Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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Seariz
- a lesser mummy

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by Seariz » Sat Jul 17, 2004 12:29 pm
Hi, do you think ya could update this UI to have the new Tribute system in there, I don't seem to be able to turn my Tribute's on and off via the UI. That would be great, thanks :)
Every work group has one sadistic nut who makes the job unbearable for everyone else. That's why they hired me!
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Who_me?
- decaying skeleton

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by Who_me? » Sat Jul 17, 2004 5:46 pm
gotot he everquest folder then unifiles folder then the delta folder go into that and just delete the EQUI_tribute_window.xml or whatever it is called. You should be able to guess which one it is im sure it has tribute in there somewhere.
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signal0
- a lesser mummy

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by signal0 » Sun Jul 18, 2004 7:57 am
Well, Who_me?, that would work if the interface uses a custom Tribute Activation Window, but it doesn't.
Seariz, I am able to use my tribute just fine. I can open up the tribute activation window (alt-U) and turn them on and off with no problems. I'm using the same files in the ZIP, so ours should be the same.
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JimJohnson
- a grimling bloodguard

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by JimJohnson » Sun Jul 18, 2004 10:27 am
signal0 any chance to add in a hott window on this?
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signal0
- a lesser mummy

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by signal0 » Sun Jul 18, 2004 1:49 pm
I should have some time later tonight, I'll throw something together if I can.
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JimJohnson
- a grimling bloodguard

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by JimJohnson » Sun Jul 18, 2004 5:56 pm
Move mana to cast bar were you already have mana % displayed.
Put Endurance were mana is now or shift player life bar to the right and move hps to the right of that. place hott in middle
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Seariz
- a lesser mummy

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by Seariz » Sun Jul 18, 2004 7:44 pm
Yea what JimJohnson said heh :) i like the idea of moving the mana bar where its already at on caster bar (so mele's don't have to see it).
Every work group has one sadistic nut who makes the job unbearable for everyone else. That's why they hired me!
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signal0
- a lesser mummy

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by signal0 » Sun Jul 18, 2004 11:31 pm
I maintain this UImod for me only, and I like things where they are. Things are placed where they are because they are where I want them. I happen to be kind enough to share it with you, so maybe if you want something changed, you could use the word "please" or maybe even "thanks."
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aChallenged1
- a grimling bloodguard

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by aChallenged1 » Sun Jul 18, 2004 11:42 pm
And he didn't even tell you to go learn to F'n do it yourself.
XML is a pain in the butt for me. At least I'm starting to feel comfortable reading the code for macros.
Kudos to anyone who is taking time to make the UI's, Macs, and Plugins.
Where would we be without all of you?
I already showed my appriciation to the Devs... see my sig.
Fuck writing MQ2 macros. Go with IS scripts; IS Rules!
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Seariz
- a lesser mummy

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by Seariz » Fri Jul 23, 2004 7:02 pm
/macro asskiss.mac
I apologize if I have not been polite and said my please and thank you's for this wonderful UI you have done a fabulous job on Signal0. There isn’t a chance in the world I could code XML or make a cool UI like this, so total kudos to you! Having those simple changes (or at least they seem simple) to the UI would be terribly helpful to me. If you would take your time and make those changes for me I would be in your debit :)
/end macro
Every work group has one sadistic nut who makes the job unbearable for everyone else. That's why they hired me!
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signal0
- a lesser mummy

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by signal0 » Sun Jul 25, 2004 9:22 am
Ass kissing, while not required, occasionally helps.
Time is tight for me right now, so I will have to try to work this into my schedule. As far as the HoTT window, I know the UI will pop up a standard little window with that in it when the ability is in use. Problem is, I don't play 24/7 so I don't have all these wacky abilities, and I very rarely play with folks that do, so testing it is pretty much not going to happen. We'll see, though.
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markenheimer
- decaying skeleton

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by markenheimer » Tue Sep 14, 2004 10:22 am
Sig, Are you planning to update your excellent Delta4 mods for OoW? If so, I'll wait patiently... if not, I'll reluctantly start searching for a replacement.
thx for all the work you done on this!
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Arune
- a hill giant

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by Arune » Tue Sep 14, 2004 7:30 pm
I second that request. I don't use any other UI since this was released. Outstanding job, clean, and just can't beat it IMHO.
EDIT - OK, I got everything to work manually except the new spell slots and buff slots. For the life of me I cannot figure these out. Anyone want to take a crack at it?
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signal0
- a lesser mummy

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by signal0 » Wed Sep 15, 2004 9:39 pm
I have no plans to update this UI.
If you wish to update it yourself, the instructions at eqinterface.com are usually pretty good.
The buff and spell gem windows would require a retooling of the graphics for these UI pieces, but since I no longer use this UI I have no desire to spend time updating it. If you don't feel like editing the graphics and redoing the xml for the new windows, your best bet would be to download separate buff and spell windows and replace the ones from this UI with the ones that you download.
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Arune
- a hill giant

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by Arune » Wed Sep 15, 2004 10:03 pm
Hey signal. That is the problem I am running into atm. The tga files. The tutorial says to keep things in increments of multiples of 2. The current tga is 256x256 and goes from top to bottom almost completely filling it in. If I make the image 512x512, and keep the same dimensions of the window elements, but add the 9th spell slot and change the associated xml file, will this work?
Any direction would be greatly appreciated.