Moderator: MacroQuest Developers


I've always thought this.bob_the_builder wrote:I still think if Im trivial in something I should be able to put a stack of 20 of each item in the container and make 20 at one time... or 5, like th emass enchant ...
Bob
I disagree here. There is always a chace of faiilure. People have bad days. People make mistakes. There should always be a chance of failure.MQSEQ wrote:Bottom line if it's trival that means you have mastered the making of that item and you should never fail on it.
Again, I disagree. This is more life like. You learn more (or should) by mistakes than you do by success. If you make soup and add sugar instead of salt, you learn very quickly that sugar is not good in soup.MQSEQ wrote:For Sony to make it skill up on a failure is pure stupidity and that makes the system flawed from the onet

Fine better example: You're making mac-n-cheese.. You boil the water and then add the cheese packet, boil for 5 mins then add the noodles. You failed to make mac-n-cheese, but you've learned a lot in the process.MQSEQ wrote:True if you add sugar instead of salt you failed in making the item but you didn't follow the reciepe tho. Practice does make perfect and PERFECT is the key word.
At that level you are at 95% success (which is the max). Everything (except no-fail combines) have a minumum 5% failure rate. Now, to your point, that might be a little high.MQSEQ wrote:Here's an example if you are skill lvl 200 trying to make a lvl 20 item and in 100 attempts you have a 10% or so to fail. Now it RL you really have less than 1% in failing (which I could live with) but the problem is there margin of failure is set to high.
True, but people go in for minor surgery and end up leaving in body bags. Things happen. People screw up. Nothing is for sure.MQSEQ wrote:That would be more realizitic, how about you need a heart surgery and your doctor is Dr. Debakey (the best in the world) would you expect you to screw up and snip the main value and say oops I had a bad day because the EQ gods din't role in my favor? I hope not. Just like you expect to go in for a heart heart surgery and don't expect to walk out on one leg either.
Well, the PRNG must not like you much, then. I actually usually get better than 95% success on items that are low trivial.MQSEQ wrote:The 95% success rate might be fine for EQTraders and Alakhazam but sit down and try it and you will see in most cases you will miss more than expected.
Examples:(success_rate+trivial-70)/1.15 = skill_level