Genbot v13.2.1 [Updated 07/23/2004] Defend, Guard, Protect!

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Genbot v13.2.1 [Updated 07/23/2004] Defend, Guard, Protect!

Post by Vexix » Mon Jul 19, 2004 10:54 am

Current File Versions:
Genbot.mac 13.2.0
BotCore.inc 13.2.1
BotCombat.inc 13.2.1
BotSpell.inc 13.2.1
BotHealer.inc 13.2.0
BotShortCut.inc 13.2.0
Personal.inc 13.1.0
GenbotDoc.txt 12.38

I'm in the middle of doing a major rewrite of the format of AddCommand and Toggles in genbot, with help from Nosaj969. In the meantime, I've already finished the Guard, Protect, and Defend code as well as finally consolidating the six moveto routines into one to make movement much easier to manage.

This release is dedicated to Averad, who got me my gmail account. ;) Thanks also to Fippy who gave me an invite for my wife. :D

Changelog 2004-07-23

Fixed some issues with the new moveto subroutines.

Increased the default check radius for Protect and Defend from 20 to 50. You may want to change this in your .ini.

Increased the range of angles for which Protect will fire. Now will fire 1 in 36 times instead of 1 in 120. Definitely not to be used in town.

Changed /irc to /i say.

Changed /assist command to attack.

Changelog 2004-07-19

New commands:

defend - toggle - Will cause the bot to attack back if attacked, and fire off the EventDefend shortcut from the .ini, which you can program to include /discs or dots or whatever. For the more faint of heart, another possibility is

EventDefend=/botsay You kill NameS. I'm outa here!|snt gate

The beagg toggle is now replaced by Defend.

guard - toggle - Will cause the bot to defend an area, and attack all NPCs that enter it. (Pets are fine, however.) Radius of guard area is set in the .ini file under GuardRadius. Not that setting guard automatically sets the bot anchor, and lifting the anchor will turn off guard.

Guard will fire the EventGuard shortcut.

protect - toggle - Will cause the bot to watch the closest NPC to it's master, with the radius set in the .ini file, to see if it is look at is master. If it is, then the bot will attack, and fire off shortcut "EventProtect". Use with caution! The "is looking at" check is pretty sensitive, and only accepts results within +-1 degree, which means it only has a false positive 1 in 120 times. Nonetheless, if you hail a pc, many of them will face you, which your bot will interpret as an attack and rush to your defense. Genbot is not responsible for your bot killing your quest NPC. ;) Protect should probably only be turned on in exp situations -- not for strolls around town.

Protect will fire the EventProtect shortcut.

In the future, I'll implement ProtectList, so your bot can watch more than just it's most recent master.

For shortcuts for the three above attack toggles, NameS will be the name of the mob that triggered it, and "snt spell" without "on xxx" will automatically cast on the mob that triggered it, unless it's dead. ;)

Added stop command functionality to the Esc key. Handy if you're watching from the bot screen, and see that the bot is about to murder a quest npc. ;)

Fixed shortcuts NameS only taking the first word of any text passed to it.

Fixed heal prioritization bug that was stopping heals from jumping to the head of the cast queue.

Fixed a melee bug with "Cannot see target" immediately after a spell sending bot into an infinite loop.

Stopped NPC tell relay spam when shopping. If you get a tell from the nearest NPC to you, it will be ignored.

Changed "healing" and "buffing" toggles to "doheal" and "dobuff". The term "healing" is often used in healing messages, which was sending the bot into infinite loops.

Really fixed MasterName and /gb command confusion. Some other commands other than assist also relied on MasterName being the name of the real PC master instead of becoming "botname" after /gb commands, so I recoded it so that MasterName is never equal to the bot's name. Tells will still become /echos if the last command was sent locally, but the bot never forgets who the real master is.

Started consolidating toggle code to allow calling additional subs to allow for non-standard toggles. For instance guard has a dependency on the anchor being set.

Added pets of NPCs in as viable combat targets. Pets of NPCs are tricky to code for. Some commands such as guard will ignore them.

Added "/assist off" command to botcore initialization. Genbot uses /assist for many things, such as "heal", for which attacking the target is inappropriate.

Fixed genbot movement routines to allow interrupts when hitting an object or traveling a long distance. No more turning off genbot just to stop it from walking into walls. "stop" command or Esc key should do the trick now.

I know many of you are wondering just what the heck "RangeMax, RangeMin, FastMin, and FastRange" are in the .ini file. Well, I'm afraid now you will never know. I have replaced all 4 of them with one MeleeRange .ini setting, which controls how close you stand to the mob when doing melee.

Known issues:

Pets of NPCs are tricky to code for. Some commands such as guard will ignore them.
Heal messages from the .ini file don't work.
Task and spell overlap is not handled well. Requesting tasks in the middle of spells may not work.
Multiple genbot initiated heals can exist in the spell queue, so repeated heals may be cast on one char.
If you have your hands full and try to memorize a spell, genbot will loop.
If using Windows XP or 2000, genbot performs much better if Performance Options are set to Background Services. Programs setting can cause slow responses, especially with more than one char on a PC.

Future plans:

Next release will be an internal coding and streamlining of the commands. Im unifying most of the toggle commands and their .ini entries, as well as simplifying the AddCommand and AddToggle subs.

Release after that one will be a rework of bothealer.inc.

For other future plans, see the poll: http://macroquest2.com/phpBB2/viewtopic.php?t=8191


Ways you can help:

Bug reports! In this release, I have resolved all major bugs I am aware of, aside from healing issues that will be fixed when I revise that code. Lemme know if genbot is doing anything that doesn't seem right!

I have a lot of plans for genbot, but my programming time is limited, and I kinda like to play with my own bots from time to time as well. ;) Here are some tasks that will make genbot even better, and are in search of sponsors:

Maintain the genbot doc to keep it up to date. Mistole has sent me a genbotdoc.txt including the .ini file, which I am updating for the next release.

Create a scheme for organizing the genbot responses to commands throught the ChatOut subroutine. Genbots responses and response priority levels are pretty random right now, depending on who wrote 'em and their mood that day.

Create a Do-equip routine. Parameters should be either "item_name" or "slot item_name". If slot is named, then routine will attempt to equip that item in that slot, and place other item where ever the first item came from. Bonus points if you can make it handle 2HB and 2HS weapons, as well as putting items in bags into inventory slots. If a slot name isn't given, routine should find what slot the item can be equipped in, and equip it for you. Examples of working code that does something similar are available here: and here:

Give me a PM if you're interest in any of these tasks!

Questions:
Does anyone use "behind" and "getbehind" commands? They seem kinda useless to me, since I would tend to control whether the bot attacks from behind with the "autobehind" toggle, and not on a fight to fight basis. Unless someone likes them, they may disappear in the next genbot release.

Does ${String[ABCDE].Find[bcd]}==2 for all compilers of MQ2? It works on mine, but I've had others who had caps/lower-caps issues, and I was wondering if on some other compilers Find might be case sensitive.

Is ${Spawn[]} within a radius of specified loc working now? What's the format?

I'm considering changing most toggles to a "doxxxx" format, like "doheals" instead of just "xxxx" to prevent misunderstanding. What do you think? Good idea?

Which is the correct format for IRC? "/irc ${ChatText}" or "/i say ${ChatText}"? Mackster has mentioned it is the later, but I think I remember someone else saying that it was fine as is. I don't use this, so I have no idea. Should this be changed?


Enjoy the new code, and let me know where it's not working as planned!

--Vexix

P.S. Go here for more of the changelog on the previous version: http://macroquest2.com/phpBB2/viewtopic.php?p=55811
Last edited by Vexix on Fri Jul 23, 2004 9:43 am, edited 3 times in total.

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 10:57 am

genbot.mac

Code: Select all

|genbot.mac 
|Generic bot macro for any class. 
|Version 13.2.0
|Date:07/19/2004
| 
||** 
[genbot] 
version=13.2.0
**|| 
| 

|-------------------------------------------------------------------------
|Includes
|-------------------------------------------------------------------------
#include bothealer.inc 
#include botcombat.inc 
#include botspell.inc 
#include botcore.inc 
#include personal.inc 
#include botshortcut.inc 
#include advpath.inc 

|-------------------------------------------------------------------------
|SUB: Main Program Sub
|-------------------------------------------------------------------------

Sub Main 
   /declare Commands[2,500] string outer 
   /declare Toggles[6,50] string outer 
   /declare TopCommand int outer 1 
   /declare TopToggle int outer 1 
   |----------------------------------------------------------------------
   |Initialize MasterList (characters that can control this bot)
   |Checks to see if list already exists in case a reload is done
   |----------------------------------------------------------------------
   /if (!${Defined[MasterList]}) { 
      /if (!${Defined[Param0]}) { 
         /echo Usage: /macro generic <Master Name1> <Master Name2>... 
         /endmacro 
      } 
      /declare MasterList string global 
   } 
   |----------------------------------------------------------------------
   |clear and rebuild master list if a list is passed
   |----------------------------------------------------------------------
   /if (${Defined[Param0]}) { 
      /declare MasterCount int local 
      /for MasterCount 0 to ${Macro.Params} 
         /call ListAppendElement MasterList ${Param${MasterCount}} " "
      /next MasterCount 
   } 
   |----------------------------------------------------------------------
   |Call the Initialize Sub of each include file
   |----------------------------------------------------------------------
   /call Init-Shortcuts 
   /call Init-Core 
   /call Init-Combat 
   /call Init-Spell 
   /call Init-Healer 
   /call Init-Toggles 
   /call Init-Personal 
   |----------------------------------------------------------------------
   |Main program loop performs subs for each include file
   |----------------------------------------------------------------------
   :MainLoop 
   /doevents 
   /if (${DoHeals}) /call HealerMain 
   /if (${CombatTargetID}) /call CombatMain  
   /call CoreMain 
   /call SpellMain 
   /call PersonalMain 
   /goto :MainLoop 

/return

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 10:58 am

botcore.inc

Code: Select all

|botcore.inc
|Bot core module.
|Version 13.2.1
|Date:07/23/2004
|
||**
[botcore]
version=13.2.1
**||

#chat chat
#chat group
#chat tell

#event Appear       "You appear."
#event Appearing    "You feel yourself starting to appear."
#event CorpseTooFar "You are too far away to loot that corpse."
#event EscKey       "You no longer have a target."
#event ExpGained    "#*#You gain#*#experience#*#"
#event FollowOff    "You are no longer auto-following#*#"
#event ImDead       "You have been slain by#*#"
#event Invite       "#1# invites you to join a group."
#event IRC          "<#1#> #2#"
#event LosingLev    "You feel as if you are about to fall"
#event SelfEcho     "[MQ2] Genbot #*#"
#event Zoned        "LOADING, PLEASE WAIT..."

Sub Init-Core
   /declare cmds-CORE string outer Core:
   |For each command
   |/call AddCommand "Command Section" "Command Phrase" "Called Sub"
   |Command Section - where the command will be listed in response to the cmd phrase
   |Command Phrase to trigger bot - End User can change to suit prefferences
   |Called Sub - Routine to execute in response to Command Phrase
   /call AddCommand CORE accept Do-accept
   /call AddCommand CORE afk Do-afk
   /call AddCommand CORE autoinv Do-autoinv
   /call AddCommand CORE anchor Do-anchor
   /call AddCommand CORE anchorradius Do-anchorradius
   /call AddCommand CORE assist Do-assist
   /call AddCommand CORE autoinv Do-autoinv
   /call AddCommand CORE camp Do-camp
   /call AddCommand CORE chatin Do-chatin
   /call AddCommand CORE cmds Do-cmds
   /call AddCommand CORE consent Do-consent
   /call AddCommand CORE dismount Do-dismount
   /call AddCommand CORE door Do-door
   /call AddCommand CORE duck Do-duck
   /call AddCommand CORE exp Do-exp
   /call AddCommand CORE equip Do-equip
   /call AddCommand CORE face Do-face
   /call AddCommand CORE follow Do-follow
   /call AddCommand CORE followmode Do-followmode
   /call AddCommand CORE group Do-group
   /call AddCommand CORE invite Do-invite
   /call AddCommand CORE lootall Do-lootall
   /call AddCommand CORE lootup Do-lootup
   /call AddCommand CORE mount Do-mount
   /call AddCommand CORE moveto Do-moveto
   /call AddCommand CORE movetomode Do-movetomode
   /call AddCommand CORE norelay Do-norelay
   /call AddCommand CORE notarget Do-notarget
   /call AddCommand CORE pause Do-pause
   /call AddCommand CORE petattack Do-petattack
   /call AddCommand CORE petback Do-petback
   /call AddCommand CORE petguard Do-petguard
   /call AddCommand CORE random Do-random
   /call AddCommand CORE reject Do-reject
   /call AddCommand CORE relay Do-relay
   /call AddCommand CORE reload Do-reload
   /call AddCommand CORE reportbuffs Do-reportbuffs
   /call AddCommand CORE rmod Do-rmod
   /call AddCommand CORE rset Do-rset
   /call AddCommand CORE rptvar Do-rptvar
   /call AddCommand CORE run Do-run
   /call AddCommand CORE say Do-say
   /call AddCommand CORE saytarget Do-saytarget
   /call AddCommand CORE Setvar Do-Setvar
   /call AddCommand CORE sit Do-sit
   /call AddCommand CORE stand Do-stand
   /call AddCommand CORE stay Do-stay
   /call AddCommand CORE stop Do-stop
   /call AddCommand CORE tell Do-tell
   /call AddCommand CORE target Do-target
   /call AddCommand CORE trade Do-trade
   /call AddCommand CORE verbosity Do-verbosity
   /call AddCommand CORE yesres Do-yes

|Declare Vars
   /declare advpath bool outer
   /declare Afollow int outer 0
   /declare AnchorLoc string outer 0
   /declare BreakOut bool outer FALSE
   /declare CombatTargetID int outer 0
   /declare CommandParam string outer
   /declare CorpseList string outer
   /declare CurrCommand string outer
   /declare FollowTarget string outer
   /declare GenLastXLoc int outer 0
   /declare GenLastYLoc int outer 0
   /declare IsAnchored bool outer FALSE
   /declare LootTooFar int outer 0
   /declare MasterName string outer ${MasterList.Arg[1, ]}
   /declare MoveToDest string outer 0
   /declare MoveToRange string outer 0
   /declare ObstacleCheck int outer 0
   /declare SubCallName string outer
   /declare TalkToSelf bool outer

|Timers
   /declare SitTimer timer outer 0
   /declare ChatOutTimer timer outer 0
   /declare CheckObstacleTimer timer outer 0

   /call LoadSetting AnchorRadius int CORE AnchorRadius 6
   /call LoadSetting AttackOnAssist bool CORE AttackOnAssist 0
   /call LoadSetting BehindOnAssist bool CORE BehindOnAssist 0
   /call LoadSetting ChatIn string CORE ChatIn Tell
   /call LoadSetting ChatInChannel string CORE ChatInChannel "Channel Name"
   /call LoadSetting CheckName bool CORE CheckName 0
   /call LoadSetting CorpseRadius int CORE MaxLootRadius 50
   /call LoadSetting DoTraps bool CORE DoTraps 0
   /call LoadSetting FaceFastini int advpath FaceFast 1
   /call LoadSetting MeleeRange int CORE MeleeRange 12
   /call LoadSetting FollowDistanceini int advpath FollowDistance 20
   /call LoadSetting followmode int CORE followmode 1
   /call LoadSetting IgnGroupList string CORE IgnGroupList duck|say|tell|group|cmds|trade|run|backstab|taunt|evade|slam|bash|kick|flyingkick|disarm|traps|puller||
   /call LoadSetting ListenChan string CORE ListenChan Name_of_channel
   /call LoadSetting ListenChat bool CORE ListenChat 1
   /call LoadSetting ListenGroup bool CORE ListenGroup 1
   /call LoadSetting MountItem string CORE MountItem "Name of Bridle or Drum"
   /call LoadSetting MaxTargetRange int CORE MaxTargetRange 250
   /call LoadSetting movetomode int CORE movetomode 1
   /call LoadSetting PetOnAssist bool CORE PetOnAssist 0
   /call LoadSetting Relaytells bool CORE Relaytells 1
   /call LoadSetting SilentFlagini int advpath SilentFlag 1
   /call LoadSetting SpeedSenseini int advpath SpeedSense 15
   /call LoadSetting Verbosity int CORE Verbosity 9
   /call LoadSetting DebugList string CORE DebugList "None"

   /call LoadSetting EventExpGained shortcut EVENTS EventExpGained "None"
   /call LoadSetting EventImDead shortcut EVENTS EventImDead "None"
   /call LoadSetting EventLoosingLevitate shortcut EVENTS EventLoosingLevitate "/botsay I'm loosing Levitate."
   /call LoadSetting EventLoosingInvis shortcut EVENTS EventLoosingInvis "/botsay I'm loosing invis."
   /call LoadSetting EventLostInvis shortcut EVENTS EventLostInvis "/botsay I'm no longer invis."
   /call LoadSetting EventZoned shortcut EVENTS EventZoned "None"

   /squelch /alias /gb /echo genbot
   /squelch /alias /botsay /call ChatOut 1 
   /squelch /alias /then /multiline ; /varset DidThenClause 1 ; /call ExecCommand 
   
   /declare advpathv float local
   /varset advpathv ${Ini[advpath.inc,advpath,version,99999]}
   /if (${advpathv}==99999) {
      /echo Advanced pathing NOT available.
      /varset advpath 0
   } else {
      /if (${advpathv}>=1.24) {
         /varset advpath 1
         /call InitAPFVars ${FaceFastini} ${SpeedSenseini} ${FollowDistanceini}
         /varset SilentFlag ${SilentFlagini}
      } else {
         /echo Minimum advpath.inc v(1.24) required - you have v(${advpathv})
         /echo Advanced pathing found, but too old. Update it!
         /varset advpath 0
      }
   }
/return

Sub AddCommand(string CmdSect,string CmdPhrase,string CmdRoutine)
   /varset Commands[1,${TopCommand}] ${CmdPhrase}
   /varset Commands[2,${TopCommand}] ${CmdRoutine}
   /varcalc TopCommand ${TopCommand}+1
   /varset cmds-${CmdSect} ${cmds-${CmdSect}} ${CmdPhrase}
/return

Sub LoadSetting(string VarName,string VarType,string SectionName,string KeyName,string DefaultValue)
   /if (${VarType.Equal[string]}) {
      /if (!${Defined[${VarName}-DefaultValue]}) /declare ${VarName}-DefaultValue ${VarType} outer
      /vardata ${VarName}-DefaultValue DefaultValue
   }
   /if (!${Defined[LoadFrom]}) {
      /declare LoadFrom string outer ini
   }
   /if (${LoadFrom.Equal[ini]}) {
      /declare IniValue string local
      /if (!${Defined[IniFile]}) {
         |setup ini File Reference
         /declare IniFile string outer genbot_${Me.CleanName}.ini
      }
      /varset IniValue ${Ini[${IniFile},${SectionName},${KeyName},NOTFOUND]}
      /if (!${Defined[${VarName}]} && ${VarType.NotEqual[shortcut]}) /declare ${VarName} ${VarType} outer
      /if (${IniValue.Equal[NOTFOUND]}) {
         /ini ${IniFile} "${SectionName}" "${KeyName}" "${DefaultValue}"
         /if (${VarType.NotEqual[shortcut]}) /varset ${VarName} ${DefaultValue}
      } else /if (${VarType.Equal[shortcut]}) {
         /if (!${IniValue.Lower.Equal[none]}) {
            /if (!${Defined[ShortCuts-${VarName.Lower}-Text]}) /declare ShortCuts-${VarName.Lower}-Text string outer
            /varset ShortCuts-${VarName.Lower}-Text ${Ini[${IniFile},${SectionName},${VarName},NA]}
            /varset cmds-SHORTCUTS ${cmds-SHORTCUTS} ${VarName.Lower}
         }
      } else {
         /varset ${VarName} ${IniValue}
      }
      
   }

/return

Sub CoreMain
   |Check Protect
   /if (${DoProtect}) {
      /declare MobID int local ${Spawn[pc ${MasterName}].NearestSpawn[npc radius ${MeleeRadius} zradius 10].ID}
      /if (!${MobID}) {
         /varset MobID ${Spawn[pc ${MasterName}].NearestSpawn[pet radius ${MeleeRadius} zradius 10].ID
         /if (!${Spawn[id ${MobID}].Master.Type.Equal[npc]}) /varset MobID 0
      }
      /if (${MobID} && ${CombatTargetID}!=${MobID}) {
         /call CheckIsLookingAt ${MobID} ${Spawn[${MasterName}].ID}
         /if (${Macro.Return}) {
            /call Target "id ${MobID}"
            /varset CombatTargetID ${MobID}
            /call ExecCommand EventProtect ${Spawn[id ${CombatTargetID}].CleanName}
         }
      }
   }
   /if (${MoveToDest.Length}) /call MoveTo
   /if (${Me.Combat} && (${Target.Type.Equal[NPC]} || ${Target.Master.Type.Equal[npc]}) && ${AutoEngage} && ${Target.Distance}<${CampRadius}) {
      /varset CombatTargetID ${Target.ID}
   } else /if (${CombatTargetID}) {
      /return
   } else /if (${Me.Combat}) /attack off
   /if (${DoTraps}) /call TrapFinder
   /if (${IsAnchored}) {
      /if (${Math.Distance[${AnchorLoc}]}>${AnchorRadius}) {
         /if (!${MoveToDest.Length} && !${CombatTargetID}) /call MoveTo "${AnchorLoc}"
      } else {
         /if (${SitAfterCast} && ${Me.Standing} && !${SitTimer}) /varset SitTimer ${DelayBeforeSit}
         |Check Guard
         /if (${DoGuard} && ${Spawn[npc radius ${GuardRadius}].ID}) {
            /call Target "id ${NearestSpawn[npc radius ${GuardRadius}].ID}"
            /varset CombatTargetID ${NearestSpawn[npc radius ${GuardRadius}].ID}
            /call ExecCommand EventGuard ${NearestSpawn[npc radius ${GuardRadius}].CleanName}
         }
      }
      /return
   }
   /if (${DoGuard}) /call ExecCommand guard off
   /if (${advpath}) /call AdvPathPoll 
   /if (${Afollow} && !${NearestSpawn[${FollowTarget} radius FollowDistanceini].ID}) {
      /call MoveTo "${FollowTarget}"
   }
/return

||||||||||||Do-subs

Sub Do-accept
   /squelch /target clear
   /invite
/return

Sub Do-reject
   /squelch /target clear
   /disband
/return

Sub Do-afk
   /if (!${Defined[Param0]}) {
      /afk
   } else {
      /afk ${CommandParam}
   }
   /call ChatOut 3 "Going afk."
/return

Sub Do-anchor
   /if (!${IsAnchored}) {
      /varset IsAnchored 1
      /varset AnchorLoc ${Me.Y},${Me.X}
      /varset Afollow 0
      /varset FollowTarget NULL
      /if (${advpath} && ${FollowFlag}) /call StopFunction
      /keypress left
      /keypress right
      /call ChatOut 5 "Created anchor at Loc: ${AnchorLoc}."
      /return
   }
   /if (${IsAnchored}) {
     /varset IsAnchored 0
     /call ChatOut 5 "Removed Anchor."
   }
/return

Sub Do-anchorradius(int NewRadius)
   /if (!${Defined[NewRadius]}) {
      /call ChatOut 3 "My anchor radius is ${AnchorRadius}."
   }
   /if (${NewRadius}<3) /return
   /varset AnchorRadius ${NewRadius}
   /call ChatOut 3 "My new anchor radius is ${AnchorRadius}."
/return

Sub Do-assist(string AssistName)
   /if (!${Defined[AssistName]}) {
      /call Assist "${MasterName}"
   } else /if (${AssistName.Equal[me]}) {
      /call Assist "${MasterName}"
   } else /if (${AssistName.Equal[yourself]}) {
      /return
   } else /if (${AssistName.Equal[${Me.CleanName}]}) {
      /return
   } else {
      /call Assist "${CommandParam}"
   }
   /if (!${Target.ID}) {
      /call ChatOut 5 "I failed to get a target."
   } else {
      /call ChatOut 5 "My target is now ${Target.CleanName}."
      /varset CombatTargetID ${Target.ID}
      /if (${AttackOnAssist}) /varset CombatTargetID ${Target.ID}
      /if (${BehindOnAssist}) /call do-getbehind
      /if (${PetOnAssist}) {
         /if (${Me.Sitting}) /Stand
         /call Delay 5
         /pet attack
         /call Delay 5
         /if (${SitAfterCast} && ${Me.Standing}) /varset SitTimer ${DelayBeforeSit}
      }
   }
   /call ExecCommand assistcall
/return

Sub Do-autoinv
   /autoinventory
/return

Sub Do-camp
   /dismount
   /varset Afollow 0
   /if ((${advpath})&&(${FollowFlag})) /call StopFunction
   /varset FollowTarget NULL
   /keypress left
   /keypress right
   /call ChatOut 3 "Camping out."
   /if (${Me.Standing}) /Sit
   /camp desktop
/return

Sub Do-chatin
   /if (!${Defined[Param0]}) {
      /call ChatOut 1 "My chat goes to ${ChatIn}."
      /return
   }
   /varset ChatIn ${Param0}
   /call ChatOut 1 "My chat goes to ${ChatIn}."
/return

Sub Do-cmds
   /declare CommandTypes string local Core|Spell|Combat|Healer|Personal|Toggles|Shortcuts|
   /if (${Defined[Param0]} && ${CommandTypes.Find[${Param0}]}) {
      /call ChatOut 2 "${cmds-${Param0.Upper}}"
      /return
  } else {
      /call ChatOut 3 "Must specify one of ${CommandTypes}"
  }
/return

Sub Do-consent(string TargetName)
   /if (!${Defined[TargetName]}) {
      /call Assist "${MasterName}"
      /varset CommandParam ${Target.CleanName}
      /consent ${Target.CleanName}
   } else /if (${TargetName.Equal[me]}) {
      /call ChatOut 3 "I'm giving you consent."
      /consent ${MasterName}
      /varset CommandParam ${MasterName}
      /return
   } else /if (${TargetName.Equal[yourself]}) {
      /return
   } else /if (${TargetName.Equal[${Me.CleanName}]}) {
      /return
   } else {
      /consent ${CommandParam}
   }
   /call ChatOut 3 "I gave consent to ${CommandParam}"
/return

Sub Do-dismount
   /dismount
   /call ChatOut 5 "I got off my mount."
/return

Sub Do-Door
   /doort
   /face door
   /keypress u
/return

Sub Do-duck
   /keypress DUCK
   /varset SpellFail 1
   /varset CTimer 0
/return

Sub Do-exp
   /call ChatOut 5 "I am at ${Me.PctExp} percent exp.
/return

Sub Do-equip
      /if (${Macro.Params}>1) {
         /for counter 1 to ${Math.Calc[${Macro.Params}-1]}
            /varset CommandText ${CommandText} ${Param${counter}}
         /next counter
         /if {Debug-Core} /echo Do-equip CommandText ${CommandText}
      }
      /declare SlotName string local ${CommandText.Arg[${Math.Calc[${CommandText.Count[ ]}+1]}]}
      /if (${InvSlot[SlotName]} && ${InvSlot[SlotName]}<22) {
         /varset slotName ${SlotName}
         /varset CommandText ${CommandText.Right[-${CommandText.Arg[${Math.Calc[${CommandText.Count[ ]}+1]}].Length}]}

      /if ( !${FindItem[${spellName}].InvSlot} ) {
         /echo Cannot find item: ${spellName}
         /return CAST_UNKNOWNSPELL
      }
      /if ( ${FindItem[${spellName}].InvSlot}>30 ) {
         /varset swapItemback true
         /if ( ${FindItem[${spellName}].WornSlot[1]} ) {
            /varset slotName ${FindItem[${spellName}].WornSlot[1]}
         } else {
            /varset slotName pack8
         }
         /varset slotID ${InvSlot[${slotName}].ID}
         /varset oldSlotID ${FindItem[${spellName}].InvSlot.ID}
         /autoinventory
         /if ( ${InvSlot[${oldSlotID}].Pack} ) {
      :open_pack
            /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
            /if ( !${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} ) /goto :open_pack
         }
      :pick_up_item
         /if ( ${InvSlot[${oldSlotID}].Pack} && !${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
         /nomodkey /itemnotify ${InvSlot[${oldSlotID}]} leftmouseup
         /if ( !${Cursor.Name.Equal[${spellName}]} ) /goto :pick_up_item
      :exchange_items
         /nomodkey /itemnotify ${slotID} leftmouseup
         /if ( !${Me.Inventory[${slotID}].Name.Equal[${spellName}]} ) /goto :exchange_items
      }

/return

Sub Do-face
   /call StandardTarget "${CommandParam}"
   /call ChatOut 5 "Facing ${Target.CleanName}."
   /if (${Me.Sitting}) /Stand
   /call Delay 5
   /face
/return

Sub Do-follow
   /if (${Me.Sitting}) /Stand
   /varset IsAnchored 0
   /if (!${Defined[Param0]}) {
         /varset FollowTarget ${MasterName}
   } else /if (${CommandParam.Equal[me]}) {
         /varset FollowTarget ${MasterName}
   } else /if (${CommandParam.Equal[yourself]}) {
         /return
   } else /if (${CommandParam.Equal[${Me.CleanName}]}) {
         /return
   } else {
         /varset FollowTarget ${CommandParam}
   }
   /call Target "${FollowTarget}"
   /if (${followmode}==1) {
      /varset Afollow 1
   }
   /if (${followmode}==2) {
      /call FollowFunction "${Target.CleanName}"
   }
   /if (${followmode}==3) {
      /follow
   }
   /if (${Target.ID}) {
      /call ChatOut 5 "I am now following ${Target.CleanName}."
   } else {
      /call ChatOut 5 "Unable to follow ${FollowTarget}."
      /call StopFunction
      /varset FollowTarget NULL
   }
/return

Sub Do-followmode
   /if (!${Defined[Param0]}) /return
   /varset followmode ${Param0}
/return

Sub Do-group
   /if (!${Defined[Param0]}) {
      /return
   } else {
      /g ${CommandParam}
   }
/return

Sub Do-invite(string TargetName)
   /if (!${Defined[TargetName]}) {
      /call Assist "${MasterName}"
   } else /if (${TargetName.Equal[me]}) {
      /call Target "pc ${MasterName}"
   } else /if (${TargetName.Equal[yourself]}) {
      /return
   } else /if (${TargetName.Equal[${Me.CleanName}]}) {
      /return
   } else {
      /call Target "pc ${CommandParam}"
   }
   /call ChatOut 3 "Inviting ${Target.CleanName}."
   /invite
/return

Sub Do-lootall
   /declare DeadCount int local
   /declare si int local
   /varset CorpseList
   /if (${Me.Combat}) {
      /call ChatOut 5 "I'm busy fighting right now.  Ask me to loot again later!"
      /return
   }
   /varset DeadCount ${SpawnCount[corpse radius ${CorpseRadius}]}
   /if (!${DeadCount}) {
      /call ChatOut 5 "No corpses within range to loot."
      /return
   }
   /for si 1 to ${DeadCount}
      /call ListAppendElement CorpseList ${NearestSpawn[${si},corpse radius ${CorpseRadius}].ID} " "
   /next si
   /for si 1 to ${DeadCount}
      /call Target "id ${CorpseList.Arg[${si}]}"
      /if (${Target.Type.Equal[corpse]}) /call Loot
   /next si
/return

Sub Do-lootup
   /if (${Me.Combat}) {
      /call ChatOut 6 "I'm busy fighting right now.  Ask me to loot again later!"
      /return
   }
   /if (${Defined[Param0]}) {
      /call Target "corpse ${CommandParam}"
   }
   /call Loot
/return

Sub Do-mount
   /if (${Me.Sitting}) /stand
   /if (!${String[ item alt spell slot ].Find[ ${MountItem.Arg[1].Arg[1,-]} ]}) /varset MountItem item ${MountItem} 
   /call AddCast "${MountItem}" "0" buff
   /call ChatOut 5 "Summoning my mount."
/return

Sub Do-moveto
   /if (!${CommandParam.Find[,]}) {
      /if (${movetomode}==1) {
         /call MoveTo "${CommandParam}"
      }
      /if (${movetomode}==2) {
         /call GotoFunction "${CommandParam.Arg[1,]}" "${CommandParam.Arg[2,]}"
      }
      /return
   }
   /if (!${Defined[TargetName]}) {
      /call Assist "${MasterName}"
      /varset CommandParam ${Target.CleanName}
   } else /if (${TargetName.Equal[me]}) {
      /call Target "${MasterName}"
      /varset CommandParam ${Target.CleanName}
   } else /if (${TargetName.Equal[yourself]} || ${TargetName.Equal[${Me.CleanName}]}) {
      /return
   } else {
      /if (${Spawn[${CommandParam}].ID}) /call ChatOut 3 "Destination for moveto not recognized.  Try a pc or npc name, or a loc in the form: y,x, such as -100,300"
      /return
   }
   /if (${movetomode}==1) {
      /call MoveTo "${CommandParam}"
   }
   /if (${movetomode}==2) {
      /call GotoFunction "${Spawn[${CommandParam}].Y}" "${Spawn[${CommandParam}].X}" "${Spawn[${CommandParam}].Z}"
   }
/return

Sub Do-movetomode
   /if (!${Defined[Param0]}) /return
   /varset movetomode ${Param0}
/return

Sub Do-notarget
   /squelch /target clear
/return

Sub Do-pause
      /if (${advpath}) {
         /if (!${PauseFlag}) {
            /call ChatOut 5 "Pausing."
         } else {
            /call ChatOut 5 "Unpausing."
         }
         /call PauseFunction
      }
/return

Sub Do-petattack
   /call Assist "${MasterName}"
   /if (!${Target.ID}) /call ChatOut 5 "I failed to get a target."
   /pet attack
/return

Sub Do-petback
   /pet back off
/return

Sub Do-petguard
   /pet guard here
/return

Sub Do-random
   /if (!${Defined[Param0]}) /return
   /if (!${Defined[Param1]}) {
      /random ${Param0}
   } else {
      /random ${Param0} ${Param1}
   }
/return

Sub Do-relay
   /varset Relaytells 1
/return

Sub Do-norelay
   /varset Relaytells 0
/return

Sub Do-reload
   /call ChatOut 5 "Reload initiated."
   /mac genbot
/return

Sub Do-reportbuffs
   /if (${Defined[Param0]}) {
      /declare myBuffs string local Buffs:
      /declare counter int local
      /for counter 0 to 15
          /if (${Me.Buff[${counter}].ID}) /varset myBuffs ${myBuffs} "${Me.Buff[${counter}]}"
      /next counter
      /call ChatOut 1 "${myBuffs}"
   } else {
      /if (${Param0.Equal[queue]}) {
         /declare counter int local
         /for counter 1 to ${BuffListCount}
            /call ChatOut 1 "Buff ${BuffList[${counter},2]} needs to be refreshed on ${BuffList[${counter},1]} in {BuffListTimes[${counter},1]} seconds."
         /next counter
      }
   }
/return

Sub Do-rmod(int RangeMod) 
   /if (!${Defined[RangeMod]}) /return
   /varcalc MeleeRange ${MeleeRange}+${RangeMod} 
   /call ChatOut 3 "New melee range is ${MeleeRange}" 
/return 

Sub Do-rptvar
   /if (!${Defined[Param0]}) /return
   /call ChatOut 5 "${Param0} is equal to ${${Param0}}"
/return

Sub Do-run
   /keypress ctrl+r
/return

Sub Do-say
   /if (!${Defined[Param0]}) {
      /return
   } else {
      /say ${CommandParam}
   }
/return

Sub Do-saytarget
   /call ChatOut 5 "my target is ${Target.CleanName}."
/return

Sub Do-Setvar
   /if (!${Defined[Param0]}) /return
   /declare VarLen int local
   /declare ValueLen int local
   /declare VarName string Local
   /varset VarName ${CommandParam.Arg[1]}
   /varset VarLen ${CommandParam.Length}
   /varset ValueLen ${CommandParam.Length}
   /varcalc ValueLen ${ValueLen}-${VarLen}
   /varset ${VarName} ${CommandParam.Right[${ValueLen}]}
   /call ChatOut 5 "${Param0} is now equal to ${${Param0}}"
/return

Sub Do-sit
   /varset Afollow 0
   /varset FollowTarget NULL
   /if ((${advpath})&&(${FollowFlag})) /call StopFunction
   /if (${Me.Standing}) /sit
/return

Sub Do-stand
   /if (${Me.Sitting}) /Stand
/return

Sub Do-stay
   /varset Afollow 0
   /varset FollowTarget NULL
   /if ((${advpath})&&(${FollowFlag})) /call StopFunction
   /keypress DOWN
   /keypress left
   /keypress right
/return

Sub Do-stop
   /dismount
   /varset CombatTargetID 0
   /varset LootTooFar 1
   /varset Afollow 0
   /varset MoveToDest
   /varset CastQueue
   /if (${advpath}) /call StopFunction
   /varset FollowTarget NULL
   /call ChatOut 5 "Stopping."
   /keypress left
   /keypress right
   /keypress DUCK
   /keypress DUCK
   /keypress forward hold
   /keypress back hold
   /delay 1
   /keypress forward 
   /keypress back
   /squelch /target clear
   /keypress right
/return

Sub Do-target
   /call StandardTarget "${CommandParam}"
   /call ChatOut 5 "My target is now ${Target.CleanName}."
/return

Sub Do-tell
   /if (!${Defined[Param0]}) {
      /return
   } else {
      /tell ${CommandParam}
   }
/return

Sub Do-trade
   /call ChatOut 5 "Clicking trade."
   /notify TradeWnd TRDW_Trade_Button LeftMouseUp
   /call Delay 3
/return

Sub Do-verbosity(int NewVerbosity)
   /if (!${Defined[NewVerbosity]}) {
      /call ChatOut 1 "My Verbosity is set to ${Verbosity}."
      /return
   }
   /varset Verbosity ${NewVerbosity}
   /call ChatOut 1 "My Verbosity is set to ${Verbosity}."
/return

Sub Do-yes
   /call ChatOut 5 "Clicking yes for res."
   /notify ConfirmationDialogBox Yes_Button leftmouseup
   /call Delay 3
/return


|||||||||||| Called subs

Sub Assist(string sAssistName)
   /squelch /target clear
   /if (${DebugList.Find[core]}) /echo /assist ${sAssistName}
   /assist ${MasterName}
   /delay 2s ${Target.ID}
   /if (!${Target.ID}) {
      /call ChatOut 3 "Unable to /assist ${sAssistName}."
   }
/return

Sub ChatOut(int ChatPriority,string ChatText)
   /declare GenFor int local

   /if (${ChatPriority}>${Verbosity}) /return
   /if (${Macro.Params}>2) {
      /for GenFor 2 to ${Math.Calc[${Macro.Params}-1]}
         /varset ChatText ${ChatText} ${Param${GenFor}}
      /next GenFor
   }
   /if (${MasterName.Equal[GROUP]}) {
      /gsay ${ChatText}
      /return
   }
   /if (${TalkToSelf}) {
      /echo ${ChatText}
      /return
   }
   /if (${ChatIn.Equal[tell]}) {
      /if (${ChatOutTimer}) /delay ${ChatOutTimer}
      /varset ChatOutTimer 20
      /tell ${MasterName} ${ChatText}
   } else /if (${ChatIn.Equal[Group]}) {
      /gsay ${ChatText}
   } else /if (${ChatIn.Equal[Raid]}) {
      /rsay ${ChatText}
   } else /if (${ChatIn.Equal[Say]}) {
      /if (${ChatOutTimer}) /delay ${ChatOutTimer}
      /varset ChatOutTimer 20
      /say ${ChatText}
   } else /if (${ChatIn.Equal[Channel]}) {
      /if (${ChatOutTimer}) /delay ${ChatOutTimer}
      /varset ChatOutTimer 20
      /chat #${ChatInChannel} ${ChatText}
   } else /if (${ChatIn.Equal[IRC]}) {
      /i say ${ChatText}
   }
/return

Sub ExecCommand(string CommandText)
   /declare counter int local
   /declare DidThenClause bool local 0
   /declare ElseClause string local

   /if (${Macro.Params}>1) {
      /for counter 1 to ${Math.Calc[${Macro.Params}-1]}
         /varset CommandText ${CommandText} ${Param${counter}}
      /next counter
   }
   /if (${CommandText.Left[3].Lower.Equal[/if]}) {
      /if (${CommandText.Find[/else]}) {
         /varset ElseClause ${CommandText.Right[-${Math.Calc[${CommandText.Find[/else ]}+5]}]}
         /varset CommandText ${CommandText.Left[${Math.Calc[${CommandText.Find[/else ]}-1]}]}
         /docommand ${CommandText}
         /echo CommandText ${CommandText} ElseClause ${ElseClause} DidThenClause ${DidThenClause}
         /if (!${DidThenClause}) {
            /call ExecCommand "${ElseClause}"
         }
      } else {
         /docommand ${CommandText}
      }
      /return
   }
   /if (${CommandText.Left[1].Equal[/]}) {
      /docommand ${CommandText}
      /return
   }
   /varset CurrCommand ${CommandText.Arg[1]}
   /if (${CommandText.Arg[2].Length}) {
      /varset CommandParam ${CommandText.Right[-${CurrCommand.Length}]}
   } else {
      /varset CommandParam
   }
   /if (${Defined[cmds-SHORTCUTS]}) {
      /if (${String[ ${cmds-SHORTCUTS.Lower} ].Find[ ${CurrCommand.Lower} ]}) {
         /call ShortCut "${CommandText}"
         /return
      }
   }

   /if (${Defined[cmds-ROUTINES]}) {
      /if (${String[ ${cmds-ROUTINES.Lower} ].Find[ ${CurrCommand.Lower} ]}) {
         /call Routine "${CommandText}"
         /return
      }
   }
   /for counter 1 to ${TopCommand}
      /if (${CurrCommand.Equal[${Commands[1,${counter}]}]}) {
         /call ${Commands[2,${counter}]} ${CommandParam}
         /return
      }
   /next counter

   /if (${Defined[Toggles]}) {
      /for counter 1 to ${TopToggle}
         /if (${CurrCommand.Equal[${Toggles[1,${counter}]}]}) {
            /call SetToggle ${counter} ${CommandParam}
            /return
         }
      /next counter
   }
/return

sub Loot
   /declare counter int local
   /declare LootSlot int local 1
   /if (${Me.Combat}) /return
   /if (!${Target.ID}) /squelch /target corpse radius ${CorpseRadius}
   /if (${Target.Type.NotEqual[corpse]}) /return
   :MoveToCorpse
   /call MoveTo "${Target.Y},${Target.X}"
   /if (${Spawn[${MoveToDest}].Type.Equal[corpse]}) /goto :MoveToCorpse
   /squelch /face
   /varset LootTooFar 0
   /lootn never
   /loot
   /varset counter 0
   :CoreWaitLoot
      /call Delay 5
      /doevents chat
      /varcalc counter ${counter}+1
      /if (${counter}>12) /goto :donelooting
   /if (!${Corpse.Items}) /goto :CoreWaitLoot
   /delay 2s
   /call ChatOut 5 "Looting ${Target.CleanName}."
   :lootloop
      /if (${LootTooFar}) /goto :donelooting
      /if (!${Corpse.Items}) /goto :donelooting
      /doevents chat
      /itemnotify loot${LootSlot} rightmouseup
      /call Delay 1s
      /varcalc LootSlot ${LootSlot}+1
      /if (${LootSlot}>31) /varset LootSlot 1
      /doevents chat
      /if (${Cursor.ID}) /autoinv
   /goto :lootloop
   :donelooting
   /lootn always
   /notify LootWnd DoneButton leftmouseup
   /delay 2s ${Me.Standing}
/return

Sub MoveTo
   /if (${Defined[Param0]}) {
      /varset MoveToDest ${Param0}
      /if (${Defined[Param1]}) {
         /varset MoveToRange ${Param1}
      } else {
         /varset MoveToRange ${AnchorRadius}
      }
   }
   /if (${CastStep}) /return
   /if (!${Me.Standing}) /stand
   /declare MoveDist int local
   /declare DistGoal int local
   /declare CheckObstacle int local 0
   /varset LastLoc ${Me.Y},${Me.X}
   :MoveLoop
      /if (${MoveToDest.Find[,]}) {
         /face nolook loc ${MoveToDest}
         /varset DistGoal ${AnchorRadius}
         /varcalc MoveDist ${Math.Distance[${MoveToDest}]}
      } else /if (!${Spawn[${MoveToDest}].ID} || ${Spawn[${MoveToDest}].ID}==${Me.ID} || ${MoveToDest.Find[Null]}) {
         /varset MoveToDest
         /return
      } else {
         /squelch /face fast nolook loc ${Spawn[${MoveToDest}].Y},${Spawn[${MoveToDest}].X}
         /varset DistGoal ${MeleeRange}
         /varcalc MoveDist ${Math.Distance[${Spawn[${MoveToDest}].Y},${Spawn[${MoveToDest}].X}]}
      }
      /if (${MoveDist}>${DistGoal}) {
         /keypress forward hold
      } else {
         /if (!${MoveToDest.Find[,]} && ${MoveDist}<${MeleeRange}-5) {
            /keypress back hold
            /delay 5 (${Math.Distance[${Spawn[${MoveToDest}].Y},${Spawn[${MoveToDest}].X}]}>${MeleeRange}-2)
            /keypress back
         }
         /keypress forward
         /if (${MoveToDest.Equal[${AnchorLoc}]}) {
            /face nolook away loc ${AnchorLoc}
            /keypress Home
         }
         /varset MoveToDest
         /return
      }
      |/if (!${CheckObstacle.OriginalValue}) /varset CheckObstacle 3
      /varcalc CheckObstacle ${CheckObstacle}+1
      /if (${CheckObstacle}>5) {
         /varset CheckObstacle 0
         /if (${Math.Distance[${LastLoc}:${Me.Y},${Me.X}]}<1) {
            /call Hitobst 5
            /return
         }
         /if (${MoveDist}-${Math.Distance[${LastLoc}:${Me.Y},${Me.X}]}>${DistGoal}+100) {
            /return
         }
         /varset LastLoc ${Me.Y},${Me.X}
      }
   /goto :MoveLoop
/return

Sub Hitobst(int HoldTime)
   /if (!${Me.Speed}) {
      /keypress forward
      /return
   }
   /keypress forward
   /keypress back hold
   /delay 2s
   /keypress back
   /if (${Math.Rand[2]}) {
      /keypress right hold
      /delay ${HoldTime}
      /keypress right
   } else {
      /keypress left hold
      /delay ${HoldTime}
      /keypress left
   }
   /keypress forward hold
   /delay 2s
   /keypress forward
   /keypress left
   /keypress right
/return

Sub StandardTarget(string TargetName)
   /if (!${Defined[TargetName]}) {
      /return
   } else /if (!${TargetName.Length}) {
      /call Assist "${MasterName}"
   } else /if (${TargetName.Equal[me]}) {
      /call Target "${MasterName}"
   } else /if (${TargetName.Equal[yourself]} || ${TargetName.Equal[${Me.CleanName}]}) {
      /call Target myself
   } else {
      /call Target "${TargetName}"
   }
/return

Sub Target(string sTargetName)
   /squelch /target clear
   /if (${Spawn[pc ${sTargetName} radius ${MaxTargetRange}].ID}) {
      /squelch /target pc ${sTargetName} radius ${MaxTargetRange}
   } else {
      /squelch /target ${sTargetName} radius ${MaxTargetRange}
   }
   /delay 2s ${Target.ID}
   /if (!${Target.ID}) /echo Unable to locate target ${sTargetName}.
/return

Sub TrapFinder
   /if (${Me.AbilityReady[Sense Traps]}) /doability "Sense Traps"
/return

Sub ListDelbyArg(string sList,int sArg,string sDiv)
   /if (!${Defined[sDiv]}) /varset sDiv |
   /declare sright int local
   /declare sleft int local
   /declare splaceholder string local
   /vardata ${sList} String[${sDiv}${${sList}}${sDiv}${sDiv}]
   /varset splaceholder ${String[${${sList}}].Arg[${sArg},${sDiv}]}
   /varcalc sleft  ${${sList}.Find[${sDiv}${splaceholder}${sDiv}]}
   /varcalc sright ${sleft}+${String[${splaceholder}${sDiv}].Length}
   /vardata ${sList} String[${${sList}.Left[${sleft}]}${${sList}.Right[-${sright}]}]
   /varset ${sList} ${${sList}.Left[-2].Right[-1]}
   /if (${DebugList.Find[core]}) /echo List ${${sList}} deleted arg ${sArg}
/return

Sub ListReplacebyArg(string sList,string sElement,string sArg,string sDiv)
   /if (!${Defined[sDiv]}) /varset sDiv |
   /vardata ${sList} String[${sDiv}${${sList}}${sDiv}${sDiv}]
   /declare sright int local
   /declare sleft int local
   /declare splaceholder string local
   /varset splaceholder ${String[${${sList}}].Arg[${sArg},${sDiv}]}
   /varcalc sleft  ${${sList}.Find[${sDiv}${splaceholder}${sDiv}]}
   /varcalc sright ${sleft}+${String[${splaceholder}${sDiv}].Length}
   /vardata ${sList} String[${${sList}.Left[${sleft}]}${sElement}${sDiv}${${sList}.Right[-${sright}]}]
   /varset ${sList} ${${sList}.Left[-2].Right[-1]}
   /if (${DebugList.Find[core]}) /echo List ${${sList}} sElement ${sElement} repladed arg ${sArg}
/return

Sub StringReplaceAll(string sList,string oldElement,string newElement)
   /declare GenFor int local
   /declare sright int local
   /declare sleft int local
   /for GenFor 1 to ${${sList}.Length}
      /if (${${sList}.Find[${oldElement}]}) {
         /varset ${sList} |${${sList}}||
         /varcalc sleft  ${${sList}.Find[${oldElement}]}-1
         /varcalc sright ${sleft}+${String[${oldElement}].Length}
         /varset ${sList} ${${sList}.Left[${sleft}]}${newElement}${${sList}.Right[-${sright}]}
         /varset ${sList} ${${sList}.Left[-2].Right[-1]}
      } else {
         /if (${DebugList.Find[core]}) /echo List ${${sList}} oldElement ${oldElement} replaced newElement ${newElement}
         /return
      }
   /next GenFor
   /echo Error in StringReplaceAll
/return

Sub ListDelbyName(string sList,string sName,string sDiv)
   /if (${DebugList.Find[core]}) /echo List ${${sList}}  TO Delete: ${sName}
   /if (!${Defined[sDiv]}) /varset sDiv |
   /vardata ${sList} String[${sDiv}${${sList}}${sDiv}${sDiv}]
   /declare sright int local
   /declare sleft int local
   /varcalc sleft  ${String[${sDiv}${${sList}}${sDiv}].Find[${sDiv}${sName}${sDiv}]}-1
   /varcalc sright ${sleft}+${String[${sName}${sDiv}].Length}
   /vardata ${sList} String[${${sList}.Left[${sleft}]}${${sList}.Right[-${sright}]}]
   /varset ${sList} ${${sList}.Left[-2].Right[-1]}
   /if (${DebugList.Find[core]}) /echo List ${${sList}}  Deleted: ${sName}
/return

Sub ListAppendElement(string sList,string sElement,string sDiv)
   /if (!${Defined[sDiv]}) /varset sDiv |
   /if (${${sList}.Length}) {
      /varset ${sList} ${${sList}}${sDiv}${sElement}
   } else {
      /varset ${sList} ${sElement}
   }
   /if (${DebugList.Find[core]}) /echo List ${${sList}}  Added: ${sElement}
/return


Sub ListPrependElement(string sList,string sElement,string sDiv)
   /if (!${Defined[sDiv]}) /varset sDiv |
   /if (${${sList}.Length}) {
      /varset ${sList} ${sElement}${sDiv}${${sList}}
   } else {
      /varset ${sList} ${sElement}
   }
   /if (${DebugList.Find[core]}) /echo List ${${sList}}  Added: ${sElement}
/return

Sub ListFindStringArg(string sList,string sString,string sDiv)
   /if (!${Defined[sDiv]}) /varset sDiv |
   /declare sReturn int local
   /varcalc sReturn ${${sList}.Left[${${sList}.Find[${sString}]}].Count[${sDiv}]}+1
   /if (${DebugList.Find[core]}) /echo List ${${sList}}  Arg: ${sReturn}
/return ${sReturn}


|||||||||||| Events

Sub Event_Appear
   /call ExecCommand EventLostInvis
/return

Sub Event_Appearing
   /call ExecCommand EventLoosingInvis

/return

Sub Event_Chat(string ChatType,string ChatSender,string ChatText)
   /if (!${ChatType.Equal[GROUP]} && !${ChatType.Equal[${ListenChan}]}&& !${ChatType.Equal[TELL]}) {
      /return
   }
   /if (${ChatType.Equal[GROUP]} && !${ListenGroup}) /return
   /if (${ChatType.Equal[${ListenChan}]} && !${ListenChat}) /return
   /if (${ChatType.Equal[${ListenChan}]} || ${ChatType.Equal[GROUP]}) {
      /if (${CheckName} && ${ChatText.Arg[1].NotEqual[${Me.CleanName}]}) /return
      /if (${CheckName}) {
         /declare NameLength int local ${Me.CleanName.Length}
         /varcalc NameLength ${NameLength}+1
         /varset ChatText ${ChatText.Right[-${NameLength}]}
      } else {
         /if (${String[|${IgnGroupList}|].Find[|${ChatText.Arg[1]}|]}) /return
      }
   }
   /if (${String[ ${MasterList.Lower} ].Find[ ${ChatSender.Lower} ]}) {
      /varset MasterName ${ChatSender}
      /varset TalkToSelf 0
      /call ExecCommand "${ChatText}"
      /return
   }
   /if (${Relaytells} && ${ChatType.Equal[TELL]}) {
      /if (${ChatSender.Equal[${NearestSpawn[npc].CleanName}]}) /return
      /call ChatOut 1 "${ChatSender} told me: ${ChatText}"
   }
/return

Sub Event_CorpseTooFar
   /call ChatOut 5 "I'm not close enough to loot ${Target.CleanName}."
   /varset LootTooFar 1
/return

Sub Event_EscKey
   /call Do-stop
/return

Sub Event_ExpGained
   /call ExecCommand EventExpGained
/return

Sub Event_FollowOff
   /squelch /target clear
   /call ChatOut 5 "Auto follow Off."
/return

Sub Event_FoundBoxTrap
   /if (${Me.AbilityReady[Disarm Traps]}) {
      /call ChatOut 5 "Trying to disarm a ${Target.CleanName} trap."
      /doability "Disarm Traps"
      /return
   }
/return

Sub Event_FoundFloorTrap
   /if (${Me.AbilityReady[Disarm Traps]}) {
      /call ChatOut 5 "Trying to disarm a floor trap."
      /doability "Disarm Traps"
      /return
   }
/return

Sub Event_ImDead
   /call ExecCommand EventImDead
/return

Sub Event_Invite
   /if (${String[ ${MasterList.Lower} ].Find[ ${Param1.Lower} ]}) {
      /call Do-accept
   } else {
      /call ChatOut 6 "${Param1} has invited me to join his group."
      /call ChatOut 9 "Let me know if I should 'accept' or 'reject' his invitation."
   }
/return

Sub Event_IRC(string IRCText,string IRCSender)
      /if (${String[ ${MasterList.Lower} ].Find[ ${IRCSender.Lower} ]}) {
      /declare NameLength int local ${IRCSender.Length}
         /varcalc NameLength ${NameLength}+2
         /varset IRCText ${IRCText.Right[-${NameLength}]}
    /call ExecCommand "${IRCText}"
      /return
   }
/return

Sub Event_LosingLev
   /call ExecCommand EventLoosingLevitate
/return

Sub Event_SelfEcho(string EchoText)
   /varset TalkToSelf 1
   /varset EchoText ${EchoText.Right[-13]}
   /call ExecCommand "${EchoText}"
/return

Sub Event_timer(string TimerName,string OldValue)
   /if (${TimerName.Arg[1,-].Equal[ST]}) {
      /if (${DebugList.Find[core]}) /echo ${Me.Name} Calling subroutine ${TimerName.Right[-3]}
      /vardata SubCallName TimerName.Right[-3]
      /if (${SubCallName.Find[-]}) /call StringReplaceAll SubCallName "-" " "
      |/if (${DebugList.Find[core]}) /echo ${Me.Name} Calling subroutine ${SubCallName}
      /call ${SubCallName}
   }
   /if (${TimerName.Equal[SitTimer]}) {
      /if (${Me.Standing} && !${CastStep} && !${Me.Speed}) {
         /sit
      } else {
         /varset SitTimer 2s
      }
   }
   /if (${TimerName.Equal[ChainStunTime]}) {
      /call NextStun
   }
/return

Sub Event_Zoned
   /varset IsAnchored 0
   /keypress forward
   /call ExecCommand EventZoned
/return
Last edited by Vexix on Fri Jul 23, 2004 9:41 am, edited 1 time in total.

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 11:00 am

botcombat.inc

Code: Select all


|botcombat.inc 
|Bot combat module. 
|Version 13.2.1
|Date:07/23/2004 
| 
||** 
[botcombat] 
version=13.2.1
**|| 

#event Attacking       "You pierce #*#" 
#event Attacking       "You slash #*#" 
#event Attacking       "You Hit #*#" 
#event Attacking       "You Bash #*#" 
#event ArcheryTooFar   "Your target is too far away, get closer" 
#event DisarmTrap      "You have disarmed #*#" 
#event Enraged         "#*#|${Spawn[id {CombatTargetID}].CleanName}| has become ENRAGED#*#" 
#event FoundFloorTrap  "You sense a trap in this direction." 
#event FoundBoxTrap    "You are certain that #*#" 
#event UnderAttack     "#1#YOU for #*#" 
#event UnderAttack     "#1#to#*#YOU, but #*#" 
#event MobGate         "#*#|${Spawn[id {CombatTargetID}].CleanName}| Gates.#*#" 
#event Offrage         "#*#|${Spawn[id {CombatTargetID}].CleanName}| is no longer enraged#*#"


Sub Init-Combat 
   /declare cmds-COMBAT string outer Combat: 
   |For each command 
   |/call AddCommand "Command Section" "Command Phrase" "Called Sub" 
   |Command Section - where the command will be listed in response to the cmd phrase 
   |Command Phrase to trigger bot - End User can change to suit prefferences 
   |Called Sub - Routine to execute in response to Command Phrase 
   /call AddCommand COMBAT attack Do-attack 
   /call AddCommand COMBAT behind Do-behind 
   /call AddCommand COMBAT disc Do-disc 
   /call AddCommand COMBAT getbehind Do-getbehind 
   /call AddCommand COMBAT hide Do-hide 
   /call AddCommand COMBAT noattack Do-noattack 
   /call AddCommand COMBAT shield Do-shield 
   /call AddCommand COMBAT sneak Do-sneak 

|Declare Variables 
   /declare DoGuard bool outer FALSE 
   /declare EnrageVar bool outer FALSE 
   /declare IsPuller bool outer FALSE 
   /declare ProtectList string outer ${MasterList} 

|Timers 
   /declare InCiteTimer timer outer 

|Load settings 
   /call LoadSetting AutoBehind bool Combat AutoBehind 0 
   /call LoadSetting DoMelee bool Combat DoMelee 0 
   /call LoadSetting CampRadius int Combat CampRadius 100 
   /call LoadSetting GuardRadius int Combat GuardRadius 50
   /call LoadSetting AutoEngage bool Combat AutoEngage 1 
   /call LoadSetting DoArchery bool Combat DoArchery 0 
   /call LoadSetting DoBackstab bool Combat DoBackstab 0 
   /call LoadSetting DoBash bool Combat DoBash 0 
   /call LoadSetting DoDisarm bool Combat DoDisarm 0 
   /call LoadSetting DoEvade bool Combat DoEvade 0 
   /call LoadSetting DoFrenzy bool Combat DoFrenzy 0 
   /call LoadSetting DoFlyingKick bool Combat DoFlyingKick 0 
   /call LoadSetting DoIncite bool Combat DoIncite 0 
   /call LoadSetting DoKick bool Combat DoKick 0 
   /call LoadSetting DoSlam bool Combat DoSlam 0 
   /call LoadSetting DoTaunt bool Combat DoTaunt 0 
   /call LoadSetting DoDefend bool Combat DoDefend 0 
   /call LoadSetting DoProtect bool Combat DoProtect 0 
   /call LoadSetting MeleeRadius int Combat ProtectOrDefendCheckRadius 25
   
   
   
   /call LoadSetting EventDefend shortcut EVENTS EventDefend "/botsay I've been attacked by NameS!  Attacking right back!"
   /call LoadSetting EventGuard shortcut EVENTS EventGuard "/botsay Intruder alert!  Attacking the trespassing NameS!"
   /call LoadSetting EventAttacked shortcut EVENTS EventAttacked "None"
   /call LoadSetting EventProtect shortcut EVENTS EventProtect "/botsay How dare NameS attack my master?!  I must punish this insolence!"

   /assist off
   
/return 

Sub CombatMain 
   /call Combatcheck 
   /if (!${CombatTargetID}) /return 
   /if (${DoMelee}) { 
      /if (!${Me.Combat}) /attack on 
      /if (!${MoveTo.Length}) /call MoveTo "id ${CombatTargetID}"
      /call MeleeAbility 
   } 
   /if (${DoArchery}) { 
      /squelch /face fast 
      /range 
   } 
/return 

||||Do Subs 
Sub Do-attack 
   /call StandardTarget "${CommandParam}" 
   /if (!${Target.Type.Equal[NPC]} && !${Target.Master.Type.Equal[NPC]}) { 
      /varset CombatTargetID 0 
      /return 
   } 
   /varset CombatTargetID ${Target.ID} 
   /if (!${Me.Standing}) /stand 
   /call ChatOut 5 "Attacking ${Target.CleanName}." 
/return 

Sub Do-behind 
   /if (!${Target.ID}) { 
      /call Assist "${MasterName}" 
   } 
   :behind 
   /if (!${Target.ID}) /return 
   /call MoveTo 
  | ----- Clockwise Rotate Check ----- 
   /if (!${Target.ID}) /return 
   /if (${Target.Heading.Degrees}>=180 && ${Math.Calc[${Target.Heading.Degrees}-180]}<=${Me.Heading.Degrees} && ${Me.Heading.Degrees}<${Math.Calc[${Target.Heading.Degrees}-22.5]}) /call bsclock 
   /if (!${Target.ID}) /return 
   /if (${Target.Heading.Degrees}>=180 && ${Me.Heading.Degrees}<=180 && ${Math.Calc[${Me.Heading.Degrees}-22.5]}>${Math.Calc[${Target.Heading.Degrees}-360]}) /call bscounter 
   /if (!${Target.ID}) /return 
   /if (${Target.Heading.Degrees}<=180 && ${Me.Heading.Degrees}<${Math.Calc[${Target.Heading.Degrees}-22.5]}) /call bsclock 
  | ----- Counter Clockwise Rotate Check ----- 
   /if (!${Target.ID}) /return 
   /if (${Me.Heading.Degrees}>=180 && ${Math.Calc[${Me.Heading.Degrees}-180]}<=${Target.Heading.Degrees} && ${Me.Heading.Degrees}>${Math.Calc[${Target.Heading.Degrees}+22.5]}) /call bscounter 
   /if (!${Target.ID}) /return 
   /if (${Me.Heading.Degrees}>=180 && ${Target.Heading.Degrees}<=180 && ${Math.Calc[${Me.Heading.Degrees}-157.5]}<${Math.Calc[${Target.Heading.Degrees}+180]}) /call bsclock 
   /if (!${Target.ID}) /return 
   /if (${Me.Heading.Degrees}<=180 && ${Target.Heading.Degrees}<=180 && ${Me.Heading.Degrees}>${Math.Calc[${Target.Heading.Degrees}+25]}) /call bscounter 
   /if (!${Target.ID}) /return 
   /if (${Math.Abs[${Math.Calc[${Target.Heading.Degrees}-${Me.Heading.Degrees}]}]}>30) /goto :behind 
/return 

Sub Do-disc 
   /if (!${Defined[Param0]}) /return 
     /disc ${Param0} 
/return 

Sub Do-getbehind 
   /varset ObstacleCheck 0 
   /varset GenLastXLoc ${Me.Y} 
   /varset GenLastYLoc ${Me.X} 
   /if (!${Target.ID}) { 
      /call Assist "${MasterName}" 
   } 
   /if (${Math.Distance[${Math.Calc[${Target.Y}-${Math.Cos[${Target.Heading.Degrees}]}*10]},${Math.Calc[${Target.X}+${Math.Sin[${Target.Heading.Degrees}]}*10]}]}<3) /goto :noneed 
   /if (!${Target.ID}) /return 
   /keypress FORWARD hold 
   :gobehindloop 
   /if (${Me.State.NotEqual[STAND]}) /stand 
   /if (!${Target.ID}) { 
      /keypress FORWARD 
      /return 
   } 
   /if (${ObstacleCheck}>=60) { 
      /if (${GenLastXLoc}==${Me.Y} && ${GenLastYLoc}==${Me.X}) { 
         /keypress FORWARD 
         /return 
      } 
      /varset GenLastXLoc ${Me.Y} 
      /varset GenLastYLoc ${Me.X} 
      /varset ObstacleCheck 0 
   } 
   /varcalc ObstacleCheck ${ObstacleCheck}+1 
   /doevents 
   /face nolook fast loc ${Math.Calc[${Target.Y}-${Math.Cos[${Target.Heading.Degrees}]}*10]},${Math.Calc[${Target.X}+${Math.Sin[${Target.Heading.Degrees}]}*10]} 
   /if (${Math.Distance[${Math.Calc[${Target.Y}-${Math.Cos[${Target.Heading.Degrees}]}*10]},${Math.Calc[${Target.X}+${Math.Sin[${Target.Heading.Degrees}]}*10]}]}>1) /goto :gobehindloop 
   /keypress FORWARD 
   /squelch /face fast 
:noneed 
/keypress FORWARD 
/return 

Sub GuardToggle
   /if (${CommandParam.Equal[${Int[${CommandParam}]}]}) {
      /varset DoGuard 1
      /varset GuardRadius ${CommandParam}
   }
   /if (${DoGuard}) { 
      /if (!${IsAnchored}) /call ExecCommand anchor
   } 
/return 

Sub Do-hide 
   /doability Hide 
   /call Delay 2s 
   /if (${Me.AbilityReady[Hide]}) { 
      /call ChatOut 5 "I'm not hiding" 
   } else { 
      /call ChatOut 5 "I am hiding." 
   } 
/return 

|Sub ProtectToggle
|   /if (${CommandParam.Equal[none]}) {
|      /varset DoGuard 1
|      /varset GuardRadius ${CommandParam}
|   }
|   /if (${DoGuard}) { 
|      /if (!${IsAnchored}) /call Do-anchor
|   } 
|/return 

Sub Do-noattack 
   /varset CombatTargetID 0 
/return 

Sub Do-shield 
   /if ( !${Defined[Param0]} || ${Param0.Equal[me]}) { 
      /shield ${MasterName} 
   } else { 
      /shield ${CommandParam} 
   } 
/return 

Sub Do-sneak 
   /doability Sneak 
   /call Delay 2s 
   /if (${Me.AbilityReady[Sneak]}) { 
      /call ChatOut 5 "I'm not sneaking atm" 
   } else { 
      /call ChatOut 5 "I'm sneaking" 
   } 
/return 

||||| Called Subs 

Sub bsclock 
   /if (!${Target.ID}) /return 
   /if (!${Me.Standing}) { 
      /stand 
      /delay 3 
   } 
   /keypress strafe_left hold 
   :MoreClock 
   /if (${DoBackstab} && ${Math.Distance[${Math.Calc[${Target.Y}-${Math.Cos[${Target.Heading.Degrees}]}*10]},${Math.Calc[${Target.X}+${Math.Sin[${Target.Heading.Degrees}]}*10]}]}<15) { 
      /squelch /face fast 
      /doability "Backstab" 
   } 
   /if (!${Target.ID}) { 
      /keypress strafe_left 
      /return 
   } 
   /if (${Target.Distance}>20) { 
      /keypress strafe_left 
      /call MoveTo
      /return 
   } 
   /if (${Target.Distance}<4) { 
      /keypress strafe_left 
      /call MoveTo
      /return 
   } 
   /squelch /face fast 
   /if (${Target.Heading.Degrees}>=180 && ${Math.Calc[${Target.Heading.Degrees}-180]}<=${Me.Heading.Degrees} && ${Me.Heading.Degrees}<${Math.Calc[${Target.Heading.Degrees}-22.5]}) /goto :MoreClock 
   /if (${Target.Heading.Degrees}<=180 && ${Me.Heading.Degrees}<${Math.Calc[${Target.Heading.Degrees}-22.5]}) /goto :MoreClock 
   /if (${Target.Heading.Degrees}>=180 && ${Me.Heading.Degrees}<=180 && ${Math.Calc[${Me.Heading.Degrees}-22.5]}>${Math.Calc[${Target.Heading.Degrees}-360]}) /goto :MoreClock 
   /keypress strafe_left 
   /squelch /face fast 
/return 

Sub bscounter 
   /if (!${Target.ID}) /return 
   /if (!${Me.Standing}) { 
      /stand 
      /delay 3 
   } 
   /keypress strafe_right hold 
   :MoreCounter 
   /if (${DoBackstab} && ${Math.Distance[${Math.Calc[${Target.Y}-${Math.Cos[${Target.Heading.Degrees}]}*10]},${Math.Calc[${Target.X}+${Math.Sin[${Target.Heading.Degrees}]}*10]}]}<15) { 
      /squelch /face fast 
      /doability "Backstab" 
   } 
   /if (!${Target.ID}) { 
      /keypress strafe_right 
      /return 
   } 
   /if (${Target.Distance}>20) { 
      /keypress strafe_right 
      /call MoveTo 
      /return 
   } 
   /if (${Target.Distance}<4) { 
      /keypress strafe_right 
      /call MoveTo 
      /return 
   } 
   /squelch /face fast 
   /if (${Me.Heading.Degrees}>=180 && ${Math.Calc[${Me.Heading.Degrees}-180]}<=${Target.Heading.Degrees} && ${Me.Heading.Degrees}>${Math.Calc[${Target.Heading.Degrees}+22.5]}) /goto :MoreCounter 
   /if (${Me.Heading.Degrees}<=180 && ${Target.Heading.Degrees}<=180 && ${Me.Heading.Degrees}>${Math.Calc[${Target.Heading.Degrees}+25]}) /goto :MoreCounter 
   /if (${Me.Heading.Degrees}>=180 && ${Target.Heading.Degrees}<=180 && ${Math.Calc[${Me.Heading.Degrees}-157.5]}<${Math.Calc[${Target.Heading.Degrees}+180]}) /goto :MoreCounter 
   /keypress strafe_right 
   /squelch /face fast 
/return 

Sub CheckPuller 
   /declare DefendTemp bool local 
   /if (!${IsPuller}) /return 
   /if (${Math.Distance[${AnchorX},${AnchorY}]}<=${AnchorRadius}) /return 
   /declare mobface local 
   /varset mobface ${Math.Calc[(${Me.Heading.Degrees}+180)]} 
   /varcalc mobface ${mobface}%360 
   /if (${Target.Heading.Degrees}<=${Math.Calc[${mobface}+10]} && ${Target.Heading.Degrees}>=${Math.Calc[${mobface}-10]}) { 
      /varset CombatTargetID 0 
      /varset DefendTemp ${DoDefend} 
      /varset DoDefend 0 
      /call MoveToAnchor 
      /varset DoDefend ${DefendTemp} 
    } 
/return 

|Combatcheck 
|Used to check if attack is on and should not be. 
|Usage /call Combatcheck. 
Sub Combatcheck 
   /if (!${Spawn[id ${CombatTargetID}].Type.Equal[npc]} && !${Spawn[id ${CombatTargetID}].Master.Type.Equal[npc]}) { 
      /varset CombatTargetID 0 
      /attack off 
      /return 
   } 
   /if (!${Spawn[id ${CombatTargetID}].Distance}>${CampRadius}) { 
      /call ChatOut 5 "Combat Target is out of range!" 
      /varset CombatTargetID 0 
      /attack off 
      /call ChatOut 9 "Combat range is controlled by your .ini file.  Your current setting is CampRadius=${CampRadius}.  You may want to increase this value." 
      /return 
   } 
   /if (${CastStep}) /return 
   /if (${Target.ID}!=${CombatTargetID}) /call Target "id ${CombatTargetID}" 
   /if (${EnrageVar}) /return 
   /if (${AutoBehind} && ${Math.Distance[${Math.Calc[${Target.Y}-${Math.Cos[${Target.Heading.Degrees}]}*10]},${Math.Calc[${Target.X}+${Math.Sin[${Target.Heading.Degrees}]}*10]}]}>6) /call Do-behind 
/return 

| IsAggroed
| Used for checking if an NPC is attacking.someone.  Default PC is master
|Usage /call CheckIsLookingAt "id of mob to check" "id of PC to check"
Sub CheckIsLookingAt(int MobID,int PCID)
   /declare MobHeading int local 0
   /declare HeadingToPC int local 
   /declare DeltaX local float 
   /declare DeltaY local float 
   /declare HeadingDelta local float 
   /if (!${Defined[PCID]}) /varset PCID ${Spawn[${MasterName}].ID}
   /if (${Spawn[id ${MobID}].ID}) { 
      /varcalc DeltaX ${Spawn[id ${PCID}].X}-${Spawn[id ${MobID}].X}
      /varcalc DeltaY ${Spawn[id ${PCID}].Y}-${Spawn[id ${MobID}].Y}
      /varcalc MobHeading ${Spawn[id ${MobID}].Heading.Degrees}
      /if (${DeltaX}>0) {
         /varcalc HeadingToPC ${Math.Atan[${DeltaY}/${DeltaX}]}+270
      } else /if (${DeltaX}<0) {
         /varcalc HeadingToPC ${Math.Atan[${DeltaY}/${DeltaX}]}+90
      } else {
         /if (${DeltaY}>0) {
            /varcalc HeadingToPC 90
         } else {
            /varcalc HeadingToPC 270
         }
      }
      /varcalc HeadingDelta ${Math.Abs[${HeadingToPC}-${MobHeading}]}
      |/echo DeltaY ${DeltaY} DeltaX ${DeltaX}  Atan ${Math.Atan[${DeltaY}/${DeltaX}]}
      /echo Mob ${Spawn[id ${MobID}].Name} MobHeading ${MobHeading} HeadingToPC ${HeadingToPC}
      /if (${HeadingDelta}<4 || ${HeadingDelta}>356) { 
         /return 1
      } 
   }
/return 0


|MeleeAbility 
|Used to do melee abilities if vars are set to. 
|Usage /call MeleeAbility 
Sub MeleeAbility 
   /if (${Me.Casting.ID} || !${Me.Standing} || !${Target.ID}) /return 
   /if (${Me.AltTimerReady}) { 
      /if (${DoSlam}) { 
         /squelch /face fast 
         /doability "Slam" 
      } 
      /if (${DoBash}) { 
         /squelch /face fast 
         /doability "Bash" 
      } 
      /if (${DoBackstab} && ${Math.Distance[${Math.Calc[${Target.Y}-${Math.Cos[${Target.Heading.Degrees}]}*10]},${Math.Calc[${Target.X}+${Math.Sin[${Target.Heading.Degrees}]}*10]}]}<15) { 
         /squelch /face fast 
         /doability "Backstab" 
      } 
      /if (${DoFrenzy}) { 
         /squelch /face fast 
         /doability "Frenzy" 
      } 
      /if (${DoKick}) { 
         /squelch /face fast 
         /doability "Kick" 
      } 
   } 
   /if (${DoEvade} && ${Me.AbilityReady[Hide]}) { 
      /attack off 
      /delay 1 
      /doability "Hide" 
      /attack on 
   } 
   /if (${DoTaunt} && ${Me.AbilityReady[Taunt]}) { 
      /doability "Taunt" 
   } 
   /if (${DoFlyingKick} && ${Me.AbilityReady[Flying Kick]}) { 
      /squelch /face fast 
      /doability "Flying Kick" 
   } 
   /if (${DoDisarm} && ${Me.AbilityReady[Disarm]}) { 
      /squelch /face fast 
      /doability "Disarm" 
   } 
   /if (${DoIncite} && ${InCiteTimer}<=0) { 
      /squelch /face fast 
      /disc berate 
      /varset InCiteTimer 31s 
   } 
/return 

||||| Events 


Sub Event_ArcheryTooFar 
/return 

Sub Event_Attacking 
   /call CheckPuller 
/return 

Sub Event_DisarmTrap 
   /call Delay 2s 
   /call ChatOut 5 "Trap disarmed." 
/return 

Sub Event_Enraged 
   /if (${Target.ID}) { 
      /if (${CombatTargetID}) { 
         /varset EnrageVar ${Target.ID} 
         /varset CombatTargetID 0 
      } 
      /varset EnrageVar 1 
   } 
/return 

Sub Event_MobGate 
   /if (${CombatTargetID}) { 
      /varset CombatTargetID 0 
   } 
/return 

Sub Event_Offrage 
   /if (${Target.ID}) { 
      /if (${EnrageVar}) { 
         /varset CombatTargetID ${EnrageVar} 
         /varset EnrageVar 0 
      } 
      /varset EnrageVar 0 
   } 
/return 

Sub Event_UnderAttack(string Line,string Attacker) 
   /if (${Attacker.Find[say]} || ${Attacker.Find[group]} || ${Attacker.Find[out of character]} || ${Attacker.Find[shout]} || ${Attacker.Find[guild]} || ${Attacker.Find[MQ2]}) /return 
   /call CheckPuller 
   /declare MobName string local ${Attacker.Left[${Math.Calc[-${Attacker.Arg[${Math.Calc[${Attacker.Count[ ]}]}].Length}-1]}]} 
   /if (!${CombatTargetID} && ${DoDefend} && ${NearestSpawn[${MobName}].Distance}<${MeleeRadius}) {
      /call Target "npc ${MobName}" 
      /if (${Target.Type.Equal[NPC]} || ${Target.Master.Type.Equal[npc]}) { 
      |add in isfacing bit here.
         /varset CombatTargetID ${Target.ID} 
         /call ExecCommand EventDefend ${Target.CleanName}
      } 
   } else {
      /call ExecCommand EventAttacked ${MobName}
      /if (${SitAfterCast}) /varset SitTimer ${DelayBeforeSit} 
   }
/return
Last edited by Vexix on Fri Jul 23, 2004 9:45 am, edited 1 time in total.

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 11:01 am

botspell.inc

Code: Select all


|botspell.inc
|Bot spell module.
|Version 13.2.1
|Date:07/21/2004
|
||**
[botspell]
version=13.2.1
**||
|

#event CastFizzle "Your spell fizzles!"
#event CastInterrupt "Your spell is interrupted."
#event CastInterrupt "Your casting has been interrupted."
#event CastNoMana "Insufficient Mana to cast this spell!"
#event CastResist "Your target resisted #*#"
#event CastTooFar "Your target is out of range, get closer!"
#event Collapse "Your gate is too unstable, and collapses."
#event Distracted "You are too distracted to cast a spell now!"
#event ImmuneSlow "Your target is immune to changes in its attack speed."
#event ImmuneRoot "Your target is immune to changes in its run speed."
#event MissedNote "You miss a note, bringing your song to a close!"
#event NoLOS "You cannot see your target."
#event NoMem "You do not seem to have that spell memorized."
#event NoOverWrite "Your spell would not have taken hold on your target."
#event NoTarget "You must first select a target for this spell!"
#event Recovered "You haven't recovered yet..."
#event Recovered "Spell recovery time not yet met."
#event RootOff "Your Immobilize spell has worn off."
#event Sitting "You must be standing to cast a spell."
#event Stunned "You can't cast spells while stunned!"
#event Stunned "You *CANNOT* cast spells, you have been silenced!"

Sub Init-Spell
   /declare cmds-SPELL string outer Spell:
   |For each command
   |/call AddCommand "Command Section" "Command Phrase" "Called Sub"
   |Command Section - where the command will be listed in response to the cmd phrase
   |Command Phrase to trigger bot - End User can change to suit prefferences
   |Called Sub - Routine to execute in response to Command Phrase
   /call AddCommand SPELL buff Do-buff
   /call AddCommand SPELL chainnuke Do-chainnuke
   /call AddCommand SPELL chainstun Do-chainstun
   /call AddCommand SPELL evac Do-evac
   /call AddCommand SPELL loadlist Do-loadlist
   /call AddCommand SPELL mana Do-mana
   /call AddCommand SPELL selfbuff Do-selfbuff
   /call AddCommand SPELL bufflist Do-bufflist
   /call AddCommand SPELL setlompct Do-setlompct
   /call AddCommand SPELL sn Do-sn
   /call AddCommand SPELL snt Do-snt
   /call AddCommand SPELL spellgem Do-spellgem
|/declare Vars
   /declare BuffPtrList string outer
   /declare BuffSelfIconList string outer
   /declare CastInfo string outer
   /declare CastLastResult string outer
   /declare CastName string outer
   /declare CastOldTargetID int outer
   /declare CastQueue string outer
   /declare CastStep int outer
   /declare CastTarget string outer
   /declare CastType string outer
   /declare ChainStunNum int outer
   /declare DoAgain bool outer FALSE
   /declare LastSn string outer NA
   /declare SpellNeedToRemem bool outer 0

|Timers
   /declare CannAATimer timer outer
   /declare ChainStunTime timer outer
   /declare CannTimer timer outer
   /declare CastTimer timer outer
   /declare CTimer timer outer
   /declare LomTimer timer outer
   /declare ST-CheckSelfBuffs timer outer 1
   /declare YaulpTimer timer outer

|Load Settings
   /call LoadSetting BuffSelfList string Spell SelfBuffList "Buffs you wish to maintain on yourself separated with |"
   /call LoadSetting BuffRetryDelay string Spell BuffRetryDelay 5m
   /call LoadSetting CanniSpell string Spell CanniSpell Cannibalize
   /call LoadSetting ChainNuke string Spell ChainNuke "Your Chain Nuke Spells separated with |."
   /call LoadSetting ChainStun string Spell ChainStun "Your Chain Stun Spells separated with |."
   /call LoadSetting DefaultSpellSet string Spell DefaultSpellSet Default
   /call LoadSetting DoBuffs bool Spell DoBuffs 1
   /call LoadSetting DelayBeforeSit string Spell DelayBeforeSit 3s
   /call LoadSetting DoCanni bool Spell DoCanni 0
   /call LoadSetting DoYaulp bool Spell DoYaulp 0
   /call LoadSetting EvacSpell string Spell EvacSpell None
   /call LoadSetting LomMsg string Spell LomMsg "Warning I'm running low on Mana."
   /call LoadSetting RememSpells bool Spell RememSpells 0
   /call LoadSetting ReportLom bool Spell ReportLom 0
   /call LoadSetting SitAfterCast bool Spell SitAfterCast 0
   /call LoadSetting SpellGem int Spell DefaultSpellGem 8
   /call LoadSetting YaulpSpell string Spell YaulpSpell Yaulp


   /if (${BuffSelfList.NotEqual[${BuffSelfList-DefaultValue}]}) {
      /declare ArgNum int local 1
      /for ArgNum 1 to ${Math.Calc[${BuffSelfList.Count[|]}+1]}
         /varset CommandParam ${BuffSelfList.Arg[${ArgNum},|]}
         /call Do-SelfBuff "${CommandParam}"
      /next ArgNum
   }
/return

Sub SpellMain
   /call CastFromQueue
   /if (${DoCanni}) /call CheckCann
   /if (${DoYaulp}) /call CheckYaulp
/return

||||| Do Subs

Sub Do-buff
   /declare BuffName string local
   /declare BuffType string local
   /if (!${Defined[Param0]}) /return
   /if (${Param0.Equal[on]}) /return
   /if (${Param0.Equal[off]}) {
      /varset BuffListCount 0
      /return
   }
   /declare SpellNameParam string local ${Param0}
   /declare TargetName string local
   /declare ParamCount int local 1
   /if (${Param0.Equal[on]}) {
      /varset SpellNameParam ${LastSn}
      /goto :Do-BuffTargetStart
   }
   :Do-BuffSpellLoop
      /if (${Defined[Param${ParamCount}]}) {
         /if (${Param${ParamCount}.Equal[on]}) /goto :Do-BuffTargetStart
         /varset SpellNameParam ${SpellNameParam} ${Param${ParamCount}}
         /varcalc ParamCount ${ParamCount}+1
         /goto :Do-BuffSpellLoop
      }
   :Do-BuffTargetStart
   /varcalc ParamCount ${ParamCount}+1
   /if (!${Defined[Param${ParamCount}]}) {
      /varset TargetName me
   } else {
      /varset TargetName ${Param${ParamCount}}
      /varcalc ParamCount ${ParamCount}+1
      :Do-BuffTargetLoop
         /if (${Defined[Param${ParamCount}]}) {
            /varset TargetName ${TargetName} ${Param${ParamCount}}
            /varcalc ParamCount ${ParamCount}+1
            /goto :Do-BuffTargetLoop
         }
      /if (${TargetName.Equal[yourself]} || ${TargetName.Equal[${Me.CleanName}]}) {
         /varset CommandParam ${SpellNameParam}
         /call Do-SelfBuff ${CommandParam}
         /return
      }
   }
   /call AssignCastTarget "${TargetName}"
   /varset TargetName ${Macro.Return}
   /if (${TargetName.Equal[0]}) {
      /call ChatOut 5 "I don't understand who to cast that buff on."
      /return
   }
   /if (${DebugList.Find[spell]}) /echo Do-buff "${SpellNameParam}" "${TargetName}"
   /call AddCast "${SpellNameParam}" "${TargetName}" b-0
/return


Sub BuffResult(string BuffType,string BuffCast,string BuffTarget,int Ptr)
   /declare GenFor int local
   /declare BuffSpell int local
   /declare BuffDuration string local 0

   | Find an available pointer for the buff and delete duplicates
   /if (${Ptr}) {
      /call ListDelbyName BuffPtrList ${Ptr} " "
      /goto :gBuffPtrFound
   }
   /for GenFor 1 to ${Math.Calc[${BuffPtrList.Count[ ]}+2]}
      /if (!${String[ ${BuffPtrList} ].Find[ ${GenFor} ]} && !${Ptr}) {
         /varset Ptr ${GenFor}
      }
      /if (${Buff-${BuffPtrList.Arg[${GenFor}]}-Text.Equal[${BuffType};${BuffCast};${BuffTarget}]}) {
         /varset Ptr ${BuffPtrList.Arg[${GenFor}]}
         /call ListDelbyArg BuffPtrList ${GenFor} " "
         /varset ST-BuffRefresh-${Ptr} 0
         /goto :gBuffPtrFound
      }
   /next GenFor
   :gBuffPtrFound
   /if (!${Defined[Buff-${Ptr}-Text]}) /declare Buff-${Ptr}-Text string outer
   /if (!${Defined[Buff-${Ptr}-RetryNum]}) /declare Buff-${Ptr}-RetryNum int outer 0

   /if (${DebugList.Find[spell]}) /echo BuffPtr ${Ptr}

   /if (${CastLastResult.Equal[CAST_Successful]}) {
      /varset Buff-${Ptr}-RetryNum 0
      /if (${Spawn[${BuffTarget}].Name.Equal[${Me.Name}]} || ${BuffTarget.Equal[0]}) {
         /call CheckForBuffIcon ${BuffType} "${BuffCast}"
         /if (${Macro.Return}) {
            /if (!${String[|BuffSelfIconList|].Find[|${BuffType};${BuffCast}|]}) {
               /call ListAppendElement BuffSelfIconList "${BuffType};${BuffCast}" |
            }
            /return
         } else {
         /call ChatOut 8 "I don't recognize the icon for ${BuffType.Arg[1,-]} ${BuffName}.  Tell me 'timebuff ${BuffType.Arg[1,-]} ${BuffName}' some time when I don't have that buff active, and I'll record the buff and time how long it lasts."
         }
      }
      /if (${String[|${TimedBuffList}].Find[|${BuffSpell};]}) {
         /call ListFindStringArg TimedBuffList "|${BuffSpell};" |
         /varset BuffDuration ${TimedBuffList.Arg[${Macro.Return},|].Arg[2,;]}
         /if (${Spawn[${BuffTarget}].Name.Equal[${Me.Name}]} && ${Me.Buff[${TimedBuffList.Arg[${Macro.Return},|].Arg[3,;]}].ID}) {
            /if (!${String[|${BuffSelfList}|].Find[|${BuffType};${BuffCast}|]}) {
               /call ListAppendElement BuffSelfList "${BuffType};${BuffCast}" |
            }
            /return
         }
      }
      /if (!${BuffDuration}) {
         /if (${BuffType.Arg[1,-].Equal[spell]}) {
            /varset BuffDuration ${Spell[${BuffCast}].Duration.TotalSeconds}s
        } else /if (${BuffType.Arg[1,-].Equal[item]}) {
           /varset BuffDuration ${FindItem[${BuffCast}].Spell.Duration.TotalSeconds}s
        } else /if (${BuffType.Equal[alt]}) {
           /varset BuffDuration ${AltAbility[${BuffCast}].ReuseTime}s
        }
      }
   } else {
      /if (${CastLastResult.Equal[CAST_NoOverWrite]} || ${CastLastResult.Equal[TARGET_NOTEXIST]}) {
         /varset BuffDuration 2m
         /varset Buff-${Ptr}-RetryNum 0
      } else /if (${Buff-${Ptr}-RetryNum}<2) {
         /varcalc Buff-${Ptr}-RetryNum ${Buff-${Ptr}-RetryNum}+1
         /varset BuffDuration 15s
      } else {
         /varset BuffDuration 95s
         /varset Buff-${Ptr}-RetryNum 0
      }
   }
   /if (!${Defined[ST-BuffRefresh-${Ptr}]}) /declare ST-BuffRefresh-${Ptr} timer outer
   /varset ST-BuffRefresh-${Ptr} ${BuffDuration}
   /varcalc ST-BuffRefresh-${Ptr} ${ST-BuffRefresh-${Ptr}}-50
   /if (${DebugList.Find[spell]}) /echo ST-BuffRefresh-${Ptr} ${ST-BuffRefresh-${Ptr}} BuffDuration ${BuffDuration}

   /varset Buff-${Ptr}-Text ${BuffType};${BuffCast};${BuffTarget}
   /call ListAppendElement BuffPtrList ${Ptr} " "
/return

Sub BuffRefresh(int Ptr)
   /call AddCast "${Buff-${Ptr}-Text.Arg[1,;]};${Buff-${Ptr}-Text.Arg[2,;]}" "${Buff-${Ptr}-Text.Arg[3,;]}" b-${Ptr}
/return

Sub Do-SelfBuff
   /if (!${Defined[Param0]}) /return
   /if (${Param0.Equal[off]}) {
      /varset BuffSelfList
      /return
   }
   /if (${DebugList.Find[spell]}) /echo Do-SelfBuff ${CommandParam}
   /call RefineCast "${CommandParam}"
   /if (${Macro.Return.Equal[0]}) /return
   /varset CommandParam ${Macro.Return}
   /if (${DebugList.Find[spell]}) /echo RefineCast Return ${Macro.Return}
   /if (${CommandParam.NotEqual[0]}) {
      /call CheckForBuffIcon ${Macro.Return.Arg[1,;]} "${Macro.Return.Arg[2,;]}"
      /if (${DebugList.Find[spell]}) /echo CheckForBuffIcon Return ${Macro.Return}
      /if (${Macro.Return}) {
         /if (${String[|${BuffSelfIconList}|].Find[|${CommandParam}|]}) {
            /call AddCast "${CommandParam}" "${Me.Name}" b-0
         } else {
            /call ListAppendElement BuffSelfIconList "${CommandParam}" |
         }
      } else {
         /call AddCast "${CommandParam}" "${Me.Name}" b-0
      }
   }
/return

sub CheckSelfBuffs
   /declare GenFor int local
   /declare BuffType string local
   /declare BuffName string local
   /declare BuffSpell string local
   /varset ST-CheckSelfBuffs 5s
   /if (${BuffSelfIconList.Length}) {
      /for GenFor 1 to ${Math.Calc[${BuffSelfIconList.Count[|]}+1]}
         /varset BuffType ${BuffSelfIconList.Arg[${GenFor},|].Arg[1,;].Arg[1,-]}
         /varset BuffName ${BuffSelfIconList.Arg[${GenFor},|].Arg[2,;]}
         |/if (${DebugList.Find[spell]}) /echo Sub CheckSelfBuffs BuffSelfIconList ${BuffSelfIconList} BuffType ${BuffType} BuffName ${BuffName}
         /call CheckForBuffIcon ${BuffType} "${BuffName}"
         |/if (${DebugList.Find[spell]}) /echo CheckForBuffIcon Return ${Macro.Return}
         /if (!${Macro.Return}) /call AddCast "${BuffType};${BuffName}" ${Me.Name} b-s
      /next GenFor
   }
/return

Sub CheckForBuffIcon(string BuffType,string BuffCast)
   /declare BuffSpell string local
   /if (${BuffType.Arg[1,-].Equal[spell]}) {
      /varset BuffSpell ${Spell[${BuffCast}].Name}
   } else /if (${BuffType.Arg[1,-].Equal[item]}) {
      /varset BuffSpell ${FindItem[${BuffCast}].Spell.Name}
   } else /if (${BuffType.Equal[alt]}) {
      /varset BuffSpell ${AltAbility[${BuffCast}].Spell.Name}
   }
   /if (${String[|${TimedBuffList}].Find[|${BuffSpell};]}) {
      /call ListFindStringArg TimedBuffList "|${BuffSpell};" |
      /if (${Me.Buff[${TimedBuffList.Arg[${Macro.Return},|].Arg[3,;]}].ID}) {
         /return 1
      } else {
         /return 0
      }
   }
   /if (${Me.Buff[${BuffSpell}].ID}) /return 1
/return 0

Sub Do-bufflist
   /declare GenFor int local
   /call ChatOut 1 "Buffs I have on myself now:"
   /for GenFor 1 to 15
      /if (${Me.Buff[${GenFor}].ID}) {
         /call ChatOut 1 "${Me.Buff[${GenFor}].Name} with ${Me.Buff[${GenFor}].Duration.Minutes} minutes ${Me.Buff[${GenFor}].Duration.Seconds} seconds left."
      }
   /next GenFor
   /if (${BuffPtrList.Length}) {
      /call ChatOut 1 "Buffs I am timing for myself or others:"
      /for GenFor 1 to ${Math.Calc[${BuffPtrList.Count[ ]}+1]}
         /call ChatOut 1 "${GenFor}. ${Buff-${GenFor}-Text.Arg[1,;]} ${Buff-${GenFor}-Text.Arg[2,;]} for ${Spawn[${Buff-${GenFor}-Text.Arg[3,;]}]} to be cast in ${Math.Calc[${ST-BuffRefresh-${GenFor}}\600].Int} minutes ${Math.Calc[${ST-BuffRefresh-${GenFor}}%600/10].Int} seconds."
      /next GenFor
   } else {
      /call ChatOut 1 "I am keeping up no other buffs at the moment."
   }
/return


Sub Do-chainnuke
   /declare NukeNum int local 1
   /call StandardTarget "${CommandParam}"
   :ChainNukeLoop
      /if (!${Target.ID}) /return
      /if (${Me.Gem[${ChainNuke.Arg[${NukeNum},|]}]}) /cast "${ChainNuke.Arg[${NukeNum},|]}"
      /varcalc NukeNum ${NukeNum}+1
      /if (!${ChainNuke.Arg[${NukeNum},|].Length}) /varset NukeNum 1
   /goto :ChainNukeLoop
/return

Sub Do-chainstun
   /call StandardTarget "${CommandParam}"
   /if (!${Target.ID}) /return
   /varset ChainStunNum 1
   /call NextStun
/return

Sub Do-evac
   /if (${EvacSpell.NotEqual[None]}) /call ChatOut 5 "Moving to you and casting ${EvacSpell}!"
   /varset CommandParam ${MasterName}
   /call Do-moveto ${MasterName}
   /call Do-anchor off
   /if (${EvacSpell.NotEqual[None]}) {
      /if (${DebugList.Find[spell]}) /echo Do-evac "${EvacSpell}" ${Me.Name} heal
      /call AddCast "${EvacSpell}" ${Me.Name} heal
   }
/return

Sub Do-loadlist(string Spellset)
   /if (!${Defined[Spellset]}) /return
   /memspellset ${Spellset}
/return

Sub Do-mana
   /if (!${Me.Class.CanCast}) /return
   /declare RoundMana int local ${Math.Calc[${Math.Calc[${Me.PctMana}/5].Int}*5].Int}
   /if (${RoundMana}==100) {
     /call ChatOut 2 "fm"
   } else {
     /call ChatOut 2 "${RoundMana}m"
   }

/return

Sub Do-sn(string newSpell)
   /declare snTarget string local
   /call AssignCastTarget 0
   /varset snTarget ${Macro.Return}
   /if (!${Defined[newSpell]} && ${LastSn.Equal[NA]}) /return
   /if (!${Defined[newSpell]}) /varset CommandParam "${LastSn}"
   /if (${snTarget.Equal[0]}) {
      /return
   }
   /varset LastSn ${CommandParam}
   /if (${DebugList.Find[spell]}) /echo Do-sn "${CommandParam}" "${snTarget}"
   /call AddCast "${CommandParam}" "${snTarget}"
/return

Sub Do-snt
   /if (!${Defined[Param0]}) /return
   /if (${Param0.Equal[on]} && ${LastSn.NotEqual[NA]}) /return
   /declare sntCastText string local ${Param0}
   /declare ParamCount int local 1
   /declare sntTarget string local 0
   /if (${Param0.Equal[on]}) {
      /varset sntCastText ${LastSn}
      /goto :Do-sntTargetStart
   }

   :Do-sntSpellLoop
      /if (${Defined[Param${ParamCount}]}) {
         /if (${Param${ParamCount}.Equal[on]}) /goto :Do-sntTargetStart
         /varset sntCastText ${sntCastText} ${Param${ParamCount}}
         /varcalc ParamCount ${ParamCount}+1
         /goto :Do-sntSpellLoop
      }
   :Do-sntTargetStart
   /varcalc ParamCount ${ParamCount}+1
   /if (${Defined[Param${ParamCount}]}) {
      /varset sntTarget ${Param${ParamCount}}
      /varcalc ParamCount ${ParamCount}+1
      :Do-sntTargetLoop
         /if (${Defined[Param${ParamCount}]}) {
            /varset sntTarget ${sntTarget} ${Param${ParamCount}}
            /varcalc ParamCount ${ParamCount}+1
            /goto :Do-sntTargetLoop
         }
   }
   /if (${sntTarget.Equal[0]}) {
      /if (${CombatTargetID}) {
         /varset sntTarget id ${CombatTargetID}
      } else /if (${Target.ID}) {
         /varset sntTarget ${Target.Type} id ${Target.ID}
      } else {
         /varset sntTarget 0
      }
   } else {
      /call AssignCastTarget "${sntTarget}"
      /varset sntTarget ${Macro.Return}
   }
   /if (${DebugList.Find[spell]}) /echo Do-snt ${sntCastText} ${sntTarget}
   /call AddCast "${sntCastText}" "${sntTarget}"
   /varset LastSn ${sntCastText}
/return

Sub Do-spellgem
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "I use Gem ${SpellGem} when I need to mem new spells."
      /return
   }
   /varset SpellGem ${Param0}
   /call ChatOut 3 "I will now use Gem ${SpellGem} when I need to mem new spells."
/return




|||| Called Subs

Sub AddCast(string AddCastText,string AddCastTarget,string AddCastInfo)
   /declare AddCastType string local
   /if (!${Defined[AddCastTarget]}) /declare AddCastTarget string local ${Target.Name}
   /if (!${Defined[AddCastInfo]}) /declare AddCastInfo string local 0
   /if (!${String[ item spell alt ].Find[ ${AddCastText.Lower.Arg[1,;].Arg[1,-]} ]}) {
      /if (${DebugList.Find[spell]}) /echo AddCastText ${AddCastText}
      /call RefineCast "${AddCastText}"
      /if (${Macro.Return.Equal[0]}) /return
      /varset AddCastText ${Macro.Return}
   }
   /if (${AddCastText.Arg[1,;].Arg[1,-].Equal[spell]}) {
      /if (${String[|pb ae|self|ae pc v2|group v1|].Find[|${Spell[${AddCastText.Arg[2,;]}].TargetType.Lower}|]}) {
         /varset AddCastTarget 0
      }
   } else /if (${AddCastText.Arg[1,;].Arg[1,-].Equal[item]}) {
      /if (${String[|pb ae|self|ae pc v2|group v1|].Find[|${FindItem[${AddCastText.Arg[2,;]}].Spell.TargetType.Lower}|]}) {
         /varset AddCastTarget 0
      }
   }
   /if (!${String[ corpse pc npc pet assist- 0 ].Find[ ${AddCastTarget.Arg[1].Lower} ]}) {
      /call RefineTarget "${AddCastTarget}"
      /varset AddCastTarget ${Macro.Return}
   }
   /if (${DebugList.Find[spell]}) /echo AddCastText ${AddCastText}  AddCastTarget ${AddCastTarget} AddCastInfo ${AddCastInfo}
   /if (!${CastQueue.Find[${AddCastText};${AddCastTarget};${AddCastInfo}]}) {
      /if (${AddCastInfo.Equal[heal]}) {
         /call ListPrependElement CastQueue "${AddCastText};${AddCastTarget};${AddCastInfo}" |
      } else {
         /call ListAppendElement CastQueue "${AddCastText};${AddCastTarget};${AddCastInfo}" |
      }
   }
   /if (${DebugList.Find[spell]}) /echo CastQueue ${CastQueue}
/return

Sub CastFromQueue
   /declare ArgNum int local 0
   /if (!${CastStep}) {
      /if (!${CastQueue.Length}) /return
      /if (${CastQueue.Find[assist-]}) {
         /call Assist ${MasterName}
         /if (${Target.ID}) {
            /call RefineTarget "${Target.Name}"
            /call StringReplaceAll CastQueue assist- "${Macro.Return}"
         } else {
            /call ChatOut 4 "Unable to assist you to find a target to cast on."
         }
      }
      :gNextinQueue
      /varcalc ArgNum ${ArgNum}+1
      /if (!${DoBuffs} && ${CastQueue.Arg[${ArgNum},|].Arg[4,;].Arg[1,-].Equal[b]}) /goto :gNextinQueue
      /if (!${CastQueue.Arg[${ArgNum},|].Length}) /return
      /varset CastType ${CastQueue.Arg[${ArgNum},|].Arg[1,;]}
      /varset CastName ${CastQueue.Arg[${ArgNum},|].Arg[2,;]}
      /varset CastTarget ${CastQueue.Arg[${ArgNum},|].Arg[3,;]}
      /varset CastInfo ${CastQueue.Arg[${ArgNum},|].Arg[4,;]}
      /if (${DebugList.Find[spell]}) /echo CastType ${CastType} CastName ${CastName} CastTarget ${CastTarget}
      /varset CastTimer 0
      /varset CastStep 1
      /varset CastOldTargetID 0
   }
   |/if (${DebugList.Find[spell]}) /echo CastType CastName CastStep ${CastType} ${CastName} ${CastStep}
   /if (${CastQueue.Length}) /call Cast
/return

Sub Cast
   /if (${String[ 1 2 3 4 5 6 7 ].Find[ ${CastStep} ]}) {
      |/echo going to sub
      /goto :gCast-${CastStep}
   } else {
      /if (${DebugList.Find[spell]}) /echo CastStep = ${CastStep} -- No corresponding goto found.  Returning.
      /varset CastStep 5
      /return
   }
   | Wait for spell to pop up, stand up, and target correctly.
:gCast-1
   |/if (${DebugList.Find[spell]}) /echo Cast 1 ${CastName}
   /if (${CastTimer}) /return
   /varset CastLastResult CHECKING_Casting
   /if (${Me.Casting.ID}) /return
   /varset CastLastResult CHECKING_Moving
   /if (${CastType.Arg[1,-].Equal[spell]}) {
      /if (${Spell[${CastName}].MyCastTime}>0.1 && ${Me.Moving} && ${Me.Class.Name.NotEqual[Bard]}) {
         /varset CastStep 2
         /return
      }
      /varset CastLastResult CHECKING_SpellMemmed
      /if (!${Me.Gem[${CastName}]}) {
         /varset CastStep 3
         /return
      }
      /varset CastLastResult CHECKING_SpellUp
      /if (!${Me.SpellReady[${CastName}]}) /return
   } else /if (${CastType.Arg[1,-].Equal[item]}) {
      /if (${FindItem[${CastName}].CastTime}>0.1 && ${Me.Moving} && ${Me.Class.Name.NotEqual[Bard]}) {
         /varset CastStep 2
         /return
      }
   }
   /varset CastLastResult CHECKING_Standing
   /if (!${Me.Standing}) {
      /stand
   }
   /if (${SitAfterCast}) /varset SitTimer 1140m
   /varset CastLastResult CHECKING_Target
   | Not accounting for items or alt yet.
   /if (${CastTarget.Equal[0]}) {
      /call ChatOut 5 "Casting ${If[${CastInfo.Arg[1,-].Equal[b]},buff ,]}${CastType.Arg[1,-]} ${CastName}."
      /varset CastTarget 0
   } else {
      /if (!${Spawn[${CastTarget}].ID}) {
         /if (${CastInfo.Arg[1,-].NotEqual[b]} || ${CastInfo.Arg[1,-].Equal[b-0]}) {
            /call ChatOut 3 "I couldn't find the target for ${CastType.Arg[1,-]} ${CastName}."
         }
         /varset CastStep 5
         /varset CastLastResult TARGET_NOTEXIST
         /return
      }
      /if (!${NearestSpawn[${CastTarget} radius ${MaxTargetRange}].ID}) {
         /call ChatOut 3 "${NearestSpawn[${CastTarget}]} is out of range of ${CastType.Arg[1,-]} ${CastName}."
         /varset CastStep 5
         /varset CastLastResult TARGET_OUTOFRANGE
         /return
      }
      /if (${Target.ID}!=${NearestSpawn[${CastTarget}].ID}) {
         /varset CastOldTargetID ${Target.ID}
         /squelch /target ${CastTarget}
         /delay 2s ${Target.ID}==${NearestSpawn[${CastTarget}].ID}
         /varset CastTimer 5
         /if (${Target.ID}!=${NearestSpawn[${CastTarget}].ID}) {
            /call ChatOut 3 "Wasn't able to target: ${CastTarget}"
            /varset CastStep 5
            /varset CastLastResult TARGET_CANNOTTARGET
            /return
         }
      }
      /call ChatOut 5 "Casting ${If[${CastInfo.Arg[1,-].Equal[b]},buff ,]}${CastType.Arg[1,-]} ${CastName} on ${Target.CleanName}."
   }

   /if (${CastType.Arg[1,-].Equal[spell]}) {
         /cast "${CastName}"
      } else /if (${CastType.Arg[1,-].Equal[item]}) {
         /cast item "${CastName}"
      } else {
         /alt activate ${AltAbility[${spellName}].ID}
      }
   }

   /varset CastLastResult CAST_StillCasting
   /varset CastStep 4
   /varset CastTimer 0
   /return
   |Stop moving
:gCast-2
   /if (${Me.Moving}) {
      /if (!${CastTimer}) {
         /call ChatOut 3 "Can't cast since I'm moving."
         /keypress forward
         /keypress back
         /varset CastTimer 8
      }
      /return
   }
   /varcalc CastStep 1
   /varset CastTimer 0
   /return
   | Memorize the spell
:gCast-3
   /if (!${Me.Gem["${CastName}"]}) {
      /if (!${CastTimer}) {
         /varset SpellNeedToRemem 1
         /if (${CastType.Arg[2,-].Length}) {
            /memspell ${CastType.Arg[2,-]} "${CastName}"
            /call ChatOut 6 "Memorizing spell: ${CastName} in slot ${CastType.Arg[2,-]}."
         } else {
            /memspell ${SpellGem} "${CastName}"
            /call ChatOut 6 "Memorizing spell: ${CastName} in default slot ${SpellGem}."
         }
         /varset CastTimer 5s
      }
      /return
   }
   /varset CastStep 1
   /varset CastTimer 0
   /return
   | Wait for spell to finish
:gCast-4
   /if (${Me.Casting.ID}) {
      /if (!${Me.Mount.ID} && !${Spawn[${CastTarget} radius ${MaxTargetRange}].ID} && ${CastTarget.NotEqual[0]}) {
         /keypress FORWARD
         /keypress BACK
         /if (!${Me.Ducking}) /keypress DUCK
         /delay 1
         /if (${Me.Ducking}) /keypress DUCK
         /varset CastStep 5
         /call ChatOut 3 "Interrupted ${CastType.Arg[1,-]}: ${CastName}.  Target ${NearestSpawn[${CastTarget}].CleanName} died, poofed, or came back to life!"
         /varset CastLastResult SPELL_IntentionalInterruption
      }
      /return
   }
   /varcalc CastStep ${CastStep}+1
   /return
   | Wait for cast result
:gCast-5
   /if (${CastTimer.OriginalValue}<>2) {
      /varset CastTimer 2
      /return
   }
   /if (${CastTimer}==0) {
      /varset CastTimer 0
      /varcalc CastStep ${CastStep}+1
   }
   /return
   | Delete old spell as cast and update status to successful unless otherwise.
:gCast-6
   /if (${CastLastResult.Equal[CAST_StillCasting]}) /varset CastLastResult CAST_Successful
   /if (${CastInfo.Arg[1,-].Equal[b]} && ${CastInfo.Arg[2,-].NotEqual[s]}) {
      /call BuffResult ${CastType} "${CastName}" "${CastTarget}" ${CastInfo.Arg[2,-]}
   }
   /if (${CastOldTargetID}) /squelch /target id ${CastOldTargetID} radius ${MaxTargetRange}
   /if (${DebugList.Find[spell]}) /echo CastLastResult ${CastLastResult}
   /if (${RememSpells} && ${SpellNeedToRemem}) {
      /memspellset ${DefaultSpellSet}
      /call ChatOut 6 "Re-memorizing original spells."
      /varcalc CastStep ${CastStep}+1
      /return
   }
   /call ListDelbyName CastQueue "${CastType};${CastName};${CastTarget};${CastInfo}" |
   /varset CastStep 0
   /if (${SitAfterCast}) /varset SitTimer ${DelayBeforeSit}
   /return
   | Wait until spells are rememmed to continue
:gCast-7
   /if (${Window[SpellBookWnd].Open}) /return
   /call ChatOut 6 "Done memorizing original spells."
   /varset SpellNeedToRemem 0
   /if (${SitAfterCast}) /varset SitTimer ${DelayBeforeSit}
   /call ListDelbyName CastQueue "${CastType};${CastName};${CastTarget};${CastInfo}" |
   /varset CastStep 0
/return

Sub AssignCastTarget(string ACTarget)
   /if (!${Defined[ACTarget]} || !${ACTarget.Length} || ${ACTarget.Equal[0]}) {
      /if (${CastStep}==1 || ${Me.Casting.ID}) {
         /return assist-
      } else {
         /call Assist ${MasterName}
         /if (${Target.ID}) {
            /return id ${Target.ID}
         } else {
            /call ChatOut 4 "Unable to /assist you to find a target to cast on."
            /return 0
         }
      }
   } else /if (${ACTarget.Equal[yourself]} || ${ACTarget.Equal[${Me.CleanName}]}) {
      /return pc ${Me.CleanName}
   } else /if (${ACTarget.Equal[me]} || ${ACTarget.Equal[${MasterName}]}) {
      /return pc ${MasterName}
   }
/return ${ACTarget}

Sub CheckCann
   /if (!${Me.Moving}) {
      /if (${Me.PctMana}<80 && ${Me.PctHPs}>=60 && ${Me.CurrentHPs}>1900 && ${CannAATimer}<=0) {
         /alt activate 47
         /varset CannAATimer 3m
      }
      /if (${Me.PctMana}<95 && ${Me.PctHPs}>=40 && ${CannTimer}<=0 && !${CastStep}) {
         /if (${DebugList.Find[spell]}) /echo CheckCann "${CanniSpell}" "${Me.Name}"
         /call AddCast "${CanniSpell}" ${Me.Name} buff
         /varset CannTimer 4s
      }
   }
/return

Sub CheckMana
   /if (${LomTimer}<=0) {
      /if (${Me.PctMana}<${LomPct}) {
         /call ChatOut 5 "${LomMsg}"
         /varset LomTimer 2m
      }
   }
/return

Sub CheckYaulp
   /if (!${Me.Moving} && ${Me.PctMana}<95 && ${YaulpTimer}<=1) {
      /if (${DebugList.Find[spell]}) /echo CheckYaulp "${YaulpSpell}" "${Me.Name}"
      /call AddCast "${YaulpSpell}" ${Me.Name} buff
      /varset YaulpTimer 25s
   }
/return

Sub NextStun
   /if (!${Target.ID}) /return
   :JumpStunSpell
      /if (${Me.Gem[${ChainStun.Arg[${ChainStunNum},|]}]}) {
         /cast "${ChainStun.Arg[${ChainStunNum},|]}"
         /varset ChainStunTime 50
      } else {
         /varcalc ChainStunNum ${ChainStunNum}+1
         /goto :JumpStunSpell
      }
   /varcalc ChainStunNum ${ChainStunNum}+1
   /if (!${ChainStun.Arg[${ChainStunNum},|].Length}) /varset ChainStunNum 1
/return

Sub RefineCast(string RCText)
   /declare RCType string local ${RCText.Arg[1]}
   /declare RCName string local ${RCText.Right[-${RCType.Length}]}
   /if (${String[ gem1 gem2 gem3 gem4 gem5 gem6 gem7 gem8 gem9 ].Find[ ${RCType.Lower} ]}) {
      /varset RCType spell-${RCType.Right[1]}
      /varset RCName ${RCName.Right[-${RCName.Arg[1].Length}]}
   }
   /if (${RCType.Arg[1,-].Equal[spell]}) {
      /if (!${Int[${Me.Book[${RCName}]}]}) {
         /call ChatOut 3 "Spell: ${RCName} not found in your book."
         /return 0
      }
      /return ${RCType};${Spell[${RCName}]}
   }
   /if (${RCType.Equal[slot]}) {
      /varset RCType item-${RCName.Arg[1]}
      /varset RCName ${RCName.Right[-${RCName.Arg[1].Length}]}
   }
   /if (${RCType.Arg[1,-].Equal[item]}) {
      /if (!${FindItem[${RCName}].InvSlot}) {
         /call ChatOut 3 "Cannot find item: ${RCText} "
         /return 0
      }
      /return ${RCType};${FindItem[${RCName}]}
   }
   /if (${RCType.Equal[alt]}) {
      /if (!${AltAbility[${RCName}].ID}) {
         /call ChatOut 3 "Do not understand Alt Ability: ${RCText} "
         /return 0
      }
      /return ${RCType};${AltAbility[${RCName}]}
   }
   /if (!${Me.Book[${RCText}]}) {
      /if (${DebugList.Find[spell]}) /echo Name |${RCText}|
      /call ChatOut 3 "Spell: ${RCText} not found in your book."
      /return 0
   }
/return spell;${Spell[${RCText}]}

Sub RefineTarget(string RFTarget)
   /if (${RFTarget.Equal[assist-]}) /return assist-
   /if (${NearestSpawn[pc ${RFTarget} radius ${MaxTargetRange}].ID}) {
      /varset RFTarget pc ${NearestSpawn[pc ${RFTarget}].Name}
   } else {
      /varset RFTarget ${NearestSpawn[${RFTarget}].Type} id ${NearestSpawn[${RFTarget}].ID}
   }
/return ${RFTarget}

|||| Events
Sub Event_CastFizzle
   /if (${CastStep}) {
      /varset CastStep 0
      /varset CastLastResult CAST_Fizzled
   }
/return

Sub Event_CastInterrupt
   /if (${CastStep}) {
      /varset CastStep 0
      /varset CastLastResult CAST_Interrupted
   }
/return

Sub Event_CastNoMana
   /if (${CastStep}) {
      /varset CastLastResult CAST_CastNoMana
      /if (${IsPally}) {
         /varset CastLastResult CAST_CastNoMana
         /if (${CastTimer}==0) {
            /call ChatOut 5 "${MasterName} I am OOM!"
            /varset CastTimer 10s
            /return
         }
      }
      /call ChatOut 5 "OOM. Medding 13 seconds and trying again. "
      /if (!${Me.Sitting} && !${DoMelee}) /sit
      /varset CastTimer 13s
   }
/return

Sub Event_CastResist
   /if (${CastStep}) {
      /varset CastStep 6
      /if (${CastLastResult.Equal[CAST_StillCasting]}) {
         /varset CastLastResult CAST_Resisted
         /call ChatOut 3 "${Target.CleanName} resisted ${CastType} ${CastName}."
      }
   }
/return

Sub Event_CastTooFar
   /if (${CastStep}) {
      /call ChatOut 3 "${NearestSpawn[${CastTarget}]} is out of range"
      /varset CastStep 6
      /varset CastLastResult CAST_CastTooFar
   }
/return

Sub Event_Collapse
   /if (${CastStep}) {
      /varset CastStep 0
   }
/return

Sub Event_Distracted
   /if (${CastStep}) {
      /call ChatOut 5 "I can't cast. I'm too distracted. "
      /varset CastStep 6
      /varset CastLastResult CAST_Distracted
   }
/return

Sub Event_ImmuneRoot
   /if (${CastStep}) {
      /call ChatOut 3 "Cannot Root or Snare this Target!"
      /varset CastStep 6
      /varset CastLastResult CAST_ImmuneRoot
   }
/return

Sub Event_ImmuneSlow
   /if (${CastStep}) {
      /call ChatOut 3 "Cannot Slow this Target (Immune)!"
      /varset CastStep 6
      /varset CastLastResult CAST_ImmuneSlow
   }
/return

Sub Event_MissedNote
   /if (${CastStep}) {
      /varset CastStep 0
   }
/return

Sub Event_NoLOS
   /if (${CastStep} && ${CastStep}!=6) {
      /call ChatOut 3 "I can't see my target. "
      /varset CastStep 6
      /varset CastLastResult CAST_NoLOS
   }
/return

Sub Event_NoMem
   /if (${CastStep}) {
      /call ChatOut 5 "That spell is not memed. "
      /varset CastStep 0
      /varset CastLastResult CAST_NoMem
   }
/return

Sub Event_NoOverWrite
   /if (${CastStep}) {
      /call ChatOut 3 "The spell won't take hold on the target."
      /varset CastStep 6
      /varset CastLastResult CAST_NoOverWrite
   }
/return

Sub Event_NoTarget
   /if (${CastStep}) {
      /call ChatOut 3 "I don't know what target to cast on. "
      /varset CastStep 6
      /varset CastLastResult CAST_NoTarget
   }
/return

Sub Event_Recovered
      /varset CastStep 0
   /if (${CastStep}) {
      /varset CastLastResult CAST_Recovered
   }
/return

Sub Event_RootOff
   /call ChatOut 5 "Root has worn off. "
/return

Sub Event_Sitting
   /if (${CastStep}) {
      /varset CastStep 0
      /varset CastLastResult CAST_NotStanding
   }
/return

Sub Event_Stunned
   /if (${CastStep}) {
      /call ChatOut 5 "I'm STUNNED. Waiting a second to try again."
      /varset CastStep 0
      /varset CastTimer 1s
      /varset CastLastResult CAST_Stunned
   }
/return
Last edited by Vexix on Fri Jul 23, 2004 9:47 am, edited 1 time in total.

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 11:02 am

bothealer.inc

Code: Select all

|bothealer.inc
|Bot healer module.
|Version 13.2.0
|Date:07/19/2004
|
||**
[bothealer]
version=13.2.0
**||

Sub Init-Healer
   /declare cmds-HEALER string outer Healer:

   |For each command
   |/call AddCommand "Command Section" "Command Phrase" "Called Sub"
   |Command Section - where the command will be listed in response to the cmd phrase
   |Command Phrase to trigger bot - End User can change to suit prefferences
   |Called Sub - Routine to execute in response to Command Phrase
   /call AddCommand HEALER heal Do-heal
   /call AddCommand HEALER resetwatch Do-resetwatch
   /call AddCommand HEALER setcasterheal Do-setcasterheal
   /call AddCommand HEALER setcasterhealpct Do-setcasterhealpct
   /call AddCommand HEALER setdefaultheal Do-setdefaultheal
   /call AddCommand HEALER setpatchheal Do-setpatchheal
   /call AddCommand HEALER setpetheal Do-setpetheal
   /call AddCommand HEALER setpethealpct Do-setpethealpct
   /call AddCommand HEALER settankheal Do-settankheal
   /call AddCommand HEALER settankhealpct Do-settankhealpct
   /call AddCommand HEALER watchtarget Do-watchtarget

|declare Vars
   /declare CasterList string outer
   /declare HealTargets[21] int outer 0
   /declare LowHealthCheck int outer 0
   /declare TankList string outer
   /declare WatchTargetCount int outer 0
   /declare WatchTargetIDs[15] int outer 0
   /declare WatchTargets[15] string outer
   /declare WatchWaitCount int outer 0

|Timers
   /declare CastMsgTimer1 timer outer
   /declare CastMsgTimer2 timer outer

|Load Settings
   /call LoadSetting CasterSpell string Healer CasterSpell "Name of heal spell autoheal uses on Non Tanks"
   /call LoadSetting CasterPctHeal int Healer CasterPctHeal 70
   /call LoadSetting DefaultHealSpell string Healer DefaultHealSpell "Name of Default Heal Spell"
   /call LoadSetting HealCasterMsg string Healer HealCasterMsg "Healing %t"
   /call LoadSetting HealPetMsg string Healer HealPetMsg "Healing %t"
   /call LoadSetting HealPets bool Healer HealPets 0
   /call LoadSetting HealTankMsg string Healer HealTankMsg "Big Heal on %t"
   /call LoadSetting DoHeals bool Healer DoHeals 0
   /call LoadSetting IsPally bool Healer IsPally 0
   /call LoadSetting PalGrpPct int Healer PalGrpPct 81
   /call LoadSetting PalHealPct int Healer PalHealPct 81
   /call LoadSetting PallyGroupSpell string Healer PallyGroupSpell "Name of Pally Group Heal Spell"
   /call LoadSetting PallyHealSpell string Healer PallyHealSpell "Name of Pally Heal Spell"
   /call LoadSetting PalHealMsg string Healer PalHealMsg "Healing %t"
   /call LoadSetting PatchHealer bool Healer PatchHealer 1
   /call LoadSetting PatchHealMsg string Healer PatchHealMsg "Patch Healing %t"
   /call LoadSetting PatchSpell string Healer PatchSpell "Name of Patch Heal Spell"
   /call LoadSetting PetPctHeal int Healer PetPctHeal 51
   /call LoadSetting PetSpell string Healer PetSpell "Name of Pet Heal Spell"
   /call LoadSetting ReportAutoHeal bool Healer ReportAutoHeal 1
   /call LoadSetting TankSpell string Healer TankSpell "Name of heal spell autoheal uses on Tanks"
   /call LoadSetting TankPctHeal int Healer TankPctHeal 51

   /varset TankList ${Ini[${IniFile},Healer,TankList,NotFound]}
   /varset CasterList ${Ini[${IniFile},Healer,CasterList,NotFound]}
   /if (${TankList.Equal[NotFound]} && ${CasterList.Equal[NotFound]}) {
      /ini ${IniFile} Healer TankList "Warrior|Shadow Knight|Paladin|Monk|Beastlord|Ranger|Shaman|Berserker"
      /ini ${IniFile} Healer CasterList "Necromancer|Wizard|Enchanter|Magician|Rogue|Druid|Cleric|Bard"
      /varset TankList Warrior|Shadow Knight|Paladin|Monk|Beastlord|Ranger|Shaman|Berserker
      /varset CasterList Necromancer|Wizard|Enchanter|Magician|Rogue|Druid|Cleric|Bard
   }
/return

Sub HealerMain
   /call CheckGrpHealth
   /call PalGrpHealChk
   /call PalHealChk
/return

||||| Do Subs
Sub Do-setcasterheal
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "I heal non tanks with ${CasterSpell}."
      /return
   }
   /varset CasterSpell ${CommandParam}
   /call ChatOut 3 "I'll start using ${CasterSpell} on non tanks."
/return

Sub Do-setcasterhealpct
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "I heal non tanks at ${CasterPctHeal} %."
      /return
   }
   /varset CasterPctHeal ${Param0}
   /call ChatOut 3 "I heal non tanks at ${CasterPctHeal} %."
/return

Sub Do-setdefaultheal
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "I usualy heal with ${DefaultHealSpell}."
      /return
   }
   /varset DefaultHealSpell ${CommandParam}
   /call ChatOut 3 "I'll start using ${DefaultHealSpell}."
/return

Sub Do-heal
   /call AssignCastTarget "${CommandParam}"
   /declare HealTarget string local ${Macro.Return}
   |/call ChatOut 3 "Casting ${DefaultHealSpell} on ${NearestSpawn[${HealTarget}]}."
   /call AddCast "${DefaultHealSpell}" "${HealTarget}" heal
/return

Sub Do-setpatchheal
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "I use ${PatchSpell} for patch heals."
      /return
   }
   /varset PatchSpell ${CommandParam}
   /call ChatOut 3 "I'll use ${PatchSpell} for patch heals now."
/return

Sub Do-setpetheal
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "My pet heal is ${PetSpell}."
      /return
   }
   /varset PetSpell ${CommandParam}
   /call ChatOut 3 "I'll use ${PetSpell} to heal pets."
/return

Sub Do-setpethealpct
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "I heal pets at ${PetPctHeal} %."
      /return
   }
   /varset PetPctHeal ${Param0}
   /call ChatOut 3 "I heal pets at ${PetPctHeal} %."
/return

Sub Do-settankheal
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "My tank heal is ${TankSpell}"
      /return
   }
   /varset TankSpell ${CommandParam}
   /call ChatOut 3 "I'll use ${TankSpell} to heal tanks."
/return

Sub Do-settankhealpct
   /if (!${Defined[Param0]}) {
      /call ChatOut 3 "I heal tanks at ${TankPctHeal} %."
      /return
   }
   /varset TankPctHeal ${Param0}
   /call ChatOut 3 "I heal tanks at ${TankPctHeal} %."
/return

Sub Do-watchtarget
   /if (${String[${Param0}].Equal[off]}) {
      /varset WatchTargetCount 0
      /return
   }
   /squelch /target clear
   /call delay 5
   /call StandardTarget "${CommandParam}"
   /if (${Target.ID}) {
      /varcalc WatchTargetCount ${WatchTargetCount}+1
      /varset WatchTargets[${WatchTargetCount}] ${Target.CleanName}
      /varset WatchTargetIDs[${WatchTargetCount}] ${Target.ID}
      /call ChatOut 3 "Now watching the health of ${Target.CleanName}."
   } else {
      /call ChatOut 3 "Who did you want me to watch?"
   }
/return

||||| Called Subs

Sub CastHeal(int TarID,string HealSpell,string castMsg)
   /if (!${CastMsgTimer1}) {
      |/if (${ReportAutoHeal}) /g ${castMsg}
      /varset CastMsgTimer1 50
   }
   /call AddCast "${HealSpell}" "id ${TarID}" "heal"
/return

Sub CheckGrpHealth
   /declare HealCount int local 0
   /declare BadIDs int local 0
   /declare SaveCombatStat int local 0
   /declare SaveCombatID int local 0
   /declare QuickID int local 0
   /declare tempvar int local 0
   /if (!${DoHeals}) /return
   /if (${IsPally}) /return
   /varset HealCount ${Group}
   /for tempvar 1 to ${Group}
      /varset HealTargets[${tempvar}] ${Group[${tempvar}].ID}
   /next tempvar
   /varcalc HealCount ${HealCount}+1
   /varset HealTargets[${HealCount}] ${Me.ID}
   /if (${WatchWaitCount}>10 && ${WatchTargetCount}>0) {
      /for tempvar 1 to ${WatchTargetCount}
         /varcalc HealCount ${HealCount}+1
         /varset HealTargets[${HealCount}] ${WatchTargetIDs[${tempvar}]}
      /next tempvar
      /varset WatchWaitCount 0
   }
   /varcalc WatchWaitCount ${WatchWaitCount}+1
   /for tempvar 1 to ${HealCount}
      /if (${tempvar}>${Group} && ${Target.ID}!=${HealTargets[${tempvar}]} && ${HealTargets[${tempvar}]}!=${Me.ID}) {
         /squelch /target id ${HealTargets[${tempvar}]}
         /delay 5
         /if (${Target.ID}!=${HealTargets[${tempvar}]}) {
            /varcalc BadIDs ${BadIDs}+1
         }
      }
      /varset QuickID ${HealTargets[${tempvar}]}
      /if (${Spawn[${QuickID}].PctHPs}<${TankPctHeal} && ${Spawn[${QuickID}].State.NotEqual[DEAD]}) {
         /if (${TankList.Find[${Spawn[${QuickID}].Class}]}) {
            /if (${Spawn[${QuickID}].PctHPs}<${Math.Calc[${TankPctHeal}/2]} && ${PatchHealer}) /call PatchHeal ${QuickID}
            /call CastHeal ${QuickID} "${TankSpell}" "${HealTankMsg}"
         }
      }
      /if ((${Spawn[${QuickID}].PctHPs}<${CasterPctHeal})&&(${Spawn[${QuickID}].State.NotEqual[DEAD]})) {
         /if (${CasterList.Find[${Spawn[${QuickID}].Class}]}) {
            /if ((${Spawn[${QuickID}].PctHPs}<${Math.Calc[${CasterPctHeal}/2]})&&(${PatchHealer})) /call PatchHeal ${QuickID}
            /call CastHeal ${QuickID} "${CasterSpell}" "${HealCasterMsg}"
         }
      }
      /if (${HealPets} && ${Spawn[${QuickID}].Class.PetClass} && ${Spawn[${QuickID}].Pet.ID}) {
         /if (${Spawn[${QuickID}].Pet.PctHPs}<${PetPctHeal}) {
            /call CastHeal ${Spawn[${QuickID}].Pet.ID} "${PetSpell}" "${HealPetMsg}"
         }
      }
   /next tempvar
   /if (${CombatTargetID}) /call Target "id ${CombatTargetID}"
   /if (${BadIDs}>0) /call ResetWatchTargets
/return

Sub PalHealChk
    /declare tempvar int local 0
   /if (!${IsPally}) /return
   /if (!${DoHeals}) /return
   /for tempvar 0 to ${Group}
      /if ((${Group[${tempvar}].PctHPs}<${PalHealPct})&&(${Group[${tempvar}].State.NotEqual[DEAD]})) /call PallyHeal ${Group[${tempvar}].ID}
   /next tempvar
/return

Sub PalGroupheal
   /if (${Me.Sitting}) /stand
   /if (${ReportAutoHeal}) /g ${PalHealGrpMsg}
   /call AddCast "${PallyGroupSpell}" 0 heal
/return

Sub PalGrpHealChk
   /declare tempvar int local 1
   /if (!${IsPally}) /return
   /if (!${DoHeals}) /return
   /if (${Me.PctHPs}>${PalHealPct}) {
      /varset LowHealthCheck 0
   } else {
      /varset LowHealthCheck 1
   }
   /for tempvar 1 to ${Group}
      /if ((${Group[${tempvar}].PctHPs}<${PalHealPct})&&(${Group[${tempvar}].State.NotEqual[DEAD]})) /varcalc LowHealthCheck ${LowHealthCheck}+1
      /if (${LowHealthCheck}>=3) {
         /call PalGroupheal
         /return
      }
   /next tempvar
/return

Sub PallyHeal(int TarID)
   /if (${CombatTargetID}) /return
   /if (${TarID}==${Me.ID}) /target myself
   /if (${TarID}!=${Me.ID}) /squelch /target id ${TarID}
   /g ${PalHealMsg}
   /call AddCast "${PallyHealSpell}" 0 heal
/return

Sub Patchheal(int TarID)
   /if (${CastMsgTimer1}<=0) {
      |/if (${ReportAutoHeal}) /g ${PatchHealMsg}
      /varset CastMsgTimer1 50
   }
   /if (${Me.Gem[${PatchSpell}]}) /call AddCast "${PatchSpell}" "id ${TarID}" "heal"
/return

Sub ResetWatchTargets
   /declare counter int local
   /for counter 1 to ${WatchTargetCount}
      /squelch /target PC ${WatchTargets[${counter}]}
      /call Delay 25
      /if (${Target.CleanName.Equal[${WatchTargets[${counter}]}]}) {
            /varset WatchTargetIDs[${counter}] ${Target.ID}
      } else {
            /call ChatOut 5 "I failed to find ${WatchTargets[${counter}]} in the zone."
      }
   /next counter
/return

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 11:04 am

botshortcut.inc

Code: Select all

|botshortcut.inc
|Module for linking Custom Commands to Character spells and items
|Includes Variable Toggling function as well
|Version 13.2.0
|Date:07/19/2004
|
||**
[shortcuts]
version=13.2.0
**||

Sub Init-Toggles
   /declare cmds-TOGGLES string outer Toggles:
   |For each Variable that has a TRUE/FALSE State
   |Each Command can be toggled by 1/0, TRUE/FALSE, On/Off, Yes/No
   |/call AddToggle Command PhraseOff PhraseOn Variable Type
   |Command to force Toggle - End User change change to suit prefferences
   |PhraseOff returned by the bot when value is FALSE
   |PhraseOn returned by the bot when value is TRUE
   |Variable to be changed by the command
   | Type TRUE Command will return Variable State when no Param Present
   | Type FALSE Command Will Toggle Variable State when no Param Present
   /call AddToggle aftercastsit "I will no longer sit after casting." "I will now sit after casting." SitAfterCast FALSE
   /call AddToggle aona "I will Not Attack when Assisting." "I will Attack when Assisting." AttackOnAssist TRUE
   /call AddToggle archery "Archery is set to off." "Archery is set to on." DoArchery TRUE
   /call AddToggle autobehind "I won't position myself behind the mob." "I will position myself behind the mob." AutoBehind FALSE
   /call AddToggle autoengage "I will not engage when attack is on." "I will engage when attack is on." AutoEngage TRUE
   /call AddToggle autoheal "Let me know when people need heals." "I'll watch for heals." IsHealer TRUE
   /call AddToggle autohealpets "I will not heal the pets." "I will heal the pets." HealPets TRUE
   /call AddToggle bash "Auto Bash is now off." "Auto Bash is now on." DoBash FALSE
   /call AddToggle backstab "Auto Backstab is now off." "Auto Backstab is now on." DoBackstab FALSE
   /call AddToggle bona "I won't move behind on assist." "I will move behind on assist." BehindOnAssist TRUE
   /call AddToggle canni "I won't eat myself for mana." "I will eat myself for mana." DoCanni TRUE
   /call AddToggle Checkname "I will respond to all commands." "I will only respond to commands that are addressed to me." CheckName TRUE
   /call AddToggle defend "I will not defend myself if atttacked." "I will defend myself if atttacked." DoDefend TRUE
   /call AddToggle doheal "I will not heal anyone unless commanded." "I will watch and cast heal spells as necessary." DoHeals TRUE
   /call AddToggle dobuff "I won't cast buffs until commanded." "I will cast buffs." DoBuffs TRUE
   /call AddToggle disarm "Auto Disarm is now off." "Auto Disarm is now on." DoDisarm FALSE
   /call AddToggle evade "Auto Evade is now off." "Auto Evade is now on." DoEvade FALSE
   /call AddToggle flyingkick "Auto FlyingKick is now off." "Auto FlyingKick is now on." DoFlyingKick FALSE
   /call AddToggle frenzy "Auto Frenzy is now off." "Auto Frenzy is now on." DoFrenzy FALSE
   /call AddToggle guard "I will not defend this area from intruders." "I will defend this area from intruders." DoGuard FALSE GuardToggle
   /call AddToggle incite "I won't use the incite discipline when in combat." "I will use the incite discipline when in combat." DoIncite FALSE
   /call AddToggle kick "Auto Kick is now off." "Auto Kick is now on." DoKick FALSE
   /call AddToggle ListenChat "I will ignore Chat" "I will listen in Chat." ListenChat TRUE
   /call AddToggle listengroup "I will ignore Group Chat." "I will listen in Group Chat." ListenGroup TRUE
   /call AddToggle melee "I will not close to do melee when in combat." "I will close and do melee when in combat." ListenGroup TRUE
   /call AddToggle patchheal "I'm not a patch Healer." "I'm a patch Healer." PatchHealer TRUE
   /call AddToggle petona "I won't send pet in on assist." "I will send pet in on assist." PetOnAssist TRUE
   /call AddToggle puller "I'm not the puller." "I'm the puller." IsPuller TRUE
   /call AddToggle protect "I will not protect ${ProtectList}." "I will protect ${ProtectList}." DoProtect TRUE
   /call AddToggle Remem "I won't remem my spellset after casting." "I will remem my spellset after casting." Remem TRUE
   /call AddToggle reportlom "I won't tell you when I'm low on Mana." "I'll let you know when I'm low on Mana." reportlom FALSE
   /call AddToggle slam "Auto Slam is now off." "Auto Slam is now on." DoSlam FALSE
   /call AddToggle taunt "Auto Taunt is now off." "Auto Taunt is now on." DoTaunt FALSE
   /call AddToggle traps "I will not detect for traps." "I will detect for traps." DoTraps FALSE
   /call AddToggle yaulp "I won't Yaulp for mana." "I will Yaulp for mana." DoYaulp TRUE

   /call AddCommand CORE shortcuts Do-shortcutsinfo

/return

Sub Init-Shortcuts
   /declare cmds-SHORTCUTS string outer Shortcuts:
   /declare Shortcutlist string local
   /declare ArgNum int local 0
   /declare Short string local 0
   /declare ParamS string outer


   /varset ArgNum 1
   /if (!${Defined[IniFile]}) /declare IniFile string outer genbot_${Me.CleanName}.ini
   /varset Shortcutlist ${Ini[${IniFile},Shortcuts,-1,Undefined]}
   /if (${Shortcutlist.NotEqual[Undefined]}) {
      :shortcuts
      /if (${Shortcutlist.Arg[${ArgNum},|].Length}) {
         /varset Short ${Shortcutlist.Arg[${ArgNum},|].Lower}
         /call LoadSetting ${Short} shortcut Shortcuts ${Short} None
         /varcalc ArgNum ${ArgNum}+1
         /goto :shortcuts
      }
   } else {
      /ini ${IniFile} Shortcuts default "/echo Put yer shortcuts in your .ini file!"
   }
/return

||||| Do Subs
Sub Do-shortcutsinfo
   /if (${Defined[Param0]}) {
      /if (${String[ ${cmds-SHORTCUTS.Lower} ].Find[ ${Param0.Lower} ]}) {
         /call ChatOut 3 "Shortcut ${Param0} does: ${ShortCuts-${Param0}-Text}"
      } else {
         /call ChatOut 3 "I don't know the shortcut ${Param0}."
      }
   } else {
      /call ChatOut 3 "${cmds-SHORTCUTS}"
      /call ChatOut 3 "Type: shortcuts name_of_shortcut for more information on any particular shortcut.
   }
/return


||||| Called Subs

Sub AddToggle(string commandText,string OffText,string OnText,string VarName,bool ToggleType,string ToggleSub)
   /varcalc TopToggle ${TopToggle}+1
   /varset Toggles[1,${TopToggle}] ${commandText}
   /varset Toggles[2,${TopToggle}] ${OffText}
   /varset Toggles[3,${TopToggle}] ${OnText}
   /varset Toggles[4,${TopToggle}] ${VarName}
   /varset Toggles[5,${TopToggle}] ${ToggleType}
   /if (${Defined[ToggleSub]}) /varset Toggles[6,${TopToggle}] ${ToggleSub}
   /varset cmds-TOGGLES ${cmds-TOGGLES} ${commandText}
/return

Sub SetToggle(int ToggleNum,string newValue)
   /if (!${Defined[newValue]} && ${Toggles[5,${ToggleNum}]}) {
      /if (${${Toggles[4,${ToggleNum}]}}) {
         /call ChatOut 9 "${Toggles[3,${ToggleNum}]}"
      } else {
         /call ChatOut 9 "${Toggles[2,${ToggleNum}]}"
      }
      /return
   }
   /if ( !${Defined[newValue]} && !${Toggles[5,${ToggleNum}]}) {
      /declare newValue Local
      /if (${${Toggles[4,${ToggleNum}]}}) {
         /varset newValue 0
      } else {
         /varset newValue 1
      }
   }
   /varset newValue ${newValue.Lower}
   /if (${newValue.Equal[true]} || ${newValue.Equal[on]} || ${newValue.Equal[1]} || ${newValue.Equal[yes]}) {
      /varset ${Toggles[4,${ToggleNum}]} 1
   } else {
      /varset ${Toggles[4,${ToggleNum}]} 0
   }

   /if (${${Toggles[4,${ToggleNum}]}}) {
      /call ChatOut 9 "${Toggles[3,${ToggleNum}]}"
   } else {
      /call ChatOut 9 "${Toggles[2,${ToggleNum}]}"
   }
   /if (${Toggles[6,${ToggleNum}].Length}) /call ${Toggles[6,${ToggleNum}]}
/return

Sub ShortCut(string ShortCutCommand)
   /declare Name string local
   /declare ParseText string local
   /declare si int local

   /varset Name ${ShortCutCommand.Arg[1].Lower}
   /varset ParseText ${ShortCuts-${Name}-Text}
   /if (${ParseText.Find[NameS]} && ${ShortCutCommand.Arg[2].Length}) {
      /vardata CommandParam ParseText
      /call StringReplaceAll CommandParam NameS "${ShortCutCommand.Right[${Math.Calc[-${ShortCutCommand.Arg[1].Length}-1]}]}"
      /vardata ParseText CommandParam
   }
   /for si 1 to ${Math.Calc[${ParseText.Count[|]}+1]}
      /call ExecCommand "${ParseText.Arg[${si},|]}"
   /next si
/return
[/code]

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 11:06 am

personal.inc

Code: Select all

|personal.inc 
|Personal commands module example. 
|Version 13.1.0 
|Date:06/21/2004 
| 
||** 
[personal] 
version=13.1.0 
**|| 
|Define your personal Events Here 
|#Event EExample "Explain it to me again" 

Sub Init-Personal 
   /declare cmds-PERSONAL string outer Personal: 

   |For each command 
   |/call AddCommand "Command Section" "Command Phrase" "Called Sub" 
   |Command Section - where the command will be listed in response to the cmd phrase 
   |Called Sub - Routine to execute in response to Command Phrase 
    
   |/call AddCommand PERSONAL command subroutine 
   |Command Phrase to trigger bot - End User can change to suit prefferences 
   |For each Variable that has a TRUE/FALSE State 
   |Each Command can be toggled by 1/0, TRUE/FALSE, On/Off, Yes/No 
    
   |/call AddToggle Command "PhraseOff" "PhraseOn" Variable Type 
   |Command to force Toggle - End User change change to suit prefferences 
   |PhraseOff returned by the bot when value is FALSE 
   |PhraseOn returned by the bot when value is TRUE 
   |Variable to be changed by the command 
   | Type TRUE Command will return Variable State when no Param Present 
   | Type FALSE Command Will Toggle Variable State when no Param Present 
    
   |/call AddToggle PerToggle "I will not do it anymore" "I will do it now" MyToggle TRUE 
   |Declare you variables here and Set their Defaults 
    
   |/declare PersonalValue string outer 
   |/Declare AnotherValue int outer default 
    
   |INI Values 
   |/call LoadSetting VarType PersonalVar Personal Personalkey Default 
    
/return 

|Things that you want to happen every loop through the macro go in this sub. 
Sub PersonalMain 

   |/Call MyExampleSub 
   |/if (${AnotherValue}) /call ConditionalExample 
    
/return 

|Add your own Event and and other subroutines here 

|Sub Event_EExample 
|   Some Event Code 
|/return 

|Sub MyExampleSub 
| Some Code activate every loop of the code 
|/return 

|Sub CommandFunction 
|   Some Code that will run every time CommandName is activated 
|/return 

|sub ConditionalExample 
|   Some Code that will run everytime "AnotherValue" is true 
|/return 

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 11:07 am

genbotdoc.txt -- out of date. The posts will have more up to date information.
|GenbotDoc.txt
|Manual for the Generic bot macro
|Version 12.38
|Date:06/04/2004
|
||**
[genbotDoc]
version=12.38
**||
|

Welcome to Genbot, probably the easiest way to multibox characters in Everquest.

To start genbot type /macro genbot <mastername> with <mastername> being the name of the character that will be in control of the bot.

By default your bot will respond to any command the master character /tells him.
By changing the values of listengroup, listenchat (in genbot_botname.ini), or by sending the toggle commands listenGroup, listenChat
you can start the Bot listening for commands sent either in group or in a chat channel.
The bot will still only respond to characters on it's list of masters but will do it in these other channels.

Additionally if you have the IRC plugin properly set up on your system the bot can listen in an IRC channel for commands.

By default the Bot will respond to it's Master in Tells. By changing the INI value ChatIn or by sending the command ChatIn,
the bot can respond in tells, group, channel or IRC. (IRC requires functional IRC Plugin)

The first time you run Genbot on a character the macro will create a default INI file. (genbot_botname.ini)
You probably want to start the macro and /endmacro it the first time so that you check/modify the INI settings.

BOT COMMANDS FROM THE BOT WINDOW:
/gb - Send commands to yourself. EXAMPLE /gb sit

MASTER TO BOT COMMANDS:
/tell bot command <parameter> <parameter> ...
* IF checkname is false, you can use group and chat commands like this;
/1 command <parameter> <parameter> ...
/g command <parameter> <parameter> ...
* IF checkname is true, then use group and chat commands like this;
/1 bot command <parameter> <parameter> ...
/g bot command <parameter> <parameter> ...

MISC:
shortcuts <shortcutname> - Display what <shortcutname> does, default will list all your shortcuts.

lootup <Me|Yourself|TargetName|clear> Commands bot to loot.
- <clear> bot loots masters target
- <CorpseName> bot loots CorpseName
lootall - Commands bot to attempt to loot all corpses around it.

setvar - Sets a var to new setting
rptvar - Commands bot to reply with the current value of a variable

target <Me|Yourself|TargetName|clear> - Causes the bot to change it's target;
- <Me> targets master
- <Yourself> bot targets itself
- <TargetName> name of target
- <clear> clears your current target
notarget - Commands bot to clear it's target.
face - Commands bot to face it's current target.
assist - Commands bot to assist the master, how the bot acts when assisting is controlled by toggles.

accept - Command bot to accept the current group invite.
invite - Command bot to invite it's current target to group.
reject - Command bot to reject the current group invite.

consent <playername> - Commands bot to give consent to <playername>, default will consent it's master.
reload - Commands bot to re-init the macro
trade - Commands bot to hit the trade button in a trade window.
yesres - Commands bot to hit yes on a ressurection confirm box.

MOVEMENT:
anchor - Causes the bot to remember it's current location and return there between fights.
anchorradius <distance> - Tells bot to stop moving when it is within <distance> of its anchor point.
door - Causes the bot to attempt to open the closest door.
duck - Commands the bot to duck.

follow <blank|name> - Command bot to follow the master or his designated target;
- <blank> - if master has no target, tells the bot to follow you.
- <blank> - if master has a target, tells the bot to follow master's target.
- <name> - tells the bot to follow name, name can be your name,pcname or npcname.
- EXAMPLE /tell bot follow
followmode <1|2|3> - Sets how the bot follows;
- <1> (Combat mode) is facing you constantly and attempting to move directly towards you.
- <2> (AdvPathFollow) is plotting the path of it's target, and then following that path
- <3> (Eq's /follow) is the native /follow command used by EQ (group members only?)
- EXAMPLE /tell bot followmode 2
stay - Commands bot to stop following
pause - Pauses the advanced follow command

moveto <Me|Loc|TargetName> - commands the bot to move to a point, then stop;
- <Me> moves bot to you
- <225,-300> moves bot to the location 225 , -300
- <%T> moves bot to your target
- EXAMPLE. /tell bot moveto Me
movetomode <1|2> - Sets how the bot movesto;
- <1> (normal) Genbot Anchor type
- <2> (AdvPathGoto)
- EXAMPLE. /tell bot movetomode 1

mount - Commands bot to get on it's mount (defined in genbot_botname.ini)
stop - Forces the bot to stop, will duck, dismount and stop moving.


COMMUNICATION:
checkname - if set to true, bot will only respond to commands in group or chat if the command is preceeded with <botname>
exp - Commands bot to reply with it's current exp percent
norelay - Stops bot from sending received tells to it's master
relay - Starts bot sending received tells to it's master
saytarget - The bot will tell you what it's currently Targeting.
reportbuffs - Commands bot to tell it's master a list of currently active buffs.
cmds - Asks bot to return a list of available commands
verbosity - Changes what level chat the bot actually sends to it's master.
chatin <channelname> - Changes what channel the bot will use for replying to it's master.


COMBAT:
attack - Commands bot to start attacking
noattack - Commands bot to Stop attacking

behind - Commands bot to move behind it's current target
getbehind - Commands bot to move behind the specified target

petattack - Assist's master for target and then issues the bot /pet attack command.

hide - Commands bot to use it's Hide ability
rmod <distance> - Changes relative distances in combat
rset <distance> - Changes the range settings used in combat
shield - Commands bot to /shield it's master
sneak - Commands bot to use it's sneak ability


CASTING:
buff <spell> - Commands bot to cast <spell> on it's master
buff <spell> on <target> - Commands bot to cast buff <spell> ON <target>, bot will automatically refresh it.
chainnuke - Commands bot to start chaining nukes on <target>
chainstun - Commands bot to start chaining stuns on <target>
evac - Commands bot to move to it's master and cast it's evac spell, if defined in the .ini file.
heal - Commands bot to heal <target>
itemcast <itemname> - Commands bot to trigger the specified item.
loadlist <listname> - Commands bot to load a spell list
mana - Commands bot to reply with it's current mana

sn <spell|item> - Commands bot to cast the specified spell on master's target.
<spell> - will cast <spell> on master's target.
<item> - will right click item on master's target.
snt <spell|item> on <target> - Commands bot to cast <spell|item> ON <target>,if "on <target>" is not specified, it will cast on bot's target
<spell> - snt brell's stalwart shield on PlayerName
<item> - snt Regent Symbol of Innoruuk on NPCName

spellgem <number> - This sets the spell gem used when bot is required to memorize a new spell. (1 to 8)
setlompct <percent> - Sets the mana percent at which the bot will report low mana

settankheal <spell> - Sets the spell used to heal tanks, if no <spell> is specified then the current spell is reported.
setcasterheal <spell> - Sets the spell used to heal casters, if no <spell> is specified then the current spell is reported.
setpetheal <spell> - Sets the spell used to heal pets, if no <spell> is specified then the current spell is reported.
setdefaultheal <spell> - Sets the spell used for the heal command, if no <spell> is specified then the current spell is reported.
setpatchheal <spell> - Sets the spell used to patch heal, if no <spell> is specified then the current spell is reported.

setcasterhealpct <percent> - Sets the HP % at which caster's will be healed, if <percent> is not specified, the current % is reported.
settankhealpct <percent> - Sets the HP % at which tank's will be healed, if <percent> is not specified, the current % is reported.
setpethealpct <percent> - Sets the HP % at which pet's will be healed, if <percent> is not specified, the current % is reported.

watchtarget - Commands bot to monitor the hit points of <target>. Needs to have autoheal on for target to be healed.
resetwatch - Commands bot to reaquire the ID's of it's targets, good to execute after zoning


TOGGLES: COMMAND - DESCRIPTION - DEFAULT
Most toggles can have there default starting value set in your genbot_botname.ini file
One example,when we are telling the bot to bash during combat, is the line: DoBash=1

listengroup - Toggles bot listening for commands in group chat - OFF
listenchat - Toggles bot listening for commands in the Chat Channel - OFF

aona - Toggles bot attacking targets on assist - OFF
bona - Toggles bot attacking from behind on assist - OFF
petona - Toggles bot doing /pet attack on assist - OFF
beagg - Toggles bot automatically fighting back when attacked - OFF
puller - Controls if the bot will return to it's anchor point when attacked - OFF
autoengage - Controls if the bot will close and engage when in combat - OFF
autobehind - Controls if the bot will automatically attempt to fight behind all targets during combat - OFF

backstab - Toggles bot using backstab while fighting - OFF
bash - Toggles bot using Bash during fighting - OFF
disarm - Toggles bot using disarm while fighting - OFF
evade - Toggles bot using Hide during fighting - OFF
flyingkick - Toggles bot using flyingkick while fighting - OFF
frenzy - Toggles bot using frenzy while fighting - OFF
incite - Toggles bot using incite while fighting - OFF
kick - Toggles bot using kick while fighting - OFF
slam - Toggles bot using Slam during fighting - OFF
taunt - Toggles bot using taunt while fighting - OFF

archery - Toggles bot using archery while fighting - OFF
run - Toggles run setting on bot
traps - Toggles bot trying to find and disarm traps - OFF

aftercastsit - Controls if the bot will sit after casting spells - OFF
autoheal - Controls if the bot will automatically use heals on group and watch targets - OFF
autohealpets - Controls if the bot will automatically use heals on pets - OFF
patchheal - Controls if the bot will automatically patch heal targets below half their heal percent - OFF
reportlom - Controls if the bot will automatically report when it's low on mana - OFF
yaulp - Toggles if bot will use yaulp (Yaulp spell is defined in genbot_botname.ini) when low on mana - OFF
canni - Toggles if bot will cannibalize when low on mana - OFF


OBSOLETE COMMANDS
These commands will be removed, all of them can be replaced by the native command support now built into genbot.

"Implemented /commands natively into genbot.
Any command to the bot which begins with a / will be executed by the bot.
For example, "/wave" or "/yell" or "/target id 1234" or "/call MySubroutine" are all valid bot commands." - Vexix

afk <message> - Turn bot's afk on with optional <message>. USE: /tell bot /afk <message>
autoinv - Commands bot to use the /autoinv command USE: /tell bot /autoinv
camp - Commands bot to camp out. USE: /tell bot /camp
dismount - Commands bot to /dismount. USE: /tell bot /dismount
disc <discname> - Commands bot to fire the specified /disc. USE: /tell bot /disc <discname>
group <message> - Commands the bot to /gsay <message>. USE: /tell bot /g <message>
petback - Commands bot to execute it's /pet back command. USE: /tell bot /pet back
petguard - Commands bot to execute it's /pet guard command. USE: /tell bot /pet guard
random - Commands bot to /ran. USE: /tell bot /random <value>
say <message> - Commands the bot to /say <message>. USE: /tell bot /say <message>
sit - Makes bot sit USE: /tell bot /sit
stand - Makes bot stand USE: /tell bot /stand
tell <name> <message - Commands the bot to /tell <name> <message>. USE: /tell bot /tell <name> <message>



SHORTCUTS - Vexix
Genbot also includes shortcuts, which can run any everquest, macroquest, or genbot command.
For instance, the following would be a valid Genbot .ini section:

[Shortcuts]
eyepatch=itemcast Eyepatch of Plunder
nukeit=sn Lure of Fire
sowon=buff spirit of wolf on
uberaa=/alt activate 33
takemehome=/echo play:PoKtoNexxus 1 f nopp z;NexxustoBazaar 10 cr nopp z;BazaartoShadHav 1 cf nopp noz

Shortcuts give an easy way to abbreviate long commands, like interzone advpaths, and also have some really cool possibilities for controlling parties.
For instance, you could have your leader say nukeit in groupsay, and each of the PCs in the party could respond with an appropriate nuke as defined
in their .ini file. The wizzy Lures it, the enchanter smacks it with his DD+stun, the druid casts wildfire, and the warrior, um, slams it!

Similarly, if you called evacuate, with the .ini's set up right, the druid could cast his evac, the cleric might automatically heal the druid
to make sure he survives, and the warrior could hit AE taunt to pull aggro from the druid. Fun, fun!

To show what shortcuts you have defined in your .ini file while running the macro, I added the shortcuts command.
Type "shortcuts" for a list of available shortcuts, and type "shortcuts name_of_shortcut" to see what that particular shortcut does.

Shortcuts can be used to do some very cool stuff. For instance, shortcuts can also call other shortcuts.
If the above "mark" shortcut had the " on" removed to allow it to cast on the current target instead of expecting you to provide one, then:

Mark=snt Mark of the righteous|snt Mark of kings|/target clear

Then you could make another shortcut:

markparty=/target clear|/keypress F1|markon|/keypress F2|markon|/keypress F3|markon|/keypress F4|markon|/keypress F5|markon|/keypress F6|markon

Which would buff your entire party for you. If you didn't have 6 people in your party, it would still try to target them and cast,
but it would immediately get an error and time out, so no real loss.

Likewise this could be done for items, but in order to do so, a /delay command to account for the casting time would need to be included,
since the /itemcast command doesn't wait for a response. To shrink your entire party use:

shrink=/itemcast "cobalt bracer"|/delay 8s|/target clear
shrinkparty=/target clear|/keypress F1|shrink|/keypress F2|shrink|/keypress F3|shrink|/keypress F4|shrink|/keypress F5|shrink|/keypress F6|shrink

Unfortunately, this shortcut would still wait after trying to all 6 party members, even if you only had 2.

NOTE: You can use DataVar expressions in shortcuts, but be warned they will be evaluated by the first MQ2 char they hit.
In otherwards, if you are running MQ2, and give your bot the command /say My name is ${Me.Name}, the bot will say,
My name is MasterName, since the datavar is evaluated by the master MQ2. If you're not running MQ2, and give the same command,
the bot will say, "My name is Bot."

CAUTIONS:
With great power, comes great responsibility.
Since shortcuts can call other shortcuts, it's possible to create shortcuts which would endlessly loop.
I don't recommend that.

Shortcuts take full control of your bot during execution.
It would be easy to make a long cleric buff shortcut chain which would cast every buff on every member of your party,
but remember that until your buff chain finished, your cleric bot will do no healing or moving.
I hope nothing spawns or wanders into your party!


Genbot Credits and History:

Version 0-8.8 Genbot created and developed by Grimjack
Version 8.8-? Lasher took over the code.
Version ?-12.34 Lord Giddeon maintained the code. Fez_Ajer did some trouble-shooting and code fixes.
Version 12.35 - Current Vexix Updated the code and introduced generalized shortcuts.

Vexix
Genbot Janitor
Posts: 245
Joined: Sat Apr 17, 2004 10:10 am

Post by Vexix » Mon Jul 19, 2004 11:10 am

This space left intentionally blank.

sj_digriz
a lesser mummy
a lesser mummy
Posts: 40
Joined: Wed Jun 02, 2004 9:10 am
Contact:

personal.inc

Post by sj_digriz » Mon Jul 19, 2004 11:21 am

Hey in the lead post you have personal.inc as 3.2 but the one posted is still the old one. It probably didn't change but just want to make sure.

sj_digriz
a lesser mummy
a lesser mummy
Posts: 40
Joined: Wed Jun 02, 2004 9:10 am
Contact:

[shortcuts] for chanter

Post by sj_digriz » Mon Jul 19, 2004 11:44 am

Just thought I'd share the list of shortcuts I put together for a chanter. Top part is detrimental on NPCs, Middle is self buffs, Bottom is target buffs. I need about 12 more AA on my gimp chanter to get PI, then I'll be adding all of the illusions to the list.

Code: Select all


tash=sn Howl of Tashan
aetash=sn Wind of Tashanian
Recant=sn Recant Magic
slow=sn Forlorn Deeds
pac=sn Pacification
mez=sn Bliss
aemez=sn Bliss of the Nihil
wom=sn Word of Morell
root=sn Greater Fetter
crip=sn Cripple
flux=sn Memory Flux
nuke1=sn Insanity
nuke2=sn Dementing Visions
dot1=sn Strangle
dot2=sn Asphyxiate

invis=snt Improved Invisibility on yourbotnamehere
som=snt Shield of Maelin on yourbotnamehere
rune=snt Arcane Rune on yourbotnamehere
gate=snt gate on yourbotnamehere
 
cha=snt Overwhelming Splendor on NameS
eyes=snt Leviathan Eyes on NameS
god=snt Guard of Druzzil on NameS
inv=snt Invisibility on NameS
ivu=snt Invisibility versus Undead on NameS
lev=snt Levitation on NameS
kei=snt Koadic's Endless Intellect on NameS
voq=snt Voice of Quellious on NameS
sov=snt Speed of Vallon on NameS
vq=snt Vallon's Quickening on NameS
zeb=snt Rune of Zebuxoruk on NameS

A_Druid_00
Macro Maker Extraordinaire
Posts: 2378
Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Mon Jul 19, 2004 1:30 pm

First off, awesome job Vexix, you've made me able to 2 box again without wanting to commit random acts of violence. Doing it the old fashioned way got old for me a long time ago.

Question: Has anyone successfully fired an AA with Genbot defined shortcut? If so, please post the syntax here, I'd willingly perform random sexual acts with the poster of such a shortcut.

I've tried every combination I can think of using sn, snt, buff, and some others I can't think of ATM with no success.

Also, some suggestions:

The ability to define which buffs to click off automatically in the ini.
I believe the auto rogue macro code has this ability, I'm going to take a stab at picking it out and making it work with genbot tonight after I raid, but I'm still a macro newbie

The ability to define which buffs to ignore casting in the event that another buff which blocks it is currently up
For example: I can't set my druid to auto buff Protection of the Nine because he'll try to recast it occasionally if Blessing of the nine is up. I believe this is currently in the auto rogue macro too, so if I have any luck with the first suggestion, I'll try this one next.

The ability to swap clickies in and out of inventory automagically would be nice too

The ability to set auto debuffing and nuking for DPS casters after assist is called.
I think this can be done with shortcuts, but the chain nuke option on my druid causes him to ignore his healing duties. Is there any way to make him check his heal queue before starting each nuke once in a chainnuke loop?
Or, even better yet, have him checking the heal queue mid-nuke and have him /duck and start healing so he doesn't have to wait for spell gem refresh. I suppose this would be difficult considering the bot would have to determine if he's currently casting a heal or not. Not only that, but it may cause him to cancel normal heals in favor of patch heals if his target reaches it's patch heal %.

Oh, and I'll post some of my druidly shortcuts once I get home.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

Caladine
a hill giant
a hill giant
Posts: 164
Joined: Fri Feb 13, 2004 9:29 pm

Post by Caladine » Mon Jul 19, 2004 3:38 pm

Using AA abilities is actually pretty easy with shortcuts, to the point you're going to smack yourself.

You can fire off AA abilities with a simple command:
/alt activate <AA ability #>

There are lists everywhere on the web about what number is which.
Just define a shortcut, for example, divine arbitration:

Code: Select all

dva=/alt activate 169

A_Druid_00
Macro Maker Extraordinaire
Posts: 2378
Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Mon Jul 19, 2004 4:29 pm

Hrm, that's interesting. I tried using that exact syntax in my shortcut and it failed to fire. I'll try it again today, maybe I had a brain fart and didn't have GenBot running when I sent the command.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]