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Me.PctAAExp

Posted: Sun Jul 10, 2005 12:53 pm
by Gnits
i just noticed on my HUD, that the reference to ${Me.PctAAExp} reports 0 and ${Me.PctExp} returns a proper value.

Is this a bug or did the reference change?

Posted: Sun Jul 10, 2005 3:17 pm
by fice
either not using latest zip or you're testing on a char with no aa exp cause it works for me

Posted: Mon Jul 11, 2005 11:18 pm
by Teh_Hidden
When you have something like that which should be working, the first test to try is to just exchange ${Me.PctExp} for ${Me.PctAAExp}.

If it doesn't work, then your other code is broke. If it does, then the ${Me.PctAAExp} is, for some reason. Trying the same in reverse (PctAA for PctExp) can be a different test that gives good results, as well.

Posted: Tue Aug 09, 2005 9:01 pm
by CodeCaster
It's broken for me as well. Swapped for ${Me.PctExp} to make sure code was good and it is. Even did a /echo ${Me.PctAAExp} in the console and it returns zero every time even tho I have about 21% aaxp.

Posted: Tue Aug 09, 2005 9:28 pm
by fearless

Code: Select all

/echo ${Me.PctAAExp}
[MQ2] 0.30

Posted: Tue Aug 09, 2005 10:09 pm
by CodeCaster

Code: Select all

/echo ${Me.PctAAExp}
[MQ2] 0.00
I just changed the <EQType>9999</EQType> to type 27 in my hud... At least it works, but it's not displayed as a float which kinda sucks for accuracy.

I am using WinEQ... Not sure if that would bork it up for some reason, but I am fairly sure it didn't work in the native client window either. I am using latest release of MQ, but this has been broken for the last 2-3 releases at least.

Posted: Wed Aug 10, 2005 3:41 am
by gimp
In some release i think this variable was broken because of a incorrect offset, but it certainly isn't with latest release. I used to compile with VC6 and at times i got perfectly loading & "working" versions of MQ, but some things wouldn't just work. Switching to VS 2003, i never had such problems again. I believe VC6 is a shitty compiler.
Anyway, what are you using to compile with?

Posted: Thu Aug 11, 2005 1:35 am
by CodeCaster
I'm using .NET 2003...

Posted: Thu Aug 11, 2005 4:44 am
by gimp
Okay, do a proper compile and you won't have this problem.

Posted: Thu Aug 11, 2005 8:13 pm
by CodeCaster
"Proper" compile complete. Problem persists. Interesting that I am not the only one having this problem...

Posted: Sun Aug 14, 2005 2:09 am
by TheUnholy
CodeCaster wrote:"Proper" compile complete. Problem persists. Interesting that I am not the only one having this problem...
Should tell you something. PEBKAC