Found this very useful when PLing, shows you what skills could use some loving.
The skill only shows if it is not maxxed, so if you don't see a skill you don't need to worry about it.
Have only done a few classes so far, but feel free to update the others. I'm sure you'll see where the maxs fall into place.
Paladin
Code: Select all
OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 230 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 230,/ ${Math.Calc[${Me.Level} * 5].Int},/ 230]},]},]}
DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 210 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 210,/ ${Math.Calc[${Me.Level} * 5].Int},/ 210]},]},]}
Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 252 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 252,/ ${Math.Calc[${Me.Level} * 5].Int},/ 252]},]},]}
TauntSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
Taunt50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
1HSSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Slashing]} < 200 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
1HS50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Slashing]} < 225 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
2HSSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Slashing]} < 200 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
2HS50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Slashing]} < 225 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
1HBSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
1HB50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 225 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
2HBSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
2HB50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 225 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
H2HSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
H2H50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
PiercingSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
Piercing50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Piercing]} < 225 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
ArcherySkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
Archery50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
BashSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bash]} < 180 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
Bash50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bash]} < 200 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
DodgeSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 125 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
Dodge50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 155 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 155]},]},]}
ParrySkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Parry]} < 175 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
Parry50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Parry]} < 205 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 205,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 205]},]},]}
DAttackSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Double Attack]} < 200 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
DAttack50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Double Attack]} < 235 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
RiposteSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Riposte]} < 175 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
Riposte50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Riposte]} < 200 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
DisarmSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
Disarm50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
AbjSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Abj50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
AltSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Alt50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
ConSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Con50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
DivSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Div50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
EvoSkill=3,5,292,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Evo50Skill=3,5,292,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
MedSkill=3,5,304,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 185 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 185,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 185]},]},]}
Med50Skill=3,5,304,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
ChannelSkill=3,5,316,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
Channel50Skill=3,5,316,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
Code: Select all
OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 230 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 230,/ ${Math.Calc[${Me.Level} * 5].Int},/ 230]},]},]}
DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 210 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 210,/ ${Math.Calc[${Me.Level} * 5].Int},/ 210]},]},]}
Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 252 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 252,/ ${Math.Calc[${Me.Level} * 5].Int},/ 252]},]},]}
TauntSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
Taunt50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
1HSSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Slashing]} < 200 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
1HS50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Slashing]} < 225 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
2HSSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Slashing]} < 200 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
2HS50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Slashing]} < 225 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
1HBSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
1HB50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 225 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
2HBSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
2HB50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 225 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
H2HSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
H2H50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
PiercingSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
Piercing50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Piercing]} < 225 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
ArcherySkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
Archery50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
BashSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bash]} < 180 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
Bash50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bash]} < 200 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
DodgeSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 125 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
Dodge50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 155 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 155]},]},]}
ParrySkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Parry]} < 175 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
Parry50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Parry]} < 205 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 205,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 205]},]},]}
DAttackSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Double Attack]} < 200 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
DAttack50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Double Attack]} < 235 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
RiposteSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Riposte]} < 175 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
Riposte50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Riposte]} < 200 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
DisarmSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
Disarm50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
AbjSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Abj50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
AltSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Alt50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
ConSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Con50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
DivSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Div50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
EvoSkill=3,5,292,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
Evo50Skill=3,5,292,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
MedSkill=3,5,304,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 185 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 185,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 185]},]},]}
Med50Skill=3,5,304,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
ChannelSkill=3,5,316,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
Channel50Skill=3,5,316,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}

