Search found 10 matches

by plure
Sat Jan 19, 2019 5:04 pm
Forum: MQ2::Bug Reports
Topic: /doability
Replies: 3
Views: 1297

Re: /doability

I dislike the idea that people start using MQ2 and their socials they have used for years suddenly no longer work as expected... I like the idea of using ID's personally, because that makes sense to me, but I am sure people that are new won't be comfortable with the change to how the game works. May...
by plure
Fri Jan 18, 2019 12:57 pm
Forum: MQ2::Bug Reports
Topic: /doability
Replies: 3
Views: 1297

/doability

/doability 6 doesn't work, the code is: VOID DoAbility(PSPAWNINFO pChar, PCHAR szLine) { if (!szLine[0] || !cmdDoAbility) return; PSKILLMGR pSkmgr = pSkillMgr; DWORD Index; CHAR szBuffer[MAX_STRING] = { 0 }; GetArg(szBuffer, szLine, 1); int abil = atoi(szBuffer); if (abil && abil > 5 &&a...
by plure
Sun Aug 05, 2018 9:44 pm
Forum: MQ2::Bug Reports
Topic: Issues with /notify RewardSelectionWnd .... ....
Replies: 1
Views: 1106

Issues with /notify RewardSelectionWnd .... ....

I wanted to interact with the RewardSelectionWnd through the /notify command. I'm not really sure if there is a more elegant way of fixing it, but it works (at least from my 2 hours of testing). If someone has a better/different solution please let me know.
by plure
Fri May 11, 2018 2:36 pm
Forum: MQ2::Bug Reports
Topic: Issues with Counters and Dar
Replies: 3
Views: 1412

Re: Issues with Counters and Dar

I don't have a solution then :cry:
by plure
Fri May 11, 2018 12:16 am
Forum: MQ2::Bug Reports
Topic: Issues with Counters and Dar
Replies: 3
Views: 1412

Issues with Counters and Dar

${Me.Counters}, ${Me.Buff[blah].Counters}, ${Me.Buff[blah].Dar} and ${Me.Dar} reports 0, when they should give some value. I'm not super knowledge about SlotData, but after some testing with a limited number of cases (4) it appears that we need to change: pChar2->Buff[k].SlotData[i]; to pChar2->Buff...
by plure
Wed Jan 17, 2018 12:07 am
Forum: MQ2::Bug Reports
Topic: Bug with deities/deity[#n] when an item is usable by tunare
Replies: 1
Views: 1044

Bug with deities/deity[#n] when an item is usable by tunare

on line 6864 the code in MQ2DataTypes.cpp: case Deities: Dest.DWord = 0; // count bits cmp = GetItemFromContents(pItem)->Diety; for (N = 0; N < 15; N++) { if (cmp&(1 << N)) Dest.DWord++; } Dest.Type = pIntType; return true; case Deity: if (ISINDEX()) { if (ISNUMBER()) { DWORD Count = GETNUMBER()...
by plure
Mon Jan 08, 2018 8:36 pm
Forum: MQ2::Help
Topic: can't read vip anyway
Replies: 12
Views: 2309

Re: can't read vip anyway

They changed it so donating only gets you VIP for a year.

https://www.macroquest2.com/phpBB3/view ... 29&t=20449

A little sad I got hit also, but was expecting it would happen at some point.
by plure
Sun Jan 07, 2018 1:37 pm
Forum: MQ2::Bug Reports
Topic: Issues with ${Me.Rooted}
Replies: 2
Views: 1134

Issues with ${Me.Rooted}

On line 4709 of MQ2DataTypes.cpp should be changed from: case Rooted: if (PCHARINFO2 pChar2 = GetCharInfo2()) { int nBuff = -1; if ((nBuff = GetSelfBuffBySPA(90, 0)) != -1)//Root { Dest.Ptr = &pChar2->Buff[nBuff]; Dest.Type = pBuffType; return true; } } break; to case Rooted: if (PCHARINFO2 pCha...
by plure
Fri Aug 11, 2017 8:23 am
Forum: MQ2::Macros::Help
Topic: Getting MainTank target
Replies: 17
Views: 5808

Re: Getting MainTank target

Right click on little "red !" in your XTarget window and switch it from auto to "Group Tank's Target" and that will update with your group's Tank target (assuming you've set them as that role within the group).
by plure
Fri Aug 11, 2017 12:36 am
Forum: MQ2::Macros::Help
Topic: Getting MainTank target
Replies: 17
Views: 5808

Re: Getting MainTank target

Someone else may know a better way, but the 3 that I know are. Target the tank, and use ${Me.TargetOfTarget} Or you an set them as your group Tank/Assist and then set one of your XTarget Slots to Group Tank/Assist's Target. Or if there is just one mob on xtarget you can assume that is your tank's ta...