Moderator: MacroQuest Developers



You didnt follow the directions entirely, you forgot something. Maybe you messed up on uncommenting the 'case' in MQ2DataTypes.cpp. All you have to do is remove the multiline comment symbolszertas wrote:Semi n00b question here: Flame if you must. . .
I must have the placement of the new values off to make the fix work properly. I have edited the eqcalsses.cpp, mq2inlines.h, and the eqgame.h files. Not sure the error i am having is related to above, or a misunterstanding of what to change / remove in the MQ2DataTypes.cpp file.
When i test to see max mana i get a return as follows:
No such 'character' member 'MaxMana'
What was my oversight? Or was it pure and simple n00bish stupidity / error?
I can try modifying that, but it's from spellcast.inc (ml215's code), not my macro. If I get time I'll mess with it, see what I can come up with. Personally, I just use nocheck (doesn't waste mana), but I'm lazy.Ydinlataus wrote:Great work Azum, I really am enjoying this.
Couple of ideas, I was thinking about for future versions:
- toggleable interrupt when on horse or change it to strafe a bit? the forward/back moves the character over the time :)
I thought I had put that in there, good catch. I'll add it asap.Ydinlataus wrote:- toggleable timewand / forceshield? for ae'ing mobs when you have healer in group for improved dps
I think the problem there is I had put a distance check in the snare code, to keep it from trying to snare yourself. I could probably just get rid of it and it would fix the problems you described, I'd imagine.Ydinlataus wrote:Then there seems to be something weird with snare. I can't pinpoint it, but for example the 25% is 90% of time too low hp percentage to start it, sometimes it doesn't do it even if you have snareperc at 75%. It's semi-reliable, but not fully to have afnuke snarer in group.
Good idea and something I'd thought would be useful in the past, but just never got around to implementing. I'll add it to the todo list.Ydinlataus wrote:Tellable or on set channel useable evac? If in tell, maybe use bot-master or something ot make sure it is from right person and/or make the keyword to ini-file so people can use their own stuff to init evac?
Thought about that, but as I understand it, there's no way for MQ2 to differentiate between a rez box and a sacrifice box, etc. Could have some malicious things done to you with that. I'll look into it some more.Dadelot wrote:I was thinking about something... would it be hard to include the rez/auto loot code that is stickied? If your toon dies, he can click the rez and loot his corpse automatically and then resume the work. That would be cool, wouldn't it?