Macroquest to include in Macroquest package

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rizwank
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Macroquest to include in Macroquest package

Post by rizwank » Sun Sep 29, 2002 1:48 am

We'd like to update the macros that come with MacroQuest with some that work :)
Please submit your own macros or some of the other skillup macros on the board... post them in this topic .. you can also post requests of what should be included.

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rizwank
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Post by rizwank » Sun Sep 29, 2002 1:48 am

First to be added is the combine.mac thats sticked here.

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Post by |23374|2|) » Sun Sep 29, 2002 11:15 am

Code: Select all

Sub main 
/echo Fighting $target(name). It is level $target(level). 
/varset v0 $target(name) 
/varset v1 $target(id) 
/face 
/sendkey down up 
/attack on 
:CloserAF 
  /if "$target(id)"!="$v1" /goto :EndAF 
  /if n $target(distance)>20 /sendkey down up 
  /if n $target(distance)<11 /sendkey down down 
  /if n $target(distance)<21 /sendkey up up 
  /if n $target(distance)>10 /sendkey up down 
  /face 
  /goto :CloserAF 

:EndAF 
  /echo $v0 is dead 
  /sendkey up up 
  /sendkey up down 
  /attack off 
  /varset v0 0 

/return
this isnt by me.. I dont know who the author is but as a monk I use it constantly.. fight.mac.. it faces and follows the target.. if I am in a fight and have to get a drink real quick or just have a tired hand and dont want to follow that mob.. this is the thing..!
waiting for the boat is so fun

|-------||------|
|__________//\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

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RPZip
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Post by RPZip » Sun Sep 29, 2002 1:53 pm

hrm... that fight.mac probably ought to be updated some. (read: adding #turbo support.

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Post by rizwank » Sun Sep 29, 2002 5:47 pm

change. please post requests and PM me macros you want added.

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Routines.mac change suggestions/requests

Post by eqaddict » Mon Oct 21, 2002 10:10 am

Delete_Coins added to the routines.mac (where I put it)

Simple obstacle avoidance added to routines.mac::gotoloc (where I put it). Furthermore, you may wish to consider adding a doevents commmand inside the running loop as it allows other events to change your current (and sometimes long term) action.

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Post by icon » Mon Nov 18, 2002 1:24 pm

Was looking at that posted Macro, hmm, it confuses me, if the distance to target is, say, 30, then it looks like it will Hold the Up key (walk forward) and tap the down key (???). If the distance is, say, 15, it looks like it will just keep tapping the up key quickly. (slow...) If the distance is say 5, it will, HOLD the down key (walk backwards), then tap the up key (huh?)...

Am I missing something? Lots of "Why the hell..." is flying through my head.

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Post by eqaddict » Mon Nov 18, 2002 1:55 pm

Code: Select all

  /if n $target(distance)>20 /sendkey down up 
  /if n $target(distance)<11 /sendkey down down 
  /if n $target(distance)<21 /sendkey up up 
  /if n $target(distance)>10 /sendkey up down 
Is easier to understand as

Code: Select all

  /if n $target(distance)>20 /sendkey down FORWARD 
  /if n $target(distance)<21 /sendkey up FORWARD

  /if n $target(distance)<11 /sendkey down BACKWARD
  /if n $target(distance)>10 /sendkey up BACKWARD
Where I have changed the order of two lines and renamed the up/down keys as forward/backward. Please note that pushing a key down means activating it and up means stopping.

If the distance is 30 then the forward key is pushed down and the backward key is left up. The net result you walk forward

If the distance is 15 then the forward key is up and the backward key is up. The net result is no movement.

If the distance is 5 then the forward key is up and the backward key is down. The net result is a backward movement.


-EQAddict

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Post by L124RD » Tue Nov 19, 2002 2:03 am

Salutations,
I wrote the macro, yes that is what it does, it is just grouped in a way that made it easiest for me (I actually think i may have stolen some of that code from plazoo, or all... but anyway...) as for a request... ADD THE MACROKIT... now that wasn't subtle at all was it?

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Post by Gengis » Tue Jun 24, 2003 3:21 am

Death comes horrificly.

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Post by Mckorr » Tue Jun 24, 2003 6:50 pm

We're still waiting on an updated MacroKit Liz :)
MQ2: Think of it as Evolution in action.

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Post by chimaera » Wed Aug 13, 2003 10:26 am

Im curious about that macro too...

Since 2 of the /ifs at all times are true, wont MQ send lots and lots of garbage /sendkey's to the client ?

For example. for each loop i do through this macro I am either in range or out of range. If i am in range, then the "/sendkey up up" will be sent for every loop i do. If i at the same time is not too close, then it will also send "/sendkey up down" each time.

Isnt this potentially detectable since such events on normal keyboards is not be possible ... there cannot be a key up without a key down first, and certainly not 10 bazillion such occurances during a single fight...

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Post by L124RD » Wed Aug 13, 2003 11:31 am

Salutations,
Yes, but then again, just having MQ and not doing a thing is detectable. Heck, they can ban you for using MQ even when you're not. The point of the matter is: It works. It is very possible to make it so that each one only executes once, however if the key fails to go off you will find yourself rather pissed when you're all the way across the zone from the guy you were following as you went to go make a sandwhich.

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Post by TheColonel » Wed Aug 13, 2003 7:09 pm

I like your new sig. Lizard... very touching. :)
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Post by L124RD » Thu Aug 14, 2003 12:55 am

Salutations,
:oops: thank you