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Skills HUD

Posted: Thu Jul 15, 2004 8:46 am
by Synndic
For those who like to keep track of their skills as their levelling.
Found this very useful when PLing, shows you what skills could use some loving.

The skill only shows if it is not maxxed, so if you don't see a skill you don't need to worry about it.

Have only done a few classes so far, but feel free to update the others. I'm sure you'll see where the maxs fall into place.

Paladin

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 230 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 230,/ ${Math.Calc[${Me.Level} * 5].Int},/ 230]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 210 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 210,/ ${Math.Calc[${Me.Level} * 5].Int},/ 210]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 252 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 252,/ ${Math.Calc[${Me.Level} * 5].Int},/ 252]},]},]}
 TauntSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Taunt50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 1HSSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Slashing]} < 200 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HS50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Slashing]} < 225 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 2HSSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Slashing]} < 200 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HS50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Slashing]} < 225 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 1HBSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HB50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 225 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 2HBSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HB50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 225 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 H2HSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
 H2H50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
 PiercingSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Piercing50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Piercing]} < 225 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 ArcherySkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Archery50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 BashSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bash]} < 180 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Bash50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bash]} < 200 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DodgeSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 125 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
 Dodge50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 155 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 155]},]},]}
 ParrySkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Parry]} < 175 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 Parry50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Parry]} < 205 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 205,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 205]},]},]}
 DAttackSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Double Attack]} < 200 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DAttack50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Double Attack]} < 235 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 RiposteSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Riposte]} < 175 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 Riposte50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Riposte]} < 200 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DisarmSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
 Disarm50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
 AbjSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,292,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,292,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,304,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 185 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 185,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 185]},]},]}
 Med50Skill=3,5,304,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ChannelSkill=3,5,316,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,316,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
Shadowknight

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 230 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 230,/ ${Math.Calc[${Me.Level} * 5].Int},/ 230]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 210 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 210,/ ${Math.Calc[${Me.Level} * 5].Int},/ 210]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 252 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 252,/ ${Math.Calc[${Me.Level} * 5].Int},/ 252]},]},]}
 TauntSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Taunt50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Taunt]} < 180 && ${Me.Skill[Taunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Taunt - ${Me.Skill[Taunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 1HSSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Slashing]} < 200 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HS50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Slashing]} < 225 && ${Me.Skill[1H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 2HSSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Slashing]} < 200 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HS50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Slashing]} < 225 && ${Me.Skill[2H Slashing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HS - ${Me.Skill[2H Slashing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 1HBSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HB50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 225 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 2HBSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HB50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 225 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 H2HSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
 H2H50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 100 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 100,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 100]},]},]}
 PiercingSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Piercing50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Piercing]} < 225 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 225,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 225]},]},]}
 ArcherySkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Archery50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Archery]} < 75 && ${Me.Skill[Archery]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Archery - ${Me.Skill[Archery]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 BashSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bash]} < 180 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Bash50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bash]} < 200 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Bash]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DodgeSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 125 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
 Dodge50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 155 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 155]},]},]}
 ParrySkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Parry]} < 175 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 155,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 Parry50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Parry]} < 205 && ${Me.Skill[Parry]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Parry - ${Me.Skill[Parry]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 205,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 205]},]},]}
 DAttackSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Double Attack]} < 200 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DAttack50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Double Attack]} < 235 && ${Me.Skill[Double Attack]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},D.Atk - ${Me.Skill[Double Attack]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 RiposteSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Riposte]} < 175 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 Riposte50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Riposte]} < 200 && ${Me.Skill[Riposte]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Rip. - ${Me.Skill[Riposte]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DisarmSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
 Disarm50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Disarm]} < 70 && ${Me.Skill[Disarm]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Disarm - ${Me.Skill[Disarm]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 70,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 70]},]},]}
 AbjSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,292,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,292,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,304,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 185 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 185,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 185]},]},]}
 Med50Skill=3,5,304,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ChannelSkill=3,5,316,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,316,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
EDIT: WOW didn't like to take that much info it seems. Second post below continues. Funny preview worked fine.

continued...

Posted: Thu Jul 15, 2004 8:50 am
by Synndic
Cleric

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 1HBSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 1HB50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 2HBSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 175 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 2HB50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 175 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 H2HSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 H2H50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 BindSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bind Wound]} < 200 && ${Me.Skill[Bind Wound]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},BW - ${Me.Skill[Bind Wound]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Bind50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bind Wound]} < 201 && ${Me.Skill[Bind Wound]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},BW - ${Me.Skill[Bind Wound]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 201,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 201]},]},]}
 DodgeSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Dodge50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 BashSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Bash]} < 180 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 180,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 180]},]},]}
 Bash50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Bash]} < 200 && ${Me.Skill[Bash]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Bash - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 AbjSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Med50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 252 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 252,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 252]},]},]}
 ChannelSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SpecAbjSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAbj50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAltSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAlt50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecConSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecCon50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDivSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDiv50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvoSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvo50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
Druid

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 1HSSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 1HS50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HS - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 1HBSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 1HB50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 175 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 2HBSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 175 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 2HB50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 175 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 175,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 175]},]},]}
 H2HSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 H2H50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 DodgeSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Dodge50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 AbjSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Med50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 252 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 252,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 252]},]},]}
 ChannelSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SpecAbjSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAbj50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAltSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAlt50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecConSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecCon50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDivSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDiv50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvoSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvo50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 ForageSkill=3,5,280,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Forage]} < 200 && ${Me.Skill[Forage]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Forage - ${Me.Skill[Forage]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Forage50Skill=3,5,280,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Forage]} < 200 && ${Me.Skill[Forage]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Forage - ${Me.Skill[Forage]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 TrackSkill=3,5,292,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Tracking]} < 125 && ${Me.Skill[Tracking]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Track. - ${Me.Skill[Tracking]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
 Track50Skill=3,5,292,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Tracking]} < 125 && ${Me.Skill[Tracking]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Track. - ${Me.Skill[Tracking]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 125,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 125]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}
Still going

Posted: Thu Jul 15, 2004 8:51 am
by Synndic
Shaman

Code: Select all

 OffenseSkill=3,5,52,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Offense50Skill=3,5,52,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Offense]} < 200 && ${Me.Skill[Offense]} < ${Math.Calc[${Me.Level} * 5].Int},Off. - ${Me.Skill[Offense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 DefenseSkill=3,5,64,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 Defense50Skill=3,5,64,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Defense]} < 200 && ${Me.Skill[Defense]} < ${Math.Calc[${Me.Level} * 5].Int},Def. - ${Me.Skill[Defense]} ${If[${Math.Calc[${Me.Level} * 5].Int} < 200,/ ${Math.Calc[${Me.Level} * 5].Int},/ 200]},]},]}
 1HBSkill=3,5,76,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 1HB50Skill=3,5,76,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[1H Blunt]} < 200 && ${Me.Skill[1H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},1HB - ${Me.Skill[1H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HBSkill=3,5,88,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 2HB50Skill=3,5,88,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[2H Blunt]} < 200 && ${Me.Skill[2H Blunt]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},2HB - ${Me.Skill[2H Blunt]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 H2HSkill=3,5,100,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 H2H50Skill=3,5,100,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Hand to Hand]} < 75 && ${Me.Skill[Hand to Hand]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},H2H - ${Me.Skill[Hand to Hand]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 PiercingSkill=3,5,112,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Piercing50Skill=3,5,112,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Piercing]} < 200 && ${Me.Skill[Piercing]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Pierce - ${Me.Skill[Piercing]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 DodgeSkill=3,5,124,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 Dodge50Skill=3,5,124,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Dodge]} < 75 && ${Me.Skill[Dodge]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Dodge - ${Me.Skill[Dodge]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 75,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 75]},]},]}
 AbjSkill=3,5,136,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Abj50Skill=3,5,136,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Abjuration]} < 235 && ${Me.Skill[Abjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Abj. - ${Me.Skill[Abjuration]}${If[${Me.Skill[Specialize Abjure]} > 0, (${Me.Skill[Specialize Abjure]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 AltSkill=3,5,148,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Alt50Skill=3,5,148,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Alteration]} < 235 && ${Me.Skill[Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Alt. - ${Me.Skill[Alteration]}${If[${Me.Skill[Specialize Alteration]} > 0, (${Me.Skill[Specialize Alteration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 ConSkill=3,5,160,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Con50Skill=3,5,160,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Conjuration]} < 235 && ${Me.Skill[Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Conj. - ${Me.Skill[Conjuration]}${If[${Me.Skill[Specialize Conjuration]} > 0, (${Me.Skill[Specialize Conjuration]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 DivSkill=3,5,172,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Div50Skill=3,5,172,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Divination]} < 235 && ${Me.Skill[Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Div. - ${Me.Skill[Divination]}${If[${Me.Skill[Specialize Divination]} > 0, (${Me.Skill[Specialize Divination]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 EvoSkill=3,5,184,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Evo50Skill=3,5,184,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Evocation]} < 235 && ${Me.Skill[Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Evo. - ${Me.Skill[Evocation]}${If[${Me.Skill[Specialize Evocation]} > 0, (${Me.Skill[Specialize Evocation]}),]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 MedSkill=3,5,196,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Meditate]} < 235 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 235,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 235]},]},]}
 Med50Skill=3,5,196,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Meditate]} < 252 && ${Me.Skill[Meditate]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Med. - ${Me.Skill[Meditate]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 252,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 252]},]},]}
 ChannelSkill=3,5,208,255,0,255,${If[${Me.Level} <= 50,${If[${Me.Skill[Channeling]} < 200 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 Channel50Skill=3,5,208,255,0,255,${If[${Me.Level} > 50,${If[${Me.Skill[Channeling]} < 220 && ${Me.Skill[Channeling]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Chan. - ${Me.Skill[Channeling]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 220,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 220]},]},]}
 SpecAbjSkill=3,5,220,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAbj50Skill=3,5,220,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Abjure]} != 50,${If[${Me.Skill[Specialize Abjure]} < 200 && ${Me.Skill[Specialize Abjure]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Abj. - ${Me.Skill[Specialize Abjure]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAltSkill=3,5,232,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecAlt50Skill=3,5,232,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Alteration]} != 50,${If[${Me.Skill[Specialize Alteration]} < 200 && ${Me.Skill[Specialize Alteration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Alt. - ${Me.Skill[Specialize Alteration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecConSkill=3,5,244,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecCon50Skill=3,5,244,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Conjuration]} != 50,${If[${Me.Skill[Specialize Conjuration]} < 200 && ${Me.Skill[Specialize Conjuration]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Conj. - ${Me.Skill[Specialize Conjuration]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDivSkill=3,5,256,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecDiv50Skill=3,5,256,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Divination]} != 50,${If[${Me.Skill[Specialize Divination]} < 200 && ${Me.Skill[Specialize Divination]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Div. - ${Me.Skill[Specialize Divination]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvoSkill=3,5,268,255,0,255,${If[${Me.Level} <= 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SpecEvo50Skill=3,5,268,255,0,255,${If[${Me.Level} > 50 && ${Me.Skill[Specialize Evocation]} != 50,${If[${Me.Skill[Specialize Evocation]} < 200 && ${Me.Skill[Specialize Evocation]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Sp.Evo. - ${Me.Skill[Specialize Evocation]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]},]}
 SwimmingSkill=3,5,292,255,0,255,${If[${Me.Skill[Swimming]} < 200 && ${Me.Skill[Swimming]} < ${Math.Calc[(${Me.Level} + 1) * 5].Int},Swim. - ${Me.Skill[Swimming]} ${If[${Math.Calc[(${Me.Level} + 1) * 5].Int} < 200,/ ${Math.Calc[(${Me.Level} + 1) * 5].Int},/ 200]},]}

Thats all I have so far. Hope someone finds some use out of it.

Posted: Thu Jul 15, 2004 9:08 am
by Fuergrissa
Wow I commend your effort.

Posted: Thu Jul 15, 2004 9:09 am
by Drumstix42
Wow, that's extensive :shock: Might I ask where you get your skill cap info at? As far as I can tell it's accurate.

Posted: Thu Jul 15, 2004 9:30 am
by Synndic
Yeah some maybe a little out. I used Casters Realm for the info, so some maybe a little out. I did find 1 incorrect which is Specialisation which EQcasters says goes to 235 but it only goes to 200.


On the subject of specialisation all specs will dissappear at 50. When 1 reaches 51 it will reappear again. This gets around the fact that only 1 (without AA) school can go above 50. Also solves the riddle of getting the AA and going up another class.