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MQ2Map Oddities
Posted: Wed Sep 15, 2004 1:17 am
by Hannibal
On MQ2MAP, I'm seeing little square boxes randomly appear, as well as extra a lot of extra 'me' - I look like I'm all over the zone. When I click one of the extra 'me's' - it generates a CTD
Posted: Wed Sep 15, 2004 1:18 am
by Amadeus
Heard about this last night ...don't have time to look at it for a while (probably this weekend). So, if it's causing major problems just turn that plugin off :)
I'll try to get a release out this weekend that deals with all the bugs that I'm sure will be posted this week.
Posted: Fri Sep 17, 2004 1:51 pm
by Timbuktu
I'm getting wierd stuff like that too. When I zoned into HoH with the 15th's update, I was getting mq2 generated tradeskill containers showing up. I just recompiled with the 17th's update and now I can't get PC's to show up on mq2map. When /mapfilter pc is on, I am the only pc on my screen. If I do /mapshow pc, I am still the only pc on my screen. All layers are visible. I do /mapfilter npc and they all show up right away (I use /mapfilter npcconcolor also)
I can't see that I'm doing anything wrong, and I've tried settings and whatnot best I can find and no luck.
DBDBrooks
Posted: Fri Sep 17, 2004 2:11 pm
by Amadeus
It's possible that MQ2 map may be screwy for a few patches while I try to isolate what's causing the problem. I made some adjustements to this patch and that might be upsetting the filter system. However, my first goal is to get rid of the weird shit and crashes, then I'll worry about filters and settings.
Posted: Fri Sep 17, 2004 3:23 pm
by Timbuktu
Ok.. Groovy man. hehe.. and I do appreciate the rapid update of the zip even if it is buggy... getting to do some stuff is way way way way better than having the shakes for a week.
DBDBrooks
Mo Info
Posted: Sat Sep 18, 2004 3:55 pm
by Timbuktu
To help try to narrow it down, here's some info I can give. I went back to the 15th distribution (had on other comp) and I can see PC's on mq2map again, but I'm still getting the odd stuff that shouldn't be there. What i am noticing is that it's retaining the information from previous zones about ground spawns and environmental containers (same thing in /mapfilter I think?) When I change a /mapfilter setting, it resets everything and has correct information. Well good luck and thanks again.
DBDBrooks
Posted: Sun Sep 19, 2004 5:04 pm
by mekaniak
not really a fix, but i noticed this too...I just /mapfilter pc on and off and the same with npc...you could most likely bypass the /mapfilter npc but i do it just because.
Posted: Sun Sep 19, 2004 5:15 pm
by Cr4zyb4rd
If this is somehow related to the OnZoned firing issue, i'm kicking Efudd inna jimmy. Sorry I have nothing further to add.
Posted: Sun Sep 19, 2004 9:32 pm
by Caladine
All I know is that in the latest zip, you cannot see PCs on the map other than yourself. Yes, I've checked /mapfilter pc... supposedly it says they are showing, but nothing seems to get pc to show up.
Posted: Sun Sep 19, 2004 10:14 pm
by slimjim
Try this quick fix.... seems to be working for me so far, but i haven't zoned or anything because im on a raid atm =/ Let me know how it turns out if it works without crashing....
MQ2MapAPI.cpp --- CanDisplaySpawn Function
Code: Select all
if (Type == PC && !pSpawn->pCharInfo )
return FALSE;
to
Code: Select all
if (Type == PC && !pSpawn->pCharInfo )
return true;
According to the way it was, if there's no charinfo then dont display the spawn... i thought charinfo was only only the client side stuff and is null for other spawns in the zone. At least that's how i interpreted it, so it makes sense that only your own spawn would show up there =/
Posted: Sun Sep 19, 2004 10:21 pm
by Amadeus
New zip coming out shortly MQ2-20040919b.zip that will fix this.