Search found 37 matches

by jumpyfrog
Sun Jan 26, 2014 5:10 pm
Forum: MQ2::Custom UI
Topic: Freq di28889 UI / and infiniti_blue_di28889 *10-09-13* FIXed
Replies: 236
Views: 67011

Re: Freq di28889 UI / and infiniti_blue_di28889 *10-09-13* F

The "ghosting" problem being described is an EQ issue. EQ only allows a maximum number of lines displayed and with the map spawns, it tends to cause it to run over the limit. I figured as much since it only happens in really dense zones. I suppose that's what I get for having this asinine...
by jumpyfrog
Sun Jan 26, 2014 4:04 pm
Forum: MQ2::Custom UI
Topic: Freq di28889 UI / and infiniti_blue_di28889 *10-09-13* FIXed
Replies: 236
Views: 67011

Re: Freq di28889 UI / and infiniti_blue_di28889 *12-12-12* F

Any chance that this will be updated for the year 2013? Such as being able to see the hero's forge augment slot, gold days left(I know others have done releases). But how about an altogether recompilation without 10 year old posts even? Used to be such a strong UI but is full of bugs now, map bugs ...
by jumpyfrog
Sun Nov 01, 2009 3:47 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Warrior RH Mod
Replies: 43
Views: 24534

I've been playing around a bit with this macro, and it is very nice so thank you to both authors, however I am still having trouble with one aspect. I understand code well and I have dug through the macro a bit but I still cannot seem to figure out the problem. so my questions... 1.) Does this maybe...
by jumpyfrog
Thu Oct 07, 2004 12:11 pm
Forum: MQ2::General
Topic: yes i tried search
Replies: 0
Views: 1106

yes i tried search

Ok yes I did try the search feature but this one is a hard one to locate :) So either I suck at picking keywords or something. Regardless I would like help in finding the post, I believe a LONG way back now about EQ as a game and how it affected people and the online gaming world as a whole. It made...
by jumpyfrog
Thu Sep 16, 2004 12:26 am
Forum: MQ2::Custom UI
Topic: AYA 7.5 GoD/OoW whole package
Replies: 19
Views: 9729

one more thing

Ohh yea, one last thing is I know some of the....code blocks(?), not sure what they are called in XML...are depricated but i just left them in there, others are commented out completely. If someone wants to manually remove those pieces and repost code it may be smaller, but im lazy :( sorry..... -Mark
by jumpyfrog
Thu Sep 16, 2004 12:25 am
Forum: MQ2::Custom UI
Topic: AYA 7.5 GoD/OoW whole package
Replies: 19
Views: 9729

target window

<?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <StaticAnimation item="TW_MiniBorder"> <ScreenID>TargetMiniBorder</ScreenID> <RelativePositio...
by jumpyfrog
Thu Sep 16, 2004 12:24 am
Forum: MQ2::Custom UI
Topic: AYA 7.5 GoD/OoW whole package
Replies: 19
Views: 9729

Buff window

<?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <StaticAnimation item="A_buff_bg01"> <ScreenID>A_spell_bg01</ScreenID> <RelativePosition>true...
by jumpyfrog
Thu Sep 16, 2004 12:23 am
Forum: MQ2::Custom UI
Topic: AYA 7.5 GoD/OoW whole package
Replies: 19
Views: 9729

AYA 7.5 GoD/OoW whole package

Ok, I got the new AYA UI, which I DID NOT MAKE, from EQinterface and added what I like to have constantly visible(visable?) from the MQ standpoint of things. I also made some other minor changes to things such as containor etc because I dont like having 6 item links at the top of each bag. Things ch...
by jumpyfrog
Thu Jul 15, 2004 10:25 pm
Forum: Games::Everquest
Topic: Three man group
Replies: 47
Views: 32893

not traditional

My current 3box setup is a cleric, necro, shm. The shm slows, a bit of pet help, uses Q on the group and some backup stuff like a dot/cripple etc Cleric CHeals necro pet, which is actually quite a bit of a hp buffed with virtue and fo7. Obviously I understand this is not as good as a tank with decen...
by jumpyfrog
Mon Jul 05, 2004 5:36 pm
Forum: MQ2::Custom UI
Topic: AYA 7.0 UI
Replies: 24
Views: 10080

sorry about zip

I apologize about zips being down :( I left school for the summer so I no longer have that address. Thus is the life of a poor college student! God news however is that I still have the zips and would be more than happy to e-mail them, AIM them, FTP, whatever your preference if you still want them. ...
by jumpyfrog
Sat May 08, 2004 4:40 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Advbot.mac - Advanced Caster Bot - Heal/Debuff/Buff
Replies: 349
Views: 117412

Could it be changed so that buff 1 <name> name is not just a playername. I would like the bot to be able to single buff pets that are not his as I dont yes have pet affinity for my pet to absorb the group buffs yet :( But it works great for characters out of group! At the current point it says "...
by jumpyfrog
Fri May 07, 2004 8:18 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Advbot.mac - Advanced Caster Bot - Heal/Debuff/Buff
Replies: 349
Views: 117412

question about groupbuff: Could it be changed so that groupbuff [X|all] <playername> will cast that single target OR group buff on that player? That way if it is a single target buff it will hit the player in question(or pet note) whether they are in group or not, and if it is a group buff it will c...
by jumpyfrog
Fri May 07, 2004 3:03 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Advbot.mac - Advanced Caster Bot - Heal/Debuff/Buff
Replies: 349
Views: 117412

ok, here is what I meant to say...and I apologize for terribly blotching it. Standard INI settings: debuffs on -2s heals on - 1s events on -1s Everything else standard and working properly I added a echo of the current time at the beginning of the MAIN loop of advbot.mac this is what I meant by heal...
by jumpyfrog
Fri May 07, 2004 2:22 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Advbot.mac - Advanced Caster Bot - Heal/Debuff/Buff
Replies: 349
Views: 117412

Im not trying to waste your time or even complain. I actually really like your macro, and use it. So dont take anything I say the wrong way. I am just noting what I observe and I apologize as I problably worded it poorly. Healing is very response, yes. Heals land on time and quite often, so your pri...
by jumpyfrog
Fri May 07, 2004 1:25 pm
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Advbot.mac - Advanced Caster Bot - Heal/Debuff/Buff
Replies: 349
Views: 117412

tested healing and while it is still the slowest of all the "tasks" it does indeed work. Yes, I was meaning z radius. I havnt fought on a hill so I dont have that kind of information, but I was in a very tight dungeon and he kept trying to cast on mobs on the floor above. Perhaps the floor...