Old UI going away.

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AlphaBeta
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Old UI going away.

Post by AlphaBeta » Fri Dec 20, 2002 3:23 pm

Now that the old UI is going away. (see http://macroquest2.com/phpBB2/viewtopic.php?t=1523 )

how long before we have a working MQ that supports the new UI?

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Post by L124RD » Sat Dec 21, 2002 12:40 am

Salutations,
I say... 30seconds if people work on it.

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IDea

Post by Mutter » Sat Dec 21, 2002 1:34 am

I have been playing with custom UI's and trying to figure how to get them to work. You can hardcode their position! All we need is a MQ UI. Could even make it temp files created on fly. But point is, there is a relative position tag in all the UI files, set it to NO, and you can hardcode exactly where is on screen. fromthere we use the mouseto, seeing as how me KNOW where what buttons will be. Not as fancy as old way but would solve the problem.

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Post by rizwank » Sat Dec 21, 2002 7:14 am

thats not the issue. the click goes through the panels down to the viewport.
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Post by Catt » Sat Dec 21, 2002 7:51 am

Just ideas, I have not dug into the code, maybe we need to hook the mouse's click (maybe in DirectX?) and really move the mouse (/mouseto) to the locations?

I mean the mouse is able to click successfully, are we injecting 'click' too low?


Like I said just toughts, could be totally off base, but hey, I'll toss them out there.

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Mouseto

Post by Mutter » Sat Dec 21, 2002 11:36 am

I can move the mouse currently to my custom UI's buttons, I dont see why it would not work to alias everything.

IE: at 1024x768 the sell button MUST be at X,Y position, so we click there as "sell"

Not as sweet as your current solutions, but gets us up and running doesnt it?

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Post by L124RD » Sat Dec 21, 2002 12:49 pm

Salutations,
it is because the click that we have clicks under the panels.

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Post by Fippy » Sat Dec 21, 2002 1:08 pm

Since the New UI uses all this flashy new XML then I guess the new UI code is gonna be quite well structured. I can sorta figure out how to start looking for where the click code is gonna logically but I have no clue how to actualy do it. Is there a tool I can use to look at the eqgame.exe process in real time?
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Post by L124RD » Sat Dec 21, 2002 1:53 pm

Salutations,
you mean like winhack? or a debugger that echos everything EQ does?

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Fippy
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Post by Fippy » Sat Dec 21, 2002 2:46 pm

I guess winhack is what I am after. Anywhere I can get it from ?
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Post by L124RD » Sat Dec 21, 2002 3:05 pm

Salutations,
not from the official site anymore... good luck though, if you find it send me a link :p

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Post by nikeman » Sat Dec 21, 2002 11:00 pm

ok so we know all the tag bottons are actuly under the view panle right? ok so can we find there id tag?

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Post by nikeman » Sat Dec 21, 2002 11:02 pm

also i have full crack of winhack ill try to find it agian and met ya on irc

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Post by L124RD » Mon Dec 23, 2002 1:00 am

Salutations,
WinHack really hates me, so I won't be much help....

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Here's Winhack 2.0 for ya...

Post by asshat » Wed Dec 25, 2002 3:30 pm

Download Winhack 2.0 : http://www.xcheater.com/download.php?fi ... exe&site=3

Download Winhack 2.0 (alt, slow) : ftp://download.gameking.com.cn/download ... nhack2.zip

Download the crack : http://www.cracks.am/d.x?46138
Important -- Click NO on the obnoxious pop-up window that wants to install some bullshit, probably virus-infested file, then click the "Download this File" button to get the actual crack (virus-free, I checked it).

Unzip the crack wherever you want, open PC.NFO, and follow the instructions. Bingo -- registered version of Winhack 2.0.

BTW -- don't feel bad about "pirating" this application... the guy that wrote it is dead (R.I.P.) and it's not even offered for download on his site any longer.

Enjoy! :D