"/click left merchant ##" past 11

Help section from before the user variable changes that broke all macros

Moderator: MacroQuest Developers

kc0va
decaying skeleton
decaying skeleton
Posts: 4
Joined: Sun Oct 20, 2002 5:12 pm

"/click left merchant ##" past 11

Post by kc0va » Sun Oct 20, 2002 5:20 pm

wasn't able to find anything on this and wasn't exactly sure what to search for. Anyway, I'm working on a macro to buy items and once I get past the visible slots 0-11 the click left merchant won't work. For instance, my code contains the following:

/click left merchant 12


returns the message:
Usage: /click <left|right> <mouseloc>

and proceeds to end the macro

The exact same macro works for 0 through 11 and I also isolated the issue by making a test macro with just the basics and that particular line and changing the values to make sure I had isolated the issue.

thanks

Grakun
Bucket of water? Thats for sissies!
Posts: 29
Joined: Fri Jun 28, 2002 1:07 pm

Post by Grakun » Sun Oct 20, 2002 5:23 pm

Yes, there aren't any more slots... If you want to buy an item that isn't visible, then you need to make it visible... Use the up and down buttons on the merchant...

kc0va
decaying skeleton
decaying skeleton
Posts: 4
Joined: Sun Oct 20, 2002 5:12 pm

Post by kc0va » Sun Oct 20, 2002 5:33 pm

ok thanks...suspected something like that but wanted to make sure I wasn't missing something

lupinus
a lesser mummy
a lesser mummy
Posts: 40
Joined: Wed Jul 17, 2002 8:28 am

Buy by name

Post by lupinus » Mon Oct 21, 2002 7:58 am

You could just buy the item by its name and than you would not care what inventory spot it was in.
:x :x :x :x

Repard
orc pawn
orc pawn
Posts: 23
Joined: Sun Oct 20, 2002 8:12 pm

Post by Repard » Mon Oct 21, 2002 12:06 pm

I actually figgured this one out. Hopefully I don't sound like an idiot in my explanation.

To get past 11 on the merchant screen you will need to do the

/click left macro down

The thing you need to remember is that there is no number past 11 on the merchant screen. If you click down once then what was once 2 will now be 0. The numbers will always be because those are the only ones that are showing.

0 1
2 3
4 5
6 7
8 9
10 11

There's probably a better way to describe it but I don't know it. So if you want to select something that is lower than 11 you will need to click down however many times it takes for it to be VISIBLE then figgure out what the new number will be between 0 and 11.

I hope this makes sense and if I am wrong would someone PLEASE correct me. Little by little I'm tryin to figure all this out.

Gengis
a ghoul
a ghoul
Posts: 116
Joined: Wed Aug 14, 2002 7:46 pm

Post by Gengis » Wed Oct 23, 2002 2:56 am

As lupinus was hinting at you can just search on the merchant for the name of the item without worrying about where it was on the merchant.

/merchant "Item" | finds Item on merchant
/call buyitem

kc0va
decaying skeleton
decaying skeleton
Posts: 4
Joined: Sun Oct 20, 2002 5:12 pm

thanks

Post by kc0va » Wed Oct 23, 2002 1:03 pm

Thanks for the suggestion....sounds like they will take care of my issue :)

Repard
orc pawn
orc pawn
Posts: 23
Joined: Sun Oct 20, 2002 8:12 pm

Cool

Post by Repard » Sat Oct 26, 2002 1:23 am

Thank you for that line. It made my buying alot easier and simplier. Speeding some things up a bit and I don't have to worry about it buying the wrong item cause of specifying a name instead of a number. Nice.

Repard