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Hey Teh'
Posted: Thu Nov 20, 2003 11:42 am
by Mckorr
Was wondering, if I post the XML file for my buff window here could you help me get the timers in it?
I use a horizontal window across the top (KaoUI), and would like to have the timers underneath.
Also, for the time impaired such as myself, try adding a clock to your compass window. My office clock is behind the computer chair, so instead of turning around I just added $time to my compass window. Now I can see how late it's getting without turning around.
Posted: Thu Nov 20, 2003 3:03 pm
by RogerWilco
Mckorr... post it and I will work on it for you as well. I did mine and could use some more experence at it
Posted: Thu Nov 20, 2003 3:13 pm
by Mckorr
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Horizontal Buff Window by: Cairenn of E'ci -->
<!-- Tweaks and Modifications by: Remelio Gemweaver of Tarew Marr -->
<WindowDrawTemplate item="WDT_RoundedNoSides">
<Background>wnd_bg_light_rock.tga</Background>
<VSBTemplate>
<UpButton>
<Normal>A_VSBUpNormal</Normal>
<Pressed>A_VSBUpPressed</Pressed>
<Flyby>A_VSBUpFlyby</Flyby>
<Disabled>A_VSBUpDisabled</Disabled>
<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_VSBDownNormal</Normal>
<Pressed>A_VSBDownPressed</Pressed>
<Flyby>A_VSBDownFlyby</Flyby>
<Disabled>A_VSBDownDisabled</Disabled>
<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Top>A_VSBThumbTop</Top>
<Bottom>A_VSBThumbBottom</Bottom>
<Middle>A_VSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</VSBTemplate>
<HSBTemplate>
<UpButton>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Right>A_HSBThumbRight</Right>
<Left>A_HSBThumbLeft</Left>
<Middle>A_HSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</HSBTemplate>
<CloseBox>
<Normal>A_CloseBtnNormal</Normal>
<Pressed>A_CloseBtnPressed</Pressed>
<Flyby>A_CloseBtnFlyby</Flyby>
<Disabled>A_CloseBtnDisabled</Disabled>
<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
</CloseBox>
<MinimizeBox>
<Normal>A_MinimizeBtnNormal</Normal>
<Pressed>A_MinimizeBtnPressed</Pressed>
<Flyby>A_MinimizeBtnFlyby</Flyby>
<Disabled>A_MinimizeBtnDisabled</Disabled>
<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
</MinimizeBox>
<TileBox>
<Normal>A_TileBtnNormal</Normal>
<Pressed>A_TileBtnPressed</Pressed>
<Flyby>A_TileBtnFlyby</Flyby>
<Disabled>A_TileBtnDisabled</Disabled>
<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
</TileBox>
<Border>
<TopLeft>A_RoundedFrameTopLeft</TopLeft>
<Top>A_RoundedFrameTop</Top>
<TopRight>A_RoundedFrameTopRight</TopRight>
<RightTop>A_FrameNull</RightTop>
<Right>A_FrameNull</Right>
<RightBottom>A_FrameNull</RightBottom>
<BottomRight>A_FrameNull</BottomRight>
<Bottom>A_FrameNull</Bottom>
<BottomLeft>A_FrameNull</BottomLeft>
<LeftTop>A_FrameNull</LeftTop>
<Left>A_FrameNull</Left>
<LeftBottom>A_FrameNull</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Border>
<Titlebar>
<Right>A_RoundedFrameTitleRight</Right>
<Left>A_RoundedFrameTitleLeft</Left>
<Middle>A_RoundedFrameTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
<Button item="BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>550</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff0_Label">
<ScreenID>BW_Buff0_Label</ScreenID>
<Font>1</Font>
<EQType>45</EQType>
<Location>
<X>545</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<Text>Katta's Song of Sword Dancing</Text>
<TopAnchorToTop>false</TopAnchorToTop>
</Label>
<Button item="BW_Buff1_Button">
<ScreenID>Buff1</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>510</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
<TextColor>
<Alpha>255</Alpha>
</TextColor>
</Button>
<Label item="BW_Buff1_Label">
<ScreenID>BW_Buff1_Label</ScreenID>
<Font>1</Font>
<EQType>46</EQType>
<Location>
<X>506</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
<Alpha>255</Alpha>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>470</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff2_Label">
<ScreenID>BW_Buff2_Label</ScreenID>
<Font>1</Font>
<EQType>47</EQType>
<Location>
<X>467</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff3_Button">
<ScreenID>Buff3</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>430</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff3_Label">
<ScreenID>BW_Buff3_Label</ScreenID>
<Font>1</Font>
<EQType>48</EQType>
<Location>
<X>428</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff4_Button">
<ScreenID>Buff4</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>390</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff4_Label">
<ScreenID>BW_Buff4_Label</ScreenID>
<Font>1</Font>
<EQType>49</EQType>
<Location>
<X>389</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff5_Button">
<ScreenID>Buff5</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>350</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff5_Label">
<ScreenID>BW_Buff5_Label</ScreenID>
<Font>1</Font>
<EQType>50</EQType>
<Location>
<X>350</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff6_Button">
<ScreenID>Buff6</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>310</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff6_Label">
<ScreenID>BW_Buff6_Label</ScreenID>
<Font>1</Font>
<EQType>51</EQType>
<Location>
<X>311</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff7_Button">
<ScreenID>Buff7</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>270</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff7_Label">
<ScreenID>BW_Buff7_Label</ScreenID>
<Font>1</Font>
<EQType>52</EQType>
<Location>
<X>272</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff8_Button">
<ScreenID>Buff8</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>230</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff8_Label">
<ScreenID>BW_Buff8_Label</ScreenID>
<Font>1</Font>
<EQType>53</EQType>
<Location>
<X>233</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff9_Button">
<ScreenID>Buff9</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>190</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff9_Label">
<ScreenID>BW_Buff9_Label</ScreenID>
<Font>1</Font>
<EQType>54</EQType>
<Location>
<X>194</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff10_Button">
<ScreenID>Buff10</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>150</X>
<Y>3</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff10_Label">
<ScreenID>BW_Buff10_Label</ScreenID>
<Font>1</Font>
<EQType>55</EQType>
<Location>
<X>155</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<LeftAnchorToLeft>True</LeftAnchorToLeft>
</Label>
<Button item="BW_Buff11_Button">
<ScreenID>Buff11</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>110</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff11_Label">
<ScreenID>BW_Buff11_Label</ScreenID>
<Font>1</Font>
<EQType>56</EQType>
<Location>
<X>116</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff12_Button">
<ScreenID>Buff12</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>75</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff12_Label">
<ScreenID>BW_Buff12_Label</ScreenID>
<Font>1</Font>
<EQType>57</EQType>
<Location>
<X>77</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff13_Button">
<ScreenID>Buff13</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>40</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff13_Label">
<ScreenID>BW_Buff13_Label</ScreenID>
<Font>1</Font>
<EQType>58</EQType>
<Location>
<X>38</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff14_Button">
<ScreenID>Buff14</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>0</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>74</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff14_Label">
<ScreenID>BW_Buff14_Label</ScreenID>
<Font>1</Font>
<EQType>59</EQType>
<Location>
<X>0</X>
<Y>35</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Screen item="BuffWindow">
<!--<ScreenID/>-->
<Text>Buffs</Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>20</Y>
</Location>
<Size>
<CX>585</CX>
<CY>77</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_RoundedNoSides</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>BW_Buff0_Button</Pieces>
<Pieces>BW_Buff0_Label</Pieces>
<Pieces>BW_Buff1_Button</Pieces>
<Pieces>BW_Buff1_Label</Pieces>
<Pieces>BW_Buff2_Button</Pieces>
<Pieces>BW_Buff2_Label</Pieces>
<Pieces>BW_Buff3_Button</Pieces>
<Pieces>BW_Buff3_Label</Pieces>
<Pieces>BW_Buff4_Button</Pieces>
<Pieces>BW_Buff4_Label</Pieces>
<Pieces>BW_Buff5_Button</Pieces>
<Pieces>BW_Buff5_Label</Pieces>
<Pieces>BW_Buff6_Button</Pieces>
<Pieces>BW_Buff6_Label</Pieces>
<Pieces>BW_Buff7_Button</Pieces>
<Pieces>BW_Buff7_Label</Pieces>
<Pieces>BW_Buff8_Button</Pieces>
<Pieces>BW_Buff8_Label</Pieces>
<Pieces>BW_Buff9_Button</Pieces>
<Pieces>BW_Buff9_Label</Pieces>
<Pieces>BW_Buff10_Button</Pieces>
<Pieces>BW_Buff10_Label</Pieces>
<Pieces>BW_Buff11_Button</Pieces>
<Pieces>BW_Buff11_Label</Pieces>
<Pieces>BW_Buff12_Button</Pieces>
<Pieces>BW_Buff12_Label</Pieces>
<Pieces>BW_Buff13_Button</Pieces>
<Pieces>BW_Buff13_Label</Pieces>
<Pieces>BW_Buff14_Button</Pieces>
<Pieces>BW_Buff14_Label</Pieces>
</Screen>
</XML>
Posted: Thu Nov 20, 2003 6:34 pm
by Teh_ish
Ok moving this is tricky, since I'm not running your buffwindow. However, the basics are this:
1) You move the Label up a bit on the location Y axis.
2) Add a nw label item with the EQType 9999, and tooltip reference of $char(buff,X,durationsecs).
3) Add a <Pieces>Yournewlabel's item="xxx" value</Pieces> at the bottom(with the other pieces declares)
4) Save, /loadskin (yourui) 1
Adjust until results are acceptable.
In terms of the new label items, all you need to do is copy the label(i.e. BW_Buff0_Label) and change the "item='xxx'" and the ScreenID.. And tweak the locations.. It's not too hard. Just takes lots of patience with testing the locations.
For #3 if your new label starts.. <Label item="McKorrBuff0Duration"> you'd put <Pieces>McKorrBuff0Duration</Pieces> in
Check out my buffwindow XML in IshiUI if you want some examples.
Posted: Thu Nov 20, 2003 6:39 pm
by Mckorr
I like your buff window, I just prefer mine horizontal instead of vertical. Fits nicely across the top of my screen that way.
Thanks for the tips, I'll see about getting around to it one of these days

MQ2 eating my time right now.
Posted: Thu Nov 20, 2003 8:57 pm
by gnome001
the only problem i had with my horizontal buff window is that with the names of the buffs taking multiple lines i would run out of room for the timer below it... increasing the overall size of the boxes didn't work due to how the size relates to the tga file, and i couldn't quite change the tga file and make it work.. so it took quite a bit of playing with locations and font sizes to get mine to work right.
here is my code if ya wanna look at where i have mine places.. (this is with the drakah tking integrated ui)
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Created by Drakah -->
<TextureInfo item="drakah_buffbackground.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="Drak_BuffBackground1">
<Frames>
<Texture>drakah_buffbackground.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>84</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="Drak_BuffBackground2">
<Frames>
<Texture>drakah_buffbackground.tga</Texture>
<Location>
<X>0</X>
<Y>84</Y>
</Location>
<Size>
<CX>256</CX>
<CY>84</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="Drak_BuffBackground3">
<Frames>
<Texture>drakah_buffbackground.tga</Texture>
<Location>
<X>0</X>
<Y>168</Y>
</Location>
<Size>
<CX>166</CX>
<CY>84</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="Drak_BuffBack1">
<ScreenID>Drak_BuffBack1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>84</CY>
</Size>
<Animation>Drak_BuffBackground1</Animation>
</StaticAnimation>
<StaticAnimation item="Drak_BuffBack2">
<ScreenID>Drak_BuffBack2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>256</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>84</CY>
</Size>
<Animation>Drak_BuffBackground2</Animation>
</StaticAnimation>
<StaticAnimation item="Drak_BuffBack3">
<ScreenID>Drak_BuffBack3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>512</X>
<Y>0</Y>
</Location>
<Size>
<CX>166</CX>
<CY>84</CY>
</Size>
<Animation>Drak_BuffBackground3</Animation>
</StaticAnimation>
<Button item="BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff1_Button">
<ScreenID>Buff1</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>48</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>93</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff3_Button">
<ScreenID>Buff3</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>138</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Default and not used
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff4_Button">
<ScreenID>Buff4</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>183</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--Default
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff5_Button">
<ScreenID>Buff5</ScreenID>
<!--<Font>3</Font> Defautl -->
<RelativePosition>true</RelativePosition>
<Location>
<X>228</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff6_Button">
<ScreenID>Buff6</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>273</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff7_Button">
<ScreenID>Buff7</ScreenID>
<!--<Font>3</Font> Use defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>318</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Use Defaults -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Use defaults
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff8_Button">
<ScreenID>Buff8</ScreenID>
<!--<Font>3</Font>Defaults-->
<RelativePosition>true</RelativePosition>
<Location>
<X>363</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>Use default-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff9_Button">
<ScreenID>Buff9</ScreenID>
<!--<Font>3</Font>Use Defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>408</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use Defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff10_Button">
<ScreenID>Buff10</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>453</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff11_Button">
<ScreenID>Buff11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>498</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff12_Button">
<ScreenID>Buff12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>543</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff13_Button">
<ScreenID>Buff13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>588</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item="BW_Buff14_Button">
<ScreenID>Buff14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>633</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Label item="BW_Buff0_Label">
<ScreenID>BW_Buff0_Label</ScreenID>
<Font>1</Font>
<EQType>45</EQType>
<Location>
<X>633</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<Text>Katta's Song of Sword Dancing</Text>
<TopAnchorToTop>True</TopAnchorToTop>
</Label>
<Label item="BW_Buff1_Label">
<ScreenID>BW_Buff1_Label</ScreenID>
<Font>1</Font>
<EQType>46</EQType>
<Location>
<X>588</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
<Alpha>255</Alpha>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff2_Label">
<ScreenID>BW_Buff2_Label</ScreenID>
<Font>1</Font>
<EQType>47</EQType>
<Location>
<X>543</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff3_Label">
<ScreenID>BW_Buff3_Label</ScreenID>
<Font>1</Font>
<EQType>48</EQType>
<Location>
<X>498</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff4_Label">
<ScreenID>BW_Buff4_Label</ScreenID>
<Font>1</Font>
<EQType>49</EQType>
<Location>
<X>453</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff5_Label">
<ScreenID>BW_Buff5_Label</ScreenID>
<Font>1</Font>
<EQType>50</EQType>
<Location>
<X>408</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff6_Label">
<ScreenID>BW_Buff6_Label</ScreenID>
<Font>1</Font>
<EQType>51</EQType>
<Location>
<X>363</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff7_Label">
<ScreenID>BW_Buff7_Label</ScreenID>
<Font>1</Font>
<EQType>52</EQType>
<Location>
<X>318</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff8_Label">
<ScreenID>BW_Buff8_Label</ScreenID>
<Font>1</Font>
<EQType>53</EQType>
<Location>
<X>273</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff9_Label">
<ScreenID>BW_Buff9_Label</ScreenID>
<Font>1</Font>
<EQType>54</EQType>
<Location>
<X>228</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff10_Label">
<ScreenID>BW_Buff10_Label</ScreenID>
<Font>1</Font>
<EQType>55</EQType>
<Location>
<X>183</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<LeftAnchorToLeft>True</LeftAnchorToLeft>
</Label>
<Label item="BW_Buff11_Label">
<ScreenID>BW_Buff11_Label</ScreenID>
<Font>1</Font>
<EQType>56</EQType>
<Location>
<X>138</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff12_Label">
<ScreenID>BW_Buff12_Label</ScreenID>
<Font>1</Font>
<EQType>57</EQType>
<Location>
<X>93</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff13_Label">
<ScreenID>BW_Buff13_Label</ScreenID>
<Font>1</Font>
<EQType>58</EQType>
<Location>
<X>48</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff14_Label">
<ScreenID>BW_Buff14_Label</ScreenID>
<Font>1</Font>
<EQType>59</EQType>
<Location>
<X>3</X>
<Y>42</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff0_LabelDur">
<ScreenID>BW_Buff0_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,1)"=="NULL","","$char(buff,1,durationsecs)")</TooltipReference>
<Location>
<X>615</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff1_LabelDur">
<ScreenID>BW_Buff1_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,2)"=="NULL","","$char(buff,2,durationsecs)")</TooltipReference>
<Location>
<X>570</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff2_LabelDur">
<ScreenID>BW_Buff2_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,3)"=="NULL","","$char(buff,3,durationsecs)")</TooltipReference>
<Location>
<X>525</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff3_LabelDur">
<ScreenID>BW_Buff3_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,4)"=="NULL","","$char(buff,4,durationsecs)")</TooltipReference>
<Location>
<X>480</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff4_LabelDur">
<ScreenID>BW_Buff4_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,5)"=="NULL","","$char(buff,5,durationsecs)")</TooltipReference>
<Location>
<X>435</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff5_LabelDur">
<ScreenID>BW_Buff5_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,6)"=="NULL","","$char(buff,6,durationsecs)")</TooltipReference>
<Location>
<X>390</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff6_LabelDur">
<ScreenID>BW_Buff6_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,7)"=="NULL","","$char(buff,7,durationsecs)")</TooltipReference>
<Location>
<X>345</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff7_LabelDur">
<ScreenID>BW_Buff7_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,8)"=="NULL","","$char(buff,8,durationsecs)")</TooltipReference>
<Location>
<X>300</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff8_LabelDur">
<ScreenID>BW_Buff8_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,9)"=="NULL","","$char(buff,9,durationsecs)")</TooltipReference>
<Location>
<X>255</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff9_LabelDur">
<ScreenID>BW_Buff9_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,10)"=="NULL","","$char(buff,10,durationsecs)")</TooltipReference>
<Location>
<X>210</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff10_LabelDur">
<ScreenID>BW_Buff10_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,11)"=="NULL","","$char(buff,11,durationsecs)")</TooltipReference>
<Location>
<X>165</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff11_LabelDur">
<ScreenID>BW_Buff11_LabelDur</ScreenID>
<Font>112</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,12)"=="NULL","","$char(buff,12,durationsecs)")</TooltipReference>
<Location>
<X>120</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff12_LabelDur">
<ScreenID>BW_Buff12_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,13)"=="NULL","","$char(buff,13,durationsecs)")</TooltipReference>
<Location>
<X>75</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff13_LabelDur">
<ScreenID>BW_Buff13_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,14)"=="NULL","","$char(buff,14,durationsecs)")</TooltipReference>
<Location>
<X>30</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Label item="BW_Buff14_LabelDur">
<ScreenID>BW_Buff14_LabelDur</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,15)"=="NULL","","$char(buff,15,durationsecs)")</TooltipReference>
<Location>
<X>-15</X>
<Y>75</Y>
</Location>
<Size>
<CX>82</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Screen item="BuffWindow">
<!--<ScreenID/>-->
<Text>Effects</Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>415</X>
<Y>0</Y>
</Location>
<Size>
<CX>678</CX>
<CY>84</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>False</Style_Titlebar>
<Style_Closebox>False</Style_Closebox>
<Style_Minimizebox>False</Style_Minimizebox>
<Style_Border>False</Style_Border>
<Style_Sizable>False</Style_Sizable>
<Pieces>Drak_BuffBack1</Pieces>
<Pieces>Drak_BuffBack2</Pieces>
<Pieces>Drak_BuffBack3</Pieces>
<Pieces>BW_Buff0_Button</Pieces>
<Pieces>BW_Buff1_Button</Pieces>
<Pieces>BW_Buff2_Button</Pieces>
<Pieces>BW_Buff3_Button</Pieces>
<Pieces>BW_Buff4_Button</Pieces>
<Pieces>BW_Buff5_Button</Pieces>
<Pieces>BW_Buff6_Button</Pieces>
<Pieces>BW_Buff7_Button</Pieces>
<Pieces>BW_Buff8_Button</Pieces>
<Pieces>BW_Buff9_Button</Pieces>
<Pieces>BW_Buff10_Button</Pieces>
<Pieces>BW_Buff11_Button</Pieces>
<Pieces>BW_Buff12_Button</Pieces>
<Pieces>BW_Buff13_Button</Pieces>
<Pieces>BW_Buff14_Button</Pieces>
<Pieces>BW_Buff0_Label</Pieces>
<Pieces>BW_Buff1_Label</Pieces>
<Pieces>BW_Buff2_Label</Pieces>
<Pieces>BW_Buff3_Label</Pieces>
<Pieces>BW_Buff4_Label</Pieces>
<Pieces>BW_Buff5_Label</Pieces>
<Pieces>BW_Buff6_Label</Pieces>
<Pieces>BW_Buff7_Label</Pieces>
<Pieces>BW_Buff8_Label</Pieces>
<Pieces>BW_Buff9_Label</Pieces>
<Pieces>BW_Buff10_Label</Pieces>
<Pieces>BW_Buff11_Label</Pieces>
<Pieces>BW_Buff12_Label</Pieces>
<Pieces>BW_Buff13_Label</Pieces>
<Pieces>BW_Buff14_Label</Pieces>
<Pieces>BW_Buff0_LabelDur</Pieces>
<Pieces>BW_Buff1_LabelDur</Pieces>
<Pieces>BW_Buff2_LabelDur</Pieces>
<Pieces>BW_Buff3_LabelDur</Pieces>
<Pieces>BW_Buff4_LabelDur</Pieces>
<Pieces>BW_Buff5_LabelDur</Pieces>
<Pieces>BW_Buff6_LabelDur</Pieces>
<Pieces>BW_Buff7_LabelDur</Pieces>
<Pieces>BW_Buff8_LabelDur</Pieces>
<Pieces>BW_Buff9_LabelDur</Pieces>
<Pieces>BW_Buff10_LabelDur</Pieces>
<Pieces>BW_Buff11_LabelDur</Pieces>
<Pieces>BW_Buff12_LabelDur</Pieces>
<Pieces>BW_Buff13_LabelDur</Pieces>
<Pieces>BW_Buff14_LabelDur</Pieces>
</Screen>
</XML>
Posted: Thu Nov 20, 2003 9:35 pm
by Teh_ish
gnome001 wrote:<TooltipReference>$if("$char(buff,15)"=="NULL","","$char(buff,15,durationsecs)")</TooltipReference>
This isn't really needed, to be honest. The $ifcheck is appropriate when working with a mana display in a target window, or something along those lines. If buff15 doesn't exist it will return NULL, which the PMP gives a value of "" to I believe. You could trim it down to "$char(buff,15,durationsecs)" and it'd work the same
Posted: Fri Nov 21, 2003 9:38 am
by Mckorr
gnome001 wrote:the only problem i had with my horizontal buff window is that with the names of the buffs taking multiple lines i would run out of room for the timer below it... increasing the overall size of the boxes didn't work due to how the size relates to the tga file, and i couldn't quite change the tga file and make it work.. so it took quite a bit of playing with locations and font sizes to get mine to work right.
I saw your UI, and yes, I like the buff window. I'd go ahead and use it, but would need your modified tga files as well.
Posted: Fri Nov 21, 2003 12:34 pm
by gnome001
you can get the buff window tga files by just downloading the drakah tking integrated ui. i didn't have to edit that tga file, but you'll still need the ones he made.
Posted: Fri Nov 21, 2003 12:36 pm
by Mckorr
Doh! Thanks gnome, looks like I'm having another dense day.