The last little while I've been playing with alerts.. and have had minimum luck. The first real time I've seen alerts actively used was in
http://macroquest2.com/phpBB2/viewtopic.php?t=774
the "send you a tell when X mob spawns" coding. Which was neat, it worked rather well.
Then I found another on http://macroquest2.com/phpBB2/viewtopic.php?t=2620 for the Hunter script, It gave me a good idea on what the alerts could do, but it still lacked a certain something I wanted them to do.
From what I gathered on reading these two examples of alerts.. a limitation\rule is:
All alerts given in one number set (ex: /alert add 1...) will be generalized into one alert. If ANY of the given alerts are up, $alert(#)=="TRUE", and there's no way to specifically tell which creature is actually up, without spamming the screen with /w npc <alert 1 of set 1> /w npc <alert 2 of set 1> ect.. Ok, easily worked around by setting each npc alert in it's own specific set, but..
My couple question:
Is there a way to add a two word alert? I.E.
/alert add 1 npc "Orc Pawn"
or
/alert add 1 npc "Shardwurm Broodmother"
Can you remove the echo of whenever you change alerts (not the echo of all messages, JUST alerts) I.E.
Alerts for 1 cleared.
Added Alert for 'alertname'.
Any help would be appreciated.

