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Feat. Request: MQ variables in UI
Posted: Fri Nov 07, 2003 2:33 pm
by azwildfire
would love to be able to pass MQ variables to a UI. like $target(level) in the target box so i can see the level of what i am fighting...
could also add race and class to the target window and know all the goodies

Posted: Fri Nov 07, 2003 2:56 pm
by Falco72
Will it not be easier to simply make an hotbutton with
You will get all the info you need.
Posted: Fri Nov 07, 2003 3:13 pm
by azwildfire
well DUH
but you cant tell me it woudnt be nice to see it up on the screen withouth having ot type /whotarget every time
i know HOW to get the info... but would be fun to have it in the UI ... some of us like GUI's

Posted: Fri Nov 07, 2003 3:26 pm
by Trixz
Strong bad (
http://www.homestarrunner.com) once said "Your computer is too much computer and not enough typewriter." This doesn't really have much to do with anything... just always wanted an excuse to quote Strong bad
Anyway I think most people would rather the devs spend their time working on new features that we don't currently have as opposed to putting the current features into a gui that not everyone would use. I could be wrong though.
Posted: Fri Nov 07, 2003 3:52 pm
by pooz
I would love to see $target(level) in my target box. A most excellent idea.
Maybe I'll play with MQ a bit tonight and see if I can break it enough.
Posted: Fri Nov 07, 2003 3:55 pm
by MacroFiend
Being able to manipulate windows is something that the devs (Lax and Plazmic especially) have been toying with (see item info windows and the new MQChat window) but having them be customizable has not really been looked in to very far yet.
Another thing to note is that each window that we would want to manipulate would have to be detoured. This could make things harder on patch days as there might be a new offset (if each type of window has to have an offset of its own). Until we find a way to access all the windows via pointers from a root manager like the chat manager.
It is a great idea for future expansion but likely requires a lot deeper mapping of EQ (which means a lot more places for things to go wrong)
Posted: Fri Nov 07, 2003 6:10 pm
by Teh_ish
I'm going to start working on a way to add a level message to consider. Will just put "A_Small_Rat_00 is level 1" or something in your MQchat window.
gui
Posted: Fri Nov 07, 2003 8:55 pm
by FlashG
MAYBE the new (and improved) MQ chat window can spawn a child window with its own handle. So /echo would send the text to the chat window or any specified MQ window. In this case a window placed very near/or on top of the targetwindow that the macro sends level and vital NPC info to.
FlashG
Re: Feat. Request: MQ variables in UI
Posted: Sun Oct 05, 2025 1:31 pm
by xyilla
Re: Feat. Request: MQ variables in UI
Posted: Sun Oct 05, 2025 1:32 pm
by xyilla
Re: Feat. Request: MQ variables in UI
Posted: Sun Oct 05, 2025 1:33 pm
by xyilla
Re: Feat. Request: MQ variables in UI
Posted: Sun Oct 05, 2025 1:34 pm
by xyilla
Re: Feat. Request: MQ variables in UI
Posted: Sun Oct 05, 2025 1:35 pm
by xyilla
Re: Feat. Request: MQ variables in UI
Posted: Sun Oct 05, 2025 1:37 pm
by xyilla
Re: Feat. Request: MQ variables in UI
Posted: Sun Oct 05, 2025 1:38 pm
by xyilla