The 2nd is a Skill Pumper. This skill pumper assumes you have a right click toy to deal damage to yourself. I use a "Ball of Velium" REQ level 40 and drops in velks lab (rare drop very short range). Any Right click item will work. This script will right click to said amount of HP (default 200) then bind would till said amount (default 50%). Then start again. When skill gets to said amount (default 200) it will start the SKILLZ section. This section will train FD, Intimidation, and Mend.
Don't use this right in the open, you will get noticed. Here are the to scripts.
Code: Select all
Sub Main
:Start
/if "$combat"=="TRUE" {
/if $char(ability,"Flying Kick")>0 /doability "Flying Kick"
/if $char(ability,"Disarm")>0 /doability "Disarm"
|** /click 7 **| }
/delay 1s
/goto :Start
/return
Code: Select all
#event OutOfBandages "You can't bandage"
Sub Main
/declare HpStop global
/varset HpStop 200
/call Check
Sub Check
:start
/if n $char(hp,cur)<@HpStop {
/if n $char(skill,"Bind Wound")!=2 /call DoBindWound
} else {
/if n $char(skill,"Bind Wound")==200 /call DoSkills
/if "$target()"=="FALSE" /target myself
/click right
/delay 8s
/goto :start
/return
}
sub DoBindWound
:BW
/target myself
/doability "Bind Wound"
/if n $char(hp,pct)<50 {
/goto :BW
/echo Binding
} else /if n $char(hp,pct)>50 {
/echo Starting Over
/call Check
} /if n $char(hp,pct)==50 {
/echo Starting Over
/call Check
}
/return
sub DoSkills
:SK
/if $char(ability,"Feign Death")!=2 /doability "Feign Death"
/delay 1s
/stand
/target pc
/if $char(ability,"Intimidation")!=2 /doability "Intimidation"
/delay 2s
/click Right
/if $char(ability,"Mend")!=2 /doability "Mend"
/delay 2s
/goto :SK
Sub Event_OutOfBandages
/call DoSkills
chow
kirre
