Search found 50 matches

by Moeymoejoe
Fri Mar 16, 2007 7:55 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

Sorry new to this, just got MQ2 working yesterday, got this skin and macros, plugins etc working today but I am wondering if there is a add in feature, or maybe im missing something allowing me to click the buffs for the description/duration effects etc? Great skin, additions, and functionality btw...
by Moeymoejoe
Wed Mar 14, 2007 7:59 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

Update for UI changes 3/14. EQUI_Inventory.xml <Pieces>IW_AltCurr_MaxStackLabel</Pieces>` to <Pieces>IW_AltCurr_MaxStackLabel</Pieces> This is from the TBS update i posted a few lines up. I had just copied that code section from default so i got their error:P The rest of the fixes i noticed and fixe...
by Moeymoejoe
Mon Feb 26, 2007 7:58 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

Re: krust UI

Deadthumper wrote:is there going to be an update to the Krust IU ? The inventory window is goofy now somehow it has relocated the ammo slot to a bag slot and moved out one if the bag slot's preventing you from accussing that bag .. other then that i love the UI
ever read the previous posts in this thread?
by Moeymoejoe
Mon Feb 19, 2007 2:27 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

GoldenFrog wrote:Before applying Moey's updates, dropping a campsite or entering a zone with your Fellowship's campsite was an immediate CTD.

Good update, MMJ, thanks.
That might be related to this bug http://www.macroquest2.com/phpBB2/viewtopic.php?t=14474
by Moeymoejoe
Mon Feb 19, 2007 6:28 am
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

My fixes for TBS. This includes Gimps changes and Jaq's help. Let me know if anything is still broke. alt currency tab added in inventory and PS slot graphic fixed new merchants, fellowship, and breath windows added more shortbuffs (3 were added to default UI) new item icons (so they don't show up a...
by Moeymoejoe
Tue Sep 26, 2006 2:54 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

I've found a mini map (with atlas) on eqinterface that supplants my request for the small map. http://www.eqinterface.com/downloads/fileinfo.php?id=4815 I'm one of those gimps that keeps the map open all the time. Anyone willing to post a jpg of their placement of the UI? I can't seem to get mine &...
by Moeymoejoe
Tue Sep 26, 2006 2:53 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

PLEASE consider the smaller map as an option and don't integrate it in as the stock map. I really like the larger map. It is so much easier to see. If you could put it in as optional where people can switch size from large to small then great. The larger map is much easier to read. The map currentl...
by Moeymoejoe
Tue Sep 26, 2006 3:32 am
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

Map window. Its about the same size as old krust one, has working atlas, and no parchment so you can set tint to whatever makes you most visible. <?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" x...
by Moeymoejoe
Tue Sep 26, 2006 1:17 am
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

You might want to use the old targetbox.tga. New one isnt uniform and makes target names hard to read, also doesnt line up. Why was "ScreenPiece BreathWindow" removed? I'm just looking at the ui error and wondering. Old style combat ability window (wide and short), modified to new style. <...
by Moeymoejoe
Wed Aug 02, 2006 8:02 pm
Forum: MQ2::Macros::Snippets
Topic: Ninjadvloot.inc v1.3
Replies: 56
Views: 48564

Fix to handle items with one comma in the name "Bloodstained Journal, Vol 5". All i do is strip out the first comma when accessing the ini file. Sub LootCorpse /declare i int local /declare LootList string local /declare CurrentItem string local /call CheckCursor /loot /delay 3s ${Corpse.O...
by Moeymoejoe
Wed Jul 26, 2006 2:00 pm
Forum: MQ2::Bug Reports
Topic: a way to put no drop stuff in share bank
Replies: 16
Views: 18599

1. Kick friend in nuts for trying to get you banned.
2. Punch self in nuts for listening to him.
by Moeymoejoe
Mon Jun 26, 2006 12:34 am
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

This will give some newer items the correct icons (gummybears/etc lookign like strings of pearls) EQUI_Animations.xml <TextureInfo item = "dragitem33.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> + <TextureInfo item="dragitem34.tga"> + <Size> + <CX>256</CX> + <CY>...
by Moeymoejoe
Sun Jun 25, 2006 11:47 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

These need to be deleted fromt he Krust UI directory so the default ones are used. As far as i can tell these were never modified by krust (just copied from an old default) and patches have added new stuff that are missing from the krust ones. EQUI_AdvancedDisplayOptionsWnd.xml EQUI_OptionsWindow.xm...
by Moeymoejoe
Sun Jun 25, 2006 11:44 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 172597

EQUI_MapViewWnd.xml: added the group button like in default mapwindow <Editbox item="MVW_MaxZEditBox"> <ScreenID>MVW_MaxZEditBox</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <RelativePosition>true</RelativePosition> <Location> <X>115</X> <Y>310</Y> </Location> <Size> <CX>40</CX> <CY>1...
by Moeymoejoe
Thu Jun 08, 2006 3:05 pm
Forum: MQ2::Help
Topic: /updateitems not working correctly?
Replies: 14
Views: 5456

Ok, i did that on my guy. It generated a file with 1550 lines. Its not possible for one char to have that many items so something is up.