I run to a point, /delay lets say 5 seconds, then cast, then move to the next point.
The problem is that when I get a fizzle or more noticably a resist, it screws up the timing because it has to recast, and by that time the mob usualy hits me a coupel times before i start moving to the next anchor point. ... which is bad when they r hittign for 500 + unslowed.
If anyone has any ideas how to avoid this problem, im all ears.


