnateCamouflageready=3,120,335,0,255,0,${If[${String[${Me.AltAbilityReady[Innate Camouflage]}].Equal["TRUE"]},Ready,]} 
InnateCamouflagenotready=3,120,335,255,0,0,${If[${String[${Me.AltAbilityReady[Innate Camouflage]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Innate Camouflage].TimeHMS}]} 


//Origin
Origintext=3,5,345,255,234,8,Origin 
Originreadytext=3,120,345,0,255,0,${If[${String[${Me.AltAbilityReady[Origin]}].Equal["TRUE"]},Ready,]} 
Originnotready=3,120,345,255,0,0,${If[${String[${Me.AltAbilityReady[Origin]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Origin].TimeHMS}]} 


//Radiant Cure
RadiantCuretext=3,5,355,255,234,8,Radient Cure
RadiantCurereadytext=3,120,355,0,255,0,${If[${String[${Me.AltAbilityReady[Radiant Cure]}].Equal["TRUE"]},Ready,]} 
RadiantCurenotready=3,120,355,255,0,0,${If[${String[${Me.AltAbilityReady[Radiant Cure]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Radiant Cure].TimeHMS}]} 

//Resplendent Cure
ResplendentCuretext=3,5,365,255,234,8,Resplendent Cure
ResplendentCure=3,120,365,0,255,0,${If[${String[${Me.AltAbilityReady[Resplendent Cure]}].Equal["TRUE"]},Ready,]} 
ResplendentCurenotready=3,120,365,255,0,0,${If[${String[${Me.AltAbilityReady[Resplendent Cure]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Resplendent Cure].TimeHMS}]} 

//Wrath of the Wild
WrathoftheWildtext=3,5,375,255,234,8,Wrath of the Wild
WrathoftheWild=3,120,375,0,255,0,${If[${String[${Me.AltAbilityReady[Wrath of the Wild]}].Equal["TRUE"]},Ready,]} 
WrathoftheWildnotready=3,120,375,255,0,0,${If[${String[${Me.AltAbilityReady[Wrath of the Wild]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Color Shock].TimeHMS}]}  

//Spirit of the Wood
SpiritoftheWoodtext=3,5,385,255,234,8,Spirit of the Wood
SpiritoftheWoodready=3,120,385,0,255,0,${If[${String[${Me.AltAbilityReady[Spirit of the Wood]}].Equal["TRUE"]},Ready,]} 
SoothingWordsnotready=3,120,385,255,0,0,${If[${String[${Me.AltAbilityReady[Spirit of the Wood]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Spirit of the Wood].TimeHMS}]}

//Secondary Recall
SecondaryRecalltext=3,5,395,255,234,8,Secondary Recall
SecondaryRecallready=3,120,395,0,255,0,${If[${String[${Me.AltAbilityReady[Secondary Recall]}].Equal["TRUE"]},Ready,]} 
SecondaryRecallnotready=3,120,395,255,0,0,${If[${String[${Me.AltAbilityReady[Secondary Recall]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Secondary Recall].TimeHMS}]}

//Call of the Wild
CalloftheWildtext=3,5,405,255,234,8,Call of the Wild
CalloftheWildready=3,120,405,0,255,0,${If[${String[${Me.AltAbilityReady[Call of the Wild]}].Equal["TRUE"]},Ready,]} 
CalloftheWildnotready=3,120,405,255,0,0,${If[${String[${Me.AltAbilityReady[Call of the Wild]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Call of the Wild].TimeHMS}]}

//Spirit of the Grove
SpiritoftheGrovetext=3,5,415,255,234,8,Spirit of the Grove
SpiritoftheGroveready=3,120,415,0,255,0,${If[${String[${Me.AltAbilityReady[Spirit of the Grove]}].Equal["TRUE"]},Ready,]} 
SpiritoftheGrovenotready=3,120,415,255,0,0,${If[${String[${Me.AltAbilityReady[Spirit of the Grove]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Spirit of the Grove].TimeHMS}]}
      
//TargetInfo 
     TargetInfoAreaText=3,20,425,255,234,8,*****Target Info***** 
     TargetName=3,20,435,255,234,8,         ${If[${Target.CleanName.NotEqual["NULL"]},${Target.CleanName},]}
     TargetLevel=3,20,445,255,234,8,${Target.Level} ${Target.Class} 
TargetGuildstatus=3,20,455,255,234,8,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}  ${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}

     TargetSpeed=3,20,465,255,234,8,RunSpeed is ${Target.Speed} MPH
     TargetLocation=3,20,475,255,234,8,Y/ ${Target.Y} X/ ${Target.X} Z/ ${Target.Z}

CursorItem=7,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Sun Aug 28, 2005 2:26 pm

Druid: De-string'd
untested, but should work

Code: Select all

[druid]
                                             
     //Time
     Time=3,5,85,255,234,8,The Time Is
     Time2=3,120,85,255,234,8,${Time.Time12}
     
     //Date
     Datetext=3,5,95,255,234,8,Todays Date Is
     Date=3,120,95,255,234,8,${Time.Date}
     
     //Play Time This Session
     Played=3,5,105,255,234,8,Yove been Playing for
     Played2=3,120,105,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m      /${Math.Calc[${MacroQuest.Running}/60000/60]}h

     //Running Macro
     Macro=3,5,115,255,255,0,Macro Running ?                     ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
     
     //Last Tell
     LastTellText=3,5,125,255,234,8,Last Tell From
     LastTellName=3,120,125,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
     
     //GM
     GMInd1=3,5,135,255,234,8,${If[${Spawn[gm].ID},GM,]}
     GMInd2=3,5,135,255,234,8,${If[${Spawn[gm].ID},,GM]}
     GMInd3=3,120,135,255,25,0,${If[${Spawn[gm].ID},GM is in zone,]}
     GMInd4=3,120,135,25,255,0,${If[${Spawn[gm].ID},,None In Zone]}

     //Character Name
     CharacterName=3,20,175,255,234,8,${Me} ${If[${Me.Surname.NotEqual["NULL"]},${Me.Surname},]}

     //Runspeed
     Speed=3,5,185,255,234,8,Your RunSpeed Is         ${Me.Speed}
     
     //Your Location It is displayed as if you did /loc  Y=North/South  X=East/West
     LocationText=3,5,195,255,234,8,Your Loc. is
     Locationyxz=3,120,195,255,234,8,Y/ ${Me.Y} X/ ${Me.X} Z/ ${Me.Z}

     ZoneShortName=3,5,205,255,234,8,ZoneShortName
     ZoneText=3,120,205,25,255,0,${Zone.ShortName}
     
     //DamageShield Left
      DamageShieldText=3,5,225,255,234,8,Dmg Abs. Left
      DamageShield=3,120,225,255,234,8,${Me.Dar}
     
     //AttackSpeed
     AttackSpeedText=3,5,235,255,234,8,AttackSpeed
     AttackSpeed=3,120,235,255,234,8,${Me.AttackSpeed}

     //XP
     XPText=3,5,245,255,234,8,XP
     XP=3,120,245,255,234,8,${Me.PctExp}

     //AAXP
     AAXPText=3,5,255,255,234,8,AAXP
     AAXP=3,120,255,255,234,8,${Me.PctAAExp}

     //Group Leader XP
     GLXPText=3,5,265,255,234,8,GLXP
     GLXP=3,120,265,255,234,8,${Me.GroupLeaderExp}

     //Raid Leader XP
     RLXPText=3,5,275,255,234,8,RLXP
     RLXP=3,120,275,255,234,8,${Me.RaidLeaderExp}

//Boon of the Forest
BoonoftheForesttext=3,5,285,255,234,8,Boon of the Forest
BoonoftheForestready=3,120,285,0,255,0,${If[${Me.AltAbilityReady[Boon of the Forest]},Ready,]}
BoonoftheForestnotready=3,120,285,255,0,0,${If[${Me.AltAbilityReady[Boon of the Forest]},,Available in ${Me.AltAbilityTimer[Boon of the Forest].TimeHMS}]}     

//MGB
MGBtext=3,5,295,255,234,8,Mass Group Buff
MGBreadytext=3,120,295,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},Ready,]}
MGBnotready=3,120,295,255,0,0,${If[${Me.AltAbilityReady[Mass Group Buff]},,Available in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]}


//DireCharm
DireCharmtext=3,5,305,255,234,8,Dire Charm
DireCharmready=3,120,305,0,255,0,${If[${Me.AltAbilityReady[Dire Charm]},Ready,]}
DireCharmnotready=3,120,305,255,0,0,${If[${Me.AltAbilityReady[Dire Charm]},,Available in ${Me.AltAbilityTimer[Dire Charm].TimeHMS}]}


//Natures Boon
NaturesBoontext=3,5,315,255,234,8,Natures Boon
Natures Boonready=3,120,315,0,255,0,${If[${Me.AltAbilityReady[Nature's Boon]},Ready,]}
Natures Boonnotready=3,120,315,255,0,0,${If[${Me.AltAbilityReady[Nature's Boon]},,Available in ${Me.AltAbilityTimer[Nature's Boon].TimeHMS}]}


//Exodus
Exodustext=3,5,325,255,234,8,Exodus
Exodusreadytext=3,120,325,0,255,0,${If[${Me.AltAbilityReady[Exodus]},Ready,]}
Exodusnotready=3,120,325,255,0,0,${If[${Me.AltAbilityReady[Exodus]},,Available in ${Me.AltAbilityTimer[Exodus].TimeHMS}]}


//Innate Camouflage
InnateCamouflagetext=3,5,335,255,234,8,Innate Camouflage
InnateCamouflageready=3,120,335,0,255,0,${If[${Me.AltAbilityReady[Innate Camouflage]},Ready,]}
InnateCamouflagenotready=3,120,335,255,0,0,${If[${Me.AltAbilityReady[Innate Camouflage]},,Available in ${Me.AltAbilityTimer[Innate Camouflage].TimeHMS}]}


//Origin
Origintext=3,5,345,255,234,8,Origin
Originreadytext=3,120,345,0,255,0,${If[${Me.AltAbilityReady[Origin]},Ready,]}
Originnotready=3,120,345,255,0,0,${If[${Me.AltAbilityReady[Origin]},,Available in ${Me.AltAbilityTimer[Origin].TimeHMS}]}


//Radiant Cure
RadiantCuretext=3,5,355,255,234,8,Radient Cure
RadiantCurereadytext=3,120,355,0,255,0,${If[${Me.AltAbilityReady[Radiant Cure]},Ready,]}
RadiantCurenotready=3,120,355,255,0,0,${If[${Me.AltAbilityReady[Radiant Cure]},,Available in ${Me.AltAbilityTimer[Radiant Cure].TimeHMS}]}

//Resplendent Cure
ResplendentCuretext=3,5,365,255,234,8,Resplendent Cure
ResplendentCure=3,120,365,0,255,0,${If[${Me.AltAbilityReady[Resplendent Cure]},Ready,]}
ResplendentCurenotready=3,120,365,255,0,0,${If[${Me.AltAbilityReady[Resplendent Cure]},,Available in ${Me.AltAbilityTimer[Resplendent Cure].TimeHMS}]}

//Wrath of the Wild
WrathoftheWildtext=3,5,375,255,234,8,Wrath of the Wild
WrathoftheWild=3,120,375,0,255,0,${If[${Me.AltAbilityReady[Wrath of the Wild]},Ready,]}
WrathoftheWildnotready=3,120,375,255,0,0,${If[${Me.AltAbilityReady[Wrath of the Wild]},,Available in ${Me.AltAbilityTimer[Color Shock].TimeHMS}]}

//Spirit of the Wood
SpiritoftheWoodtext=3,5,385,255,234,8,Spirit of the Wood
SpiritoftheWoodready=3,120,385,0,255,0,${If[${Me.AltAbilityReady[Spirit of the Wood]},Ready,]}
SoothingWordsnotready=3,120,385,255,0,0,${If[${Me.AltAbilityReady[Spirit of the Wood]},,Available in ${Me.AltAbilityTimer[Spirit of the Wood].TimeHMS}]}

//Secondary Recall
SecondaryRecalltext=3,5,395,255,234,8,Secondary Recall
SecondaryRecallready=3,120,395,0,255,0,${If[${Me.AltAbilityReady[Secondary Recall]},Ready,]}
SecondaryRecallnotready=3,120,395,255,0,0,${If[${Me.AltAbilityReady[Secondary Recall]},,Available in ${Me.AltAbilityTimer[Secondary Recall].TimeHMS}]}

//Call of the Wild
CalloftheWildtext=3,5,405,255,234,8,Call of the Wild
CalloftheWildready=3,120,405,0,255,0,${If[${Me.AltAbilityReady[Call of the Wild]},Ready,]}
CalloftheWildnotready=3,120,405,255,0,0,${If[${Me.AltAbilityReady[Call of the Wild]},,Available in ${Me.AltAbilityTimer[Call of the Wild].TimeHMS}]}

//Spirit of the Grove
SpiritoftheGrovetext=3,5,415,255,234,8,Spirit of the Grove
SpiritoftheGroveready=3,120,415,0,255,0,${If[${Me.AltAbilityReady[Spirit of the Grove]},Ready,]}
SpiritoftheGrovenotready=3,120,415,255,0,0,${If[${Me.AltAbilityReady[Spirit of the Grove]},,Available in ${Me.AltAbilityTimer[Spirit of the Grove].TimeHMS}]}
     
//TargetInfo
     TargetInfoAreaText=3,20,425,255,234,8,*****Target Info*****
     TargetName=3,20,435,255,234,8,         ${If[${Target.CleanName.NotEqual["NULL"]},${Target.CleanName},]}
     TargetLevel=3,20,445,255,234,8,${Target.Level} ${Target.Class}
TargetGuildstatus=3,20,455,255,234,8,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]}  ${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}

     TargetSpeed=3,20,465,255,234,8,RunSpeed is ${Target.Speed} MPH
     TargetLocation=3,20,475,255,234,8,Y/ ${Target.Y} X/ ${Target.X} Z/ ${Target.Z}

CursorItem=7,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}  
Last edited by Lord_Vyper on Sun Aug 28, 2005 3:16 pm, edited 2 times in total.

DuckN'Run
orc pawn
orc pawn
Posts: 21
Joined: Fri Mar 04, 2005 5:29 pm
Contact:

Post by DuckN'Run » Sun Aug 28, 2005 2:34 pm

Thanks a bunch, it works but now I am getting a differant spam,lol.

"Unparsable in Calculation:]"

and the occasional "No such group member bound" one every few dozen scrolls.


I will remove the bound part since from what I have reado n the boards that part is no longer able to be used.