A forum for reporting bugs NOT related to custom plugins.
Moderator: MacroQuest Developers
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Gnits
- a snow griffon

- Posts: 371
- Joined: Fri Jun 03, 2005 7:56 pm
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by Gnits » Sun Jul 10, 2005 12:53 pm
i just noticed on my HUD, that the reference to ${Me.PctAAExp} reports 0 and ${Me.PctExp} returns a proper value.
Is this a bug or did the reference change?
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fice
- a hill giant

- Posts: 187
- Joined: Thu Jul 17, 2003 3:28 pm
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by fice » Sun Jul 10, 2005 3:17 pm
either not using latest zip or you're testing on a char with no aa exp cause it works for me
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Teh_Hidden
- a lesser mummy

- Posts: 43
- Joined: Wed Mar 16, 2005 12:42 am
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by Teh_Hidden » Mon Jul 11, 2005 11:18 pm
When you have something like that which should be working, the first test to try is to just exchange ${Me.PctExp} for ${Me.PctAAExp}.
If it doesn't work, then your other code is broke. If it does, then the ${Me.PctAAExp} is, for some reason. Trying the same in reverse (PctAA for PctExp) can be a different test that gives good results, as well.
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CodeCaster
- orc pawn

- Posts: 18
- Joined: Sat Apr 30, 2005 12:39 pm
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by CodeCaster » Tue Aug 09, 2005 9:01 pm
It's broken for me as well. Swapped for ${Me.PctExp} to make sure code was good and it is. Even did a /echo ${Me.PctAAExp} in the console and it returns zero every time even tho I have about 21% aaxp.
"I believe the problem lies somewhere between the keyboard and the chair..."
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fearless
- Not a Psychic
- Posts: 2684
- Joined: Wed Mar 10, 2004 3:52 pm
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by fearless » Tue Aug 09, 2005 9:28 pm
Reading . . . it's not just for me.
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]
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CodeCaster
- orc pawn

- Posts: 18
- Joined: Sat Apr 30, 2005 12:39 pm
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by CodeCaster » Tue Aug 09, 2005 10:09 pm
I just changed the <EQType>9999</EQType> to type 27 in my hud... At least it works, but it's not displayed as a float which kinda sucks for accuracy.
I am using WinEQ... Not sure if that would bork it up for some reason, but I am fairly sure it didn't work in the native client window either. I am using latest release of MQ, but this has been broken for the last 2-3 releases at least.
"I believe the problem lies somewhere between the keyboard and the chair..."
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gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
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by gimp » Wed Aug 10, 2005 3:41 am
In some release i think this variable was broken because of a incorrect offset, but it certainly isn't with latest release. I used to compile with VC6 and at times i got perfectly loading & "working" versions of MQ, but some things wouldn't just work. Switching to VS 2003, i never had such problems again. I believe VC6 is a shitty compiler.
Anyway, what are you using to compile with?
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CodeCaster
- orc pawn

- Posts: 18
- Joined: Sat Apr 30, 2005 12:39 pm
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by CodeCaster » Thu Aug 11, 2005 1:35 am
I'm using .NET 2003...
"I believe the problem lies somewhere between the keyboard and the chair..."
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gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
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by gimp » Thu Aug 11, 2005 4:44 am
Okay, do a proper compile and you won't have this problem.
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CodeCaster
- orc pawn

- Posts: 18
- Joined: Sat Apr 30, 2005 12:39 pm
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by CodeCaster » Thu Aug 11, 2005 8:13 pm
"Proper" compile complete. Problem persists. Interesting that I am not the only one having this problem...
"I believe the problem lies somewhere between the keyboard and the chair..."
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TheUnholy
- a hill giant

- Posts: 269
- Joined: Wed Mar 03, 2004 11:59 pm
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by TheUnholy » Sun Aug 14, 2005 2:09 am
CodeCaster wrote:"Proper" compile complete. Problem persists. Interesting that I am not the only one having this problem...
Should tell you something. PEBKAC