Corpse loot via right click?

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GeoffreyF67
a lesser mummy
a lesser mummy
Posts: 70
Joined: Tue Nov 04, 2003 6:07 pm

Corpse loot via right click?

Post by GeoffreyF67 » Sat Nov 08, 2003 10:11 am

Is this command broken?

Code: Select all

/click right corpse @LootSlot
I've got the following code ripped from Genbot and slightly modified:

Code: Select all

Sub Main
|sub LootMob
   /declare counter local 
   /declare LootTooFar local
   /declare LootSlot local

:LootAllCycle 
|   /if $combat==TRUE /return 
   /if "$target()"=="FALSE" { 
      /target corpse radius 100 
   } 
   /if $target(state)!=DEAD /return 
   /press down 
   /press down 
|   /call MoveToMob 
   /varset LootTooFar 0 
   /varset LootSlot 0 
   /lootn never 
   /loot 
   /varset counter 0 
   :CoreWaitLoot2 
      /delay 5 
      /doevents 
      /varadd counter 1 
      /if @BreakOut==1 /goto :donelooting2 
      /if n @counter>12 /goto :donelooting2 
   /if $corpse()!=TRUE /goto :CoreWaitLoot2 
|   /call ChatOut 5 @MasterName "Looting %t." 
   :lootloop2 
   /if n @LootSlot==10 /goto :donelooting2 
   /if n @LootTooFar==1 /goto :donelooting2 
   /if $corpse(empty)==TRUE /goto :donelooting2 
/echo looting @LootSlot 
  /click right corpse @LootSlot 
   /delay 1s 
   /varadd LootSlot 1 
   /doevents 
   /if @BreakOut==1 /goto donelooting2 
   /goto :lootloop2 
   :donelooting2 
   /lootn always 
   /varset LootSlot 0 
   /press esc 
   /press esc 
   /press esc 
   /goto :LootAllCycle 
/return 
But for some weird reason it refuses to loot the items off the corpse...it opens the corpse fine but it won't actually get anything off of it. Ideas?

G-Man

GeoffreyF67
a lesser mummy
a lesser mummy
Posts: 70
Joined: Tue Nov 04, 2003 6:07 pm

Post by GeoffreyF67 » Tue Nov 11, 2003 9:17 pm

Finally figured it out...it's my custom UI loot window. doesn't work with MQ. I'm stumped as to why but have gone back to original while using my macro :P

G-Man

koad
Plugins Czar
Posts: 127
Joined: Fri May 16, 2003 8:32 pm

Post by koad » Tue Nov 11, 2003 9:32 pm

are the elements that make up your loot window and it itself named the same as default? if not locations could be pointing to nothing

Guest

Post by Guest » Thu Nov 13, 2003 2:19 am

I dunno. I tried comparing this loot window to the default but didn't see anything that stood out to me:

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

	<Label item ="LW_CorpseName">
		<ScreenID>LW_CorpseName</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>274</CX>
			<CY>32</CY>
		</Size>
		<Text>Blahblahblah's Corpse</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

	<InvSlot item = "LW_LootSlot0">
		<ScreenID>LW_LootSlot0</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5000</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot1">
		<ScreenID>LW_LootSlot1</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>42</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5001</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot2">
		<ScreenID>LW_LootSlot2</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>84</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5002</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot3">
		<ScreenID>LW_LootSlot3</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>126</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5003</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot4">
		<ScreenID>LW_LootSlot4</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>168</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5004</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot5">
		<ScreenID>LW_LootSlot5</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5005</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot6">
		<ScreenID>LW_LootSlot6</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>42</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5006</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot7">
		<ScreenID>LW_LootSlot7</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>42</X>
			<Y>42</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5007</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot8">
		<ScreenID>LW_LootSlot8</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>84</X>
			<Y>42</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5008</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot9">
		<ScreenID>LW_LootSlot9</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>126</X>
			<Y>42</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5009</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot10">
		<ScreenID>LW_LootSlot10</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>168</X>
			<Y>42</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5010</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot11">
		<ScreenID>LW_LootSlot11</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>42</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5011</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot12">
		<ScreenID>LW_LootSlot12</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5012</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot13">
		<ScreenID>LW_LootSlot13</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>42</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5013</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot14">
		<ScreenID>LW_LootSlot14</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>84</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5014</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot15">
		<ScreenID>LW_LootSlot15</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>126</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5015</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot16">
		<ScreenID>LW_LootSlot16</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>168</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5016</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot17">
		<ScreenID>LW_LootSlot17</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5017</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot18">
		<ScreenID>LW_LootSlot18</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>126</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5018</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot19">
		<ScreenID>LW_LootSlot19</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>42</X>
			<Y>126</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5019</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot20">
		<ScreenID>LW_LootSlot20</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>84</X>
			<Y>126</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5020</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot21">
		<ScreenID>LW_LootSlot21</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>126</X>
			<Y>126</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5021</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot22">
		<ScreenID>LW_LootSlot22</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>168</X>
			<Y>126</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5022</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot23">
		<ScreenID>LW_LootSlot23</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>126</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5023</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot24">
		<ScreenID>LW_LootSlot24</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>168</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5024</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot25">
		<ScreenID>LW_LootSlot25</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>42</X>
			<Y>168</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5025</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot26">
		<ScreenID>LW_LootSlot26</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>84</X>
			<Y>168</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5026</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot27">
		<ScreenID>LW_LootSlot27</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>126</X>
			<Y>168</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5027</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot28">
		<ScreenID>LW_LootSlot28</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>168</X>
			<Y>168</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5028</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot29">
		<ScreenID>LW_LootSlot29</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>168</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5029</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>
	<InvSlot item = "LW_LootSlot30">
		<ScreenID>LW_LootSlot30</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>210</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>5030</EQType>
		<ItemOffsetX>2</ItemOffsetX>
		<ItemOffsetY>2</ItemOffsetY>
	</InvSlot>

	<Screen item = "LW_LootInvWnd">
		<ScreenID>LootInvWnd</ScreenID>
		<!--<Font/>-->
		<RelativePosition>true</RelativePosition>
                <Location>
                   <X>5</X>
                   <Y>32</Y>
                </Location>
                <Size>
                   <CX>250</CX>
                   <CY>250</CY>
                </Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<Pieces>LW_LootSlot0</Pieces>
		<Pieces>LW_LootSlot1</Pieces>
		<Pieces>LW_LootSlot2</Pieces>
		<Pieces>LW_LootSlot3</Pieces>
		<Pieces>LW_LootSlot4</Pieces>
		<Pieces>LW_LootSlot5</Pieces>
		<Pieces>LW_LootSlot6</Pieces>
		<Pieces>LW_LootSlot7</Pieces>
		<Pieces>LW_LootSlot8</Pieces>
		<Pieces>LW_LootSlot9</Pieces>
		<Pieces>LW_LootSlot10</Pieces>
		<Pieces>LW_LootSlot11</Pieces>
		<Pieces>LW_LootSlot12</Pieces>
		<Pieces>LW_LootSlot13</Pieces>
		<Pieces>LW_LootSlot14</Pieces>
		<Pieces>LW_LootSlot15</Pieces>
		<Pieces>LW_LootSlot16</Pieces>
		<Pieces>LW_LootSlot17</Pieces>
		<Pieces>LW_LootSlot18</Pieces>
		<Pieces>LW_LootSlot19</Pieces>
		<Pieces>LW_LootSlot20</Pieces>
		<Pieces>LW_LootSlot21</Pieces>
		<Pieces>LW_LootSlot22</Pieces>
		<Pieces>LW_LootSlot23</Pieces>
		<Pieces>LW_LootSlot24</Pieces>
		<Pieces>LW_LootSlot25</Pieces>
		<Pieces>LW_LootSlot26</Pieces>
		<Pieces>LW_LootSlot27</Pieces>
		<Pieces>LW_LootSlot28</Pieces>
		<Pieces>LW_LootSlot29</Pieces>
		<Pieces>LW_LootSlot30</Pieces>
	</Screen>

	<Button item = "LW_DoneButton">
		<ScreenID>DoneButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
                <Location>
                   <X>45</X>
                   <Y>290</Y>
                </Location>
                <Size>
                   <CX>84</CX>
                   <CY>30</CY>
                </Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Done</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BigBtnNormal</Normal>
			<Pressed>A_BigBtnPressed</Pressed>
			<Flyby>A_BigBtnFlyby</Flyby>
			<Disabled>A_BigBtnDisabled</Disabled>
			<PressedFlyby>A_BigBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Button item = "LW_BroadcastButton">
		<ScreenID>BroadcastButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>135</X>
			<Y>290</Y>
		</Location>
		<Size>
			<CX>80</CX>
			<CY>30</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Link all</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BigBtnNormal</Normal>
			<Pressed>A_BigBtnPressed</Pressed>
			<Flyby>A_BigBtnFlyby</Flyby>
			<Disabled>A_BigBtnDisabled</Disabled>
			<PressedFlyby>A_BigBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Screen item = "LootWnd">
		<!--<ScreenID/>-->
		<!--<Font/>-->
		<RelativePosition>false</RelativePosition>
		<Text>Loot</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<DrawTemplate>WDT_Def</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Closebox>true</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Location>
			<X>0</X>
			<Y>25</Y>
		</Location>
		<Size>
			<CX>274</CX>
			<CY>352</CY>
		</Size>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>LW_CorpseName</Pieces>
		<Pieces>LW_LootInvWnd</Pieces>
		<Pieces>LW_DoneButton</Pieces>
		<Pieces>LW_BroadcastButton</Pieces>
	</Screen>


</XML>