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Lookin for an Enchanter Macro

Posted: Fri Jul 28, 2006 1:42 pm
by paulstacio
I am no computer wiz and just starting to get into macro's. any way I three box alot now due to current lact of eq players and trouble finding groups. I am useing AFCleric.mac for my cleric. modified it for the ancient spells What im looging for is a Macro I can use with My enchanter which is my only cc toon atm.

1. need it to reconize the mt and assist then cast tash, slow and criple
2. need it to scan area for adds and tash and mezz all that are not ingaged ( for those damn tanks that always want to split mobs )
3. need it to cast a buff that is requested in group or raid ie: /cast call claravoince gem? ?s or /cast call "Buff name" Gem? ?s where Buff name is buff requested in raid or Group
4. need it to reconize that a shammy is in the group then not cast slow unless shammy calls lom then cast slow
5 need it to summon pet and send pet to assist mt as needed if pet dies summon anotherone and repete
6. need it to sit and med unless on a mount and interoupt spells when a mob is killed
7. need it to assist tank by nukeing Tanks target if my mana is 90 -80%
8. need it to stun tanks target if it atempts to gate or at 20%
9. If Illusion is requested I would like it to /cast call "Illusion name" gem? ?s
10. would like it to call out all spells cast in Group and Mez in group and raid

Posted: Fri Jul 28, 2006 4:41 pm
by WizeOne
why not have it cook dinner and clean the house while your at it

Posted: Fri Jul 28, 2006 5:06 pm
by drzoon
The Macro::Requests forum is a legacy forum that used to be a place to discuss suggestions for macros. Nowadays though, there are macros that do just about everything that one could think of (most of them in VIP section though), so this forum is obsolete and never used. I hate to be the bearer of bad news, but no-one is going to custom write you a bot if you post your wish list in here.

There are a few macs which will do 90%+ of what you've asked, such as autoenc, autobot, modbot and most likely zbot.

The remaining 10% you can just add/change yourself.

Of course if you do want a macro custom written with the above functions, there are many macro writers (myself included) who will do it for you. The standard fee is $500 payable up front.

Posted: Sun Jul 30, 2006 7:33 pm
by aChallenged1
Damn it, I've told you before, $350, but payment up front, no guarantees provided.

Posted: Sun Jul 30, 2006 10:26 pm
by A_Enchanter_00
LOL

Posted: Sun Jul 30, 2006 11:15 pm
by methodx
I'll write it for naked pics of your mom

PM me

Posted: Mon Jul 31, 2006 2:43 am
by zanomo
2. need it to scan area for adds and tash and mezz all that are not ingaged ( for those damn tanks that always want to split mobs )
Remember to register the mez'ed mob and re-mez when the timer is up.

Posted: Mon Jul 31, 2006 8:56 am
by JimJohnson
Why you screwing us all ! 350?!? stop undercuting everyone! atleast leave it at 399.98

Posted: Mon Jul 31, 2006 9:22 am
by paulstacio
500 bucks for a game that is about to die? Soon as I win the Power Ball I'll have that check otw :D BUt seriossly I need something that will take the sting outa boxing. I broke no joke aint got a nickle oops $1.25 for a coke.

the vip section sounds interesting will have to wait till payday though :?

Dose vip section have a macro 101 course for the totaly cluless like me that wouls like to get started, ie Afcleric.mac i can see and kinda understand it a bit after looking at it forever you have to load the spell gems inorder for it to work and deals with ch pr a hot spell yulp then the chatpharse.inc gose over a few more spells in the spell gem. the spell_routines.inc file throughs me for a loop i see where it calls for a specific routine i think thats what its called there but none are there ie values to be used inplace of names, Im not sure if i am to insert the values manually or have a #addin to file and associate the value to ???

| spell_routines.inc
|
| Written by Rusty~
| Last Modified 11/07/2004
|
| Features:
| - Casts spells, clicks items, or uses AA abilities for you
| - Allows back to back casting without waiting on spell gems to pop all the way up
| - Will interrupt spell if target dies while casting. If on a mount, it will dismount and duck if the time left
| is greater than 7 seconds, else it will move forward a bit to interrupt, then move you back
| ** IMPORTANT: if you don't want to interrupt a spell while mounted, put this at the top of your macro: **
| ** /declare noInterrupt int outer 1 **
| - Allows you to use items in bags. Equips item, clicks it, then returns it to its previous location
| - Lets you set how long you want to keep trying to cast the spell (defaults to 0)
| If the spell is interrupted before the given time, it will recast, else it will return CAST_INTERRUPTED
| - Lets you call a custom subroutine while waiting for spell to finish casting
| Try to keep custom subroutines very small. A common use would be to interrupt the spell if a certain condition is true
| - This file also includes a sub named Interrupt. You can call this to interrupt any spell you're casting instantly.
| - You can also use the SwapItem sub included in this to swap items to certain slots
| - Added EquipItem sub to easily equip items in your main Inventory slots.
| - Note: if you don't want this to cast spells while you're invis, in your main macro have this at the top:
| /declare noInvis int outer 1
| This will make it return CAST_INVIS if you're invis
|
| Below is a list of outer scope variables you can access in your macros:
| refreshTime - How much time is left till you're done recovering from casting
| castEndTime - How much time left till you're done casting the current spell... usable in custom spell Subs
| spellNotHold - 1 if your last spell didn't take hold, 0 otherwise
| spellRecastTime1-9 - How much time left till that spell is back up
|
|======================================================================================================================
| EquipItem: An easier way to equip items you have in bags ( useful for weapons or focus items )
| slot name is optional. If not given, it will equip it in the first possible spot
|
| Usage:
| /call EquipItem "item name|slotname"
|
| Returns: "old item name|slotname"
| Examples:
|
| To Equip Sharp Ended Broken Lever when you have Serpent of Vindication equiped:
| /call EquipItem "Sharp Ended Broken Lever"
| It will return "Staff of Vindication|mainhand"
| To reequip the original item, you can save the return in a variable, and then use it later like this:
| /varset oldPrimary ${Macro.Return}
| | ... do stuff here with your new item equiped
| /call EquipItem ${oldPrimary}
|
|======================================================================================================================
| SwapItem: a subroutine which is used in the Cast sub itself. You don't need to do this to cast an item in a bag
| but you can call it in your macro to SwapItems (such as weapons or focus items)
| Usage:
| /call SwapItem "item name" slotname|slotID
| Examples:
|
| To swap Darkblade of the Warlord to your main hand:
| /call SwapItem "Darkblade of the Warlord" mainhand
|
| To swap stat food in one bag with other food in another bag:
| /call SwapItem "Bristlebanes Party Platter" ${FindItem[halas 10lb meat pie].InvSlot}
|
|======================================================================================================================
| Cast: the main subroutine that casts spells or items for you
| Usage:
| /call Cast "spellname|itemname|AAname|AA#" [item|alt|gem#] [give up time][s|m] [custom subroutine name]
| Examples:
|
| To cast Howl of Tashan and mem it in slot 3 if not memmed:
| /call Cast "Howl of Tashan" gem3
|
| To cast Arcane Rune and keep trying for 7 seconds, in case of interrupts.
| /call Cast "Arcane Rune" gem5 7s
|
| To click Grim Aura earring that's in a bag:
| /call Cast "Shrunken Goblin Skull Earring" item
|
| To use AA ability Eldritch Rune:
| /call Cast "Eldritch Rune" alt
| or
| /call Cast "173" alt
|
| To call a subroutine that interrupts CH if target gets healed before it lands:
| /call Cast "Complete Healing" gem1 0 CheckHP
| Then in your macro have somewhere:
| Sub CheckHP
| /if ( ${Target.PctHPs}>=80 ) /call Interrupt
| /return
|
| Returns these values:
|----------------------+----------------------------------------------------------------------+
| CAST_CANCELLED | Spell was cancelled by ducking (either manually or because mob died) |
| CAST_CANNOTSEE | You can't see your target |
| CAST_IMMUNE | Target is immune to this spell |
| CAST_INTERRUPTED | Casting was interrupted and exceeded the given time limit |
| CAST_INVIS | You were invis, and noInvis is set to true |
| CAST_NOTARGET | You don't have a target selected for this spell |
| CAST_NOTMEMMED | Spell is not memmed and you gem to mem was not specified |
| CAST_NOTREADY | AA ability or spell is not ready yet |
| CAST_OUTOFMANA | You don't have enough mana for this spell! |
| CAST_OUTOFRANGE | Target is out of range |
| CAST_RESISTED | Your spell was resisted! |
| CAST_SUCCESS | Your spell was cast successfully! (yay) |
| CAST_UNKNOWNSPELL | Spell/Item/Ability was not found |
|----------------------+----------------------------------------------------------------------+

#event BeginCast "You begin casting#*#"
#event Collapse "Your gate is too unstable, and collapses.#*#"
#event FDFail "#1# has fallen to the ground.#*#"
#event Fizzle "Your spell fizzles#*#"
#event Immune "Your target is immune to changes in its attack speed#*#"
#event Immune "Your target is immune to changes in its run speed#*#"
#event Immune "Your target cannot be mesmerized#*#"
#event Interrupt "Your casting has been interrupted#*#"
#event Interrupt "Your spell is interrupted#*#"
#event NoHold "Your spell did not take hold#*#"
#event NoLOS "You cannot see your target.#*#"
#event NoTarget "You must first select a target for this spell!#*#"
#event NotReady "Spell recast time not yet met.#*#"
#event OutOfMana "Insufficient Mana to cast this spell!#*#"
#event OutOfRange "Your target is out of range, get closer!#*#"
#event Recover "You haven't recovered yet...#*#"
#event Recover "Spell recovery time not yet met#*#"
#event Resisted "Your target resisted the #1# spell#*#"
#event Resisted2 "You resist the #1# spell#*#"
#event Standing "You must be standing to cast a spell#*#"
#event Stunned "You are stunned#*#"
#event Stunned "You can't cast spells while stunned!#*#"
#event Stunned "You *CANNOT* cast spells, you have been silenced!#*#"


Sub Cast(string spellName,string spellType,timer giveUpTimer,string mySub)
/declare castTime float local
/if ( ${spellType.Equal[item]} ) {
/varset castTime ${FindItem[${spellName}].CastTime}
} else /if ( ${spellType.Equal[alt]} ) {
/varset castTime ${AltAbility[${spellName}].Spell.MyCastTime}
} else {
/varset castTime ${Spell[${spellName}].MyCastTime}
}
/if ( ${Me.Invis} && ${noInvis} ) {
/return
}
:wait_for_stop
/if ( !${Defined[spellType]} ) /declare spellType string local spell
/if ( ${Me.Casting.ID} ) {
/if ( ${Defined[mySub]} ) /call ${mySub}
/goto :wait_for_stop
}
/if ( ${Me.Speed} ) {
:wait_for_stop2
/if ( ${Defined[mySub]} ) /call ${mySub}
/if ( ${Me.Moving} && ${castTime}>0.1 ) /goto :wait_for_stop2
}
/if ( !${Defined[giveUpTimer]} ) /declare giveUpTimer timer local 0
/if ( !${Defined[spellRecastTime1]} ) {
/if ( !${Defined[noInterrupt]} ) /declare noInterrupt int outer 0
/declare moveBack bool outer false
/declare selfResist int outer
/declare selfResistSpell string outer
/declare castEndTime timer outer
/declare refreshTime timer outer 0
/declare itemRefreshTime float outer 0
/declare startCastingLoc string outer
/declare i int local
/declare castReturn string outer
/declare spellNotHold string outer
/delay 5
/for i 1 to 9
/declare spellRecastTime${i} timer outer
/if ( ${Me.SpellReady[${i}]} ) {
/varset spellRecastTime${i} 0
} else {
/varcalc spellRecastTime${i} 10*${Me.Gem[${i}].RecastTime}
}
/next i
}
/varset spellNotHold 0
/varset selfResist 0
/declare delayTime timer local
/declare swapItemBack bool local false
/declare slotName int local
/declare oldItemName string local
/declare slotID int local
/declare oldSlotID int local
/declare spellID int local
/declare charges int local

/if ( ${Window[SpellBookWnd].Open} ) /keypress spellbook
/if ( ${Me.Ducking} ) /keypress duck
/if ( !${Me.Standing} ) /stand

/doevents Recover
/doevents BeginCast
/doevents Fizzle
/doevents Interrupt
/doevents Standing
/doevents FDFail
/doevents OutOfRange
/doevents OutOfMana
/doevents NoLOS
/doevents Resisted2
/doevents Resisted
/doevents Immune
/doevents Stunned
/doevents Collapse
/doevents NoTarget
/doevents NotReady
/varset castReturn CAST_SUCCESS

/if ( ${spellType.Equal[item]} ) /goto :cast_item
/if ( ${spellType.Equal[alt]} ) /goto :cast_alt

:cast_spell
/if ( !${Int[${Me.Book[${spellName}]}]} ) {
/echo Spell: "${spellName}" was not found in your book
/return CAST_UNKNOWNSPELL
}
/if ( !${Me.Gem[${spellName}]} ) {
:mem_spell
/if ( ${Cursor.ID} ) {
/autoinventory
/delay 5
/goto :mem_spell
}
/if ( ${spellType.Left[3].Equal[gem]} ) {
/memspell ${spellType.Right[1]} "${spellName}"
} else {
/return CAST_NOTMEMMED
}
/delay 6s ${Me.Gem[${spellName}]}
/if ( !${Me.Gem[${spellName}]} ) {
/echo Spell mem interrupted...
/return CAST_INTERRUPTED
}
:wait_for_mem

/delay 15s ${Me.SpellReady[${spellName}]}
/if ( !${Me.SpellReady[${spellName}]} ) {
/if ( ${giveUpTimer} ) /goto :wait_for_mem
/return CAST_NOTREADY
}
}
/varset spellType spell
/if ( ${spellName.Find[illusion: ]} && ${Me.AltAbilityReady[project illusion]} ) /call Cast "project illusion" alt

/varset giveUpTimer ${giveUpTimer.OriginalValue}
/declare recoverWaitTime timer local 30

:cast_spell_loop
:wait_for_spell
/if ( ${Me.SpellReady[${spellName}]} ) {
/varset spellRecastTime${Me.Gem[${spellName}]} 0
/goto :skip_delay
}
/if ( ${spellRecastTime${Me.Gem[${spellName}]}} ) {
/if ( !${giveUpTimer} ) /return CAST_NOTREADY
/if ( ${Defined[mySub]} ) /call ${mySub}
/goto :wait_for_spell
}
/if ( !${refreshTime} ) /goto :skip_delay
:wait_on_refresh
/if ( ${Me.SpellReady[${spellName}]} ) /varset refreshTime 0
/if ( ${refreshTime}>0 ) {
/if ( ${Defined[mySub]} ) /call ${mySub}
/goto :wait_on_refresh
}
/varcalc delayTime 10*(1.5-${Spell[${spellName}].MyCastTime})
:cast_delay_loop
/if ( ${delayTime}>0 ) {
/if ( ${Defined[mySub]} ) /call ${mySub}
/goto :cast_delay_loop
}
:skip_delay
/varset startCastingLoc ${Me.X} ${Me.Y} ${Me.Z}
/cast "${spellName}"

/if ( ${Me.Casting.ID} ) {
/varset spellID ${Me.Casting.ID}
/varcalc castEndTime ${Me.Casting.MyCastTime}*10
/if ( ${castEndTime}<${Math.Calc[${Me.Casting.CastTime}*5]} ) /varcalc castEndTime ${Me.Casting.CastTime}*5
/echo Casting: ${Me.Casting.Name}${If[!${Me.Casting.TargetType.Equal[PB AE]} && !${Me.Casting.TargetType.Equal[self]} && ${Target.ID}, on >> ${Target.CleanName} <<,]}
}

/varset moveBack false

/call WaitCast ${mySub}

/if ( ${moveBack} ) {
/keypress back hold
/delay 4
/keypress back
/delay 15 !${Me.Moving}
}

/if ( ${castReturn.Equal[CAST_CANCELLED]} ) {
/echo Spell was cancelled...
/return CAST_CANCELLED
}

/doevents Recover
/doevents BeginCast
/doevents Fizzle
/doevents Interrupt
/doevents Standing
/doevents FDFail
/doevents OutOfRange
/doevents OutOfMana
/doevents NoLOS
/doevents Resisted2
/doevents Resisted
/doevents Immune
/doevents Stunned
/doevents Collapse
/doevents NoTarget
/doevents NotReady

/if ( !${spellID} ) /varset spellID ${Spell[${spellName}].ID}
/if ( !${castReturn.Equal[CAST_SUCCESS]} ) {
/if ( ${castReturn.Equal[CAST_NOTREADY]} ) /return CAST_NOTREADY
/if ( ${castReturn.Equal[CAST_FIZZLE]} ) {
/echo Spell Fizzled. Recasting...
/goto :cast_spell_loop
}
/if ( ${castReturn.Equal[CAST_RECOVER]} ) {
/if ( !${recoverWaitTime} ) {
/varcalc spellRecastTime${Me.Gem[${spellName}]} 10*${Spell[${spellID}].RecastTime}
/if ( !${giveUpTimer} ) /return CAST_NOTREADY
}
/goto :cast_spell_loop
}
/if ( ${castReturn.Equal[CAST_RESTART]} ) /goto :cast_spell_loop
/if ( ${castReturn.Equal[CAST_STUNNED]} ) {
/if ( ${Me.Stunned} ) {
/delay 3s !${Me.Stunned}
} else {
/delay 7
}
/goto :cast_spell_loop
}
/if ( ${castReturn.Equal[CAST_INTERRUPTED]} ) {
/if ( ${giveUpTimer} ) {
/echo Spell was interrupted. Recasting...
/goto :cast_spell_loop
}
/echo Spell was interrupted...
/return CAST_INTERRUPTED
}
}
/if ( !${castReturn.Equal[CAST_CANNOTSEE]} && !${castReturn.Equal[CAST_OUTOFRANGE]} && !${castReturn.Equal[CAST_OUTOFMANA]} && !${castReturn.Equal[CAST_NOTARGET]} ) {
/varcalc refreshTime 10*${Spell[${spellID}].RecoveryTime}
/varcalc spellRecastTime${Me.Gem[${spellName}]} 10*${Spell[${spellID}].RecastTime}
}
/if ( ${castReturn.Equal[CAST_COLLAPSE]} ) {
/varset giveUpTimer 200
/goto :cast_spell_loop
}
/return ${castReturn}


:cast_item
/if ( !${FindItem[${spellName}].InvSlot} ) {
/echo Cannot find item: ${spellName}
/return CAST_UNKNOWNSPELL
}
/if ( ${FindItem[${spellName}].InvSlot}>21 ) {
/varset swapItemBack true
/if ( ${FindItem[${spellName}].WornSlot[1]} && ${FindItem[${spellName}].EffectType.Find[worn]} ) {
/varset slotName ${FindItem[${spellName}].WornSlot[1]}
} else /if ( ${FindItem[${spellName}].InvSlot}>29 ) {
/varset slotName 29
} else {
/varset slotName ${FindItem[${spellName}].InvSlot}
}
/varset slotID ${InvSlot[${slotName}].ID}
/varset oldSlotID ${FindItem[${spellName}].InvSlot.ID}
/varset oldItemName ${InvSlot[${slotID}].Item.Name}
/call SwapItem "${spellName}" ${slotID}
}
:cast_item_loop
:wait_item_loop
/if ( ${itemRefreshTime} > ${MacroQuest.Running} ) {
/delay 1
/goto :wait_item_loop
}
/varset itemRefreshTime ${Math.Calc[${MacroQuest.Running}+000]}
/varset charges ${FindItem[${spellName}].Charges}
/varset startCastingLoc ${Me.X} ${Me.Y} ${Me.Z}
/cast item "${spellName}"
/if ( ${Me.Casting.ID} ) {
/varcalc castEndTime ${FindItem[${spellName}].CastTime}*10
/echo Casting: ${FindItem[${spellName}].Spell.Name}${If[!${FindItem[${spellName}].Spell.TargetType.Equal[PB AE]} && !${FindItem[${spellName}].Spell.TargetType.Equal[self]} && ${Target.ID}, on >> ${Target.CleanName} <<,]}
}
/if ( ${charges}>0 ) /delay 1s ${FindItem[${spellName}].Charges}!=${charges}

/call WaitCast ${mySub}

/if ( ${swapItemBack} ) {
/if ( ${FindItem[${spellName}].ID} ) {
/call SwapItem "${spellName}" ${oldSlotID}
} else /if ( ${FindItem[${oldItemName}].ID} ) {
/call SwapItem "${oldItemName}" ${slotID}
}
/if ( ${Cursor.Container} ) /autoinventory
}

/if ( ${castReturn.Equal[CAST_CANCELLED]} ) {
/echo Spell was cancelled...
/return CAST_CANCELLED
}

/doevents BeginCast
/doevents Interrupt
/doevents Standing
/doevents FDFail
/doevents OutOfRange
/doevents NoLOS
/doevents Resisted2
/doevents Resisted
/doevents Immune
/doevents Stunned
/doevents Collapse
/doevents NoTarget
/doevents NotReady

/if ( !${castReturn.Equal[CAST_SUCCESS]} ) {
/if ( ${castReturn.Equal[CAST_NOTREADY]} ) /return CAST_NOTREADY
/if ( ${castReturn.Equal[CAST_RESTART]} ) /goto :cast_item
/if ( ${castReturn.Equal[CAST_STUNNED]} ) {
/if ( ${Me.Stunned} ) {
/delay 3s !${Me.Stunned}
} else {
/delay 7
}
/goto :cast_item
}
/if ( ${castReturn.Equal[CAST_INTERRUPTED]} ) {
/if ( ${giveUpTimer} ) {
/echo Spell was interrupted. Recasting...
/goto :cast_item
}
/echo Spell was interrupted...
/return CAST_INTERRUPTED
}
}
/if ( ${castReturn.Equal[CAST_COLLAPSE]} ) {
/varset giveUpTimer 200
/goto :cast_item
}
/return ${castReturn}


:cast_alt
/if ( !${Me.AltAbilityReady[${spellName}]} ) /return CAST_NOTREADY
/echo Using AA Ability: ${AltAbility[${spellName}].Name}
/alt activate ${AltAbility[${spellName}].ID}
/if ( ${AltAbility[${spellName}].Spell.MyCastTime}>=0.5 ) /delay 1s ${Me.Casting.ID}
/call WaitCast ${mySub}

/if ( ${castReturn.Equal[CAST_CANCELLED]} ) {
/echo Spell was cancelled...
/return CAST_CANCELLED
}

/doevents BeginCast
/doevents Interrupt
/doevents Standing
/doevents FDFail
/doevents OutOfRange
/doevents NoLOS
/doevents Resisted2
/doevents Resisted
/doevents Immune
/doevents Stunned
/doevents NoTarget

/if ( !${castReturn.Equal[CAST_SUCCESS]} ) {
/if ( ${castReturn.Equal[CAST_RESTART]} ) /goto :cast_alt
/if ( ${castReturn.Equal[CAST_STUNNED]} ) {
/if ( ${Me.Stunned} ) {
/delay 3s !${Me.Stunned}
} else {
/delay 7
}
/goto :cast_alt
}
/if ( ${castReturn.Equal[CAST_INTERRUPTED]} ) {
/if ( ${giveUpTimer} ) {
/echo Spell was interrupted. Recasting...
/goto :cast_alt
}
/echo Spell was interrupted...
/return CAST_INTERRUPTED
}
}
/return ${castReturn}


Sub EquipItem(string WhatWhere)
/declare DestName string local
/declare ItemName string local ${String[${WhatWhere}].Arg[1,|]}
/declare SlotName string local ${String[${WhatWhere}].Arg[2,|]}
/if (${SlotName.Equal[NULL]}) /varset SlotName ${InvSlot[${FindItem[=${ItemName}].WornSlot[1]}].Name}
/if (${FindItem[=${ItemName}].InvSlot}<22 || !${FindItem[=${ItemName}].WornSlot[${SlotName}]}) /return
/if (!${InvSlot[${SlotName}].Item.Name.Equal[NULL]}) /varset DestName "${InvSlot[${SlotName}].Item.Name}|${SlotName}"
/call SwapItem "${ItemName}" "${SlotName}"
/return ${DestName}

| Sub EquipItem(string itemName,string slotName)
/if ( !${Defined[slotName]} ) /declare slotName string local ${FindItem[${itemName}].WornSlot[1]}
/declare oldItem string local ${Me.Inventory[${slotName}].Name}
/call SwapItem "${itemName}" ${slotName}
/return "${oldItem}" ${slotName}

Sub SwapItem(string itemName,string slotName)
/if ( ${InvSlot[${slotName}].Item.Name.Equal[${itemName}]} ) /return
/declare slotID int local
/declare oldSlotID int local
/declare oldItem string local
/declare i int local
/varset slotID ${InvSlot[${slotName}].ID} | slotID = slot you're swapping item to
/varset oldSlotID ${FindItem[${itemName}].InvSlot.ID} | oldSlotID = slot the item was originally in
/varset oldItem ${InvSlot[${slotName}].Item.Name} | oldItem = name of item in the slot you're swapping WITH
/if ( !${slotID} ) {
/echo Invalid slot name: ${slotName}
/return
}
/if ( !${oldSlotID} ) {
/echo Could not find item ${itemName}
/return
}
:auto_inv
/if ( ${Cursor.ID} && !${Cursor.Name.Equal[${itemName}]} ) {
/if ( ${Cursor.Container} ) {
/for i 1 to 8
/if ( !${InvSlot[pack${i}].Item.Container} ) {
/nomodkey /itemnotify pack${i} leftmouseup
}
/next i
} else {
/autoinventory
}
/goto :auto_inv
}


:pick_up_item
| if the item is in a bag and it's not open, then open it!
/if ( ${InvSlot[${oldSlotID}].Pack} && !${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup

| if the slot you're putting it in is inside a bag and it's not open, then open it!
/if ( ${InvSlot[${slotID}].Pack} && !${Window[${InvSlot[${slotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${slotID}].Pack} rightmouseup

| ok.. pick up the item now!
/squelch /nomodkey /shiftkey /itemnotify ${InvSlot[${oldSlotID}]} leftmouseup

| if item isn't on your cursor, try again!
/if ( !${Cursor.Name.Equal[${itemName}]} ) {
/if ( ${Cursor.ID} && !${Cursor.Container} ) /autoinventory
/goto :pick_up_item
}
:exchange_items
/if ( ${InvSlot[${oldSlotID}].Pack} && !${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
/if ( ${InvSlot[${slotID}].Pack} && !${Window[${InvSlot[${slotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${slotID}].Pack} rightmouseup

| put the item in the new slot, and pick up whatever item was there
/squelch /nomodkey /shiftkey /itemnotify ${slotID} leftmouseup

| if it didnt get exchanged, try again!
/if ( ${Cursor.ID} && !${Cursor.Name.Equal[${oldItem}]} && !${Cursor.Name.Equal[${itemName}]} && !${Cursor.Container} ) /autoinventory
/if ( !${InvSlot[${slotID}].Item.Name.Equal[${itemName}]} ) /goto :exchange_items
:drop_item
/if ( !${Cursor.Container} || ( ${InvSlot[${oldSlotID}]}<30 && ${InvSlot[${oldSlotID}]}>=22 ) ) {
/if ( ${InvSlot[${oldSlotID}].Pack} && !${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
/if ( ${InvSlot[${slotID}].Pack} && !${Window[${InvSlot[${slotID}].Pack.Name}].Open} ) /nomodkey /itemnotify ${InvSlot[${slotID}].Pack} rightmouseup
/squelch /nomodkey /itemnotify ${oldSlotID} leftmouseup
/if ( ${Cursor.ID} ) {
/if ( !${Cursor.Name.Equal[${oldItem}]} ) /autoinventory
/goto :drop_item
}
}
:close_pack
/if ( ${InvSlot[${oldSlotID}].Pack} && ${Window[${InvSlot[${oldSlotID}].Pack.Name}].Open} && ( ${Cursor.Name.Equal[${itemName}]} || ${FindItem[${itemName}].ID} ) ) {
/squelch /nomodkey /itemnotify ${InvSlot[${oldSlotID}].Pack} rightmouseup
/goto :close_pack
}
/if ( ${InvSlot[${slotID}].Pack} && ${Window[${InvSlot[${slotID}].Pack.Name}].Open} && ( ${Cursor.Name.Equal[${itemName}]} || ${FindItem[${itemName}].ID} ) ) {
/squelch /nomodkey /itemnotify ${InvSlot[${slotID}].Pack} rightmouseup
/goto :close_pack
}
/return

Sub Interrupt
/if ( ${Me.Mount.ID} ) /dismount
/stopcast
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_CANCELLED
/return ${Macro.Return}


Sub WaitCast(string mySub)
/declare currentTarget int local ${Target.ID}
/declare currentTargetType string local ${Target.Type}
:wait_cast_loop
/if ( ${Bool[${mySub}]} ) /call ${mySub}
/if ( ${Me.Casting.ID} ) {
/if ( ${currentTarget} && !${Spawn[${currentTarget}].Type.Equal[${currentTargetType}]} ) {
/if ( !${Me.Casting.TargetType.Equal[PB AE]} && !${Me.Casting.TargetType.Equal[self]} && !${moveBack} && ( !${Me.Mount.ID} || !${noInterrupt} ) ) {
/if ( !${Me.Mount.ID} || ${castEndTime}>70 ) {
/call Interrupt
} else /if ( ${Me.Casting.RecastTime}>3 ) {
/varset castReturn CAST_CANCELLED
/keypress forward hold
/delay 6
/keypress forward
/varset moveBack true
}
}
}
/if ( ${Me.State.Equal[DUCK]} ) /varset castReturn CAST_CANCELLED
/delay 1
/goto :wait_cast_loop
}
/return

Sub Event_Fizzle
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_FIZZLE
/return

Sub Event_Resisted(string line,string name)
/if ( ${selfResist} && ${name.Equal[${selfResistSpell}]} ) {
/varset selfResist 0
/return
}
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_RESISTED
/return

Sub Event_Resisted2(string line,string name)
/if ( ${Defined[selfResist]} ) {
/varset selfResist 1
/varset selfResistSpell ${name}
}
/return

Sub Event_Interrupt
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_INTERRUPTED
/return

Sub Event_Recover
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_RECOVER
/return

Sub Event_Immune
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_IMMUNE
/return

Sub Event_Stunned
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_STUNNED
/return

Sub Event_NoLOS
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_CANNOTSEE
/return

Sub Event_Standing
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_RESTART
/return

Sub Event_Collapse
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_COLLAPSE
/return

Sub Event_OutOfMana
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_OUTOFMANA
/return

Sub Event_OutOfRange
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_OUTOFRANGE
/return

Sub Event_NoTarget
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_NOTARGET
/return

Sub Event_NotReady
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_NOTREADY
/return

Sub Event_NoHold
/if ( ${Defined[spellNotHold]} ) /varset spellNotHold 1
/return

Sub Event_BeginCast
/if ( ${Defined[castReturn]} ) /varset castReturn CAST_SUCCESS
/return

Sub Event_FDFail(string line,string name)
/if ( ${name.Equal[${Me.Name}]} && ${Defined[castReturn]} ) {
/if ( !${Me.Standing} ) /stand
/varset castReturn CAST_RESTART
}
/return


like in this excerpt
:cast_spell
/if ( !${Int[${Me.Book[${spellName}]}]} ) {
/echo Spell: "${spellName}" was not found in your book
/return CAST_UNKNOWNSPELL
}

Posted: Mon Jul 31, 2006 9:36 am
by Yunto?
paulstacio wrote:500 bucks for a game that is about to die?
I've heard that for literally 8 years. Ultima Online is still going, I'd bet EQ lasts for a while.
Dose vip section have a macro 101 course for the totaly cluless like me that wouls like to get started, ie Afcleric.mac i can see and kinda understand it a bit after looking at it forever you have to load the spell gems inorder for it to work and deals with ch pr a hot spell yulp then the chatpharse.inc gose over a few more spells in the spell gem. the spell_routines.inc file throughs me for a loop i see where it calls for a specific routine i think thats what its called there but none are there ie values to be used inplace of names, Im not sure if i am to insert the values manually or have a #addin to file and associate the value to ???
Wow. Thats a hell of a runon paragraph. No, theres no MQ2 for dummies. Check out the wiki or the manual. Both of them couldve answered your question.
the entire code of spell_routines.inc posted without code tags for some ungodly reason
like in this excerpt
:cast_spell
/if ( !${Int[${Me.Book[${spellName}]}]} ) {
/echo Spell: "${spellName}" was not found in your book
/return CAST_UNKNOWNSPELL
}
Thats called a variable. Its a paramater that can change under certain circumstances. In this case, this code is called when, somehow, you tell spell_routines to cast a spell thats not in your spellbook.

Posted: Mon Jul 31, 2006 10:05 am
by paulstacio
I'll keep reading the winki till it sticks thanks :shock:

any one got a working autoenc

Posted: Tue Aug 01, 2006 12:43 pm
by zxcvb
im looing for a working autoenc mine stoped after the latest patch
soooooo pissed

Posted: Tue Aug 01, 2006 1:12 pm
by Busguy
Autoenc works fine so long as you make sure that the INI matches the spells and items your toon has available.

Of course you must have VIP access to get the most recent updates that DM posted before he went MIA.

Posted: Tue Aug 01, 2006 1:30 pm
by fearless
Busguy wrote:Autoenc works fine so long as you make sure that the INI matches the spells and items your toon has available.

Of course you must have VIP access to get the most recent updates that DM posted before he went MIA.
he's not mia, he's playing wow.

Posted: Tue Aug 01, 2006 2:20 pm
by Simplify
OMG ... paulstacio ... from The Rathe?!? No wonder your first post mentions that you have trouble finding groups. YOU SUCK!!! Seriously, I was in one of the guilds that booted your lame ass.

ROFLMAO ... I can't believe you created a handle on the MQ2 boards that is the same name as your cleric on The Rathe (and is probably the same name on the credit card that Sony charges each month for your three EQ accounts, and maybe even your Sony Station Account name, too!).