Monk Auto Kick and Disarm

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Losingteam
a lesser mummy
a lesser mummy
Posts: 75
Joined: Wed May 21, 2003 8:52 pm
Location: Chicago,Illinois

Monk Auto Kick and Disarm

Post by Losingteam » Sun Oct 26, 2003 10:29 pm

Below is kinda what I want my macro to do. I basically want a macro that I hit it on. And it will auto Kick and Disarm for me. Then when the target dies it will turn it off. Just trying to eliminate extra pounding on the keyboard for myself. I realize the syntax of what I did below is all wrong, mainly just a visual for a reference.

Code: Select all

Sub Main
     if $target(id)=FALSE{
     /endmacro
     }
     /call Kick
     /call Disarm
     /return

Sub Kick
     /doabil 8
     /return

Sub Disarm
     /doabil 7 
     /return
PS: I have seen other Monks stuff out there. But too fancy for my liking, and anyways none of them work.

Scrime
a ghoul
a ghoul
Posts: 86
Joined: Sun Sep 21, 2003 5:48 pm
Contact:

Post by Scrime » Mon Oct 27, 2003 8:01 am

This is a quick and dirty while I am at work, but I think it should do what you want.

Code: Select all

Sub Main
:MainLoop
  /if n $target(id)==0 /endmacro
  /doability "Kick"
  /doability "Disarm"
  /goto :MainLoop
/return
Looks like your syntax wasn't too far off. :)

Losingteam
a lesser mummy
a lesser mummy
Posts: 75
Joined: Wed May 21, 2003 8:52 pm
Location: Chicago,Illinois

Post by Losingteam » Mon Oct 27, 2003 10:41 am

Thanks, going to go try this now. Wish me luck.

eqtrader
decaying skeleton
decaying skeleton
Posts: 2
Joined: Fri Oct 17, 2003 12:17 pm

Post by eqtrader » Mon Oct 27, 2003 2:25 pm

Here is the code I run on my newbie warrior to train his skills and to get his compass to work semi reliably while I get to 200 skill in SH

Code: Select all

Sub Main
	:Start
	/if "$combat"=="TRUE"{
		/doability "Kick"
		/doability "Taunt"
	}
	/doability "Sense Heading"
	/delay 3s
	/goto :Start
/return
Add what ever you want in the combat section and just leave this thing running all the time.

I have a hot key set up for "/endmacro keep keys" if I need to end it for some reason.
I was considering expanding and making it auto click jboots and gobo earring as needed, but that will come later...............[/code]