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*UPDATED* SOES MQ2ed - (01-26-2005)
Posted: Sun Feb 29, 2004 7:11 pm
by SirCodeAlot
Okay,
So I said I was gonna make it a HUD instead. Well, I lied.
SOES MQ2ed stays a UI. Why? Because the HUD design elements just aren't there yet. The one thing that turned me off of it was not being able to change text size, among a few other things.
But, the UI is back, in both versions. It is up to date, no XML errors or anything, and has been tested as far as I can test it. One thing I will need people to test for me is the 9th spell gem. I know that is going to be way off, but if someone could send in a screenshot of the 9th gem with this UI, that would be great.
The UI can be downloaded at:
http://eq.sircodealot.net
Enjoy,
SirCodeAlot
Posted: Sun Feb 29, 2004 8:10 pm
by Lane
That is a GREAT first post!
I hadn't seen that mana calculator for how many times you can cast.
Welcome to the boards SirCode.
-Lane
Posted: Sun Feb 29, 2004 9:05 pm
by Elric
I hope you don't mind me downloading this so I can steal some ideas for my own personal UI?
I never even thought to add in the Casts-Mana deal. There's something I'm gonna stick on mine.. though not in huge green letters. :-\
And I thought the SOE's UI was kinda slick when I first saw it, too. Not bad work.. in fact, really good work.
Welcome.

Posted: Sun Feb 29, 2004 10:23 pm
by JimJohnson
does the casta calc figure in your mana regen?
Posted: Mon Mar 01, 2004 4:18 am
by EQ_Nutzer
Very nice

Posted: Mon Mar 01, 2004 4:18 am
by Bad Karma
Wow...this is sweet.
Any chance I could talk you into modding this for a 1600x1200 display by adding one more chat window on the bottom right to fill the space?
Also would like to see loc & distance of target. I find myself using this extensivley when writing macros.
Posted: Mon Mar 01, 2004 3:27 pm
by SirCodeAlot
Okay - first off - I would like to thank everyone for their replies...
I never even thought to add in the Casts-Mana deal. There's something I'm gonna stick on mine.. though not in huge green letters. :-\
Lol - Funny you should mention that. See the thing is - you get so used to having it, it becomes a major part of your casting... I check those big green numbers more than I look at the mana info...
does the casta calc figure in your mana regen?
Not really sure what you mean by this... but I will try to explain a bit further. The formula basically takes the current mana, and divides that by the amount of mana it would take to cast the spell, and then drops the decimal places. It is constantly changing. For example - the spell in the first gem is "Greater Healing". It shows 8 casts... and that is at full mana. If I were to cast once, it would decrease to 7 - also making appropriate changes to the other spells loaded. If I were to sit down, and regen the mana I lost, the number would eventually increase, showing that I have 8 "Chain-Casts" available. Also keep in mind that this does not have to be used for only "Chain-Casting". Cast "Greater Healing" on low mana - then it is a quick check to see how many nukes you can get off on the MOB before you need to med. Just great in general for mana management.
Wow...this is sweet.
Any chance I could talk you into modding this for a 1600x1200 display by adding one more chat window on the bottom right to fill the space?
Also would like to see loc & distance of target. I find myself using this extensivley when writing macros.
This does show the distance to the target, as well as the relative direction. If you can give me some sort of drawing - or a pic of the UI with your modifications drawn over it for 1600x1200 - I would be happy to work on it, as I kinda want to start running in 1600x1200 anyway...
--------
Current Plans:
ADD: Location of Target
MODIFY: Compatible Resolutions
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Current Questions:
Location of Target: Relative to current position... or just the location of the target?
Other: Anything else you would like added?
Next release should be before the end of the week - the weekend being the latest...
SirCodeAlot
Posted: Mon Mar 01, 2004 3:58 pm
by CyberTech
I'd like to see this, (or any good ui, sigh) for 1600x1200 or higher (I run 1920x1440 ingame) Frequency is nice, this one is nice, but it'd be nice to have something scaled for the larger screen sizes.
If anyone knows of one that's setup for those resolutions, point me at em, will you? doesn't have to be mq-enabled.
Posted: Tue Mar 02, 2004 12:03 am
by fryfrog
I am working on putting this into the Solaria modded UI. You might look into using...
and something like that to make NOTHING show up when nothing is there. the above will keep crud from showing up while a spell is de-mem'd and you can use the same idea to hide info for the group window when no one is there.
Posted: Tue Mar 02, 2004 12:34 am
by fryfrog
Ouch, I applied your calculation mod to my Solaria ... and it ate up 10 frames per second. I guess its just a lot of work :(
Really great mod!
Posted: Tue Mar 02, 2004 9:19 am
by Unknownbot
I really like this mod, it has some great ideas and work done here!
Only thing I would like to see added is the spell name next to the spell on the mem'd spell gems. Can it be under the big green number that shows how many casts can be made?
I'll second that.
Posted: Tue Mar 02, 2004 12:39 pm
by Preocts
First post and first contribution. I am new to the MQ2 community, but I was amazed when I first saw the power of MQ2. After years of playing EQ - I thought MQ was only for setting up macros - which I was not interested in doing. However, when I read about MQ2 and the other calculations it could perform, I decided to give it a try... and all I have to say is, "Wow!"
I'll say it with you then. WOW!. One heck of a first contribution, you just removed any chance of me getting sleep for the night two nights.
Had a few of these uses played out in my own UI but not to this scale of usefullness. Going to be pulling ideas from these skins and placeing them into mine for quite awhile I can tell! Heh, the SOES skin is pretty smooth looking but just far to inflexable for my random tastes.
A mana calculator! WHAT AN IDEA! ::stops posting and starts coding::
Posted: Tue Mar 02, 2004 3:37 pm
by SirCodeAlot
Lol - Thanks Preocts...
The reason why I don't have the $if statements in the code is they do drastically smash performance... it doesn't really bother me - I usually have spells loaded anyway...
As I have said - I am working on a 1600x1200 mod of this UI, along with adding a few more things...
Later
SirCodeAlot
Posted: Tue Mar 02, 2004 6:37 pm
by fryfrog
I think I will pull the if's out then and see how it improves performance. I like them, but thought the calcs where what hapered it not the ifs. thanks :)
Edit: I pulled out the if's and gained maybe 1 fps. I am still losing close to 10FPS just using the cast #s mod. Of course, it woudln't be so bad if my system didn't suck :)
Posted: Tue Mar 02, 2004 8:58 pm
by Elric
If you be patient, the new parser Zaphod is working on should drastically improve the way these things calculate..
In otherwords, no FPS loss like I'm seeing. Too many calculations on the current parser really slows things down. I have a GeForce FX 5200 and am still seeing framerates in the 20's .. I know the feeling you're having.