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Moderator: MacroQuest Developers
-
GeoffreyF67
- a lesser mummy

- Posts: 70
- Joined: Tue Nov 04, 2003 6:07 pm
Post
by GeoffreyF67 » Sat Nov 08, 2003 10:11 am
Is this command broken?
I've got the following code ripped from Genbot and slightly modified:
Code: Select all
Sub Main
|sub LootMob
/declare counter local
/declare LootTooFar local
/declare LootSlot local
:LootAllCycle
| /if $combat==TRUE /return
/if "$target()"=="FALSE" {
/target corpse radius 100
}
/if $target(state)!=DEAD /return
/press down
/press down
| /call MoveToMob
/varset LootTooFar 0
/varset LootSlot 0
/lootn never
/loot
/varset counter 0
:CoreWaitLoot2
/delay 5
/doevents
/varadd counter 1
/if @BreakOut==1 /goto :donelooting2
/if n @counter>12 /goto :donelooting2
/if $corpse()!=TRUE /goto :CoreWaitLoot2
| /call ChatOut 5 @MasterName "Looting %t."
:lootloop2
/if n @LootSlot==10 /goto :donelooting2
/if n @LootTooFar==1 /goto :donelooting2
/if $corpse(empty)==TRUE /goto :donelooting2
/echo looting @LootSlot
/click right corpse @LootSlot
/delay 1s
/varadd LootSlot 1
/doevents
/if @BreakOut==1 /goto donelooting2
/goto :lootloop2
:donelooting2
/lootn always
/varset LootSlot 0
/press esc
/press esc
/press esc
/goto :LootAllCycle
/return
But for some weird reason it refuses to loot the items off the corpse...it opens the corpse fine but it won't actually get anything off of it. Ideas?
G-Man
-
GeoffreyF67
- a lesser mummy

- Posts: 70
- Joined: Tue Nov 04, 2003 6:07 pm
Post
by GeoffreyF67 » Tue Nov 11, 2003 9:17 pm
Finally figured it out...it's my custom UI loot window. doesn't work with MQ. I'm stumped as to why but have gone back to original while using my macro
G-Man
-
koad
- Plugins Czar
- Posts: 127
- Joined: Fri May 16, 2003 8:32 pm
Post
by koad » Tue Nov 11, 2003 9:32 pm
are the elements that make up your loot window and it itself named the same as default? if not locations could be pointing to nothing
-
Guest
Post
by Guest » Thu Nov 13, 2003 2:19 am
I dunno. I tried comparing this loot window to the default but didn't see anything that stood out to me:
Code: Select all
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Label item ="LW_CorpseName">
<ScreenID>LW_CorpseName</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>4</Y>
</Location>
<Size>
<CX>274</CX>
<CY>32</CY>
</Size>
<Text>Blahblahblah's Corpse</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<InvSlot item = "LW_LootSlot0">
<ScreenID>LW_LootSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5000</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot1">
<ScreenID>LW_LootSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5001</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot2">
<ScreenID>LW_LootSlot2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5002</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot3">
<ScreenID>LW_LootSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>126</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5003</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot4">
<ScreenID>LW_LootSlot4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>168</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5004</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot5">
<ScreenID>LW_LootSlot5</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5005</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot6">
<ScreenID>LW_LootSlot6</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>42</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5006</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot7">
<ScreenID>LW_LootSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>42</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5007</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot8">
<ScreenID>LW_LootSlot8</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>42</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5008</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot9">
<ScreenID>LW_LootSlot9</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>126</X>
<Y>42</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5009</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot10">
<ScreenID>LW_LootSlot10</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>168</X>
<Y>42</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5010</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot11">
<ScreenID>LW_LootSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>42</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5011</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot12">
<ScreenID>LW_LootSlot12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>84</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5012</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot13">
<ScreenID>LW_LootSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>84</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5013</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot14">
<ScreenID>LW_LootSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>84</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5014</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot15">
<ScreenID>LW_LootSlot15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>126</X>
<Y>84</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5015</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot16">
<ScreenID>LW_LootSlot16</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>168</X>
<Y>84</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5016</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot17">
<ScreenID>LW_LootSlot17</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>84</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5017</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot18">
<ScreenID>LW_LootSlot18</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>126</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5018</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot19">
<ScreenID>LW_LootSlot19</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>126</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5019</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot20">
<ScreenID>LW_LootSlot20</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>126</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5020</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot21">
<ScreenID>LW_LootSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>126</X>
<Y>126</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5021</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot22">
<ScreenID>LW_LootSlot22</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>168</X>
<Y>126</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5022</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot23">
<ScreenID>LW_LootSlot23</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>126</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5023</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot24">
<ScreenID>LW_LootSlot24</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>168</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5024</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot25">
<ScreenID>LW_LootSlot25</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>168</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5025</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot26">
<ScreenID>LW_LootSlot26</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>168</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5026</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot27">
<ScreenID>LW_LootSlot27</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>126</X>
<Y>168</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5027</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot28">
<ScreenID>LW_LootSlot28</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>168</X>
<Y>168</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5028</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot29">
<ScreenID>LW_LootSlot29</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>168</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5029</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item = "LW_LootSlot30">
<ScreenID>LW_LootSlot30</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>210</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5030</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<Screen item = "LW_LootInvWnd">
<ScreenID>LootInvWnd</ScreenID>
<!--<Font/>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>32</Y>
</Location>
<Size>
<CX>250</CX>
<CY>250</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<DrawTemplate>WDT_Inner</DrawTemplate>
<Pieces>LW_LootSlot0</Pieces>
<Pieces>LW_LootSlot1</Pieces>
<Pieces>LW_LootSlot2</Pieces>
<Pieces>LW_LootSlot3</Pieces>
<Pieces>LW_LootSlot4</Pieces>
<Pieces>LW_LootSlot5</Pieces>
<Pieces>LW_LootSlot6</Pieces>
<Pieces>LW_LootSlot7</Pieces>
<Pieces>LW_LootSlot8</Pieces>
<Pieces>LW_LootSlot9</Pieces>
<Pieces>LW_LootSlot10</Pieces>
<Pieces>LW_LootSlot11</Pieces>
<Pieces>LW_LootSlot12</Pieces>
<Pieces>LW_LootSlot13</Pieces>
<Pieces>LW_LootSlot14</Pieces>
<Pieces>LW_LootSlot15</Pieces>
<Pieces>LW_LootSlot16</Pieces>
<Pieces>LW_LootSlot17</Pieces>
<Pieces>LW_LootSlot18</Pieces>
<Pieces>LW_LootSlot19</Pieces>
<Pieces>LW_LootSlot20</Pieces>
<Pieces>LW_LootSlot21</Pieces>
<Pieces>LW_LootSlot22</Pieces>
<Pieces>LW_LootSlot23</Pieces>
<Pieces>LW_LootSlot24</Pieces>
<Pieces>LW_LootSlot25</Pieces>
<Pieces>LW_LootSlot26</Pieces>
<Pieces>LW_LootSlot27</Pieces>
<Pieces>LW_LootSlot28</Pieces>
<Pieces>LW_LootSlot29</Pieces>
<Pieces>LW_LootSlot30</Pieces>
</Screen>
<Button item = "LW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>45</X>
<Y>290</Y>
</Location>
<Size>
<CX>84</CX>
<CY>30</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BigBtnNormal</Normal>
<Pressed>A_BigBtnPressed</Pressed>
<Flyby>A_BigBtnFlyby</Flyby>
<Disabled>A_BigBtnDisabled</Disabled>
<PressedFlyby>A_BigBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "LW_BroadcastButton">
<ScreenID>BroadcastButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>135</X>
<Y>290</Y>
</Location>
<Size>
<CX>80</CX>
<CY>30</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Link all</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BigBtnNormal</Normal>
<Pressed>A_BigBtnPressed</Pressed>
<Flyby>A_BigBtnFlyby</Flyby>
<Disabled>A_BigBtnDisabled</Disabled>
<PressedFlyby>A_BigBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Screen item = "LootWnd">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Text>Loot</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Location>
<X>0</X>
<Y>25</Y>
</Location>
<Size>
<CX>274</CX>
<CY>352</CY>
</Size>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Pieces>LW_CorpseName</Pieces>
<Pieces>LW_LootInvWnd</Pieces>
<Pieces>LW_DoneButton</Pieces>
<Pieces>LW_BroadcastButton</Pieces>
</Screen>
</XML>