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Help with spellcast & german spells

Posted: Tue Aug 31, 2004 6:24 am
by nolife
Hello,

ich have a Problem. I am playing on Kael (german server). And my skripts dont cast spells .. (i am using the spellcast.inc from this forum)

here the way i do it:

Code: Select all


Sub SumPet
    /echo Summoning a pet to kill with!! 
    /call cast ${Spell[0441]}
 /return 

or

Code: Select all


Sub SumPet
  /echo Summoning a pet to kill with!! 
  /call cast "Tote beschwören"
/return 

i think there is a problem with the german spell names .. and if i try this way without the spellcast.inc he tells me that i dont have such a spell in my book

Code: Select all


/cast  ${Spell[0441]}


can anyone help?

i only need a simple macro to assist my tank with pet and some dots .. but i dont want to use keypress, because its very "shity" hehe

Posted: Tue Aug 31, 2004 6:35 am
by featherwood
Extended ascii codes aren't supported yet, nearly the same problem on the french server. Hope to see this fixed in next release ;)

Posted: Tue Aug 31, 2004 9:47 am
by blueninja
Cast using spell gem numbers instead of names.

Posted: Tue Aug 31, 2004 9:53 am
by nolife
i made it with keypress now

hope they bring a solution .. would be cool .. because there are a few important spells with öäü :D

Posted: Tue Aug 31, 2004 11:42 am
by eqjoe
Guys... this is an open source project. You want german or french language support, code it in yourself.

I don't think it reasonable to expect "a fix" when nothing is broken. You need an added feature, not "a fix".

-j

Posted: Tue Aug 31, 2004 12:17 pm
by A_Druid_00
Time to appoint a language conversion czar! :lol:

Posted: Sat Sep 04, 2004 3:46 am
by featherwood
Would have done it if I was able to... Open source doesn't mean every user is able to fix what they use :)

And yes it's a new feature which is requested, as some other users request macros or plugins, these are not "fixes".

Posted: Sun Sep 05, 2004 3:29 pm
by hiipii
I thought i read somewhere that you have to save the file in UTF-8 encoding nstead of ANSI. Might want to try saving the macro and spellcast.inc in that encoding and see what happens.

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