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Request. Simple?

Posted: Tue May 24, 2005 5:20 am
by Fooa
I have searched but not found what i need. What I need is a macro that does this:

Picks up one item from a stack and then issues a certain /command.
Picks up another item from the same stack and then issues another /command.


Help very much appreciated. Thanks.

Re: Request. Simple?

Posted: Tue May 24, 2005 7:10 am
by Fuergrissa
Fooa wrote:I have searched but not found what i need. What I need is a macro that does this:

Picks up one item from a stack and then issues a certain /command.
Picks up another item from the same stack and then issues another /command.


Help very much appreciated. Thanks.
what is the command, do you want to use the item or open a door with the item in your hand and yes it does make a diference :)

Posted: Tue May 24, 2005 7:25 am
by Fooa
I would like to /destroy it while it is on cursor. Please don't ask why I want to do it one at a time :P

Posted: Tue May 24, 2005 9:03 am
by A_Druid_00
I always liked this one.

Code: Select all

|BuffBot.mac v1.0 
/declare i int local 
Sub Main 
/for i 0 to 21 
/nomodkey /itemnotify ${InvSlot[${i}]} leftmouseup 
/delay 3 
/destroy 
/delay 3 
/notify ConfirmationDialogBox Yes_Button leftmouseup 
/shout I use MacroQuest and I need to be banned do to stupidity!!!!!!!!!! 
/ooc I use MacroQuest and I need to be banned do to stupidity!!!!!!!!!! 
/auc I use MacroQuest and I need to be banned do to stupidity!!!!!!!!!! 
/gu I use MacroQuest and I need to be banned do to stupidity!!!!!!!!!! 
/say I use MacroQuest and I need to be banned do to stupidity!!!!!!!!!! 
/1 I use MacroQuest and I need to be banned do to stupidity!!!!!!!!!! 
/gsay I use MacroQuest and I need to be banned do to stupidity!!!!!!!!!! 
/next i 
/return

Posted: Tue May 24, 2005 9:34 am
by Cr4zyb4rd
Won't work without the latest warp offset.

Posted: Tue May 24, 2005 9:36 am
by Fuergrissa
I would Never never Never ever (well only once) use /destroy in a macro without using an ini file to check double check and triple check whats on the cursor is correct but i would Never never Never ever use /destroy in a macro.

Scenario:

Macro is running to destroy items one at a time.
you destroy what you want destroyed.
For some reason you click on your Epic.
GONE
You petition a GM they check your logs and now your account is
GONE
the wife/husband finds out you got her/his character deleted and then Your
GONE

Posted: Tue May 24, 2005 9:40 am
by wizzyman
lol :lol:

Posted: Tue May 24, 2005 9:51 am
by dedpoet
This should probably work, assuming the bag(s) with the items in it are open. when you start it May want to test on a mule with Water Flasks or something. Using automation to /destroy anything makes me nervous.

Code: Select all

| This macro will automatically destroy specified items on your cursor.
| Never use this macro.  It is stupid.

Sub Main

   :DestroyLoop
   /if (!${FindItem[=[color=red]Your Item Here[/color]].InvSlot}) /goto :Done
   /nomodkey /ctrl /itemnotify ${FindItem[=[color=red]Your Item Here[/color]].InvSlot} leftmouseup
   /delay 3
   /call ClearCursor
   /delay3
   /goto :DestroyLoop

   :Done
   /echo No more items to destroy
   /beep
   /end
/return

Sub ClearCursor
   :Loop
   /if (!${Cursor.ID}) /return
   /destroy
   /delay 3
   /notify ConfirmationDialogBox Yes_Button leftmouseup
   /delay 3
   /goto :Loop
/return
Looks like Fuergrissa posted while I was writing this, but I agree entirely.

Posted: Tue May 24, 2005 11:08 am
by Fooa
Thank you. This helps me do what I need to do.

Posted: Tue May 24, 2005 11:13 am
by A_Druid_00
I still like mine better :(

Posted: Tue May 24, 2005 11:21 am
by Fooa
Yours doesn't work for me. Error message says something like:
You are not a fuckign idiot so this won't work.

Maybe it's different for you :)

Posted: Tue May 24, 2005 11:35 am
by A_Druid_00
Hoho, your wit has slain me. I keep hoping someone gullible enough to try it comes along.

Posted: Tue May 24, 2005 11:51 am
by skyler
Could always use it on someone elses account =) Neat way to cover your tracks if you wanted to steal from someones account

Posted: Tue May 24, 2005 1:48 pm
by Fooa
Oops!

I actually get the following error:

Invalid item slot 'null'

Posted: Tue May 24, 2005 1:52 pm
by A_Druid_00
That's a step in the right direction, now look at the error message to see what line of the code it was finding NULL at and figure out what's wrong with the statement :)