Temporary LDoN Fix
Posted: Tue Sep 16, 2003 6:18 pm
Heres a temporary /who fix for LDoN zone.
in EQLib_commands.cpp change:
to:
This has stopped me from crashing and i can still /who npc blah blah. The only drawback is it no longer tells you what zone you're in, but tells you a zoneid instead. Im currently in an LDoN zone group and dont want to lose, so i cant really figure out what relationship the LDoN zoneId has to the REAL zone id. Hopefully people can post below and we can figure it out.
ZoneID: 1622802661-Cauldron of Lost Souls
I'll Edit my post soon as i figure out what Real ZoneID is
in EQLib_commands.cpp change:
Code: Select all
sprintf(szMsg,"There %s %d%s %s%s in %s.",(SpawnCount == 1)?"is":"are",SpawnCount,(SpawnCount<500)?"":" (cut short)", (pFilter->Type==SPAWN_ANY)?"spawn":szSpawnType[pFilter->Type], (SpawnCount==1)?"":"s", GetFullZone(pChar->Zone));to:
Code: Select all
sprintf(szMsg,"There %s %d%s %s%s in %d.",(SpawnCount == 1)?"is":"are",SpawnCount,(SpawnCount<500)?"":" (cut short)", (pFilter->Type==SPAWN_ANY)?"spawn":szSpawnType[pFilter->Type], (SpawnCount==1)?"":"s",pChar->Zone);ZoneID: 1622802661-Cauldron of Lost Souls
I'll Edit my post soon as i figure out what Real ZoneID is