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Possible bug: /look

Posted: Sun Feb 15, 2004 12:25 am
by ml2517
I can't seem to get /look to work post GoD release. Anyone else having this issue?

Posted: Sun Feb 15, 2004 12:44 am
by ml2517
This might just be specific to EQW.

Posted: Sun Feb 15, 2004 12:45 am
by Zxeses
I do not use EQ windows.

/face

no longer looks either. the default being look, with nolook as an option.

Posted: Sun Feb 15, 2004 12:52 am
by ml2517
Yeah just had a few people in IRC try /look. Macrofiend said the struct might be off.

Posted: Sun Feb 15, 2004 1:06 am
by MacroFiend
Confirmed that SPAWNINFO->CameraAngle is wrong. Correct struct changes below.

Code: Select all

/*0x044*/   FLOAT   Heading;[color=red]
/*0x048*/	BYTE	Unknown0x048[0xC];
/*0x054*/	FLOAT   CameraAngle;
/*0x058*/	BYTE	Unknown0x058[0x38];[/color]
/*0x090*/	BYTE	UnknownData0x090[0x8]; // 8 values here (were all 128 for me)