I remember when the switch from MQ2Parms to MQ2Data was made, the variables became a little more object oriented ( for example to see a mob's class, ${Mob.Class}, or for hp ${Mob.PctHPs}).
Is there a way to have user defined objects in macros. For example, this is what such a class might semi-look like in C++ (this isn't quite valid C++ and this isn't quite valid MQ2Data
For a cleric
Code: Select all
class GroupMemberOne
{
public:
spawn Attributes = Group[1];
int HealThreshold = CalculateHealThreshold(Group[1].Class);
timer VirtueTimer;
};
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class GroupMemberOne
{
public:
spawn Attributes = Group[1];
bool AutoRune;
timer VOQTimer;
timer HasteTimer;
timer NDTTimer;
};
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/declare GroupMemberOneAutoRune bool outer
/declare GroupMemberOneVOQTimer timer outer
/declare GroupMemberOneHasteTimer timer outer
/declare GroupMemberOneNDTTimer timer outer
/declare GroupMemberTwoAutoRune bool outer
/declare GroupMemberTwoVOQTimer timer outer
/declare GroupMemberTwoHasteTimer timer outer
/declare GroupMemberTwoNDTTimer timer outer
/declare GroupMemberThreeAutoRune bool outer
/declare GroupMemberThreeVOQTimer timer outer
/declare GroupMemberThreeHasteTimer timer outer
/declare GroupMemberThreeNDTTimer timer outer
/declare GroupMemberFourAutoRune bool outer
/declare GroupMemberFourVOQTimer timer outer
/declare GroupMemberFourHasteTimer timer outer
/declare GroupMemberFourNDTTimer timer outer
/declare GroupMemberFiveAutoRune bool outer
/declare GroupMemberFiveVOQTimer timer outer
/declare GroupMemberFiveHasteTimer timer outer
/declare GroupMemberFiveNDTTimer timer outer
.
.
.
Then procedures for each group member to set the timers based on class, etc.
