Nevermind, I found it... Here's a fixed version:
Code: Select all
[stuff]
//Time
Time=3,5,85,25,255,0,The Time Is
Time2=3,120,85,25,255,0,${Time.Time12}
//Play Time This Session
Played=3,5,105,25,255,0,Yove been Playing for
Played2=3,120,105,25,255,0,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m /${Math.Calc[${MacroQuest.Running}/60000/60]}h
//Running Macro
Macro=3,5,115,25,255,0,Macro Running ? ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
//Last Tell
LastTellText=3,5,125,25,255,0,Last Tell From
LastTellName=3,120,125,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
//GM
GMInd1=3,5,135,25,255,0,${If[${Spawn[gm].ID},GM,]}
GMInd2=3,5,135,25,255,0,${If[${Spawn[gm].ID},,GM]}
GMInd3=3,120,135,255,25,0,${If[${Spawn[gm].ID},GM is in zone,]}
GMInd4=3,120,135,25,255,0,${If[${Spawn[gm].ID},,None In Zone]}
//Runspeed
Speed=3,5,185,25,255,0,Your RunSpeed Is ${Int[${Me.Speed}]}
//Your Location It is displayed as if you did /loc Y=North/South X=East/West
LocationText=3,5,195,25,255,0,Your Loc. is
Locationyxz=3,120,195,255,234,8,Y/ ${Me.Y} X/ ${Me.X} Z/ ${Me.Z}
ZoneShortName=3,5,205,25,255,0,Zone:
ZoneText=3,120,205,255,234,8,${Zone.ShortName}
//Bindpointinfo
BindPointText=3,5,215,25,255,0,Bound In
BindPoint=3,120,215,255,234,8,${Me.Bound}
//DamageShield Left
DamageShieldText=3,5,225,25,255,0,Dmg Abs. Left
DamageShield=3,120,225,255,234,8,${Me.Dar}
//AttackSpeed
AttackSpeedText=3,5,235,25,255,0,AttackSpeed
AttackSpeed=3,120,235,255,234,8,${Me.AttackSpeed}
//XP
XPText=3,5,245,25,255,0,XP
XP=3,120,245,255,234,8,${Me.PctExp}
//AAXP
AAXPText=3,5,255,25,255,0,AAXP
AAXP=3,120,255,255,234,8,${Me.PctAAExp}
//Group Leader XP
GLXPText=3,5,265,25,255,0,GLXP
GLXP=3,120,265,255,234,8,${Me.GroupLeaderExp}
//Raid Leader XP
RLXPText=3,5,275,25,255,0,RLXP
RLXP=3,120,275,255,234,8,${Me.RaidLeaderExp}
//TargetInfo
TargetInfoAreaText=3,20,455,25,255,0,*****Target Info*****
TargetName=3,20,465,255,234,8, ${If[${Target.CleanName.NotEqual["NULL"]},${Target.CleanName},]}
TargetLevel=3,20,475,255,234,8,${Target.Level} ${Target.Class}
TargetGuildstatus=3,20,485,255,234,8,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]} ${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}
TargetSpeed=3,20,495,255,234,8,RunSpeed is ${Target.Speed} MPH
TargetLocation=3,20,505,255,234,8,Y/ ${Target.Y} X/ ${Target.X} Z/ ${Target.Z}
CursorItem=7,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
//Named Spawns
NS=3,5,290,25,255,0,~~~~ Named Spawns ~~~
Spawn1=3,5,300,255,255,0,${If[${Bool[${NearestSpawn[1,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[1,npc named].CleanName} (${NearestSpawn[1,npc named].HeadingTo}),No Named]}
Spawn2=3,5,310,255,255,0,${If[${Bool[${NearestSpawn[2,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[2,npc named].CleanName} (${NearestSpawn[2,npc named].HeadingTo}),No Named]}
Spawn3=3,5,320,255,255,0,${If[${Bool[${NearestSpawn[3,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[3,npc named].CleanName} (${NearestSpawn[3,npc named].HeadingTo}),No Named]}
Spawn4=3,5,330,255,255,0,${If[${Bool[${NearestSpawn[4,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[4,npc named].CleanName} (${NearestSpawn[4,npc named].HeadingTo}),No Named]}
Spawn5=3,5,340,255,255,0,${If[${Bool[${NearestSpawn[5,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[5,npc named].CleanName} (${NearestSpawn[5,npc named].HeadingTo}),No Named]}
Spawn6=3,5,350,255,255,0,${If[${Bool[${NearestSpawn[6,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[6,npc named].CleanName} (${NearestSpawn[6,npc named].HeadingTo}),No Named]}
Spawn7=3,5,360,255,255,0,${If[${Bool[${NearestSpawn[7,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[7,npc named].CleanName} (${NearestSpawn[7,npc named].HeadingTo}),No Named]}
Spawn8=3,5,370,255,255,0,${If[${Bool[${NearestSpawn[8,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[8,npc named].CleanName} (${NearestSpawn[8,npc named].HeadingTo}),No Named]}
Spawn9=3,5,380,255,255,0,${If[${Bool[${NearestSpawn[9,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[9,npc named].CleanName} (${NearestSpawn[9,npc named].HeadingTo}),No Named]}
Spawn10=3,5,390,255,255,0,${If[${Bool[${NearestSpawn[10,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[10,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[10,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[10,npc named].CleanName} (${NearestSpawn[10,npc named].HeadingTo}),No Named]}
Spawn11=3,5,400,255,255,0,${If[${Bool[${NearestSpawn[11,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[11,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[11,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[11,npc named].CleanName} (${NearestSpawn[11,npc named].HeadingTo}),No Named]}
Spawn12=3,5,410,255,255,0,${If[${Bool[${NearestSpawn[12,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[12,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[12,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[12,npc named].CleanName} (${NearestSpawn[12,npc named].HeadingTo}),No Named]}
Spawn13=3,5,420,255,255,0,${If[${Bool[${NearestSpawn[13,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[13,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[13,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[13,npc named].CleanName} (${NearestSpawn[13,npc named].HeadingTo}),No Named]}
Spawn14=3,5,430,255,255,0,${If[${Bool[${NearestSpawn[14,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[14,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[14,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[14,npc named].CleanName} (${NearestSpawn[14,npc named].HeadingTo}),No Named]}
Spawn15=3,5,440,255,255,0,${If[${Bool[${NearestSpawn[15,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[15,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[15,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[15,npc named].CleanName} (${NearestSpawn[15,npc named].HeadingTo}),No Named]}