Frequncy UI - I Like turtles

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

Lord_Vyper
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Post by Lord_Vyper » Thu Nov 18, 2004 11:43 pm

All the durations, spell info, etc are pulled from MQ. If the UI doesn't display then, theres a problem with MQ... try cleaning/rebuilding MQ.

SillyBluE
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Post by SillyBluE » Sun Nov 21, 2004 10:38 am

Probly need to update your MQ code/build, most likely your using a old build /code , probly geting a error from MQ when eq loads in to char info log in section .

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hakcenter
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Augment Window Fix*

Post by hakcenter » Wed Dec 15, 2004 6:54 pm

Fixed the Augment window, removed the gay text that was in there...
Container.xml
Replace from Augment Label to the bottom of the file

Code: Select all

<Label item ="Augment_Label">
<ScreenID>Augment_Label</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>1</Y>
</Location>
<Size>
<CX>88</CX>
<CY>20</CY>
</Size>
<Text>Augments</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Listbox item="AugmentList">
<ScreenID>AugmentList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>95</X>
<Y>17</Y>
</Location>
<Size>
<CX>220</CX>
<CY>50</CY>
</Size>
<Columns>
<Width>150</Width>
</Columns>
    <Style_Border>true</Style_Border>
    <Style_VScroll>false</Style_VScroll>
  </Listbox>

<Button item = "InsertButton">
<ScreenID>InsertButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Insert</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "RemoveButton">
<ScreenID>RemoveButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Remove</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "DeleteButton">
<ScreenID>DeleteButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Delete</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


  <Screen item="ContainerWindow">
    <!--<ScreenID/>-->
    <!--<Font/>-->
    <RelativePosition>false</RelativePosition>
    <Location>
      <X>350</X>
      <Y>100</Y>
    </Location>
    <Size>
      <CX>96</CX>
      <CY>380</CY>
    </Size>
    <Text>Container</Text>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <TooltipReference>Container</TooltipReference>
    <DrawTemplate>WDT_New</DrawTemplate>
    <Style_Titlebar>false</Style_Titlebar>
    <Style_Closebox>false</Style_Closebox>
    <Style_Minimizebox>false</Style_Minimizebox>
    <Style_Border>true</Style_Border>
    <Style_Sizable>false</Style_Sizable>
    <Pieces>Container_Label</Pieces>
    <!--<Pieces>Container_Equip</Pieces>
		<Pieces>Container_ClassAnim</Pieces>-->
    <Pieces>ContainerSlot1</Pieces>
    <Pieces>ContainerSlot2</Pieces>
    <Pieces>ContainerSlot3</Pieces>
    <Pieces>ContainerSlot4</Pieces>
    <Pieces>ContainerSlot5</Pieces>
    <Pieces>ContainerSlot6</Pieces>
    <Pieces>ContainerSlot7</Pieces>
    <Pieces>ContainerSlot8</Pieces>
    <Pieces>ContainerSlot9</Pieces>
    <Pieces>ContainerSlot10</Pieces>
    <Pieces>Container_Combine</Pieces>
    <Pieces>Container_DoneButton</Pieces>
<Pieces>AugmentList</Pieces>
<Pieces>Augment_Label</Pieces>
<Pieces>InsertButton</Pieces>
<Pieces>RemoveButton</Pieces>
<Pieces>DeleteButton</Pieces>
    <RightAnchorOffset>3</RightAnchorOffset>
  </Screen>
</XML>

Stubs
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Contact:

Post by Stubs » Thu Dec 16, 2004 3:22 pm

Ok, I have a few mods incorporated off of others posts... (and a couple of my own) Just wondering, I have noticed a bunch of Freq's own mods, can I just download your zip Freq and replace the files I want to change? (I really like my horizontal buff and song windows...

(btw, I know it sounds like a stupid and naive question, but I have broken this ui by modifying one window in the past... prolly because I'm the moron of ui modding :D)
Always aspiring to learn, not sure of my success rate.

dkaa wrote:
[quote](14:49:52) dont_know_at_all: i can't make it policy to ban people who annoy me because only fearless would be left here[/quote]

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FreQuency
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Post by FreQuency » Fri Dec 17, 2004 12:22 am

Im still alive....

You can modify some windows it all really depends. If you don;t know anything about XML such as myself, you could try trial and error ;)
Frequency
[quote="Lax"] "And before you whine about how we treat our short bus users..."[/quote]
[quote="skyler"]"I come for the comradery, I stay for the positive atmosphere."[/quote]
[quote="dont_know_at_all"]"i rather you not get VIP so i won't feel bad about banning your ass when you keep asking stupid questions"[/quote]

SillyBluE
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Post by SillyBluE » Fri Dec 17, 2004 2:03 am

FreQuency wrote:Im still alive....

You can modify some windows it all really depends. If you don;t know anything about XML such as myself, you could try trial and error ;)


Glad your still around :D, ... hope all is beter now for you FreQuency :D...

EQ seems pretty dead, had worried you drifted out to eq2 or wow like most ive seen

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FreQuency
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Post by FreQuency » Fri Dec 17, 2004 12:13 pm

I have drifted to EQ2 :)
Don;t worry I'll try to Keep UI up-to-date.
Also working on an eq2 Version
Frequency
[quote="Lax"] "And before you whine about how we treat our short bus users..."[/quote]
[quote="skyler"]"I come for the comradery, I stay for the positive atmosphere."[/quote]
[quote="dont_know_at_all"]"i rather you not get VIP so i won't feel bad about banning your ass when you keep asking stupid questions"[/quote]

modena
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Post by modena » Fri Dec 17, 2004 7:38 pm

FreQuency wrote:Also working on an eq2 Version
Keep us updated with this one :D

Drevok
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Post by Drevok » Mon Jan 03, 2005 3:56 pm

Would it be possible to make the chat windows look similar to the other windows such as group window etc... with the borders and the tinted back ground?

jiggaman
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Problems with UI please help.

Post by jiggaman » Mon Jan 10, 2005 4:46 am

Its 4am and browsing for a new UI and I seen this one. I used the old freq UI and stopped after sonys onslaught of patches that made it not work. Changed to a new ui that didnt get hosed every patch, etc etc. Seen this and watned to try it again but im having a few issues that couldny fix after browsing here and then actually trying to edit myself..

1) The ui says 20 buff slots, but for some reason im only able to display 17. What would cause that and how could i remedy it? Everything in the file says its there, but it still doesnt display.

2) HoTT, how can I change this to look like the normal target window, even if minus the target info and range?

This is a great UI and I used the old one for a long time. Can anyone please help or point me in teh right direction please?

jomomma
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Spamming troubles with UI?

Post by jomomma » Sun Jan 16, 2005 12:25 am

I couldnt get V2 to work so I have been using the version posted just before V2 came out. Pets keep spamming "so and so is my master" (as well as some mobs saying they have no master)over and over again. People around me were complaining and saying it was a MQ2 bug. I immediately unloaded MQ2 and crashed my computer. I then started up again and logged in, still the same problem. I then changed my UI from frequency to default(no MQ2 loaded) and the spamming immediatley stopped. I have seen people complain about this two other times recently, not my fault, but someone else running something, possibly this UI. Am I doing something wrong?
When I can't think of anything good to say, I don't say anything at all.

SillyBluE
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Post by SillyBluE » Tue Feb 01, 2005 4:43 am

Not really sure Jomomma, I never saw that bug myself. so I can't be of assistance... , Any one able to fix the final version Freq made so that it doesnt spam bout xml errors when you log in to EQ ? , ... Thanks for any type of assitance. OH also some type of a bug with the UI for when you click " Adventure merchant's in East common " where it crashes EQ, Eqgame.exe crash's , This is happeing with out macroquest running and pretty sure its ui cause I't doesnt happen with default soe ui

Charisa
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Post by Charisa » Wed Feb 02, 2005 6:46 pm

SillyBlue, the last MQ readme says that there is a problem with LDON adventure merchants crashing EQ, that it s not MQ.

If you got it to work without the UI I'm suprised, as far as I'm aware its an EQ bug they didn't fix ;)

Charisa

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Fuergrissa
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Post by Fuergrissa » Thu Feb 03, 2005 7:35 am

Whats the line i need to look for in the map window xml to make it so i can get a context menu, i am using Frequency latest zip from his websits all other windows have a context window except this one !
[quote]"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."[/quote]

loadingpleasewait
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Post by loadingpleasewait » Thu Feb 03, 2005 10:27 am

its probably not the map XML, there is a

Code: Select all

/mapfilter menu
command that allows the context menu to pop up or not..
LOADING PLEASE WAIT...