Skills HUD

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

Synndic
orc pawn
orc pawn
Posts: 28
Joined: Sat Aug 09, 2003 9:51 am

Skills HUD

Post by Synndic » Thu Jul 15, 2004 8:46 am

For those who like to keep track of their skills as their levelling.
Found this very useful when PLing, shows you what skills could use some loving.

The skill only shows if it is not maxxed, so if you don't see a skill you don't need to worry about it.

Have only done a few classes so far, but feel free to update the others. I'm sure you'll see where the maxs fall into place.

Paladin

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 230 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 230,/ ${Math.Calc[${Me.Level} * 5].Int},/ 230]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 210 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 210,/ ${Math.Calc[${Me.Level} * 5].Int},/ 210]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 252 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 252,/ ${Math.Calc[${Me.Level} * 5].Int},/ 252]},]},]}
 TauntSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Taunt50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 1HSSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Slashing]} < 200 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HS50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Slashing]} < 225 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 2HSSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Slashing]} < 200 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HS50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Slashing]} < 225 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 1HBSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HB50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 225 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 2HBSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HB50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 225 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 H2HSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
 H2H50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
 PiercingSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Piercing50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Piercing]} < 225 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 ArcherySkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Archery50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 BashSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bash]} < 180 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Bash50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bash]} < 200 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DodgeSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 125 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
 Dodge50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 155 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 155]},]},]}
 ParrySkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Parry]} < 175 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 Parry50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Parry]} < 205 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 205,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 205]},]},]}
 DAttackSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Double Attack]} < 200 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DAttack50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Double Attack]} < 235 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 RiposteSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Riposte]} < 175 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 Riposte50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Riposte]} < 200 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DisarmSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
 Disarm50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
 AbjSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,292,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,292,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,304,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 185 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 185,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 185]},]},]}
 Med50Skill=3,5,304,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ChannelSkill=3,5,316,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,316,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
Shadowknight

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 230 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 230,/ ${Math.Calc[${Me.Level} * 5].Int},/ 230]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 210 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 210,/ ${Math.Calc[${Me.Level} * 5].Int},/ 210]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 252 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 252,/ ${Math.Calc[${Me.Level} * 5].Int},/ 252]},]},]}
 TauntSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Taunt50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 1HSSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Slashing]} < 200 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HS50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Slashing]} < 225 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 2HSSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Slashing]} < 200 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HS50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Slashing]} < 225 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 1HBSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HB50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 225 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 2HBSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HB50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 225 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 H2HSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
 H2H50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
 PiercingSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Piercing50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Piercing]} < 225 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 ArcherySkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Archery50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 BashSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bash]} < 180 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Bash50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bash]} < 200 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DodgeSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 125 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
 Dodge50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 155 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 155]},]},]}
 ParrySkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Parry]} < 175 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 Parry50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Parry]} < 205 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 205,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 205]},]},]}
 DAttackSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Double Attack]} < 200 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DAttack50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Double Attack]} < 235 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 RiposteSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Riposte]} < 175 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 Riposte50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Riposte]} < 200 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DisarmSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
 Disarm50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
 AbjSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,292,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,292,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,304,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 185 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 185,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 185]},]},]}
 Med50Skill=3,5,304,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ChannelSkill=3,5,316,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,316,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
EDIT: WOW didn't like to take that much info it seems. Second post below continues. Funny preview worked fine.

Synndic
orc pawn
orc pawn
Posts: 28
Joined: Sat Aug 09, 2003 9:51 am

continued...

Post by Synndic » Thu Jul 15, 2004 8:50 am

Cleric

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 1HBSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 1HB50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 2HBSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 175 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 2HB50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 175 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 H2HSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 H2H50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 BindSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bind Wound]} < 200 && ${Me.Skill[Bind Wound]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},BW - ${Me.Skill[Bind Wound]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Bind50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bind Wound]} < 201 && ${Me.Skill[Bind Wound]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},BW - ${Me.Skill[Bind Wound]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 201,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 201]},]},]}
 DodgeSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Dodge50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 BashSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bash]} < 180 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Bash50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bash]} < 200 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 AbjSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Med50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 252 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 252,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 252]},]},]}
 ChannelSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SpecAbjSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAbj50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAltSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAlt50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecConSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecCon50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDivSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDiv50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvoSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvo50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
Druid

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 1HSSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 1HS50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 1HBSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 1HB50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 2HBSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 175 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 2HB50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 175 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 H2HSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 H2H50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 DodgeSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Dodge50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 AbjSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Med50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 252 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 252,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 252]},]},]}
 ChannelSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SpecAbjSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAbj50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAltSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAlt50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecConSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecCon50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDivSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDiv50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvoSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvo50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 ForageSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Forage]} < 200 && ${Me.Skill[Forage]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Forage - ${Me.Skill[Forage]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Forage50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Forage]} < 200 && ${Me.Skill[Forage]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Forage - ${Me.Skill[Forage]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 TrackSkill=3,5,292,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Tracking]} < 125 && ${Me.Skill[Tracking]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Track. - ${Me.Skill[Tracking]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
 Track50Skill=3,5,292,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Tracking]} < 125 && ${Me.Skill[Tracking]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Track. - ${Me.Skill[Tracking]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
Still going

Synndic
orc pawn
orc pawn
Posts: 28
Joined: Sat Aug 09, 2003 9:51 am

Post by Synndic » Thu Jul 15, 2004 8:51 am

Shaman

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 1HBSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HB50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HBSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HB50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 H2HSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 H2H50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 PiercingSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Piercing50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DodgeSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Dodge50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 AbjSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Med50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 252 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 252,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 252]},]},]}
 ChannelSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SpecAbjSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAbj50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAltSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAlt50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecConSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecCon50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDivSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDiv50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvoSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvo50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}

Thats all I have so far. Hope someone finds some use out of it.

User avatar
Fuergrissa
a grimling bloodguard
a grimling bloodguard
Posts: 607
Joined: Mon Dec 08, 2003 3:46 pm
Location: UK

Post by Fuergrissa » Thu Jul 15, 2004 9:08 am

Wow I commend your effort.
[quote]"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."[/quote]

Drumstix42
a grimling bloodguard
a grimling bloodguard
Posts: 808
Joined: Mon May 03, 2004 4:25 pm

Post by Drumstix42 » Thu Jul 15, 2004 9:09 am

Wow, that's extensive :shock: Might I ask where you get your skill cap info at? As far as I can tell it's accurate.

Synndic
orc pawn
orc pawn
Posts: 28
Joined: Sat Aug 09, 2003 9:51 am

Post by Synndic » Thu Jul 15, 2004 9:30 am

Yeah some maybe a little out. I used Casters Realm for the info, so some maybe a little out. I did find 1 incorrect which is Specialisation which EQcasters says goes to 235 but it only goes to 200.


On the subject of specialisation all specs will dissappear at 50. When 1 reaches 51 it will reappear again. This gets around the fact that only 1 (without AA) school can go above 50. Also solves the riddle of getting the AA and going up another class.