Moderator: MacroQuest Developers



SEQ had this problem, then they just started breaking it when they came up with a new idea. We are doing this for fun. I got SB yesterday, made it to level 8, and am already looking into ways to make MQ work for it (though we can already see npcs in the radar in a fantasy game?)I doubt fixing /click will make SOE try any harder to kill MQ. They already want it dead, so they'll keep working on their memory checker and changing it with every patch, breaking MQ more and more till people give up in disgust.
Tradeskills will never mean anything to me until I can level without killing a single thing. That is when I will make my pacifist monk and rule the world.Understand, it is enough that they finally took enough notice that they did something about it. They won't stop, even if only a handful of us using MQ remain. Also consider that anything learned by them here can be applied to later games. Especially EQ2, where it is promised that trade skills will actually mean something and can be truly used to support yourself.
You know, after htinking about it, if a new projecct came up in your workplace that was more interesting then your current one and you already had all the skills for it, wouldn't you switch too?Think about it. Customer support (GM's, not Guides) began going downhill when they got EQ2 to a serious point in development. Those GM's and programmers went someplace, either SWG or EQ2. EQ right now is more of a testbed for them. Read a few articles, even LoY looks like an attempt to test implentation of advanced NPC scripting and NPC zoning capabilities, things promised for SWG and EQ2 (which apparently use the same game engine, from looking at the various promised features.)
As long as they continue to learn by breaking it, We'll continue to learn by breaking the break (?). If you look over to f-h (where I know none of you go since none of you offset hackSo, as long as there are lessons to be learned from antihacking or antimacroing attempts in EQ they will continue to implement them. Whether or not /click is fixed.
wait, didn't you say that they'd learn from what we did if we make /click useable? we scanned all the tradeskills, found which ones made a profit., made a macro within 24 hours, exploited the hell out of it, shared it with the world, got it nerfed.ol Okay, off my soap box now. I can get by without /click, but I'd certainly like to see it restored. It was very useful for me, and I don't mean as a plat making tool (someday one of you will tell me how you actually managed to make plat with trade skills, and I'll finally be able to afford that horse.)

Code: Select all
HRESULT ReadImmediateData( HWND hDlg )
{
HRESULT hr;
TCHAR strNewText[128] = TEXT(""); // Output string
DIMOUSESTATE2 dims2; // DirectInput mouse state structure
if( NULL == g_pMouse )
return S_OK;
// Get the input's device state, and put the state in dims
ZeroMemory( &dims2, sizeof(dims2) );
hr = g_pMouse->GetDeviceState( sizeof(DIMOUSESTATE2), &dims2 );f-h? what's that? You mean that evil haxoring place? *gasp* Of course none of us would ever go there in a million years! How can you even suggest the possibility? I'm ashamed of you for mentioning such an evil place!L124RD wrote:
...If you look over to f-h (where I know none of you go since none of you offset hack)