Delta 4 Custom ??

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

Riddlerr
a ghoul
a ghoul
Posts: 137
Joined: Sun May 23, 2004 10:40 am

Delta 4 Custom ??

Post by Riddlerr » Sun May 23, 2004 10:44 am

Was wondering if anyone can make a MQ Version of Delta 4.0? ive messed with it and cant seem to get it to work, have even looked for the Eqtype's for MQ and could not seem to find it.. this the link to the Delta 4.0 http://eqinterface.com/sdownload/picture.php?s=&id=2160 hope to see some luck on this :)

User avatar
signal0
a lesser mummy
a lesser mummy
Posts: 32
Joined: Thu Apr 01, 2004 10:07 pm
Contact:

Post by signal0 » Sun May 23, 2004 11:58 am

That's the UI that I use. I have lightly modded it to suit my tastes. Here you go.

Download here.

Samples:

MQ2HUD Data [Updated 12 July 04 to show GM data]
Image

Buff Icons
Image

Group Window
Image

Target Window [Updated 12 July 04 to show HP and Mana regen (left side) and a new mana bar with actual numbers (right)]
Image

Enjoy!
Last edited by signal0 on Mon Jul 12, 2004 1:40 pm, edited 1 time in total.
signal[b]0[/b]

Riddlerr
a ghoul
a ghoul
Posts: 137
Joined: Sun May 23, 2004 10:40 am

Post by Riddlerr » Sun May 23, 2004 12:28 pm

Very Nice better than what i was expecting. thanks a ton

Seariz
a lesser mummy
a lesser mummy
Posts: 52
Joined: Thu Feb 06, 2003 1:22 pm
Location: The Computer
Contact:

Post by Seariz » Sat Jul 10, 2004 11:33 pm

Signal0 do you have a updated version of this? With the mana features and whatnot, would be cool if you would re-post. Thanks =)
Every work group has one sadistic nut who makes the job unbearable for everyone else. That's why they hired me!

loboky
decaying skeleton
decaying skeleton
Posts: 2
Joined: Sun Jul 11, 2004 3:43 am

Post by loboky » Sun Jul 11, 2004 3:44 am

I too would like to see this with some mana features and regen both mana and hp. can you help?

loboky
decaying skeleton
decaying skeleton
Posts: 2
Joined: Sun Jul 11, 2004 3:43 am

Post by loboky » Sun Jul 11, 2004 3:45 am

I too would like to see this with some mana features and regen both mana and hp. can you help?

Rusty~
a hill giant
a hill giant
Posts: 244
Joined: Wed Apr 14, 2004 2:55 pm

Post by Rusty~ » Sun Jul 11, 2004 8:49 pm

just chekced this UI out, and it looks really nice.. usually i dont use other people's UIs but i really liked how this one looked. not as many features as one im using but im messin with it atm. if the original poster has an updated version already tho that would be cool!

User avatar
signal0
a lesser mummy
a lesser mummy
Posts: 32
Joined: Thu Apr 01, 2004 10:07 pm
Contact:

Post by signal0 » Sun Jul 11, 2004 11:35 pm

Sorry guys, it's been a while since I checked this thread. Sure, I'll add some features and re-post it. Give me a day or so to work it in to my schedule.
signal[b]0[/b]

Seariz
a lesser mummy
a lesser mummy
Posts: 52
Joined: Thu Feb 06, 2003 1:22 pm
Location: The Computer
Contact:

Post by Seariz » Mon Jul 12, 2004 2:21 am

Thanks Singal0! Do you think you could add in a True/False or Red/Green etc filter for zone GM watch so i dont have to /who gm all the time. Would be hella cool!
Last edited by Seariz on Mon Jul 12, 2004 2:31 am, edited 1 time in total.
Every work group has one sadistic nut who makes the job unbearable for everyone else. That's why they hired me!

Rusty~
a hill giant
a hill giant
Posts: 244
Joined: Wed Apr 14, 2004 2:55 pm

Post by Rusty~ » Mon Jul 12, 2004 2:27 am

cool.. i really like this UI. mana numbers and hp/mana regen would be real nice... also i was messin around with it myself, and put HoTT in place of player hp, and added in player window with the hp/mana bars. but i suck at designin graphics and stuff heh.

Arune
a hill giant
a hill giant
Posts: 216
Joined: Sat Jul 03, 2004 1:51 pm

Post by Arune » Mon Jul 12, 2004 8:38 am

Seariz - just look at some other UI's posted that have that function. Copy, paste into your ini and Viola! You now have the GM indicator.

User avatar
signal0
a lesser mummy
a lesser mummy
Posts: 32
Joined: Thu Apr 01, 2004 10:07 pm
Contact:

Post by signal0 » Mon Jul 12, 2004 1:45 pm

Updated my original post. The target bar now has HP and Mana regen in boxes on the left side, and I've added a mana bar on the right with the actual mana value, followed by the percentage in parenthesis.

To the MQ2HUD data, I've added the GM indicator that was requested, though I must stress that this is a poor indicator as to whether or not a GM is actually in the zone with you.

Let me know if you'd like anything else worked in.
signal[b]0[/b]

Arune
a hill giant
a hill giant
Posts: 216
Joined: Sat Jul 03, 2004 1:51 pm

Post by Arune » Mon Jul 12, 2004 5:16 pm

HP regen doesn't work quite right for a necro. Could just be me....not sure. It displays either my unbuffed max hps or 1. Not what I am regenning. Mana seems to work fine.

User avatar
signal0
a lesser mummy
a lesser mummy
Posts: 32
Joined: Thu Apr 01, 2004 10:07 pm
Contact:

Post by signal0 » Mon Jul 12, 2004 5:21 pm

It works ok for me. It's just the ${Me.HPRegen} object. When you first log in, it defaults to your max hp, but once you actually regen something it changes to the correct value. If that tag is flaky, it's an issue for the devs.
signal[b]0[/b]

Arune
a hill giant
a hill giant
Posts: 216
Joined: Sat Jul 03, 2004 1:51 pm

Post by Arune » Mon Jul 12, 2004 5:29 pm

Ok. I will experiment a little more and see. Is it counting worn regen items, plus innate, AA, and Tribute? If so, then I can see it working probably since I tested it with Seduction of Saryn on and it stayed at 1. That could be because I don't lose hps with SoS on normally...

I will test more. Thanks!

EDIT: I stand corrected. It works fine. GJ. I just regen 1 hp/tick with SoS on without other regen spells LOL.